/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/system.h" #include "common/translation.h" #include "engines/util.h" #include "graphics/cursorman.h" #include "graphics/surface.h" #include "gui/message.h" #include "sci/sci.h" #include "sci/event.h" #include "sci/resource.h" #include "sci/engine/features.h" #include "sci/engine/guest_additions.h" #include "sci/engine/savegame.h" #include "sci/engine/state.h" #include "sci/engine/selector.h" #include "sci/engine/kernel.h" #include "sci/graphics/animate.h" #include "sci/graphics/cache.h" #include "sci/graphics/compare.h" #include "sci/graphics/controls16.h" #include "sci/graphics/cursor.h" #include "sci/graphics/palette.h" #include "sci/graphics/paint16.h" #include "sci/graphics/picture.h" #include "sci/graphics/ports.h" #include "sci/graphics/remap.h" #include "sci/graphics/screen.h" #include "sci/graphics/text16.h" #include "sci/graphics/view.h" #ifdef ENABLE_SCI32 #include "sci/graphics/text32.h" #endif namespace Sci { static int16 adjustGraphColor(int16 color) { // WORKAROUND: EGA and Amiga games can set invalid colors (above 0 - 15). // It seems only the lower nibble was used in these games. // bug #3048908, #3486899. // Confirmed in EGA games KQ4(late), QFG1(ega), LB1 that // at least FillBox (only one of the functions using adjustGraphColor) // behaves like this. if (g_sci->getResMan()->getViewType() == kViewEga) return color & 0x0F; // 0 - 15 else return color; } void showScummVMDialog(const Common::String &message) { GUI::MessageDialog dialog(message, _("OK")); dialog.runModal(); } void kDirLoopWorker(reg_t object, uint16 angle, EngineState *s, int argc, reg_t *argv) { GuiResourceId viewId = readSelectorValue(s->_segMan, object, SELECTOR(view)); uint16 signal = readSelectorValue(s->_segMan, object, SELECTOR(signal)); if (signal & kSignalDoesntTurn) return; int16 useLoop = -1; if (getSciVersion() > SCI_VERSION_0_EARLY) { if ((angle > 315) || (angle < 45)) { useLoop = 3; } else if ((angle > 135) && (angle < 225)) { useLoop = 2; } } else { // SCI0EARLY if ((angle > 330) || (angle < 30)) { useLoop = 3; } else if ((angle > 150) && (angle < 210)) { useLoop = 2; } } if (useLoop == -1) { if (angle >= 180) { useLoop = 1; } else { useLoop = 0; } } else { int16 loopCount = g_sci->_gfxCache->kernelViewGetLoopCount(viewId); if (loopCount < 4) return; } writeSelectorValue(s->_segMan, object, SELECTOR(loop), useLoop); } static reg_t kSetCursorSci0(EngineState *s, int argc, reg_t *argv) { Common::Point pos; GuiResourceId cursorId = argv[0].toSint16(); // Set pointer position, if requested if (argc >= 4) { pos.y = argv[3].toSint16(); pos.x = argv[2].toSint16(); g_sci->_gfxCursor->kernelSetPos(pos); } if ((argc >= 2) && (argv[1].toSint16() == 0)) { cursorId = -1; } g_sci->_gfxCursor->kernelSetShape(cursorId); return s->r_acc; } static reg_t kSetCursorSci11(EngineState *s, int argc, reg_t *argv) { Common::Point pos; Common::Point *hotspot = NULL; switch (argc) { case 1: switch (argv[0].toSint16()) { case 0: g_sci->_gfxCursor->kernelHide(); break; case -1: g_sci->_gfxCursor->kernelClearZoomZone(); break; case -2: g_sci->_gfxCursor->kernelResetMoveZone(); break; default: g_sci->_gfxCursor->kernelShow(); break; } break; case 2: pos.y = argv[1].toSint16(); pos.x = argv[0].toSint16(); g_sci->_gfxCursor->kernelSetPos(pos); break; case 4: { int16 top, left, bottom, right; if (getSciVersion() >= SCI_VERSION_2) { top = argv[1].toSint16(); left = argv[0].toSint16(); bottom = argv[3].toSint16(); right = argv[2].toSint16(); } else { top = argv[0].toSint16(); left = argv[1].toSint16(); bottom = argv[2].toSint16(); right = argv[3].toSint16(); } // bottom/right needs to be included into our movezone, because we compare it like any regular Common::Rect bottom++; right++; if ((right >= left) && (bottom >= top)) { Common::Rect rect = Common::Rect(left, top, right, bottom); g_sci->_gfxCursor->kernelSetMoveZone(rect); } else { warning("kSetCursor: Ignoring invalid mouse zone (%i, %i)-(%i, %i)", left, top, right, bottom); } break; } case 9: // case for kq5cd, we are getting calling with 4 additional 900d parameters case 5: hotspot = new Common::Point(argv[3].toSint16(), argv[4].toSint16()); // Fallthrough case 3: if (g_sci->getPlatform() == Common::kPlatformMacintosh && g_sci->getGameId() != GID_TORIN) { // Torin Mac seems to be the only game that uses view cursors delete hotspot; // Mac cursors have their own hotspot, so ignore any we get here g_sci->_gfxCursor->kernelSetMacCursor(argv[0].toUint16(), argv[1].toUint16(), argv[2].toUint16()); } else { g_sci->_gfxCursor->kernelSetView(argv[0].toUint16(), argv[1].toUint16(), argv[2].toUint16(), hotspot); } break; case 10: // Freddy pharkas, when using the whiskey glass to read the prescription (bug #3034973) g_sci->_gfxCursor->kernelSetZoomZone(argv[0].toUint16(), Common::Rect(argv[1].toUint16(), argv[2].toUint16(), argv[3].toUint16(), argv[4].toUint16()), argv[5].toUint16(), argv[6].toUint16(), argv[7].toUint16(), argv[8].toUint16(), argv[9].toUint16()); break; default : error("kSetCursor: Unhandled case: %d arguments given", argc); break; } return s->r_acc; } reg_t kSetCursor(EngineState *s, int argc, reg_t *argv) { switch (g_sci->_features->detectSetCursorType()) { case SCI_VERSION_0_EARLY: return kSetCursorSci0(s, argc, argv); case SCI_VERSION_1_1: return kSetCursorSci11(s, argc, argv); default: error("Unknown SetCursor type"); return NULL_REG; } } reg_t kMoveCursor(EngineState *s, int argc, reg_t *argv) { g_sci->_gfxCursor->kernelSetPos(Common::Point(argv[0].toSint16(), argv[1].toSint16())); return s->r_acc; } reg_t kPicNotValid(EngineState *s, int argc, reg_t *argv) { int16 newPicNotValid = (argc > 0) ? argv[0].toUint16() : -1; return make_reg(0, g_sci->_gfxScreen->kernelPicNotValid(newPicNotValid)); } static Common::Rect getGraphRect(reg_t *argv) { int16 x = argv[1].toSint16(); int16 y = argv[0].toSint16(); int16 x1 = argv[3].toSint16(); int16 y1 = argv[2].toSint16(); if (x > x1) SWAP(x, x1); if (y > y1) SWAP(y, y1); return Common::Rect(x, y, x1, y1); } static Common::Point getGraphPoint(reg_t *argv) { int16 x = argv[1].toSint16(); int16 y = argv[0].toSint16(); return Common::Point(x, y); } reg_t kGraph(EngineState *s, int argc, reg_t *argv) { if (!s) return make_reg(0, getSciVersion()); error("not supposed to call this"); } reg_t kGraphGetColorCount(EngineState *s, int argc, reg_t *argv) { return make_reg(0, g_sci->_gfxPalette16->getTotalColorCount()); } reg_t kGraphDrawLine(EngineState *s, int argc, reg_t *argv) { int16 color = adjustGraphColor(argv[4].toSint16()); int16 priority = (argc > 5) ? argv[5].toSint16() : -1; int16 control = (argc > 6) ? argv[6].toSint16() : -1; g_sci->_gfxPaint16->kernelGraphDrawLine(getGraphPoint(argv), getGraphPoint(argv + 2), color, priority, control); return s->r_acc; } reg_t kGraphSaveBox(EngineState *s, int argc, reg_t *argv) { Common::Rect rect = getGraphRect(argv); uint16 screenMask = argv[4].toUint16() & GFX_SCREEN_MASK_ALL; return g_sci->_gfxPaint16->kernelGraphSaveBox(rect, screenMask); } reg_t kGraphRestoreBox(EngineState *s, int argc, reg_t *argv) { // This may be called with a memoryhandle from SAVE_BOX or SAVE_UPSCALEDHIRES_BOX g_sci->_gfxPaint16->kernelGraphRestoreBox(argv[0]); return s->r_acc; } reg_t kGraphFillBoxBackground(EngineState *s, int argc, reg_t *argv) { Common::Rect rect = getGraphRect(argv); g_sci->_gfxPaint16->kernelGraphFillBoxBackground(rect); return s->r_acc; } reg_t kGraphFillBoxForeground(EngineState *s, int argc, reg_t *argv) { Common::Rect rect = getGraphRect(argv); g_sci->_gfxPaint16->kernelGraphFillBoxForeground(rect); return s->r_acc; } reg_t kGraphFillBoxAny(EngineState *s, int argc, reg_t *argv) { Common::Rect rect = getGraphRect(argv); int16 colorMask = argv[4].toUint16(); int16 color = adjustGraphColor(argv[5].toSint16()); int16 priority = argv[6].toSint16(); // yes, we may read from stack sometimes here int16 control = argv[7].toSint16(); // sierra did the same g_sci->_gfxPaint16->kernelGraphFillBox(rect, colorMask, color, priority, control); return s->r_acc; } reg_t kGraphUpdateBox(EngineState *s, int argc, reg_t *argv) { Common::Rect rect = getGraphRect(argv); // argv[4] is the map (1 for visual, etc.) // argc == 6 on upscaled hires bool hiresMode = (argc > 5) ? true : false; g_sci->_gfxPaint16->kernelGraphUpdateBox(rect, hiresMode); return s->r_acc; } reg_t kGraphRedrawBox(EngineState *s, int argc, reg_t *argv) { Common::Rect rect = getGraphRect(argv); g_sci->_gfxPaint16->kernelGraphRedrawBox(rect); return s->r_acc; } // Seems to be only implemented for SCI0/SCI01 games reg_t kGraphAdjustPriority(EngineState *s, int argc, reg_t *argv) { g_sci->_gfxPorts->kernelGraphAdjustPriority(argv[0].toUint16(), argv[1].toUint16()); return s->r_acc; } reg_t kGraphSaveUpscaledHiresBox(EngineState *s, int argc, reg_t *argv) { Common::Rect rect = getGraphRect(argv); return g_sci->_gfxPaint16->kernelGraphSaveUpscaledHiresBox(rect); } reg_t kTextSize(EngineState *s, int argc, reg_t *argv) { int16 textWidth, textHeight; Common::String text = s->_segMan->getString(argv[1]); reg_t *dest = s->_segMan->derefRegPtr(argv[0], 4); int maxwidth = (argc > 3) ? argv[3].toUint16() : 0; int font_nr = argv[2].toUint16(); if (!dest) { debugC(kDebugLevelStrings, "GetTextSize: Empty destination"); return s->r_acc; } Common::String sep_str; const char *sep = NULL; if ((argc > 4) && (argv[4].getSegment())) { sep_str = s->_segMan->getString(argv[4]); sep = sep_str.c_str(); } dest[0] = dest[1] = NULL_REG; if (text.empty()) { // Empty text dest[2] = dest[3] = make_reg(0, 0); debugC(kDebugLevelStrings, "GetTextSize: Empty string"); return s->r_acc; } textWidth = dest[3].toUint16(); textHeight = dest[2].toUint16(); uint16 languageSplitter = 0; Common::String splitText = g_sci->strSplitLanguage(text.c_str(), &languageSplitter, sep); g_sci->_gfxText16->kernelTextSize(splitText.c_str(), languageSplitter, font_nr, maxwidth, &textWidth, &textHeight); // One of the game texts in LB2 German contains loads of spaces in // its end. We trim the text here, otherwise the graphics code will // attempt to draw a very large window (larger than the screen) to // show the text, and crash. // Fixes bug #3306417. if (textWidth >= g_sci->_gfxScreen->getDisplayWidth() || textHeight >= g_sci->_gfxScreen->getDisplayHeight()) { // TODO: Is this needed for SCI32 as well? if (g_sci->_gfxText16) { warning("kTextSize: string would be too big to fit on screen. Trimming it"); text.trim(); // Copy over the trimmed string... s->_segMan->strcpy(argv[1], text.c_str()); // ...and recalculate bounding box dimensions g_sci->_gfxText16->kernelTextSize(splitText.c_str(), languageSplitter, font_nr, maxwidth, &textWidth, &textHeight); } } debugC(kDebugLevelStrings, "GetTextSize '%s' -> %dx%d", text.c_str(), textWidth, textHeight); if (getSciVersion() <= SCI_VERSION_1_1) { dest[2] = make_reg(0, textHeight); dest[3] = make_reg(0, textWidth); } else { dest[2] = make_reg(0, textWidth); dest[3] = make_reg(0, textHeight); } return s->r_acc; } reg_t kWait(EngineState *s, int argc, reg_t *argv) { int sleep_time = argv[0].toUint16(); const int delta = s->wait(sleep_time); if (g_sci->_guestAdditions->kWaitHook()) { return NULL_REG; } return make_reg(0, delta); } reg_t kCoordPri(EngineState *s, int argc, reg_t *argv) { int16 y = argv[0].toSint16(); if ((argc < 2) || (y != 1)) { return make_reg(0, g_sci->_gfxPorts->kernelCoordinateToPriority(y)); } else { int16 priority = argv[1].toSint16(); return make_reg(0, g_sci->_gfxPorts->kernelPriorityToCoordinate(priority)); } } reg_t kPriCoord(EngineState *s, int argc, reg_t *argv) { int16 priority = argv[0].toSint16(); return make_reg(0, g_sci->_gfxPorts->kernelPriorityToCoordinate(priority)); } reg_t kDirLoop(EngineState *s, int argc, reg_t *argv) { kDirLoopWorker(argv[0], argv[1].toUint16(), s, argc, argv); return s->r_acc; } reg_t kCanBeHere(EngineState *s, int argc, reg_t *argv) { reg_t curObject = argv[0]; reg_t listReference = (argc > 1) ? argv[1] : NULL_REG; reg_t canBeHere = g_sci->_gfxCompare->kernelCanBeHere(curObject, listReference); return make_reg(0, canBeHere.isNull() ? 1 : 0); } reg_t kCantBeHere(EngineState *s, int argc, reg_t *argv) { reg_t curObject = argv[0]; reg_t listReference = (argc > 1) ? argv[1] : NULL_REG; #ifdef ENABLE_SCI32 if (getSciVersion() >= SCI_VERSION_2) { return g_sci->_gfxCompare->kernelCantBeHere32(curObject, listReference); } else { #endif return g_sci->_gfxCompare->kernelCanBeHere(curObject, listReference); #ifdef ENABLE_SCI32 } #endif } reg_t kIsItSkip(EngineState *s, int argc, reg_t *argv) { GuiResourceId viewId = argv[0].toSint16(); int16 loopNo = argv[1].toSint16(); int16 celNo = argv[2].toSint16(); Common::Point position(argv[4].toUint16(), argv[3].toUint16()); bool result = g_sci->_gfxCompare->kernelIsItSkip(viewId, loopNo, celNo, position); return make_reg(0, result); } reg_t kCelHigh(EngineState *s, int argc, reg_t *argv) { GuiResourceId viewId = argv[0].toSint16(); if (viewId == -1) // Happens in SCI32 return NULL_REG; int16 loopNo = argv[1].toSint16(); int16 celNo = (argc >= 3) ? argv[2].toSint16() : 0; int16 celHeight; celHeight = g_sci->_gfxCache->kernelViewGetCelHeight(viewId, loopNo, celNo); return make_reg(0, celHeight); } reg_t kCelWide(EngineState *s, int argc, reg_t *argv) { GuiResourceId viewId = argv[0].toSint16(); if (viewId == -1) // Happens in SCI32 return NULL_REG; int16 loopNo = argv[1].toSint16(); int16 celNo = (argc >= 3) ? argv[2].toSint16() : 0; int16 celWidth; celWidth = g_sci->_gfxCache->kernelViewGetCelWidth(viewId, loopNo, celNo); return make_reg(0, celWidth); } reg_t kNumLoops(EngineState *s, int argc, reg_t *argv) { reg_t object = argv[0]; GuiResourceId viewId = readSelectorValue(s->_segMan, object, SELECTOR(view)); int16 loopCount; loopCount = g_sci->_gfxCache->kernelViewGetLoopCount(viewId); debugC(9, kDebugLevelGraphics, "NumLoops(view.%d) = %d", viewId, loopCount); return make_reg(0, loopCount); } reg_t kNumCels(EngineState *s, int argc, reg_t *argv) { reg_t object = argv[0]; GuiResourceId viewId = readSelectorValue(s->_segMan, object, SELECTOR(view)); int16 loopNo = readSelectorValue(s->_segMan, object, SELECTOR(loop)); int16 celCount; celCount = g_sci->_gfxCache->kernelViewGetCelCount(viewId, loopNo); debugC(9, kDebugLevelGraphics, "NumCels(view.%d, %d) = %d", viewId, loopNo, celCount); return make_reg(0, celCount); } reg_t kOnControl(EngineState *s, int argc, reg_t *argv) { Common::Rect rect; byte screenMask; int argBase = 0; if ((argc == 2) || (argc == 4)) { screenMask = GFX_SCREEN_MASK_CONTROL; } else { screenMask = argv[0].toUint16(); argBase = 1; } rect.left = argv[argBase].toSint16(); rect.top = argv[argBase + 1].toSint16(); if (argc > 3) { rect.right = argv[argBase + 2].toSint16(); rect.bottom = argv[argBase + 3].toSint16(); } else { rect.right = rect.left + 1; rect.bottom = rect.top + 1; } uint16 result = g_sci->_gfxCompare->kernelOnControl(screenMask, rect); return make_reg(0, result); } #define K_DRAWPIC_FLAGS_MIRRORED (1 << 14) #define K_DRAWPIC_FLAGS_ANIMATIONBLACKOUT (1 << 15) reg_t kDrawPic(EngineState *s, int argc, reg_t *argv) { GuiResourceId pictureId = argv[0].toUint16(); uint16 flags = 0; int16 animationNr = -1; bool animationBlackoutFlag = false; bool mirroredFlag = false; bool addToFlag = false; int16 EGApaletteNo = 0; // default needs to be 0 if (argc >= 2) { flags = argv[1].toUint16(); if (flags & K_DRAWPIC_FLAGS_ANIMATIONBLACKOUT) animationBlackoutFlag = true; animationNr = flags & 0xFF; if (flags & K_DRAWPIC_FLAGS_MIRRORED) mirroredFlag = true; } if (argc >= 3) { if (!argv[2].isNull()) addToFlag = true; if (!g_sci->_features->usesOldGfxFunctions()) addToFlag = !addToFlag; } if (argc >= 4) EGApaletteNo = argv[3].toUint16(); g_sci->_gfxPaint16->kernelDrawPicture(pictureId, animationNr, animationBlackoutFlag, mirroredFlag, addToFlag, EGApaletteNo); return s->r_acc; } reg_t kBaseSetter(EngineState *s, int argc, reg_t *argv) { reg_t object = argv[0]; g_sci->_gfxCompare->kernelBaseSetter(object); return s->r_acc; } reg_t kSetNowSeen(EngineState *s, int argc, reg_t *argv) { g_sci->_gfxCompare->kernelSetNowSeen(argv[0]); return s->r_acc; } reg_t kPalette(EngineState *s, int argc, reg_t *argv) { if (!s) return make_reg(0, getSciVersion()); error("not supposed to call this"); } reg_t kPaletteSetFromResource(EngineState *s, int argc, reg_t *argv) { GuiResourceId resourceId = argv[0].toUint16(); bool force = false; if (argc == 2) force = argv[1].toUint16() == 2 ? true : false; // Non-VGA games don't use palette resources. // This has been changed to 64 colors because Longbow Amiga does have // one palette (palette 999). if (g_sci->_gfxPalette16->getTotalColorCount() < 64) return s->r_acc; g_sci->_gfxPalette16->kernelSetFromResource(resourceId, force); return s->r_acc; } reg_t kPaletteSetFlag(EngineState *s, int argc, reg_t *argv) { uint16 fromColor = CLIP(argv[0].toUint16(), 1, 255); uint16 toColor = CLIP(argv[1].toUint16(), 1, 255); uint16 flags = argv[2].toUint16(); g_sci->_gfxPalette16->kernelSetFlag(fromColor, toColor, flags); return s->r_acc; } reg_t kPaletteUnsetFlag(EngineState *s, int argc, reg_t *argv) { uint16 fromColor = CLIP(argv[0].toUint16(), 1, 255); uint16 toColor = CLIP(argv[1].toUint16(), 1, 255); uint16 flags = argv[2].toUint16(); g_sci->_gfxPalette16->kernelUnsetFlag(fromColor, toColor, flags); return s->r_acc; } reg_t kPaletteSetIntensity(EngineState *s, int argc, reg_t *argv) { uint16 fromColor = CLIP(argv[0].toUint16(), 1, 255); uint16 toColor = CLIP(argv[1].toUint16(), 1, 255); uint16 intensity = argv[2].toUint16(); bool setPalette = (argc < 4) ? true : (argv[3].isNull()) ? true : false; // Palette intensity in non-VGA SCI1 games has been removed if (g_sci->_gfxPalette16->getTotalColorCount() < 256) return s->r_acc; g_sci->_gfxPalette16->kernelSetIntensity(fromColor, toColor, intensity, setPalette); return s->r_acc; } reg_t kPaletteFindColor(EngineState *s, int argc, reg_t *argv) { uint16 r = argv[0].toUint16(); uint16 g = argv[1].toUint16(); uint16 b = argv[2].toUint16(); return make_reg(0, g_sci->_gfxPalette16->kernelFindColor(r, g, b)); } reg_t kPaletteAnimate(EngineState *s, int argc, reg_t *argv) { int16 argNr; bool paletteChanged = false; // Palette animation in non-VGA SCI1 games has been removed if (g_sci->_gfxPalette16->getTotalColorCount() < 256) return s->r_acc; for (argNr = 0; argNr < argc; argNr += 3) { uint16 fromColor = argv[argNr].toUint16(); uint16 toColor = argv[argNr + 1].toUint16(); int16 speed = argv[argNr + 2].toSint16(); if (g_sci->_gfxPalette16->kernelAnimate(fromColor, toColor, speed)) paletteChanged = true; } if (paletteChanged) g_sci->_gfxPalette16->kernelAnimateSet(); // WORKAROUND: The game scripts in SQ4 floppy count the number of elapsed // cycles in the intro from the number of successive kAnimate calls during // the palette cycling effect, while showing the SQ4 logo. This worked in // older computers because each animate call took awhile to complete. // Normally, such scripts are handled automatically by our speed throttler, // however in this case there are no calls to kGameIsRestarting (where the // speed throttler gets called) between the different palette animation calls. // Thus, we add a small delay between each animate call to make the whole // palette animation effect slower and visible, and not have the logo screen // get skipped because the scripts don't wait between animation steps. Fixes // bug #3537232. // The original workaround was for the intro SQ4 logo (room#1). // This problem also happens in the time pod (room#531). // This problem also happens in the ending cutscene time rip (room#21). // This workaround affects astro chicken's (room#290) and is also called once // right after a gameover (room#376) if (g_sci->getGameId() == GID_SQ4 && !g_sci->isCD()) g_sci->sleep(10); return s->r_acc; } reg_t kPaletteSave(EngineState *s, int argc, reg_t *argv) { return g_sci->_gfxPalette16->kernelSave(); } reg_t kPaletteRestore(EngineState *s, int argc, reg_t *argv) { g_sci->_gfxPalette16->kernelRestore(argv[0]); return argv[0]; } reg_t kPalVary(EngineState *s, int argc, reg_t *argv) { if (!s) return make_reg(0, getSciVersion()); error("not supposed to call this"); } reg_t kPalVaryInit(EngineState *s, int argc, reg_t *argv) { GuiResourceId paletteId = argv[0].toUint16(); uint16 ticks = argv[1].toUint16(); uint16 stepStop = argc >= 3 ? argv[2].toUint16() : 64; uint16 direction = argc >= 4 ? argv[3].toUint16() : 1; if (g_sci->_gfxPalette16->kernelPalVaryInit(paletteId, ticks, stepStop, direction)) return SIGNAL_REG; return NULL_REG; } reg_t kPalVaryReverse(EngineState *s, int argc, reg_t *argv) { int16 ticks = argc >= 1 ? argv[0].toUint16() : -1; int16 stepStop = argc >= 2 ? argv[1].toUint16() : 0; int16 direction = argc >= 3 ? argv[2].toSint16() : -1; return make_reg(0, g_sci->_gfxPalette16->kernelPalVaryReverse(ticks, stepStop, direction)); } reg_t kPalVaryGetCurrentStep(EngineState *s, int argc, reg_t *argv) { return make_reg(0, g_sci->_gfxPalette16->kernelPalVaryGetCurrentStep()); } reg_t kPalVaryDeinit(EngineState *s, int argc, reg_t *argv) { g_sci->_gfxPalette16->kernelPalVaryDeinit(); return NULL_REG; } reg_t kPalVaryChangeTarget(EngineState *s, int argc, reg_t *argv) { GuiResourceId paletteId = argv[0].toUint16(); int16 currentStep = g_sci->_gfxPalette16->kernelPalVaryChangeTarget(paletteId); return make_reg(0, currentStep); } reg_t kPalVaryChangeTicks(EngineState *s, int argc, reg_t *argv) { uint16 ticks = argv[0].toUint16(); g_sci->_gfxPalette16->kernelPalVaryChangeTicks(ticks); return NULL_REG; } reg_t kPalVaryPauseResume(EngineState *s, int argc, reg_t *argv) { bool pauseState = !argv[0].isNull(); g_sci->_gfxPalette16->kernelPalVaryPause(pauseState); return NULL_REG; } reg_t kAssertPalette(EngineState *s, int argc, reg_t *argv) { GuiResourceId paletteId = argv[0].toUint16(); g_sci->_gfxPalette16->kernelAssertPalette(paletteId); return s->r_acc; } // Used to show hires character portraits in the Windows CD version of KQ6 reg_t kPortrait(EngineState *s, int argc, reg_t *argv) { uint16 operation = argv[0].toUint16(); switch (operation) { case 0: { // load if (argc == 2) { Common::String resourceName = s->_segMan->getString(argv[1]); s->r_acc = g_sci->_gfxPaint16->kernelPortraitLoad(resourceName); } else { error("kPortrait(loadResource) called with unsupported argc %d", argc); } break; } case 1: { // show if (argc == 10) { Common::String resourceName = s->_segMan->getString(argv[1]); Common::Point position = Common::Point(argv[2].toUint16(), argv[3].toUint16()); uint resourceNum = argv[4].toUint16(); uint noun = argv[5].toUint16() & 0xff; uint verb = argv[6].toUint16() & 0xff; uint cond = argv[7].toUint16() & 0xff; uint seq = argv[8].toUint16() & 0xff; // argv[9] is usually 0??!! g_sci->_gfxPaint16->kernelPortraitShow(resourceName, position, resourceNum, noun, verb, cond, seq); return SIGNAL_REG; } else { error("kPortrait(show) called with unsupported argc %d", argc); } break; } case 2: { // unload if (argc == 2) { uint16 portraitId = argv[1].toUint16(); g_sci->_gfxPaint16->kernelPortraitUnload(portraitId); } else { error("kPortrait(unload) called with unsupported argc %d", argc); } break; } default: error("kPortrait(%d), not implemented (argc = %d)", operation, argc); } return s->r_acc; } // Original top-left must stay on kControl rects, we adjust accordingly because // sierra sci actually wont draw rects that are upside down (example: jones, // when challenging jones - one button is a duplicate and also has lower-right // which is 0, 0) Common::Rect kControlCreateRect(int16 x, int16 y, int16 x1, int16 y1) { if (x > x1) x1 = x; if (y > y1) y1 = y; return Common::Rect(x, y, x1, y1); } void _k_GenericDrawControl(EngineState *s, reg_t controlObject, bool hilite) { int16 type = readSelectorValue(s->_segMan, controlObject, SELECTOR(type)); int16 style = readSelectorValue(s->_segMan, controlObject, SELECTOR(state)); int16 x = readSelectorValue(s->_segMan, controlObject, SELECTOR(nsLeft)); int16 y = readSelectorValue(s->_segMan, controlObject, SELECTOR(nsTop)); GuiResourceId fontId = readSelectorValue(s->_segMan, controlObject, SELECTOR(font)); reg_t textReference = readSelector(s->_segMan, controlObject, SELECTOR(text)); Common::String text; Common::Rect rect; TextAlignment alignment; int16 mode, maxChars, cursorPos, upperPos, listCount, i; uint16 upperOffset, cursorOffset; GuiResourceId viewId; int16 loopNo; int16 celNo; int16 priority; reg_t listSeeker; Common::String *listStrings = nullptr; bool isAlias = false; rect = kControlCreateRect(x, y, readSelectorValue(s->_segMan, controlObject, SELECTOR(nsRight)), readSelectorValue(s->_segMan, controlObject, SELECTOR(nsBottom))); if (!textReference.isNull()) text = s->_segMan->getString(textReference); uint16 languageSplitter = 0; Common::String splitText; switch (type) { case SCI_CONTROLS_TYPE_BUTTON: case SCI_CONTROLS_TYPE_TEXTEDIT: splitText = g_sci->strSplitLanguage(text.c_str(), &languageSplitter, NULL); break; case SCI_CONTROLS_TYPE_TEXT: splitText = g_sci->strSplitLanguage(text.c_str(), &languageSplitter); break; } switch (type) { case SCI_CONTROLS_TYPE_BUTTON: debugC(kDebugLevelGraphics, "drawing button %04x:%04x to %d,%d", PRINT_REG(controlObject), x, y); g_sci->_gfxControls16->kernelDrawButton(rect, controlObject, splitText.c_str(), languageSplitter, fontId, style, hilite); return; case SCI_CONTROLS_TYPE_TEXT: alignment = readSelectorValue(s->_segMan, controlObject, SELECTOR(mode)); debugC(kDebugLevelGraphics, "drawing text %04x:%04x ('%s') to %d,%d, mode=%d", PRINT_REG(controlObject), text.c_str(), x, y, alignment); g_sci->_gfxControls16->kernelDrawText(rect, controlObject, splitText.c_str(), languageSplitter, fontId, alignment, style, hilite); s->r_acc = g_sci->_gfxText16->allocAndFillReferenceRectArray(); return; case SCI_CONTROLS_TYPE_TEXTEDIT: mode = readSelectorValue(s->_segMan, controlObject, SELECTOR(mode)); maxChars = readSelectorValue(s->_segMan, controlObject, SELECTOR(max)); cursorPos = readSelectorValue(s->_segMan, controlObject, SELECTOR(cursor)); if (cursorPos > (int)text.size()) { // if cursor is outside of text, adjust accordingly cursorPos = text.size(); writeSelectorValue(s->_segMan, controlObject, SELECTOR(cursor), cursorPos); } debugC(kDebugLevelGraphics, "drawing edit control %04x:%04x (text %04x:%04x, '%s') to %d,%d", PRINT_REG(controlObject), PRINT_REG(textReference), text.c_str(), x, y); g_sci->_gfxControls16->kernelDrawTextEdit(rect, controlObject, splitText.c_str(), languageSplitter, fontId, mode, style, cursorPos, maxChars, hilite); return; case SCI_CONTROLS_TYPE_ICON: viewId = readSelectorValue(s->_segMan, controlObject, SELECTOR(view)); { int l = readSelectorValue(s->_segMan, controlObject, SELECTOR(loop)); loopNo = (l & 0x80) ? l - 256 : l; int c = readSelectorValue(s->_segMan, controlObject, SELECTOR(cel)); celNo = (c & 0x80) ? c - 256 : c; // Check if the control object specifies a priority selector (like in Jones) if (lookupSelector(s->_segMan, controlObject, SELECTOR(priority), NULL, NULL) == kSelectorVariable) priority = readSelectorValue(s->_segMan, controlObject, SELECTOR(priority)); else priority = -1; } debugC(kDebugLevelGraphics, "drawing icon control %04x:%04x to %d,%d", PRINT_REG(controlObject), x, y - 1); g_sci->_gfxControls16->kernelDrawIcon(rect, controlObject, viewId, loopNo, celNo, priority, style, hilite); return; case SCI_CONTROLS_TYPE_LIST: case SCI_CONTROLS_TYPE_LIST_ALIAS: if (type == SCI_CONTROLS_TYPE_LIST_ALIAS) isAlias = true; maxChars = readSelectorValue(s->_segMan, controlObject, SELECTOR(x)); // max chars per entry cursorOffset = readSelectorValue(s->_segMan, controlObject, SELECTOR(cursor)); if (SELECTOR(topString) != -1) { // Games from early SCI1 onwards use topString upperOffset = readSelectorValue(s->_segMan, controlObject, SELECTOR(topString)); } else { // Earlier games use lsTop or brTop if (lookupSelector(s->_segMan, controlObject, SELECTOR(brTop), NULL, NULL) == kSelectorVariable) upperOffset = readSelectorValue(s->_segMan, controlObject, SELECTOR(brTop)); else upperOffset = readSelectorValue(s->_segMan, controlObject, SELECTOR(lsTop)); } // Count string entries in NULL terminated string list listCount = 0; listSeeker = textReference; while (s->_segMan->strlen(listSeeker) > 0) { listCount++; listSeeker.incOffset(maxChars); } // TODO: This is rather convoluted... It would be a lot cleaner // if sciw_new_list_control would take a list of Common::String cursorPos = 0; upperPos = 0; if (listCount) { // We create a pointer-list to the different strings, we also find out whats upper and cursor position listSeeker = textReference; listStrings = new Common::String[listCount]; for (i = 0; i < listCount; i++) { listStrings[i] = s->_segMan->getString(listSeeker); if (listSeeker.getOffset() == upperOffset) upperPos = i; if (listSeeker.getOffset() == cursorOffset) cursorPos = i; listSeeker.incOffset(maxChars); } } debugC(kDebugLevelGraphics, "drawing list control %04x:%04x to %d,%d", PRINT_REG(controlObject), x, y); g_sci->_gfxControls16->kernelDrawList(rect, controlObject, maxChars, listCount, listStrings, fontId, style, upperPos, cursorPos, isAlias, hilite); delete[] listStrings; return; case SCI_CONTROLS_TYPE_DUMMY: // Actually this here does nothing at all, its required by at least QfG1/EGA that we accept this type return; default: error("unsupported control type %d", type); } } reg_t kDrawControl(EngineState *s, int argc, reg_t *argv) { reg_t controlObject = argv[0]; Common::String objName = s->_segMan->getObjectName(controlObject); // Most of the time, we won't return anything to the caller // but |r| textcodes will trigger creation of rects in memory and will then set s->r_acc s->r_acc = NULL_REG; // Disable the "Change Directory" button, as we don't allow the game engine to // change the directory where saved games are placed // "changeDirItem" is used in the import windows of QFG2&3 if ((objName == "changeDirI") || (objName == "changeDirItem")) { int state = readSelectorValue(s->_segMan, controlObject, SELECTOR(state)); writeSelectorValue(s->_segMan, controlObject, SELECTOR(state), (state | SCI_CONTROLS_STYLE_DISABLED) & ~SCI_CONTROLS_STYLE_ENABLED); } if (objName == "DEdit") { reg_t textReference = readSelector(s->_segMan, controlObject, SELECTOR(text)); if (!textReference.isNull()) { Common::String text = s->_segMan->getString(textReference); if ((text == "a:hq1_hero.sav") || (text == "a:glory1.sav") || (text == "a:glory2.sav") || (text == "a:glory3.sav") || (text == "a:gloire3.sauv")) { // Remove "a:" from hero quest / quest for glory export default filenames // The french version of Quest For Glory 3 uses "gloire3.sauv". It seems a translator translated the filename. text.deleteChar(0); text.deleteChar(0); s->_segMan->strcpy(textReference, text.c_str()); } } } if (objName == "savedHeros") { // Import of QfG character files dialog is shown. // Display additional popup information before letting user use it. // For the SCI32 version of this, check kernelAddPlane(). reg_t changeDirButton = s->_segMan->findObjectByName("changeDirItem"); if (!changeDirButton.isNull()) { // check if checkDirButton is still enabled, in that case we are called the first time during that room if (!(readSelectorValue(s->_segMan, changeDirButton, SELECTOR(state)) & SCI_CONTROLS_STYLE_DISABLED)) { showScummVMDialog(_("Characters saved inside ScummVM are shown " "automatically. Character files saved in the original " "interpreter need to be put inside ScummVM's saved games " "directory and a prefix needs to be added depending on which " "game it was saved in: 'qfg1-' for Quest for Glory 1, 'qfg2-' " "for Quest for Glory 2. Example: 'qfg2-thief.sav'.")); } } // For the SCI32 version of this, check kListAt(). s->_chosenQfGImportItem = readSelectorValue(s->_segMan, controlObject, SELECTOR(mark)); } _k_GenericDrawControl(s, controlObject, false); return s->r_acc; } reg_t kHiliteControl(EngineState *s, int argc, reg_t *argv) { reg_t controlObject = argv[0]; _k_GenericDrawControl(s, controlObject, true); return s->r_acc; } reg_t kEditControl(EngineState *s, int argc, reg_t *argv) { reg_t controlObject = argv[0]; reg_t eventObject = argv[1]; if (!controlObject.isNull()) { int16 controlType = readSelectorValue(s->_segMan, controlObject, SELECTOR(type)); switch (controlType) { case SCI_CONTROLS_TYPE_TEXTEDIT: // Only process textedit controls in here g_sci->_gfxControls16->kernelTexteditChange(controlObject, eventObject); break; default: break; } } return s->r_acc; } reg_t kAddToPic(EngineState *s, int argc, reg_t *argv) { GuiResourceId viewId; int16 loopNo; int16 celNo; int16 leftPos, topPos, priority, control; switch (argc) { // Is this ever really gets called with 0 parameters, we need to set _picNotValid!! //case 0: // break; case 1: if (argv[0].isNull()) return s->r_acc; g_sci->_gfxAnimate->kernelAddToPicList(argv[0], argc, argv); break; case 7: viewId = argv[0].toUint16(); loopNo = argv[1].toSint16(); celNo = argv[2].toSint16(); leftPos = argv[3].toSint16(); topPos = argv[4].toSint16(); priority = argv[5].toSint16(); control = argv[6].toSint16(); g_sci->_gfxAnimate->kernelAddToPicView(viewId, loopNo, celNo, leftPos, topPos, priority, control); break; default: error("kAddToPic with unsupported parameter count %d", argc); } return s->r_acc; } reg_t kGetPort(EngineState *s, int argc, reg_t *argv) { return g_sci->_gfxPorts->kernelGetActive(); } reg_t kSetPort(EngineState *s, int argc, reg_t *argv) { uint16 portId; Common::Rect picRect; int16 picTop, picLeft; bool initPriorityBandsFlag = false; switch (argc) { case 1: portId = argv[0].toSint16(); g_sci->_gfxPorts->kernelSetActive(portId); break; case 7: initPriorityBandsFlag = true; case 6: picRect.top = argv[0].toSint16(); picRect.left = argv[1].toSint16(); picRect.bottom = argv[2].toSint16(); picRect.right = argv[3].toSint16(); picTop = argv[4].toSint16(); picLeft = argv[5].toSint16(); g_sci->_gfxPorts->kernelSetPicWindow(picRect, picTop, picLeft, initPriorityBandsFlag); break; default: error("SetPort was called with %d parameters", argc); break; } return NULL_REG; } reg_t kDrawCel(EngineState *s, int argc, reg_t *argv) { GuiResourceId viewId = argv[0].toSint16(); int16 loopNo = argv[1].toSint16(); int16 celNo = argv[2].toSint16(); uint16 x = argv[3].toUint16(); uint16 y = argv[4].toUint16(); int16 priority = (argc > 5) ? argv[5].toSint16() : -1; uint16 paletteNo = (argc > 6) ? argv[6].toUint16() : 0; bool hiresMode = false; reg_t upscaledHiresHandle = NULL_REG; uint16 scaleX = 128; uint16 scaleY = 128; if (argc > 7) { // this is either kq6 hires or scaling if (paletteNo > 0) { // it's scaling scaleX = argv[6].toUint16(); scaleY = argv[7].toUint16(); paletteNo = 0; } else { // KQ6 hires hiresMode = true; upscaledHiresHandle = argv[7]; } } g_sci->_gfxPaint16->kernelDrawCel(viewId, loopNo, celNo, x, y, priority, paletteNo, scaleX, scaleY, hiresMode, upscaledHiresHandle); return s->r_acc; } reg_t kDisposeWindow(EngineState *s, int argc, reg_t *argv) { int windowId = argv[0].toSint16(); bool reanimate = false; if ((argc != 2) || (argv[1].isNull())) reanimate = true; g_sci->_gfxPorts->kernelDisposeWindow(windowId, reanimate); return s->r_acc; } reg_t kNewWindow(EngineState *s, int argc, reg_t *argv) { Common::Rect rect1 (argv[1].toSint16(), argv[0].toSint16(), argv[3].toSint16(), argv[2].toSint16()); Common::Rect rect2; int argextra = argc >= 13 ? 4 : 0; // Triggers in PQ3 and SCI1.1 games, argc 13 for DOS argc 15 for mac int style = argv[5 + argextra].toSint16(); int priority = (argc > 6 + argextra) ? argv[6 + argextra].toSint16() : -1; int colorPen = adjustGraphColor((argc > 7 + argextra) ? argv[7 + argextra].toSint16() : 0); int colorBack = adjustGraphColor((argc > 8 + argextra) ? argv[8 + argextra].toSint16() : 255); if (argc >= 13) rect2 = Common::Rect (argv[5].toSint16(), argv[4].toSint16(), argv[7].toSint16(), argv[6].toSint16()); Common::String title; if (argv[4 + argextra].getSegment()) { title = s->_segMan->getString(argv[4 + argextra]); title = g_sci->strSplit(title.c_str(), NULL); } return g_sci->_gfxPorts->kernelNewWindow(rect1, rect2, style, priority, colorPen, colorBack, title.c_str()); } reg_t kAnimate(EngineState *s, int argc, reg_t *argv) { reg_t castListReference = (argc > 0) ? argv[0] : NULL_REG; bool cycle = (argc > 1) ? ((argv[1].toUint16()) ? true : false) : false; g_sci->_gfxAnimate->kernelAnimate(castListReference, cycle, argc, argv); // WORKAROUND: At the end of Ecoquest 1, during the credits, the game // doesn't call kGetEvent(), so no events are processed (e.g. window // focusing, window moving etc). We poll events for that scene, to // keep ScummVM responsive. Fixes ScummVM "freezing" during the credits, // bug #3101846 if (g_sci->getGameId() == GID_ECOQUEST && s->currentRoomNumber() == 680) g_sci->getEventManager()->getSciEvent(SCI_EVENT_PEEK); return s->r_acc; } reg_t kShakeScreen(EngineState *s, int argc, reg_t *argv) { int16 shakeCount = (argc > 0) ? argv[0].toUint16() : 1; int16 directions = (argc > 1) ? argv[1].toUint16() : 1; g_sci->_gfxScreen->kernelShakeScreen(shakeCount, directions); return s->r_acc; } reg_t kDisplay(EngineState *s, int argc, reg_t *argv) { reg_t textp = argv[0]; int index = (argc > 1) ? argv[1].toUint16() : 0; Common::String text; if (textp.getSegment()) { argc--; argv++; text = s->_segMan->getString(textp); } else { argc--; argc--; argv++; argv++; text = g_sci->getKernel()->lookupText(textp, index); } uint16 languageSplitter = 0; Common::String splitText = g_sci->strSplitLanguage(text.c_str(), &languageSplitter); return g_sci->_gfxPaint16->kernelDisplay(splitText.c_str(), languageSplitter, argc, argv); } reg_t kSetVideoMode(EngineState *s, int argc, reg_t *argv) { // This call is used for KQ6's intro. It has one parameter, which is 1 when // the intro begins, and 0 when it ends. It is suspected that this is // actually a flag to enable video planar memory access, as the video // decoder in KQ6 is specifically written for the planar memory model. // Planar memory mode access was used for VGA "Mode X" (320x240 resolution, // although the intro in KQ6 is 320x200). // Refer to http://en.wikipedia.org/wiki/Mode_X //warning("STUB: SetVideoMode %d", argv[0].toUint16()); return s->r_acc; } // New calls for SCI11. Using those is only needed when using text-codes so that // one is able to change font and/or color multiple times during kDisplay and // kDrawControl reg_t kTextFonts(EngineState *s, int argc, reg_t *argv) { g_sci->_gfxText16->kernelTextFonts(argc, argv); return s->r_acc; } reg_t kTextColors(EngineState *s, int argc, reg_t *argv) { g_sci->_gfxText16->kernelTextColors(argc, argv); return s->r_acc; } /** * Debug command, used by the SCI builtin debugger */ reg_t kShow(EngineState *s, int argc, reg_t *argv) { uint16 map = argv[0].toUint16(); switch (map) { case 1: // Visual, substituted by display for us g_sci->_gfxScreen->debugShowMap(3); break; case 2: // Priority g_sci->_gfxScreen->debugShowMap(1); break; case 3: // Control case 4: // Control g_sci->_gfxScreen->debugShowMap(2); break; default: warning("Map %d is not available", map); } return s->r_acc; } // Early variant of the SCI32 kRemapColors kernel function, used in the demo of QFG4 reg_t kRemapColors(EngineState *s, int argc, reg_t *argv) { uint16 operation = argv[0].toUint16(); switch (operation) { case 0: { // remap by percent uint16 percent = argv[1].toUint16(); g_sci->_gfxRemap16->resetRemapping(); g_sci->_gfxRemap16->setRemappingPercent(254, percent); } break; case 1: { // remap by range uint16 from = argv[1].toUint16(); uint16 to = argv[2].toUint16(); uint16 base = argv[3].toUint16(); g_sci->_gfxRemap16->resetRemapping(); g_sci->_gfxRemap16->setRemappingRange(254, from, to, base); } break; case 2: // turn remapping off (unused) error("Unused subop kRemapColors(2) has been called"); break; default: break; } return s->r_acc; } } // End of namespace Sci