/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifdef WIN32 # include #elif defined (__DC__) # include #endif #include "common/str.h" #include "sci/include/engine.h" #include #ifndef O_BINARY #define O_BINARY 0 #endif static int _savegame_indices_nr = -1; // means 'uninitialized' static struct _savegame_index_struct { int id; long timestamp; } _savegame_indices[MAX_SAVEGAME_NR]; // This assumes modern stream implementations. It may break on DOS. /* Attempts to mirror a file by copying it from the resource firectory ** to the working directory. Returns NULL if the file didn't exist. ** Otherwise, the new file is then opened for reading or writing. */ static FILE *f_open_mirrored(state_t *s, char *fname) { int fd; char *buf = NULL; int fsize; printf("f_open_mirrored(%s)\n", fname); #if 0 // TODO/FIXME: Use s->resource_dir to locate the file??? File file; if (!file.open(fname)) return NULL; fsize = file.size(); if (fsize > 0) { buf = (char *)sci_malloc(fsize); file.read(buf, fsize); } file.close(); .... copy the file to a savegame -> only makes sense to perform this change if we at the same time change the code for loading files to look among the savestates, and also change *all* file writing code to write to savestates, as it should ... #endif chdir(s->resource_dir); fd = sci_open(fname, O_RDONLY | O_BINARY); if (!IS_VALID_FD(fd)) { chdir(s->work_dir); return NULL; } fsize = sci_fd_size(fd); if (fsize > 0) { buf = (char*)sci_malloc(fsize); read(fd, buf, fsize); } close(fd); chdir(s->work_dir); // Visual C++ doesn't allow to specify O_BINARY with creat() #ifdef _MSC_VER fd = _open(fname, O_CREAT | O_BINARY | O_RDWR, S_IREAD | S_IWRITE); #else fd = creat(fname, 0600); #endif if (!IS_VALID_FD(fd) && buf) { free(buf); sciprintf("kfile.c: f_open_mirrored(): Warning: Could not create '%s' in '%s' (%d bytes to copy)\n", fname, s->work_dir, fsize); return NULL; } if (fsize) { int ret; ret = write(fd, buf, fsize); if (ret < fsize) { sciprintf("kfile.c: f_open_mirrored(): Warning: Could not write all %ld bytes to '%s' in '%s' (only wrote %ld)\n", (long)fsize, fname, s->work_dir, ret); } free(buf); } close(fd); return sci_fopen(fname, "r" FO_BINARY "+"); } #define _K_FILE_MODE_OPEN_OR_CREATE 0 #define _K_FILE_MODE_OPEN_OR_FAIL 1 #define _K_FILE_MODE_CREATE 2 void file_open(state_t *s, char *filename, int mode) { int retval = 1; // Ignore file_handles[0] FILE *file = NULL; SCIkdebug(SCIkFILE, "Opening file %s with mode %d\n", filename, mode); if ((mode == _K_FILE_MODE_OPEN_OR_FAIL) || (mode == _K_FILE_MODE_OPEN_OR_CREATE)) { file = sci_fopen(filename, "r" FO_BINARY "+"); // Attempt to open existing file SCIkdebug(SCIkFILE, "Opening file %s with mode %d\n", filename, mode); if (!file) { SCIkdebug(SCIkFILE, "Failed. Attempting to copy from resource dir...\n"); file = f_open_mirrored(s, filename); if (file) SCIkdebug(SCIkFILE, "Success"); else SCIkdebug(SCIkFILE, "Not found.\n"); } } if ((!file) && ((mode == _K_FILE_MODE_OPEN_OR_CREATE) || (mode == _K_FILE_MODE_CREATE))) { file = sci_fopen(filename, "w" FO_BINARY "+"); /* Attempt to create file */ SCIkdebug(SCIkFILE, "Creating file %s with mode %d\n", filename, mode); } if (!file) { // Failed SCIkdebug(SCIkFILE, "file_open() failed\n"); s->r_acc = make_reg(0, 0xffff); return; } while (s->file_handles[retval] && (retval < s->file_handles_nr)) retval++; if (retval == s->file_handles_nr) // Hit size limit => Allocate more space s->file_handles = (FILE**)sci_realloc(s->file_handles, sizeof(FILE *) * ++(s->file_handles_nr)); s->file_handles[retval] = file; s->r_acc = make_reg(0, retval); } reg_t kFOpen(state_t *s, int funct_nr, int argc, reg_t *argv) { char *name = kernel_dereference_char_pointer(s, argv[0], 0); int mode = UKPV(1); file_open(s, name, mode); return s->r_acc; } static FILE *getFileFromHandle(state_t *s, int handle) { if (handle == 0) { error("Attempt to use file handle 0\n"); return 0; } if ((handle >= s->file_handles_nr) || (s->file_handles[handle] == NULL)) { error("Attempt to use invalid/unused file handle %d\n", handle); return 0; } return s->file_handles[handle]; } void file_close(state_t *s, int handle) { SCIkdebug(SCIkFILE, "Closing file %d\n", handle); FILE *f = getFileFromHandle(s, handle); if (!f) return; fclose(f); s->file_handles[handle] = NULL; } reg_t kFClose(state_t *s, int funct_nr, int argc, reg_t *argv) { file_close(s, UKPV(0)); return s->r_acc; } void fputs_wrapper(state_t *s, int handle, int size, char *data) { SCIkdebug(SCIkFILE, "FPuts'ing \"%s\" to handle %d\n", data, handle); FILE *f = getFileFromHandle(s, handle); if (f) fwrite(data, 1, size, f); } void fwrite_wrapper(state_t *s, int handle, char *data, int length) { SCIkdebug(SCIkFILE, "fwrite()'ing \"%s\" to handle %d\n", data, handle); FILE *f = getFileFromHandle(s, handle); if (f) fwrite(data, 1, length, f); } reg_t kFPuts(state_t *s, int funct_nr, int argc, reg_t *argv) { int handle = UKPV(0); char *data = kernel_dereference_char_pointer(s, argv[1], 0); fputs_wrapper(s, handle, strlen(data), data); return s->r_acc; } static void fgets_wrapper(state_t *s, char *dest, int maxsize, int handle) { SCIkdebug(SCIkFILE, "FGets'ing %d bytes from handle %d\n", maxsize, handle); FILE *f = getFileFromHandle(s, handle); if (!f) return; fgets(dest, maxsize, f); SCIkdebug(SCIkFILE, "FGets'ed \"%s\"\n", dest); } static void fread_wrapper(state_t *s, char *dest, int bytes, int handle) { SCIkdebug(SCIkFILE, "fread()'ing %d bytes from handle %d\n", bytes, handle); FILE *f = getFileFromHandle(s, handle); if (!f) return; s->r_acc = make_reg(0, fread(dest, 1, bytes, f)); } static void fseek_wrapper(state_t *s, int handle, int offset, int whence) { FILE *f = getFileFromHandle(s, handle); if (!f) return; s->r_acc = make_reg(0, fseek(f, offset, whence)); } static char *_chdir_savedir(state_t *s) { char *cwd = sci_getcwd(); char *save_dir = kernel_dereference_char_pointer(s, make_reg(s->sys_strings_segment, SYS_STRING_SAVEDIR), 0); if (chdir(save_dir) && sci_mkpath(save_dir)) { sciprintf(__FILE__": Can't chdir to savegame dir '%s' or create it\n", save_dir); free(cwd); return NULL; } if (!cwd) cwd = strdup(s->work_dir); return cwd; // Potentially try again } static void _chdir_restoredir(char *dir) { if (chdir(dir)) { sciprintf(__FILE__": Can't seem to return to previous homedir '%s'\n", dir); } free(dir); } #define TEST_DIR_OR_QUIT(dir) if (!dir) { return NULL_REG; } reg_t kFGets(state_t *s, int funct_nr, int argc, reg_t *argv) { char *dest = kernel_dereference_char_pointer(s, argv[0], 0); int maxsize = UKPV(1); int handle = UKPV(2); fgets_wrapper(s, dest, maxsize, handle); return argv[0]; } /* kGetCWD(address): ** Writes the cwd to the supplied address and returns the address in acc. */ reg_t kGetCWD(state_t *s, int funct_nr, int argc, reg_t *argv) { char *wd = sci_getcwd(); char *targetaddr = kernel_dereference_char_pointer(s, argv[0], 0); strncpy(targetaddr, wd, MAX_SAVE_DIR_SIZE - 1); targetaddr[MAX_SAVE_DIR_SIZE - 1] = 0; // Terminate SCIkdebug(SCIkFILE, "Copying cwd='%s'(%d chars) to %p", wd, strlen(wd), targetaddr); free(wd); return argv[0]; } // Returns a dynamically allocated pointer to the name of the requested save dir char *_k_get_savedir_name(int nr) { char suffices[] = "0123456789abcdefghijklmnopqrstuvwxyz"; char *savedir_name = (char*)sci_malloc(strlen(FREESCI_SAVEDIR_PREFIX) + 2); assert(nr >= 0); assert(nr < MAX_SAVEGAME_NR); strcpy(savedir_name, FREESCI_SAVEDIR_PREFIX); savedir_name[strlen(FREESCI_SAVEDIR_PREFIX)] = suffices[nr]; savedir_name[strlen(FREESCI_SAVEDIR_PREFIX) + 1] = 0; return savedir_name; } void delete_savegame(state_t *s, int savedir_nr) { char *workdir = _chdir_savedir(s); char *savedir = _k_get_savedir_name(savedir_nr); char buffer[256]; sciprintf("Deleting savegame '%s'\n", savedir); sprintf(buffer, "%s/%s.id", savedir, s->game_name); sci_unlink(buffer); sprintf(buffer, "%s/state", savedir); sci_unlink(buffer); sci_rmdir(savedir); free(savedir); _chdir_restoredir(workdir); } #define K_DEVICE_INFO_GET_DEVICE 0 #define K_DEVICE_INFO_GET_CURRENT_DEVICE 1 #define K_DEVICE_INFO_PATHS_EQUAL 2 #define K_DEVICE_INFO_IS_FLOPPY 3 #define K_DEVICE_INFO_GET_SAVECAT_NAME 7 #define K_DEVICE_INFO_GET_SAVEFILE_NAME 8 #ifdef WIN32 reg_t kDeviceInfo_Win32(state_t *s, int funct_nr, int argc, reg_t *argv) { char dir_buffer[MAXPATHLEN], dir_buffer2[MAXPATHLEN]; int mode = UKPV(0); switch (mode) { case K_DEVICE_INFO_GET_DEVICE: { char *input_s = (char*)kernel_dereference_bulk_pointer(s, argv[1], 0); char *output_s = (char*)kernel_dereference_bulk_pointer(s, argv[2], 0); GetFullPathName(input_s, sizeof(dir_buffer) - 1, dir_buffer, NULL); strncpy(output_s, dir_buffer, 2); output_s [2] = 0; } break; case K_DEVICE_INFO_GET_CURRENT_DEVICE: { char *output_s = (char*)kernel_dereference_bulk_pointer(s, argv[1], 0); _getcwd(dir_buffer, sizeof(dir_buffer) - 1); strncpy(output_s, dir_buffer, 2); output_s [2] = 0; } break; case K_DEVICE_INFO_PATHS_EQUAL: { char *path1_s = (char*)kernel_dereference_bulk_pointer(s, argv[1], 0); char *path2_s = (char*)kernel_dereference_bulk_pointer(s, argv[2], 0); GetFullPathName(path1_s, sizeof(dir_buffer) - 1, dir_buffer, NULL); GetFullPathName(path2_s, sizeof(dir_buffer2) - 1, dir_buffer2, NULL); return make_reg(0, !scumm_stricmp(path1_s, path2_s)); } break; case K_DEVICE_INFO_IS_FLOPPY: { char *input_s = (char*)kernel_dereference_bulk_pointer(s, argv[1], 0); GetFullPathName(input_s, sizeof(dir_buffer) - 1, dir_buffer, NULL); dir_buffer [3] = 0; /* leave X:\ */ return make_reg(0, GetDriveType(dir_buffer) == DRIVE_REMOVABLE); } break; /* SCI uses these in a less-than-portable way to delete savegames. ** Read http://www-plan.cs.colorado.edu/creichen/freesci-logs/2005.10/log20051019.html ** for more information on our workaround for this. */ case K_DEVICE_INFO_GET_SAVECAT_NAME: { char *output_buffer = kernel_dereference_char_pointer(s, argv[1], 0); char *game_prefix = kernel_dereference_char_pointer(s, argv[2], 0); sprintf(output_buffer, "%s/__throwaway", s->work_dir); } break; case K_DEVICE_INFO_GET_SAVEFILE_NAME: { char *output_buffer = kernel_dereference_char_pointer(s, argv[1], 0); char *game_prefix = kernel_dereference_char_pointer(s, argv[2], 0); int savegame_id = UKPV(3); sprintf(output_buffer, "%s/__throwaway", s->work_dir); delete_savegame(s, savegame_id); } break; default: { error("Unknown DeviceInfo() sub-command: %d\n", mode); } } return s->r_acc; } #else // !WIN32 reg_t kDeviceInfo_Unix(state_t *s, int funct_nr, int argc, reg_t *argv) { int mode = UKPV(0); switch (mode) { case K_DEVICE_INFO_GET_DEVICE: { char *output_s = kernel_dereference_char_pointer(s, argv[2], 0); strcpy(output_s, "/"); } break; case K_DEVICE_INFO_GET_CURRENT_DEVICE: { char *output_s = kernel_dereference_char_pointer(s, argv[1], 0); strcpy(output_s, "/"); } break; case K_DEVICE_INFO_PATHS_EQUAL: { char *path1_s = kernel_dereference_char_pointer(s, argv[1], 0); char *path2_s = kernel_dereference_char_pointer(s, argv[2], 0); //return make_reg(0, !strcmp(path1_s, path2_s)); return make_reg(0, Common::matchString(path2_s, path1_s, true)); } break; case K_DEVICE_INFO_IS_FLOPPY: { return NULL_REG; /* Never */ } break; /* SCI uses these in a less-than-portable way to delete savegames. ** Read http://www-plan.cs.colorado.edu/creichen/freesci-logs/2005.10/log20051019.html ** for more information on our workaround for this. */ case K_DEVICE_INFO_GET_SAVECAT_NAME: { char *output_buffer = kernel_dereference_char_pointer(s, argv[1], 0); //char *game_prefix = kernel_dereference_char_pointer(s, argv[2], 0); sprintf(output_buffer, "%s/__throwaway", s->work_dir); } break; case K_DEVICE_INFO_GET_SAVEFILE_NAME: { char *output_buffer = kernel_dereference_char_pointer(s, argv[1], 0); //char *game_prefix = kernel_dereference_char_pointer(s, argv[2], 0); int savegame_id = UKPV(3); sprintf(output_buffer, "%s/__throwaway", s->work_dir); delete_savegame(s, savegame_id); } break; default: { error("Unknown DeviceInfo() sub-command: %d\n", mode); } } return s->r_acc; } #endif // !WIN32 reg_t kGetSaveDir(state_t *s, int funct_nr, int argc, reg_t *argv) { return make_reg(s->sys_strings_segment, SYS_STRING_SAVEDIR); } reg_t kCheckFreeSpace(state_t *s, int funct_nr, int argc, reg_t *argv) { char *path = kernel_dereference_char_pointer(s, argv[0], 0); char *testpath = (char*)sci_malloc(strlen(path) + 15); char buf[1024]; int fd; int failed = 0; int pathlen; strcpy(testpath, path); strcat(testpath, "freesci.foo"); pathlen = strlen(testpath); while (IS_VALID_FD(fd = open(testpath, O_RDONLY))) { close(fd); if (testpath[pathlen - 2] == 'z') { // Failed. warning("Failed to find non-existing file for free space test"); free(testpath); return NULL_REG; } /* If this file couldn't be created, try freesci.fop, freesci.foq etc., ** then freesci.fpa, freesci.fpb. Stop at freesci.fza. ** Yes, this is extremely arbitrary and very strange. */ if (testpath[pathlen - 1] == 'z') { testpath[pathlen - 1] = 'a'; ++testpath[pathlen - 2]; } else ++testpath[pathlen - 1]; } fd = creat(testpath, 0600); if (!IS_VALID_FD(fd)) { warning("Could not test for disk space: %s", strerror(errno)); warning("Test path was '%s'", testpath); free(testpath); return NULL_REG; } memset(buf, 0, sizeof(buf)); for (int i = 0; i < 1024; i++) // Check for 1 MB if (write(fd, buf, 1024) < 1024) failed = 1; close(fd); remove(testpath); free(testpath); return make_reg(0, !failed); } int _k_check_file(char *filename, int minfilesize) { // Returns 0 if the file exists and is big enough return (sci_file_size(filename) < minfilesize); } int _k_find_savegame_by_name(char *game_id_file, char *name) { int savedir_nr = -1; int i; char *buf = NULL; for (i = 0; i < MAX_SAVEGAME_NR; i++) { if (!chdir((buf = _k_get_savedir_name(i)))) { char namebuf[32]; // Save game name buffer FILE *idfile = sci_fopen(game_id_file, "r"); if (idfile) { fgets(namebuf, 31, idfile); if (strlen(namebuf) > 0) if (namebuf[strlen(namebuf) - 1] == '\n') namebuf[strlen(namebuf) - 1] = 0; // Remove trailing newlines if (strcmp(name, namebuf) == 0) { sciprintf("Save game name matched entry %d\n", i); savedir_nr = i; } fclose(idfile); } chdir(".."); } free(buf); } return 0; } #ifdef __DC__ static long get_file_mtime(int fd) { /* FIXME (Dreamcast): Not yet implemented */ return 0; } #else #define get_file_mtime(fd) get_file_mtime_Unix(fd) /* Returns the time of the specified file's last modification ** Parameters: (int) fd: The file descriptor of the file in question ** Returns : (long) An integer value describing the time of the ** file's last modification. ** The only thing that must be ensured is that ** get_file_mtime(f1) > get_file_mtime(f2) ** <=> ** if f1 was modified at a later point in time than the last time ** f2 was modified. */ static long get_file_mtime_Unix(int fd) { struct stat fd_stat; fstat(fd, &fd_stat); return fd_stat.st_ctime; } #endif static int _savegame_index_struct_compare(const void *a, const void *b) { return ((struct _savegame_index_struct *)b)->timestamp - ((struct _savegame_index_struct *)a)->timestamp; } static void update_savegame_indices(const char *gfname) { int i; _savegame_indices_nr = 0; for (i = 0; i < MAX_SAVEGAME_NR; i++) { char *dirname = _k_get_savedir_name(i); int fd; if (!chdir(dirname)) { if (IS_VALID_FD(fd = sci_open(gfname, O_RDONLY))) { _savegame_indices[_savegame_indices_nr].id = i; _savegame_indices[_savegame_indices_nr++].timestamp = get_file_mtime(fd); close(fd); } chdir(".."); } free(dirname); } qsort(_savegame_indices, _savegame_indices_nr, sizeof(struct _savegame_index_struct), _savegame_index_struct_compare); } int test_savegame(state_t *s, char *savegame_id, char *savegame_name, int savegame_name_length) { FILE *f; char buffer[80]; int version = -1; chdir(savegame_id); f = fopen("state", "r"); if (!f) return 0; while (!feof(f)) { char *seeker; fgets(buffer, sizeof(buffer), f); if ((seeker = strstr(buffer, "savegame_version = ")) != NULL) { seeker += strlen("savegame_version = "); version = strtol(seeker, NULL, 10); break; } } fclose(f); return version >= FREESCI_MINIMUM_SAVEGAME_VERSION && version <= FREESCI_CURRENT_SAVEGAME_VERSION; } reg_t kCheckSaveGame(state_t *s, int funct_nr, int argc, reg_t *argv) { char *game_id = kernel_dereference_char_pointer(s, argv[0], 0); int savedir_nr = UKPV(1); char *buf = NULL; char *workdir = _chdir_savedir(s); TEST_DIR_OR_QUIT(workdir); if (_savegame_indices_nr < 0) { char *game_id_file_name = (char*)sci_malloc(strlen(game_id) + strlen(FREESCI_ID_SUFFIX) + 1); strcpy(game_id_file_name, game_id); strcat(game_id_file_name, FREESCI_ID_SUFFIX); warning("Savegame index list not initialized"); update_savegame_indices(game_id_file_name); } savedir_nr = _savegame_indices[savedir_nr].id; if (savedir_nr > MAX_SAVEGAME_NR - 1) { _chdir_restoredir(workdir); return NULL_REG; } s->r_acc = make_reg(0, test_savegame(s, (buf = _k_get_savedir_name(savedir_nr)), NULL, 0)); _chdir_restoredir(workdir); free(buf); return s->r_acc; } reg_t kGetSaveFiles(state_t *s, int funct_nr, int argc, reg_t *argv) { char *game_id = kernel_dereference_char_pointer(s, argv[0], 0); char *nametarget = kernel_dereference_char_pointer(s, argv[1], 0); reg_t nametarget_base = argv[1]; reg_t *nameoffsets = kernel_dereference_reg_pointer(s, argv[2], 0); int gfname_len = strlen(game_id) + strlen(FREESCI_ID_SUFFIX) + 1; char *gfname = (char*)sci_malloc(gfname_len); int i; char *workdir = _chdir_savedir(s); TEST_DIR_OR_QUIT(workdir); strcpy(gfname, game_id); strcat(gfname, FREESCI_ID_SUFFIX); // This file is used to identify in-game savegames update_savegame_indices(gfname); s->r_acc = NULL_REG; for (i = 0; i < _savegame_indices_nr; i++) { char *savedir_name = _k_get_savedir_name(_savegame_indices[i].id); FILE *idfile; if (!chdir(savedir_name)) { if ((idfile = sci_fopen(gfname, "r"))) { // Valid game ID file: Assume valid game char namebuf[SCI_MAX_SAVENAME_LENGTH]; // Save game name buffer fgets(namebuf, SCI_MAX_SAVENAME_LENGTH - 1, idfile); if (strlen(namebuf) > 0) { if (namebuf[strlen(namebuf) - 1] == '\n') namebuf[strlen(namebuf) - 1] = 0; // Remove trailing newline *nameoffsets = s->r_acc; // Store savegame ID ++s->r_acc.offset; // Increase number of files found nameoffsets++; // Make sure the next ID string address is written to the next pointer strncpy(nametarget, namebuf, SCI_MAX_SAVENAME_LENGTH); // Copy identifier string *(nametarget + SCI_MAX_SAVENAME_LENGTH - 1) = 0; // Make sure it's terminated nametarget += SCI_MAX_SAVENAME_LENGTH; // Increase name offset pointer accordingly nametarget_base.offset += SCI_MAX_SAVENAME_LENGTH; fclose(idfile); } } chdir(".."); } free(savedir_name); } free(gfname); *nametarget = 0; // Terminate list _chdir_restoredir(workdir); return s->r_acc; } reg_t kSaveGame(state_t *s, int funct_nr, int argc, reg_t *argv) { char *game_id = (char*)kernel_dereference_bulk_pointer(s, argv[0], 0); char *savegame_dir; int savedir_nr = UKPV(1); int savedir_id; // Savegame ID, derived from savedir_nr and the savegame ID list char *game_id_file_name = (char*)sci_malloc(strlen(game_id) + strlen(FREESCI_ID_SUFFIX) + 1); char *game_description = (char*)kernel_dereference_bulk_pointer(s, argv[2], 0); char *workdir = _chdir_savedir(s); char *version = argc > 3 ? strdup((char*)kernel_dereference_bulk_pointer(s, argv[3], 0)) : NULL; TEST_DIR_OR_QUIT(workdir); s->game_version = version; strcpy(game_id_file_name, game_id); strcat(game_id_file_name, FREESCI_ID_SUFFIX); update_savegame_indices(game_id_file_name); if (savedir_nr >= 0 && savedir_nr < _savegame_indices_nr) // Overwrite savedir_id = _savegame_indices[savedir_nr].id; else if (savedir_nr >= 0 && savedir_nr < MAX_SAVEGAME_NR) { int i = 0; savedir_id = 0; // First, look for holes while (i < _savegame_indices_nr) { if (_savegame_indices[i].id == savedir_id) { ++savedir_id; i = 0; } else ++i; } if (savedir_id >= MAX_SAVEGAME_NR) { sciprintf("Internal error: Free savegame ID is %d, shouldn't happen", savedir_id); return NULL_REG; } // This loop terminates when savedir_id is not in [x | ex. n. _savegame_indices[n].id = x] } else { sciprintf("Savegame ID %d is not allowed", savedir_nr); return NULL_REG; } savegame_dir = _k_get_savedir_name(savedir_id); if (gamestate_save(s, savegame_dir)) { sciprintf("Saving the game failed.\n"); s->r_acc = NULL_REG; } else { FILE *idfile; chdir(savegame_dir); if ((idfile = sci_fopen(game_id_file_name, "w"))) { fprintf(idfile, "%s", game_description); fclose(idfile); } else { sciprintf("Creating the game ID file failed.\n"); sciprintf("You can still restore from inside the debugger with \"restore_game %s\"\n", savegame_dir); s->r_acc = NULL_REG; } chdir(".."); s->r_acc = make_reg(0, 1); } free(game_id_file_name); _chdir_restoredir(workdir); free(s->game_version); s->game_version = NULL; return s->r_acc; } reg_t kRestoreGame(state_t *s, int funct_nr, int argc, reg_t *argv) { char *game_id = (char*)kernel_dereference_bulk_pointer(s, argv[0], 0); int savedir_nr = UKPV(1); char *workdir = _chdir_savedir(s); TEST_DIR_OR_QUIT(workdir); if (_savegame_indices_nr < 0) { char *game_id_file_name = (char*)sci_malloc(strlen(game_id) + strlen(FREESCI_ID_SUFFIX) + 1); strcpy(game_id_file_name, game_id); strcat(game_id_file_name, FREESCI_ID_SUFFIX); warning("Savegame index list not initialized"); update_savegame_indices(game_id_file_name); } savedir_nr = _savegame_indices[savedir_nr].id; if (savedir_nr > -1) { char *savedir_name = _k_get_savedir_name(savedir_nr); state_t *newstate = gamestate_restore(s, savedir_name); free(savedir_name); if (newstate) { s->successor = newstate; script_abort_flag = SCRIPT_ABORT_WITH_REPLAY; // Abort current game s->execution_stack_pos = s->execution_stack_base; } else { s->r_acc = make_reg(0, 1); sciprintf("Restoring failed (game_id = '%s').\n", game_id); } } else { s->r_acc = make_reg(0, 1); sciprintf("Savegame #%d not found", savedir_nr); } _chdir_restoredir(workdir); return s->r_acc; } reg_t kValidPath(state_t *s, int funct_nr, int argc, reg_t *argv) { char *pathname = kernel_dereference_char_pointer(s, argv[0], 0); char cpath[MAXPATHLEN + 1]; getcwd(cpath, MAXPATHLEN + 1); s->r_acc = make_reg(0, !chdir(pathname)); // Try to go there. If it works, return 1, 0 otherwise. chdir(cpath); return s->r_acc; } #define K_FILEIO_OPEN 0 #define K_FILEIO_CLOSE 1 #define K_FILEIO_READ_RAW 2 #define K_FILEIO_WRITE_RAW 3 #define K_FILEIO_UNLINK 4 #define K_FILEIO_READ_STRING 5 #define K_FILEIO_WRITE_STRING 6 #define K_FILEIO_SEEK 7 #define K_FILEIO_FIND_FIRST 8 #define K_FILEIO_FIND_NEXT 9 #define K_FILEIO_STAT 10 char * write_filename_to_mem(state_t *s, reg_t address, char *string) { char *mem = kernel_dereference_char_pointer(s, address, 0); if (string) { memset(mem, 0, 13); strncpy(mem, string, 12); } return string; } void next_file(state_t *s) { if (write_filename_to_mem(s, s->dirseeker_outbuffer, sci_find_next(&(s->dirseeker)))) s->r_acc = s->dirseeker_outbuffer; else s->r_acc = NULL_REG; } void first_file(state_t *s, const char *dir, char *mask, reg_t buffer) { if (!buffer.segment) { sciprintf("Warning: first_file(state,\"%s\",\"%s\", 0) invoked", dir, mask); s->r_acc = NULL_REG; return; } if (strcmp(dir, ".")) { sciprintf("%s L%d: Non-local first_file: Not implemented yet\n", __FILE__, __LINE__); s->r_acc = NULL_REG; return; } // Get rid of the old find structure if (s->dirseeker_outbuffer.segment) sci_finish_find(&(s->dirseeker)); s->dirseeker_outbuffer = buffer; if (write_filename_to_mem(s, s->dirseeker_outbuffer, sci_find_first(&(s->dirseeker), mask))) s->r_acc = s->dirseeker_outbuffer; else s->r_acc = NULL_REG; } reg_t kFileIO(state_t *s, int funct_nr, int argc, reg_t *argv) { int func_nr = UKPV(0); switch (func_nr) { case K_FILEIO_OPEN : { char *name = kernel_dereference_char_pointer(s, argv[1], 0); int mode = UKPV(2); file_open(s, name, mode); break; } case K_FILEIO_CLOSE : { int handle = UKPV(1); file_close(s, handle); break; } case K_FILEIO_READ_RAW : { int handle = UKPV(1); char *dest = kernel_dereference_char_pointer(s, argv[2], 0); int size = UKPV(3); fread_wrapper(s, dest, size, handle); break; } case K_FILEIO_WRITE_RAW : { int handle = UKPV(1); char *buf = kernel_dereference_char_pointer(s, argv[2], 0); int size = UKPV(3); fwrite_wrapper(s, handle, buf, size); break; } case K_FILEIO_UNLINK : { char *name = kernel_dereference_char_pointer(s, argv[1], 0); unlink(name); break; } case K_FILEIO_READ_STRING : { char *dest = kernel_dereference_char_pointer(s, argv[1], 0); int size = UKPV(2); int handle = UKPV(3); fgets_wrapper(s, dest, size, handle); return argv[1]; } case K_FILEIO_WRITE_STRING : { int handle = UKPV(1); int size = UKPV(3); char *buf = kernel_dereference_char_pointer(s, argv[2], size); if (buf) fputs_wrapper(s, handle, size, buf); break; } case K_FILEIO_SEEK : { int handle = UKPV(1); int offset = UKPV(2); int whence = UKPV(3); fseek_wrapper(s, handle, offset, whence); break; } case K_FILEIO_FIND_FIRST : { char *mask = kernel_dereference_char_pointer(s, argv[1], 0); reg_t buf = argv[2]; // int attr = UKPV(3); */ /* We won't use this, Win32 might, though... #ifndef WIN32 if (strcmp(mask, "*.*") == 0) strcpy(mask, "*"); // For UNIX #endif first_file(s, ".", mask, buf); break; } case K_FILEIO_FIND_NEXT : { next_file(s); break; } case K_FILEIO_STAT : { char *name = kernel_dereference_char_pointer(s, argv[1], 0); s->r_acc = make_reg(0, 1 - _k_check_file(name, 0)); break; } default : error("Unknown FileIO() sub-command: %d\n", func_nr); } return s->r_acc; }