/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "sci/engine/intmap.h" namespace Sci { #define HASH(x) (x & 0xff) IntMapper::IntMapper() { base_value = 0; memset(nodes, 0, sizeof(nodes)); holes = 0; } void IntMapper::free_node_recursive(Node *node) { if (node) { free_node_recursive(node->next); node->next = 0; free(node); } } IntMapper::~IntMapper() { int i; for (i = 0; i < DCS_INT_HASH_MAX; i++) free_node_recursive(nodes[i]); free_node_recursive(holes); // Trigger problems for people who forget to loose the reference base_value = -42000; } int IntMapper::checkKey(int key, bool add, bool *was_added) { Node **node = &(nodes[HASH(key)]); while (*node && (key != (*node)->key)) node = &((*node)->next); if (was_added) *was_added = false; if (*node) { return (*node)->idx; } // Not found if (!add) return -1; if (was_added) *was_added = true; if (holes) { // Re-use old node (*node) = holes; holes = (*node)->next; (*node)->next = NULL; (*node)->key = key; } else { *node = (Node*)malloc(sizeof(Node)); (*node)->key = key; (*node)->idx = base_value++; (*node)->next = NULL; } return (*node)->idx; } int IntMapper::removeKey(int key) { Node **node = &(nodes[HASH(key)]); while (*node && (key != (*node)->key)) node = &((*node)->next); if (*node) { Node *oldnode = *node; *node = (*node)->next; oldnode->next = holes; // Old node is now a 'hole' holes = oldnode; return oldnode->key; } else return -1; // Not found } } // End of namespace Sci