/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef SCI_ENGINE_KERNEL_H #define SCI_ENGINE_KERNEL_H #include "common/scummsys.h" #include "common/debug.h" #include "common/rect.h" #include "sci/sci.h" // for USE_OLD_MUSIC_FUNCTIONS #include "sci/vocabulary.h" #include "sci/engine/vm_types.h" // for reg_t #include "sci/engine/vm.h" namespace Sci { struct Node; // from segment.h struct List; // from segment.h //#define DEBUG_PARSER // enable for parser debugging /* Generic description: */ typedef reg_t KernelFunc(EngineState *s, int argc, reg_t *argv); struct KernelFuncWithSignature { KernelFunc *fun; /**< The actual function */ const char *signature; /**< KernelFunc signature */ Common::String orig_name; /**< Original name, in case we couldn't map it */ bool isDummy; }; enum AutoDetectedFeatures { kFeatureOldScriptHeader = 1 << 0 }; class Kernel { public: /** * Initializes the SCI kernel */ Kernel(ResourceManager *resMan, Common::String gameId); ~Kernel(); uint getSelectorNamesSize() const; const Common::String &getSelectorName(uint selector) const; uint getKernelNamesSize() const; const Common::String &getKernelName(uint number) const; /** * Determines the selector ID of a selector by its name * @param selectorName Name of the selector to look up * @return The appropriate selector ID, or -1 on error */ int findSelector(const char *selectorName) const; // Script dissection/dumping functions void dissectScript(int scriptNumber, Vocabulary *vocab); void dumpScriptObject(char *data, int seeker, int objsize); void dumpScriptClass(char *data, int seeker, int objsize); SelectorCache _selectorCache; /**< Shortcut list for important selectors */ Common::Array _kernelFuncs; /**< Table of kernel functions */ private: /** * Loads the kernel function names. * * This function reads the kernel function name table from resource_map, * and fills the _kernelNames array with them. * The resulting list has the same format regardless of the format of the * name table of the resource (the format changed between version 0 and 1). * @return true on success, false on failure */ bool loadKernelNames(Common::String gameId); /** * Sets the default kernel function names, based on the SCI version used */ void setDefaultKernelNames(Common::String gameId); #ifdef ENABLE_SCI32 /** * Sets the default kernel function names to the SCI2 kernel functions */ void setKernelNamesSci2(); /** * Sets the default kernel function names to the SCI2.1 kernel functions */ void setKernelNamesSci21(); #endif /** * Loads the kernel selector names. */ void loadSelectorNames(); /** * Check for any hardcoded selector table we might have that can be used * if a game is missing the selector names. */ Common::StringList checkStaticSelectorNames(); /** * Maps special selectors */ void mapSelectors(); /** * Maps kernel functions */ void mapFunctions(); ResourceManager *_resMan; uint32 features; // Kernel-related lists Common::StringList _selectorNames; Common::StringList _kernelNames; }; /******************** Selector functionality ********************/ enum SelectorInvocation { kStopOnInvalidSelector = 0, kContinueOnInvalidSelector = 1 }; /** * Retrieves a selector from an object. * @param segMan the segment mananger * @param _obj_ the address of the object which the selector should be read from * @param _slc_ the selector to read * @return the selector value as a reg_t * This macro halts on error. 'selector' must be a selector name registered in vm.h's * SelectorCache and mapped in script.cpp. */ #define GET_SEL32(segMan, _obj_, _slc_) read_selector(segMan, _obj_, ((SciEngine*)g_engine)->getKernel()->_selectorCache._slc_) #define GET_SEL32V(segMan, _obj_, _slc_) (GET_SEL32(segMan, _obj_, _slc_).offset) /** * Writes a selector value to an object. * @param segMan the segment mananger * @param _obj_ the address of the object which the selector should be written to * @param _slc_ the selector to read * @param _val_ the value to write * This macro halts on error. 'selector' must be a selector name registered in vm.h's * SelectorCache and mapped in script.cpp. */ #define PUT_SEL32(segMan, _obj_, _slc_, _val_) write_selector(segMan, _obj_, ((SciEngine*)g_engine)->getKernel()->_selectorCache._slc_, _val_) #define PUT_SEL32V(segMan, _obj_, _slc_, _val_) PUT_SEL32(segMan, _obj_, _slc_, make_reg(0, _val_)) /** * Kludge for use with invoke_selector(). Used for compatibility with compilers * that cannot handle vararg macros. */ #define INV_SEL(_object_, _selector_, _noinvalid_) \ s, _object_, s->_kernel->_selectorCache._selector_, _noinvalid_, argv, argc reg_t read_selector(SegManager *segMan, reg_t object, Selector selector_id); void write_selector(SegManager *segMan, reg_t object, Selector selector_id, reg_t value); int invoke_selector(EngineState *s, reg_t object, int selector_id, SelectorInvocation noinvalid, StackPtr k_argp, int k_argc, int argc, ...); /******************** Text functionality ********************/ /** * Looks up text referenced by scripts * SCI uses two values to reference to text: An address, and an index. The address * determines whether the text should be read from a resource file, or from the heap, * while the index either refers to the number of the string in the specified source, * or to a relative position inside the text. * * @param s The current state * @param address The address to look up * @param index The relative index * @return The referenced text, or empty string on error. */ Common::String kernel_lookup_text(EngineState *s, reg_t address, int index); /******************** Priority macros/functions ********************/ /** * Finds the position of the priority band specified * Parameters: (EngineState *) s: State to search in * (int) band: Band to look for * Returns : (int) Offset at which the band starts */ int _find_priority_band(EngineState *s, int band); /** * Does the opposite of _find_priority_band * @param s Engine state * @param y Coordinate to check * @return The priority band y belongs to */ int _find_view_priority(EngineState *s, int y); /******************** Dynamic view list functions ********************/ /** * Determines the now-seen rectangle of a view object * @param s The state to use * @param object The object to check * @param clip Flag to determine wheter priority band clipping * should be performed * @return The absolute rectangle describing the now-seen area. */ extern Common::Rect get_nsrect(EngineState *s, reg_t object, byte clip); #ifdef USE_OLD_MUSIC_FUNCTIONS /******************** Misc functions ********************/ /** * Get all sound events, apply their changes to the heap */ void process_sound_events(EngineState *s); /******************** Constants ********************/ #endif /* Maximum length of a savegame name (including terminator character) */ #define SCI_MAX_SAVENAME_LENGTH 0x24 /******************** Kernel functions ********************/ // New kernel functions reg_t kStrLen(EngineState *s, int argc, reg_t *argv); reg_t kGetFarText(EngineState *s, int argc, reg_t *argv); reg_t kReadNumber(EngineState *s, int argc, reg_t *argv); reg_t kStrCat(EngineState *s, int argc, reg_t *argv); reg_t kStrCmp(EngineState *s, int argc, reg_t *argv); reg_t kSetSynonyms(EngineState *s, int argc, reg_t *argv); reg_t kLock(EngineState *s, int argc, reg_t *argv); reg_t kPalette(EngineState *s, int argc, reg_t *argv); reg_t kPalVary(EngineState *s, int argc, reg_t *argv); reg_t kAssertPalette(EngineState *s, int argc, reg_t *argv); reg_t kPortrait(EngineState *s, int argc, reg_t *argv); reg_t kNumCels(EngineState *s, int argc, reg_t *argv); reg_t kNumLoops(EngineState *s, int argc, reg_t *argv); reg_t kDrawCel(EngineState *s, int argc, reg_t *argv); reg_t kCoordPri(EngineState *s, int argc, reg_t *argv); reg_t kPriCoord(EngineState *s, int argc, reg_t *argv); reg_t kShakeScreen(EngineState *s, int argc, reg_t *argv); reg_t kSetCursor(EngineState *s, int argc, reg_t *argv); reg_t kMoveCursor(EngineState *s, int argc, reg_t *argv); reg_t kPicNotValid(EngineState *s, int argc, reg_t *argv); reg_t kOnControl(EngineState *s, int argc, reg_t *argv); reg_t kDrawPic(EngineState *s, int argc, reg_t *argv); reg_t kGetPort(EngineState *s, int argc, reg_t *argv); reg_t kSetPort(EngineState *s, int argc, reg_t *argv); reg_t kNewWindow(EngineState *s, int argc, reg_t *argv); reg_t kDisposeWindow(EngineState *s, int argc, reg_t *argv); reg_t kCelWide(EngineState *s, int argc, reg_t *argv); reg_t kCelHigh(EngineState *s, int argc, reg_t *argv); reg_t kSetJump(EngineState *s, int argc, reg_t *argv); reg_t kDirLoop(EngineState *s, int argc, reg_t *argv); reg_t kDoAvoider(EngineState *s, int argc, reg_t *argv); reg_t kGetAngle(EngineState *s, int argc, reg_t *argv); reg_t kGetDistance(EngineState *s, int argc, reg_t *argv); reg_t kRandom(EngineState *s, int argc, reg_t *argv); reg_t kAbs(EngineState *s, int argc, reg_t *argv); reg_t kSqrt(EngineState *s, int argc, reg_t *argv); reg_t kTimesSin(EngineState *s, int argc, reg_t *argv); reg_t kTimesCos(EngineState *s, int argc, reg_t *argv); reg_t kCosMult(EngineState *s, int argc, reg_t *argv); reg_t kSinMult(EngineState *s, int argc, reg_t *argv); reg_t kTimesTan(EngineState *s, int argc, reg_t *argv); reg_t kTimesCot(EngineState *s, int argc, reg_t *argv); reg_t kCosDiv(EngineState *s, int argc, reg_t *argv); reg_t kSinDiv(EngineState *s, int argc, reg_t *argv); reg_t kValidPath(EngineState *s, int argc, reg_t *argv); reg_t kFOpen(EngineState *s, int argc, reg_t *argv); reg_t kFPuts(EngineState *s, int argc, reg_t *argv); reg_t kFGets(EngineState *s, int argc, reg_t *argv); reg_t kFClose(EngineState *s, int argc, reg_t *argv); reg_t kMapKeyToDir(EngineState *s, int argc, reg_t *argv); reg_t kGlobalToLocal(EngineState *s, int argc, reg_t *argv); reg_t kLocalToGlobal(EngineState *s, int argc, reg_t *argv); reg_t kWait(EngineState *s, int argc, reg_t *argv); reg_t kRestartGame(EngineState *s, int argc, reg_t *argv); reg_t kDeviceInfo(EngineState *s, int argc, reg_t *argv); reg_t kGetEvent(EngineState *s, int argc, reg_t *argv); reg_t kCheckFreeSpace(EngineState *s, int argc, reg_t *argv); reg_t kFlushResources(EngineState *s, int argc, reg_t *argv); reg_t kGetSaveFiles(EngineState *s, int argc, reg_t *argv); reg_t kSetDebug(EngineState *s, int argc, reg_t *argv); reg_t kCheckSaveGame(EngineState *s, int argc, reg_t *argv); reg_t kSaveGame(EngineState *s, int argc, reg_t *argv); reg_t kRestoreGame(EngineState *s, int argc, reg_t *argv); reg_t kFileIO(EngineState *s, int argc, reg_t *argv); reg_t kGetTime(EngineState *s, int argc, reg_t *argv); reg_t kHaveMouse(EngineState *s, int argc, reg_t *argv); reg_t kJoystick(EngineState *s, int argc, reg_t *argv); reg_t kGameIsRestarting(EngineState *s, int argc, reg_t *argv); reg_t kGetCWD(EngineState *s, int argc, reg_t *argv); reg_t kSort(EngineState *s, int argc, reg_t *argv); reg_t kStrEnd(EngineState *s, int argc, reg_t *argv); reg_t kMemory(EngineState *s, int argc, reg_t *argv); reg_t kAvoidPath(EngineState *s, int argc, reg_t *argv); reg_t kParse(EngineState *s, int argc, reg_t *argv); reg_t kSaid(EngineState *s, int argc, reg_t *argv); reg_t kStrCpy(EngineState *s, int argc, reg_t *argv); reg_t kStrAt(EngineState *s, int argc, reg_t *argv); reg_t kEditControl(EngineState *s, int argc, reg_t *argv); reg_t kDrawControl(EngineState *s, int argc, reg_t *argv); reg_t kHiliteControl(EngineState *s, int argc, reg_t *argv); reg_t kClone(EngineState *s, int argc, reg_t *argv); reg_t kDisposeClone(EngineState *s, int argc, reg_t *argv); reg_t kCanBeHere(EngineState *s, int argc, reg_t *argv); reg_t kCantBeHere(EngineState *s, int argc, reg_t *argv); reg_t kSetNowSeen(EngineState *s, int argc, reg_t *argv); reg_t kInitBresen(EngineState *s, int argc, reg_t *argv); reg_t kDoBresen(EngineState *s, int argc, reg_t *argv); reg_t kBaseSetter(EngineState *s, int argc, reg_t *argv); reg_t kAddToPic(EngineState *s, int argc, reg_t *argv); reg_t kAnimate(EngineState *s, int argc, reg_t *argv); reg_t kDisplay(EngineState *s, int argc, reg_t *argv); reg_t kGraph(EngineState *s, int argc, reg_t *argv); reg_t kFormat(EngineState *s, int argc, reg_t *argv); reg_t kDoSound(EngineState *s, int argc, reg_t *argv); reg_t kAddMenu(EngineState *s, int argc, reg_t *argv); reg_t kSetMenu(EngineState *s, int argc, reg_t *argv); reg_t kGetMenu(EngineState *s, int argc, reg_t *argv); reg_t kDrawStatus(EngineState *s, int argc, reg_t *argv); reg_t kDrawMenuBar(EngineState *s, int argc, reg_t *argv); reg_t kMenuSelect(EngineState *s, int argc, reg_t *argv); reg_t kLoad(EngineState *s, int argc, reg_t *argv); reg_t kUnLoad(EngineState *s, int argc, reg_t *argv); reg_t kScriptID(EngineState *s, int argc, reg_t *argv); reg_t kDisposeScript(EngineState *s, int argc, reg_t *argv); reg_t kIsObject(EngineState *s, int argc, reg_t *argv); reg_t kRespondsTo(EngineState *s, int argc, reg_t *argv); reg_t kNewList(EngineState *s, int argc, reg_t *argv); reg_t kDisposeList(EngineState *s, int argc, reg_t *argv); reg_t kNewNode(EngineState *s, int argc, reg_t *argv); reg_t kFirstNode(EngineState *s, int argc, reg_t *argv); reg_t kLastNode(EngineState *s, int argc, reg_t *argv); reg_t kEmptyList(EngineState *s, int argc, reg_t *argv); reg_t kNextNode(EngineState *s, int argc, reg_t *argv); reg_t kPrevNode(EngineState *s, int argc, reg_t *argv); reg_t kNodeValue(EngineState *s, int argc, reg_t *argv); reg_t kAddAfter(EngineState *s, int argc, reg_t *argv); reg_t kAddToFront(EngineState *s, int argc, reg_t *argv); reg_t kAddToEnd(EngineState *s, int argc, reg_t *argv); reg_t kFindKey(EngineState *s, int argc, reg_t *argv); reg_t kDeleteKey(EngineState *s, int argc, reg_t *argv); reg_t kMemoryInfo(EngineState *s, int argc, reg_t *argv); reg_t kGetSaveDir(EngineState *s, int argc, reg_t *argv); reg_t kTextSize(EngineState *s, int argc, reg_t *argv); reg_t kIsItSkip(EngineState *s, int argc, reg_t *argv); reg_t kGetMessage(EngineState *s, int argc, reg_t *argv); reg_t kMessage(EngineState *s, int argc, reg_t *argv); reg_t kDoAudio(EngineState *s, int argc, reg_t *argv); reg_t kDoSync(EngineState *s, int argc, reg_t *argv); reg_t kResCheck(EngineState *s, int argc, reg_t *argv); reg_t kSetQuitStr(EngineState *s, int argc, reg_t *argv); reg_t kShowMovie(EngineState *s, int argc, reg_t *argv); reg_t kSetVideoMode(EngineState *s, int argc, reg_t *argv); reg_t kStrSplit(EngineState *s, int argc, reg_t *argv); reg_t kPlatform(EngineState *s, int argc, reg_t *argv); reg_t kTextColors(EngineState *s, int argc, reg_t *argv); reg_t kTextFonts(EngineState *s, int argc, reg_t *argv); #ifdef ENABLE_SCI32 // SCI2 Kernel Functions reg_t kIsHiRes(EngineState *s, int argc, reg_t *argv); reg_t kArray(EngineState *s, int argc, reg_t *argv); reg_t kListAt(EngineState *s, int argc, reg_t *argv); reg_t kString(EngineState *s, int argc, reg_t *argv); // "Screen items" in SCI32 are views reg_t kAddScreenItem(EngineState *s, int argc, reg_t *argv); reg_t kUpdateScreenItem(EngineState *s, int argc, reg_t *argv); reg_t kDeleteScreenItem(EngineState *s, int argc, reg_t *argv); // "Planes" in SCI32 are pictures reg_t kAddPlane(EngineState *s, int argc, reg_t *argv); reg_t kDeletePlane(EngineState *s, int argc, reg_t *argv); reg_t kUpdatePlane(EngineState *s, int argc, reg_t *argv); reg_t kRepaintPlane(EngineState *s, int argc, reg_t *argv); reg_t kFrameOut(EngineState *s, int argc, reg_t *argv); reg_t kListEachElementDo(EngineState *s, int argc, reg_t *argv); reg_t kOnMe(EngineState *s, int argc, reg_t *argv); // SCI2.1 Kernel Functions reg_t kSave(EngineState *s, int argc, reg_t *argv); #endif } // End of namespace Sci #endif // SCI_ENGINE_KERNEL_H