/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "sci/engine/int_hashmap.h" #define HASH_MAX DCS_INT_HASH_MAX #define HASH(x) (x & 0xff) int_hash_map_t::int_hash_map_t() { base_value = 0; memset(nodes, 0, sizeof(nodes)); holes = 0; } void int_hash_map_t::free_node_recursive(node_t *node) { if (node) { free_node_recursive(node->next); free(node); } } int_hash_map_t::~int_hash_map_t() { int i; for (i = 0; i <= HASH_MAX; i++) free_node_recursive(nodes[i]); free_node_recursive(holes); // Trigger problems for people who forget to loose the reference base_value = -42000; } int int_hash_map_t::check_value(int value, bool add, char *was_added) { node_t **node = &(nodes[HASH(value)]); while (*node && (value != (*node)->name)) node = &((*node)->next); if (was_added) *was_added = 0; if (*node) { return (*node)->value; } // Not found if (!add) return -1; if (was_added) *was_added = 1; if (holes) { // Re-use old node (*node) = holes; holes = (*node)->next; (*node)->next = NULL; (*node)->name = value; } else { *node = (node_t*)malloc(sizeof(node_t)); (*node)->name = value; (*node)->value = base_value++; (*node)->next = NULL; } return (*node)->value; } int int_hash_map_t::remove_value(int value) { node_t **node = &(nodes[HASH(value)]); while (*node && (value != (*node)->name)) node = &((*node)->next); if (*node) { node_t *oldnode = *node; *node = (*node)->next; oldnode->next = holes; // Old node is now a 'hole' holes = oldnode; return oldnode->value; } else return -1; // Not found }