/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/archive.h" #include "common/file.h" #include "common/str.h" #include "common/savefile.h" #include "sci/sci.h" #include "sci/engine/state.h" #include "sci/engine/kernel.h" #include "sci/engine/savegame.h" #include "sci/console.h" namespace Sci { struct SavegameDesc { uint id; int virtualId; // straight numbered, according to id but w/o gaps int date; int time; int version; char name[SCI_MAX_SAVENAME_LENGTH]; }; /* * Note on how file I/O is implemented: In ScummVM, one can not create/write * arbitrary data files, simply because many of our target platforms do not * support this. The only files one can create are savestates. But SCI has an * opcode to create and write to seemingly 'arbitrary' files. This is mainly * used in LSL3 for LARRY3.DRV (which is a game data file, not a driver) and * in LSL5 for MEMORY.DRV (which is again a game data file and contains the * game's password). * To implement that opcode, we combine the SaveFileManager with regular file * code, similarly to how the SCUMM HE engine does it. * * To handle opening a file called "foobar", what we do is this: First, we * create an 'augmented file name', by prepending the game target and a dash, * so if we running game target sq1sci, the name becomes "sq1sci-foobar". * Next, we check if such a file is known to the SaveFileManager. If so, we * we use that for reading/writing, delete it, whatever. * * If no such file is present but we were only asked to *read* the file, * we fallback to looking for a regular file called "foobar", and open that * for reading only. */ FileHandle::FileHandle() : _in(0), _out(0) { } FileHandle::~FileHandle() { close(); } void FileHandle::close() { delete _in; delete _out; _in = 0; _out = 0; _name.clear(); } bool FileHandle::isOpen() const { return _in || _out; } enum { _K_FILE_MODE_OPEN_OR_CREATE = 0, _K_FILE_MODE_OPEN_OR_FAIL = 1, _K_FILE_MODE_CREATE = 2 }; reg_t file_open(EngineState *s, const char *filename, int mode) { // QfG3 character import prepends /\ to the filenames. if (filename[0] == '/' && filename[1] == '\\') filename += 2; Common::String englishName = g_sci->getSciLanguageString(filename, K_LANG_ENGLISH); const Common::String wrappedName = g_sci->wrapFilename(englishName); Common::SeekableReadStream *inFile = 0; Common::WriteStream *outFile = 0; Common::SaveFileManager *saveFileMan = g_engine->getSaveFileManager(); if (mode == _K_FILE_MODE_OPEN_OR_FAIL) { // Try to open file, abort if not possible inFile = saveFileMan->openForLoading(wrappedName); // If no matching savestate exists: fall back to reading from a regular // file if (!inFile) inFile = SearchMan.createReadStreamForMember(englishName); // Special case for LSL3: It tries to create a new dummy file, // LARRY3.DRV. Apparently, if the file doesn't exist here, it should be // created. The game scripts then go ahead and fill its contents with // data. It seems to be a similar case as the dummy MEMORY.DRV file in // LSL5, but LSL5 creates the file if it can't find it with a separate // call to file_open(). if (!inFile && englishName == "LARRY3.DRV") { outFile = saveFileMan->openForSaving(wrappedName); outFile->finalize(); delete outFile; outFile = 0; inFile = SearchMan.createReadStreamForMember(wrappedName); } if (!inFile) warning(" -> file_open(_K_FILE_MODE_OPEN_OR_FAIL): failed to open file '%s'", englishName.c_str()); } else if (mode == _K_FILE_MODE_CREATE) { // Create the file, destroying any content it might have had outFile = saveFileMan->openForSaving(wrappedName); if (!outFile) warning(" -> file_open(_K_FILE_MODE_CREATE): failed to create file '%s'", englishName.c_str()); } else if (mode == _K_FILE_MODE_OPEN_OR_CREATE) { // Try to open file, create it if it doesn't exist outFile = saveFileMan->openForSaving(wrappedName); if (!outFile) warning(" -> file_open(_K_FILE_MODE_CREATE): failed to create file '%s'", englishName.c_str()); // QfG1 opens the character export file with _K_FILE_MODE_CREATE first, // closes it immediately and opens it again with this here. Perhaps // other games use this for read access as well. I guess changing this // whole code into using virtual files and writing them after close // would be more appropriate. } else { error("file_open: unsupported mode %d (filename '%s')", mode, englishName.c_str()); } if (!inFile && !outFile) { // Failed debugC(2, kDebugLevelFile, " -> file_open() failed"); return SIGNAL_REG; } // Find a free file handle uint handle = 1; // Ignore _fileHandles[0] while ((handle < s->_fileHandles.size()) && s->_fileHandles[handle].isOpen()) handle++; if (handle == s->_fileHandles.size()) { // Hit size limit => Allocate more space s->_fileHandles.resize(s->_fileHandles.size() + 1); } s->_fileHandles[handle]._in = inFile; s->_fileHandles[handle]._out = outFile; s->_fileHandles[handle]._name = englishName; debugC(2, kDebugLevelFile, " -> opened file '%s' with handle %d", englishName.c_str(), handle); return make_reg(0, handle); } reg_t kFOpen(EngineState *s, int argc, reg_t *argv) { Common::String name = s->_segMan->getString(argv[0]); int mode = argv[1].toUint16(); debugC(2, kDebugLevelFile, "kFOpen(%s,0x%x)", name.c_str(), mode); return file_open(s, name.c_str(), mode); } static FileHandle *getFileFromHandle(EngineState *s, uint handle) { if (handle == 0) { error("Attempt to use file handle 0"); return 0; } if ((handle >= s->_fileHandles.size()) || !s->_fileHandles[handle].isOpen()) { warning("Attempt to use invalid/unused file handle %d", handle); return 0; } return &s->_fileHandles[handle]; } reg_t kFClose(EngineState *s, int argc, reg_t *argv) { debugC(2, kDebugLevelFile, "kFClose(%d)", argv[0].toUint16()); if (argv[0] != SIGNAL_REG) { FileHandle *f = getFileFromHandle(s, argv[0].toUint16()); if (f) f->close(); } return s->r_acc; } reg_t kFPuts(EngineState *s, int argc, reg_t *argv) { int handle = argv[0].toUint16(); Common::String data = s->_segMan->getString(argv[1]); FileHandle *f = getFileFromHandle(s, handle); if (f) f->_out->write(data.c_str(), data.size()); return s->r_acc; } static void fgets_wrapper(EngineState *s, char *dest, int maxsize, int handle) { FileHandle *f = getFileFromHandle(s, handle); if (!f) return; if (!f->_in) { error("fgets_wrapper: Trying to read from file '%s' opened for writing", f->_name.c_str()); return; } if (maxsize > 1) { memset(dest, 0, maxsize); f->_in->readLine(dest, maxsize); // The returned string must not have an ending LF int strSize = strlen(dest); if (strSize > 0) { if (dest[strSize - 1] == 0x0A) dest[strSize - 1] = 0; } } else { *dest = f->_in->readByte(); } debugC(2, kDebugLevelFile, " -> FGets'ed \"%s\"", dest); } reg_t kFGets(EngineState *s, int argc, reg_t *argv) { int maxsize = argv[1].toUint16(); char *buf = new char[maxsize]; int handle = argv[2].toUint16(); debugC(2, kDebugLevelFile, "kFGets(%d, %d)", handle, maxsize); fgets_wrapper(s, buf, maxsize, handle); s->_segMan->memcpy(argv[0], (const byte*)buf, maxsize); return argv[0]; } /** * Writes the cwd to the supplied address and returns the address in acc. */ reg_t kGetCWD(EngineState *s, int argc, reg_t *argv) { // We do not let the scripts see the file system, instead pretending // we are always in the same directory. // TODO/FIXME: Is "/" a good value? Maybe "" or "." or "C:\" are better? s->_segMan->strcpy(argv[0], "/"); debugC(2, kDebugLevelFile, "kGetCWD() -> %s", "/"); return argv[0]; } static void listSavegames(Common::Array &saves); static int findSavegame(Common::Array &saves, uint saveId); enum { K_DEVICE_INFO_GET_DEVICE = 0, K_DEVICE_INFO_GET_CURRENT_DEVICE = 1, K_DEVICE_INFO_PATHS_EQUAL = 2, K_DEVICE_INFO_IS_FLOPPY = 3, K_DEVICE_INFO_GET_CONFIG_PATH = 5, K_DEVICE_INFO_GET_SAVECAT_NAME = 7, K_DEVICE_INFO_GET_SAVEFILE_NAME = 8 }; reg_t kDeviceInfo(EngineState *s, int argc, reg_t *argv) { int mode = argv[0].toUint16(); switch (mode) { case K_DEVICE_INFO_GET_DEVICE: { Common::String input_str = s->_segMan->getString(argv[1]); s->_segMan->strcpy(argv[2], "/"); debug(3, "K_DEVICE_INFO_GET_DEVICE(%s) -> %s", input_str.c_str(), "/"); break; } case K_DEVICE_INFO_GET_CURRENT_DEVICE: s->_segMan->strcpy(argv[1], "/"); debug(3, "K_DEVICE_INFO_GET_CURRENT_DEVICE() -> %s", "/"); break; case K_DEVICE_INFO_PATHS_EQUAL: { Common::String path1_s = s->_segMan->getString(argv[1]); Common::String path2_s = s->_segMan->getString(argv[2]); debug(3, "K_DEVICE_INFO_PATHS_EQUAL(%s,%s)", path1_s.c_str(), path2_s.c_str()); return make_reg(0, Common::matchString(path2_s.c_str(), path1_s.c_str(), false, true)); } break; case K_DEVICE_INFO_IS_FLOPPY: { Common::String input_str = s->_segMan->getString(argv[1]); debug(3, "K_DEVICE_INFO_IS_FLOPPY(%s)", input_str.c_str()); return NULL_REG; /* Never */ } case K_DEVICE_INFO_GET_CONFIG_PATH: { // Early versions return drive letter, later versions a path string // FIXME: Implement if needed, for now return NULL_REG return NULL_REG; } /* SCI uses these in a less-than-portable way to delete savegames. ** Read http://www-plan.cs.colorado.edu/creichen/freesci-logs/2005.10/log20051019.html ** for more information on our workaround for this. */ case K_DEVICE_INFO_GET_SAVECAT_NAME: { Common::String game_prefix = s->_segMan->getString(argv[2]); s->_segMan->strcpy(argv[1], "__throwaway"); debug(3, "K_DEVICE_INFO_GET_SAVECAT_NAME(%s) -> %s", game_prefix.c_str(), "__throwaway"); } break; case K_DEVICE_INFO_GET_SAVEFILE_NAME: { Common::String game_prefix = s->_segMan->getString(argv[2]); uint virtualId = argv[3].toUint16(); s->_segMan->strcpy(argv[1], "__throwaway"); debug(3, "K_DEVICE_INFO_GET_SAVEFILE_NAME(%s,%d) -> %s", game_prefix.c_str(), virtualId, "__throwaway"); if ((virtualId < SAVEGAMEID_OFFICIALRANGE_START) || (virtualId > SAVEGAMEID_OFFICIALRANGE_END)) error("kDeviceInfo(deleteSave): invalid savegame-id specified"); uint savegameId = virtualId - SAVEGAMEID_OFFICIALRANGE_START; Common::Array saves; listSavegames(saves); if (findSavegame(saves, savegameId) != -1) { // Confirmed that this id still lives... Common::String filename = g_sci->getSavegameName(savegameId); Common::SaveFileManager *saveFileMan = g_engine->getSaveFileManager(); saveFileMan->removeSavefile(filename); } break; } default: error("Unknown DeviceInfo() sub-command: %d", mode); break; } return s->r_acc; } reg_t kGetSaveDir(EngineState *s, int argc, reg_t *argv) { #ifdef ENABLE_SCI32 // TODO: SCI32 uses a parameter here. if (argc > 0) warning("kGetSaveDir called with %d parameter(s): %04x:%04x", argc, PRINT_REG(argv[0])); #endif return make_reg(s->_segMan->getSysStringsSegment(), SYS_STRING_SAVEDIR); } reg_t kCheckFreeSpace(EngineState *s, int argc, reg_t *argv) { #ifdef ENABLE_SCI32 // TODO: SCI32 uses a parameter here. if (argc > 1) warning("kCheckFreeSpace called with %d parameter(s): %04x:%04x", argc, PRINT_REG(argv[1])); #endif Common::String path = s->_segMan->getString(argv[0]); debug(3, "kCheckFreeSpace(%s)", path.c_str()); // We simply always pretend that there is enough space. The alternative // would be to write a big test file, which is not nice on systems where // doing so is very slow. return make_reg(0, 1); } static bool _savegame_sort_byDate(const SavegameDesc &l, const SavegameDesc &r) { if (l.date != r.date) return (l.date > r.date); return (l.time > r.time); } // Create a sorted array containing all found savedgames static void listSavegames(Common::Array &saves) { Common::SaveFileManager *saveFileMan = g_engine->getSaveFileManager(); // Load all saves Common::StringArray saveNames = saveFileMan->listSavefiles(g_sci->getSavegamePattern()); for (Common::StringArray::const_iterator iter = saveNames.begin(); iter != saveNames.end(); ++iter) { Common::String filename = *iter; Common::SeekableReadStream *in; if ((in = saveFileMan->openForLoading(filename))) { SavegameMetadata meta; if (!get_savegame_metadata(in, &meta) || meta.savegame_name.empty()) { // invalid delete in; continue; } delete in; SavegameDesc desc; desc.id = strtol(filename.end() - 3, NULL, 10); desc.date = meta.savegame_date; // We need to fix date in here, because we save DDMMYYYY instead of // YYYYMMDD, so sorting wouldn't work desc.date = ((desc.date & 0xFFFF) << 16) | ((desc.date & 0xFF0000) >> 8) | ((desc.date & 0xFF000000) >> 24); desc.time = meta.savegame_time; desc.version = meta.savegame_version; if (meta.savegame_name.lastChar() == '\n') meta.savegame_name.deleteLastChar(); Common::strlcpy(desc.name, meta.savegame_name.c_str(), SCI_MAX_SAVENAME_LENGTH); debug(3, "Savegame in file %s ok, id %d", filename.c_str(), desc.id); saves.push_back(desc); } } // Sort the list by creation date of the saves Common::sort(saves.begin(), saves.end(), _savegame_sort_byDate); } // Find a savedgame according to virtualId and return the position within our array static int findSavegame(Common::Array &saves, uint savegameId) { for (uint saveNr = 0; saveNr < saves.size(); saveNr++) { if (saves[saveNr].id == savegameId) return saveNr; } return -1; } // The scripts get IDs ranging from 1000->1999, because the scripts require us to assign unique ids THAT EVEN STAY BETWEEN // SAVES and the scripts also use "saves-count + 1" to create a new savedgame slot. // SCI1.1 actually recycles ids, in that case we will currently get "0". // This behaviour is required especially for LSL6. In this game, it's possible to quick save. The scripts will use // the last-used id for that feature. If we don't assign sticky ids, the feature will overwrite different saves all the // time. And sadly we can't just use the actual filename ids directly, because of the creation method for new slots. bool Console::cmdListSaves(int argc, const char **argv) { Common::Array saves; listSavegames(saves); for (uint i = 0; i < saves.size(); i++) { Common::String filename = g_sci->getSavegameName(saves[i].id); DebugPrintf("%s: '%s'\n", filename.c_str(), saves[i].name); } return true; } reg_t kCheckSaveGame(EngineState *s, int argc, reg_t *argv) { Common::String game_id = s->_segMan->getString(argv[0]); uint16 virtualId = argv[1].toUint16(); debug(3, "kCheckSaveGame(%s, %d)", game_id.c_str(), virtualId); Common::Array saves; listSavegames(saves); // Find saved-game if ((virtualId < SAVEGAMEID_OFFICIALRANGE_START) || (virtualId > SAVEGAMEID_OFFICIALRANGE_END)) error("kCheckSaveGame: called with invalid savegameId!"); uint savegameId = virtualId - SAVEGAMEID_OFFICIALRANGE_START; int savegameNr = findSavegame(saves, savegameId); if (savegameNr == -1) return NULL_REG; // Check for compatible savegame version int ver = saves[savegameNr].version; if (ver < MINIMUM_SAVEGAME_VERSION || ver > CURRENT_SAVEGAME_VERSION) return NULL_REG; // Otherwise we assume the savegame is OK return make_reg(0, 1); } reg_t kGetSaveFiles(EngineState *s, int argc, reg_t *argv) { Common::String game_id = s->_segMan->getString(argv[0]); debug(3, "kGetSaveFiles(%s)", game_id.c_str()); // Scripts ask for current save files, we can assume that if afterwards they ask us to create a new slot they really // mean new slot instead of overwriting the old one s->_lastSaveVirtualId = SAVEGAMEID_OFFICIALRANGE_START; Common::Array saves; listSavegames(saves); uint totalSaves = MIN(saves.size(), MAX_SAVEGAME_NR); reg_t *slot = s->_segMan->derefRegPtr(argv[2], totalSaves); if (!slot) { warning("kGetSaveFiles: %04X:%04X invalid or too small to hold slot data", PRINT_REG(argv[2])); totalSaves = 0; } const uint bufSize = (totalSaves * SCI_MAX_SAVENAME_LENGTH) + 1; char *saveNames = new char[bufSize]; char *saveNamePtr = saveNames; for (uint i = 0; i < totalSaves; i++) { *slot++ = make_reg(0, saves[i].id + SAVEGAMEID_OFFICIALRANGE_START); // Store the virtual savegame-id ffs. see above strcpy(saveNamePtr, saves[i].name); saveNamePtr += SCI_MAX_SAVENAME_LENGTH; } *saveNamePtr = 0; // Terminate list s->_segMan->memcpy(argv[1], (byte *)saveNames, bufSize); delete[] saveNames; return make_reg(0, totalSaves); } reg_t kSaveGame(EngineState *s, int argc, reg_t *argv) { Common::String game_id = s->_segMan->getString(argv[0]); uint virtualId = argv[1].toUint16(); Common::String game_description = s->_segMan->getString(argv[2]); Common::String version; if (argc > 3) version = s->_segMan->getString(argv[3]); debug(3, "kSaveGame(%s,%d,%s,%s)", game_id.c_str(), virtualId, game_description.c_str(), version.c_str()); // We check here, we don't want to delete a users save in case we are within a kernel function if (s->executionStackBase) { warning("kSaveGame - won't save from within kernel function"); return NULL_REG; } Common::Array saves; listSavegames(saves); uint savegameId; if ((virtualId >= SAVEGAMEID_OFFICIALRANGE_START) && (virtualId <= SAVEGAMEID_OFFICIALRANGE_END)) { // savegameId is an actual Id, so search for it just to make sure savegameId = virtualId - SAVEGAMEID_OFFICIALRANGE_START; if (findSavegame(saves, savegameId) == -1) return NULL_REG; } else if (virtualId < SAVEGAMEID_OFFICIALRANGE_START) { // virtualId is low, we assume that scripts expect us to create new slot if (virtualId == s->_lastSaveVirtualId) { // if last virtual id is the same as this one, we assume that caller wants to overwrite last save savegameId = s->_lastSaveNewId; } else { uint savegameNr; // savegameId is in lower range, scripts expect us to create a new slot for (savegameId = 0; savegameId < SAVEGAMEID_OFFICIALRANGE_START; savegameId++) { for (savegameNr = 0; savegameNr < saves.size(); savegameNr++) { if (savegameId == saves[savegameNr].id) break; } if (savegameNr == saves.size()) break; } if (savegameId == SAVEGAMEID_OFFICIALRANGE_START) error("kSavegame: no more savegame slots available"); } } else { error("kSaveGame: invalid savegameId used"); } // Save in case caller wants to overwrite last newly created save s->_lastSaveVirtualId = virtualId; s->_lastSaveNewId = savegameId; Common::String filename = g_sci->getSavegameName(savegameId); Common::SaveFileManager *saveFileMan = g_engine->getSaveFileManager(); Common::OutSaveFile *out; if (!(out = saveFileMan->openForSaving(filename))) { warning("Error opening savegame \"%s\" for writing", filename.c_str()); s->r_acc = NULL_REG; return NULL_REG; } if (!gamestate_save(s, out, game_description.c_str(), version.c_str())) { warning("Saving the game failed."); s->r_acc = NULL_REG; } else { out->finalize(); if (out->err()) { delete out; warning("Writing the savegame failed."); s->r_acc = NULL_REG; } else { delete out; s->r_acc = make_reg(0, 1); } } return s->r_acc; } reg_t kRestoreGame(EngineState *s, int argc, reg_t *argv) { Common::String game_id = !argv[0].isNull() ? s->_segMan->getString(argv[0]) : ""; uint savegameId = argv[1].toUint16(); debug(3, "kRestoreGame(%s,%d)", game_id.c_str(), savegameId); if (argv[0].isNull()) { // Loading from the launcher, don't adjust the ID of the saved game } else { if ((savegameId < 1000) || (savegameId > 1999)) { warning("Savegame ID %d is not allowed", savegameId); return TRUE_REG; } savegameId -= 1000; } Common::Array saves; listSavegames(saves); if (findSavegame(saves, savegameId) == -1) { warning("Savegame ID %d not found", savegameId); return TRUE_REG; } Common::SaveFileManager *saveFileMan = g_engine->getSaveFileManager(); Common::String filename = g_sci->getSavegameName(savegameId); Common::SeekableReadStream *in; if ((in = saveFileMan->openForLoading(filename))) { // found a savegame file gamestate_restore(s, in); delete in; return s->r_acc; } s->r_acc = TRUE_REG; warning("Savegame #%d not found", savegameId); return s->r_acc; } reg_t kValidPath(EngineState *s, int argc, reg_t *argv) { Common::String path = s->_segMan->getString(argv[0]); debug(3, "kValidPath(%s) -> %d", path.c_str(), s->r_acc.offset); // Always return true return make_reg(0, 1); } reg_t DirSeeker::firstFile(const Common::String &mask, reg_t buffer, SegManager *segMan) { // Verify that we are given a valid buffer if (!buffer.segment) { error("DirSeeker::firstFile('%s') invoked with invalid buffer", mask.c_str()); return NULL_REG; } _outbuffer = buffer; // Prefix the mask const Common::String wrappedMask = g_sci->wrapFilename(mask); // Obtain a list of all savefiles matching the given mask Common::SaveFileManager *saveFileMan = g_engine->getSaveFileManager(); _savefiles = saveFileMan->listSavefiles(wrappedMask); // Reset the list iterator and write the first match to the output buffer, // if any. _iter = _savefiles.begin(); return nextFile(segMan); } reg_t DirSeeker::nextFile(SegManager *segMan) { if (_iter == _savefiles.end()) { return NULL_REG; } const Common::String wrappedString = *_iter; // Strip the prefix Common::String string = g_sci->unwrapFilename(wrappedString); if (string.size() > 12) string = Common::String(string.c_str(), 12); segMan->strcpy(_outbuffer, string.c_str()); // Return the result and advance the list iterator :) ++_iter; return _outbuffer; } reg_t kFileIO(EngineState *s, int argc, reg_t *argv) { if (!s) return make_reg(0, getSciVersion()); error("not supposed to call this"); } reg_t kFileIOOpen(EngineState *s, int argc, reg_t *argv) { Common::String name = s->_segMan->getString(argv[0]); // SCI32 can call K_FILEIO_OPEN with only one argument. It seems to // just be checking if it exists. int mode = (argc < 2) ? (int)_K_FILE_MODE_OPEN_OR_FAIL : argv[1].toUint16(); // SQ4 floppy prepends /\ to the filenames if (name.hasPrefix("/\\")) { name.deleteChar(0); name.deleteChar(0); } // SQ4 floppy attempts to update the savegame index file sq4sg.dir when // deleting saved games. We don't use an index file for saving or // loading, so just stop the game from modifying the file here in order // to avoid having it saved in the ScummVM save directory. if (name == "sq4sg.dir") { debugC(2, kDebugLevelFile, "Not opening unused file sq4sg.dir"); return SIGNAL_REG; } if (name.empty()) { warning("Attempted to open a file with an empty filename"); return SIGNAL_REG; } debugC(2, kDebugLevelFile, "kFileIO(open): %s, 0x%x", name.c_str(), mode); return file_open(s, name.c_str(), mode); } reg_t kFileIOClose(EngineState *s, int argc, reg_t *argv) { debugC(2, kDebugLevelFile, "kFileIO(close): %d", argv[0].toUint16()); FileHandle *f = getFileFromHandle(s, argv[0].toUint16()); if (f) { f->close(); return SIGNAL_REG; } return NULL_REG; } reg_t kFileIOReadRaw(EngineState *s, int argc, reg_t *argv) { int handle = argv[0].toUint16(); int size = argv[2].toUint16(); int bytesRead = 0; char *buf = new char[size]; debugC(2, kDebugLevelFile, "kFileIO(readRaw): %d, %d", handle, size); FileHandle *f = getFileFromHandle(s, handle); if (f) { bytesRead = f->_in->read(buf, size); s->_segMan->memcpy(argv[1], (const byte*)buf, size); } delete[] buf; return make_reg(0, bytesRead); } reg_t kFileIOWriteRaw(EngineState *s, int argc, reg_t *argv) { int handle = argv[0].toUint16(); int size = argv[2].toUint16(); char *buf = new char[size]; bool success = false; s->_segMan->memcpy((byte*)buf, argv[1], size); debugC(2, kDebugLevelFile, "kFileIO(writeRaw): %d, %d", handle, size); FileHandle *f = getFileFromHandle(s, handle); if (f) { f->_out->write(buf, size); success = true; } delete[] buf; if (success) return NULL_REG; return make_reg(0, 6); // DOS - invalid handle } reg_t kFileIOUnlink(EngineState *s, int argc, reg_t *argv) { Common::String name = s->_segMan->getString(argv[0]); Common::SaveFileManager *saveFileMan = g_engine->getSaveFileManager(); bool result; // SQ4 floppy prepends /\ to the filenames if (name.hasPrefix("/\\")) { name.deleteChar(0); name.deleteChar(0); } // Special case for SQ4 floppy: This game has hardcoded names for all of // its savegames, and they are all named "sq4sg.xxx", where xxx is the // slot. We just take the slot number here, and delete the appropriate // save game. if (name.hasPrefix("sq4sg.")) { // Special handling for SQ4... get the slot number and construct the // save game name. int slotNum = atoi(name.c_str() + name.size() - 3); Common::Array saves; listSavegames(saves); int savedir_nr = saves[slotNum].id; name = g_sci->getSavegameName(savedir_nr); result = saveFileMan->removeSavefile(name); } else { const Common::String wrappedName = g_sci->wrapFilename(name); result = saveFileMan->removeSavefile(wrappedName); } debugC(2, kDebugLevelFile, "kFileIO(unlink): %s", name.c_str()); if (result) return NULL_REG; return make_reg(0, 2); // DOS - file not found error code } reg_t kFileIOReadString(EngineState *s, int argc, reg_t *argv) { int size = argv[1].toUint16(); char *buf = new char[size]; int handle = argv[2].toUint16(); debugC(2, kDebugLevelFile, "kFileIO(readString): %d, %d", handle, size); fgets_wrapper(s, buf, size, handle); s->_segMan->memcpy(argv[0], (const byte*)buf, size); delete[] buf; return argv[0]; } reg_t kFileIOWriteString(EngineState *s, int argc, reg_t *argv) { int handle = argv[0].toUint16(); Common::String str = s->_segMan->getString(argv[1]); debugC(2, kDebugLevelFile, "kFileIO(writeString): %d", handle); FileHandle *f = getFileFromHandle(s, handle); if (f) f->_out->write(str.c_str(), str.size()); return NULL_REG; return make_reg(0, 6); // DOS - invalid handle } reg_t kFileIOSeek(EngineState *s, int argc, reg_t *argv) { int handle = argv[0].toUint16(); int offset = argv[1].toUint16(); int whence = argv[2].toUint16(); debugC(2, kDebugLevelFile, "kFileIO(seek): %d, %d, %d", handle, offset, whence); FileHandle *f = getFileFromHandle(s, handle); if (f) s->r_acc = make_reg(0, f->_in->seek(offset, whence)); return SIGNAL_REG; } reg_t kFileIOFindFirst(EngineState *s, int argc, reg_t *argv) { Common::String mask = s->_segMan->getString(argv[0]); reg_t buf = argv[1]; int attr = argv[2].toUint16(); // We won't use this, Win32 might, though... debugC(2, kDebugLevelFile, "kFileIO(findFirst): %s, 0x%x", mask.c_str(), attr); // QfG3 uses "/\*.*" for the character import, QfG4 uses "/\*" if (mask.hasPrefix("/\\")) { mask.deleteChar(0); mask.deleteChar(0); } // We remove ".*". mask will get prefixed, so we will return all additional files for that gameid if (mask == "*.*") mask = "*"; return s->_dirseeker.firstFile(mask, buf, s->_segMan); } reg_t kFileIOFindNext(EngineState *s, int argc, reg_t *argv) { debugC(2, kDebugLevelFile, "kFileIO(findNext)"); return s->_dirseeker.nextFile(s->_segMan); } reg_t kFileIOExists(EngineState *s, int argc, reg_t *argv) { Common::String name = s->_segMan->getString(argv[0]); // Check for regular file bool exists = Common::File::exists(name); Common::SaveFileManager *saveFileMan = g_engine->getSaveFileManager(); const Common::String wrappedName = g_sci->wrapFilename(name); if (!exists) exists = !saveFileMan->listSavefiles(name).empty(); if (!exists) { // Try searching for the file prepending target- Common::SeekableReadStream *inFile = saveFileMan->openForLoading(wrappedName); exists = (inFile != 0); delete inFile; } // Special case for non-English versions of LSL5: The English version of // LSL5 calls kFileIO(), case K_FILEIO_OPEN for reading to check if // memory.drv exists (which is where the game's password is stored). If // it's not found, it calls kFileIO() again, case K_FILEIO_OPEN for // writing and creates a new file. Non-English versions call kFileIO(), // case K_FILEIO_FILE_EXISTS instead, and fail if memory.drv can't be // found. We create a default memory.drv file with no password, so that // the game can continue. if (!exists && name == "memory.drv") { // Create a new file, and write the bytes for the empty password // string inside byte defaultContent[] = { 0xE9, 0xE9, 0xEB, 0xE1, 0x0D, 0x0A, 0x31, 0x30, 0x30, 0x30 }; Common::WriteStream *outFile = saveFileMan->openForSaving(wrappedName); for (int i = 0; i < 10; i++) outFile->writeByte(defaultContent[i]); outFile->finalize(); delete outFile; exists = true; } debugC(2, kDebugLevelFile, "kFileIO(fileExists) %s -> %d", name.c_str(), exists); return make_reg(0, exists); } reg_t kFileIORename(EngineState *s, int argc, reg_t *argv) { Common::String oldName = s->_segMan->getString(argv[0]); Common::String newName = s->_segMan->getString(argv[1]); // SCI1.1 returns 0 on success and a DOS error code on fail. SCI32 // returns -1 on fail. We just return -1 for all versions. if (g_engine->getSaveFileManager()->renameSavefile(oldName, newName)) return NULL_REG; else return SIGNAL_REG; } #ifdef ENABLE_SCI32 reg_t kFileIOReadByte(EngineState *s, int argc, reg_t *argv) { // Read the byte into the low byte of the accumulator FileHandle *f = getFileFromHandle(s, argv[0].toUint16()); if (!f) return NULL_REG; return make_reg(0, (s->r_acc.toUint16() & 0xff00) | f->_in->readByte()); } reg_t kFileIOWriteByte(EngineState *s, int argc, reg_t *argv) { FileHandle *f = getFileFromHandle(s, argv[0].toUint16()); if (f) f->_out->writeByte(argv[1].toUint16() & 0xff); return s->r_acc; // FIXME: does this really doesn't return anything? } reg_t kFileIOReadWord(EngineState *s, int argc, reg_t *argv) { FileHandle *f = getFileFromHandle(s, argv[0].toUint16()); if (!f) return NULL_REG; return make_reg(0, f->_in->readUint16LE()); } reg_t kFileIOWriteWord(EngineState *s, int argc, reg_t *argv) { FileHandle *f = getFileFromHandle(s, argv[0].toUint16()); if (f) f->_out->writeUint16LE(argv[1].toUint16()); return s->r_acc; // FIXME: does this really doesn't return anything? } #endif } // End of namespace Sci