/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/system.h" #include "engines/util.h" #include "graphics/cursorman.h" #include "graphics/surface.h" #include "gui/message.h" #include "sci/sci.h" #include "sci/event.h" #include "sci/resource.h" #include "sci/engine/features.h" #include "sci/engine/state.h" #include "sci/engine/selector.h" #include "sci/engine/kernel.h" #include "sci/graphics/animate.h" #include "sci/graphics/cache.h" #include "sci/graphics/compare.h" #include "sci/graphics/controls16.h" #include "sci/graphics/coordadjuster.h" #include "sci/graphics/cursor.h" #include "sci/graphics/palette.h" #include "sci/graphics/paint16.h" #include "sci/graphics/picture.h" #include "sci/graphics/ports.h" #include "sci/graphics/screen.h" #include "sci/graphics/text16.h" #include "sci/graphics/view.h" #ifdef ENABLE_SCI32 #include "sci/graphics/controls32.h" #include "sci/graphics/font.h" // TODO: remove once kBitmap is moved in a separate class #include "sci/graphics/text32.h" #include "sci/graphics/frameout.h" #endif namespace Sci { #ifdef ENABLE_SCI32 extern void showScummVMDialog(const Common::String &message); reg_t kIsHiRes(EngineState *s, int argc, reg_t *argv) { // Returns 0 if the screen width or height is less than 640 or 400, // respectively. if (g_system->getWidth() < 640 || g_system->getHeight() < 400) return make_reg(0, 0); return make_reg(0, 1); } // SCI32 variant, can't work like sci16 variants reg_t kCantBeHere32(EngineState *s, int argc, reg_t *argv) { // TODO // reg_t curObject = argv[0]; // reg_t listReference = (argc > 1) ? argv[1] : NULL_REG; return NULL_REG; } reg_t kAddScreenItem(EngineState *s, int argc, reg_t *argv) { if (g_sci->_gfxFrameout->findScreenItem(argv[0]) == NULL) g_sci->_gfxFrameout->kernelAddScreenItem(argv[0]); else g_sci->_gfxFrameout->kernelUpdateScreenItem(argv[0]); return s->r_acc; } reg_t kUpdateScreenItem(EngineState *s, int argc, reg_t *argv) { g_sci->_gfxFrameout->kernelUpdateScreenItem(argv[0]); return s->r_acc; } reg_t kDeleteScreenItem(EngineState *s, int argc, reg_t *argv) { g_sci->_gfxFrameout->kernelDeleteScreenItem(argv[0]); return s->r_acc; } reg_t kAddPlane(EngineState *s, int argc, reg_t *argv) { g_sci->_gfxFrameout->kernelAddPlane(argv[0]); return s->r_acc; } reg_t kDeletePlane(EngineState *s, int argc, reg_t *argv) { g_sci->_gfxFrameout->kernelDeletePlane(argv[0]); return s->r_acc; } reg_t kUpdatePlane(EngineState *s, int argc, reg_t *argv) { g_sci->_gfxFrameout->kernelUpdatePlane(argv[0]); return s->r_acc; } reg_t kAddPicAt(EngineState *s, int argc, reg_t *argv) { reg_t planeObj = argv[0]; GuiResourceId pictureId = argv[1].toUint16(); int16 pictureX = argv[2].toSint16(); int16 pictureY = argv[3].toSint16(); g_sci->_gfxFrameout->kernelAddPicAt(planeObj, pictureId, pictureX, pictureY); return s->r_acc; } reg_t kGetHighPlanePri(EngineState *s, int argc, reg_t *argv) { return make_reg(0, g_sci->_gfxFrameout->kernelGetHighPlanePri()); } reg_t kFrameOut(EngineState *s, int argc, reg_t *argv) { g_sci->_gfxFrameout->kernelFrameout(); return NULL_REG; } reg_t kObjectIntersect(EngineState *s, int argc, reg_t *argv) { Common::Rect objRect1 = g_sci->_gfxCompare->getNSRect(argv[0]); Common::Rect objRect2 = g_sci->_gfxCompare->getNSRect(argv[1]); return make_reg(0, objRect1.intersects(objRect2)); } // Tests if the coordinate is on the passed object reg_t kIsOnMe(EngineState *s, int argc, reg_t *argv) { uint16 x = argv[0].toUint16(); uint16 y = argv[1].toUint16(); reg_t targetObject = argv[2]; uint16 illegalBits = argv[3].getOffset(); Common::Rect nsRect = g_sci->_gfxCompare->getNSRect(targetObject, true); // we assume that x, y are local coordinates bool contained = nsRect.contains(x, y); if (contained && illegalBits) { // If illegalbits are set, we check the color of the pixel that got clicked on // for now, we return false if the pixel is transparent // although illegalBits may get differently set, don't know yet how this really works out uint16 viewId = readSelectorValue(s->_segMan, targetObject, SELECTOR(view)); int16 loopNo = readSelectorValue(s->_segMan, targetObject, SELECTOR(loop)); int16 celNo = readSelectorValue(s->_segMan, targetObject, SELECTOR(cel)); if (g_sci->_gfxCompare->kernelIsItSkip(viewId, loopNo, celNo, Common::Point(x - nsRect.left, y - nsRect.top))) contained = false; } return make_reg(0, contained); } reg_t kCreateTextBitmap(EngineState *s, int argc, reg_t *argv) { switch (argv[0].toUint16()) { case 0: { if (argc != 4) { warning("kCreateTextBitmap(0): expected 4 arguments, got %i", argc); return NULL_REG; } reg_t object = argv[3]; Common::String text = s->_segMan->getString(readSelector(s->_segMan, object, SELECTOR(text))); debugC(kDebugLevelStrings, "kCreateTextBitmap case 0 (%04x:%04x, %04x:%04x, %04x:%04x)", PRINT_REG(argv[1]), PRINT_REG(argv[2]), PRINT_REG(argv[3])); debugC(kDebugLevelStrings, "%s", text.c_str()); int16 maxWidth = argv[1].toUint16(); int16 maxHeight = argv[2].toUint16(); g_sci->_gfxCoordAdjuster->fromScriptToDisplay(maxHeight, maxWidth); // These values can be larger than the screen in the SQ6 demo, room 100 // TODO: Find out why. For now, don't show any text in that room. if (g_sci->getGameId() == GID_SQ6 && g_sci->isDemo() && s->currentRoomNumber() == 100) return NULL_REG; return g_sci->_gfxText32->createTextBitmap(object, maxWidth, maxHeight); } case 1: { if (argc != 2) { warning("kCreateTextBitmap(1): expected 2 arguments, got %i", argc); return NULL_REG; } reg_t object = argv[1]; Common::String text = s->_segMan->getString(readSelector(s->_segMan, object, SELECTOR(text))); debugC(kDebugLevelStrings, "kCreateTextBitmap case 1 (%04x:%04x)", PRINT_REG(argv[1])); debugC(kDebugLevelStrings, "%s", text.c_str()); return g_sci->_gfxText32->createTextBitmap(object); } default: warning("CreateTextBitmap(%d)", argv[0].toUint16()); return NULL_REG; } } reg_t kDisposeTextBitmap(EngineState *s, int argc, reg_t *argv) { g_sci->_gfxText32->disposeTextBitmap(argv[0]); return s->r_acc; } reg_t kWinHelp(EngineState *s, int argc, reg_t *argv) { switch (argv[0].toUint16()) { case 1: // Load a help file // Maybe in the future we can implement this, but for now this message should suffice showScummVMDialog("Please use an external viewer to open the game's help file: " + s->_segMan->getString(argv[1])); break; case 2: // Looks like some init function break; default: warning("Unknown kWinHelp subop %d", argv[0].toUint16()); } return s->r_acc; } /** * Used for scene transitions, replacing (but reusing parts of) the old * transition code. */ reg_t kSetShowStyle(EngineState *s, int argc, reg_t *argv) { // Can be called with 7 or 8 parameters // The style defines which transition to perform. Related to the transition // tables inside graphics/transitions.cpp uint16 showStyle = argv[0].toUint16(); // 0 - 15 reg_t planeObj = argv[1]; // the affected plane Common::String planeObjName = s->_segMan->getObjectName(planeObj); uint16 seconds = argv[2].toUint16(); // seconds that the transition lasts uint16 backColor = argv[3].toUint16(); // target back color(?). When fading out, it's 0x0000. When fading in, it's 0xffff int16 priority = argv[4].toSint16(); // always 0xc8 (200) when fading in/out uint16 animate = argv[5].toUint16(); // boolean, animate or not while the transition lasts uint16 refFrame = argv[6].toUint16(); // refFrame, always 0 when fading in/out int16 divisions; // If the game has the pFadeArray selector, another parameter is used here, // before the optional last parameter bool hasFadeArray = g_sci->getKernel()->findSelector("pFadeArray") > 0; if (hasFadeArray) { // argv[7] divisions = (argc >= 9) ? argv[8].toSint16() : -1; // divisions (transition steps?) } else { divisions = (argc >= 8) ? argv[7].toSint16() : -1; // divisions (transition steps?) } if (showStyle > 15) { warning("kSetShowStyle: Illegal style %d for plane %04x:%04x", showStyle, PRINT_REG(planeObj)); return s->r_acc; } // GK1 calls fadeout (13) / fadein (14) with the following parameters: // seconds: 1 // backColor: 0 / -1 // fade: 200 // animate: 0 // refFrame: 0 // divisions: 0 / 20 // TODO: Check if the plane is in the list of planes to draw Common::String effectName = "unknown"; switch (showStyle) { case 0: // no transition / show effectName = "show"; break; case 13: // fade out effectName = "fade out"; // TODO break; case 14: // fade in effectName = "fade in"; // TODO break; default: // TODO break; } warning("kSetShowStyle: effect %d (%s) - plane: %04x:%04x (%s), sec: %d, " "back: %d, prio: %d, animate: %d, ref frame: %d, divisions: %d", showStyle, effectName.c_str(), PRINT_REG(planeObj), planeObjName.c_str(), seconds, backColor, priority, animate, refFrame, divisions); return s->r_acc; } reg_t kCelInfo(EngineState *s, int argc, reg_t *argv) { // Used by Shivers 1, room 23601 to determine what blocks on the red door puzzle board // are occupied by pieces already switch (argv[0].toUint16()) { // subops 0 - 4 // 0 - return the view // 1 - return the loop // 2, 3 - nop case 4: { GuiResourceId viewId = argv[1].toSint16(); int16 loopNo = argv[2].toSint16(); int16 celNo = argv[3].toSint16(); int16 x = argv[4].toUint16(); int16 y = argv[5].toUint16(); byte color = g_sci->_gfxCache->kernelViewGetColorAtCoordinate(viewId, loopNo, celNo, x, y); return make_reg(0, color); } default: { kStub(s, argc, argv); return s->r_acc; } } } reg_t kScrollWindow(EngineState *s, int argc, reg_t *argv) { // Used by SQ6 and LSL6 hires for the text area in the bottom of the // screen. The relevant scripts also exist in Phantasmagoria 1, but they're // unused. This is always called by scripts 64906 (ScrollerWindow) and // 64907 (ScrollableWindow). reg_t kWindow = argv[1]; uint16 op = argv[0].toUint16(); switch (op) { case 0: // Init g_sci->_gfxFrameout->initScrollText(argv[2].toUint16()); // maxItems g_sci->_gfxFrameout->clearScrollTexts(); return argv[1]; // kWindow case 1: // Show message, called by ScrollableWindow::addString case 14: // Modify message, called by ScrollableWindow::modifyString // 5 or 6 parameters // Seems to be called with 5 parameters when the narrator speaks, and // with 6 when Roger speaks { Common::String text = s->_segMan->getString(argv[2]); uint16 x = 0;//argv[3].toUint16(); // TODO: can't be x (values are all wrong) uint16 y = 0;//argv[4].toUint16(); // TODO: can't be y (values are all wrong) // TODO: argv[5] is an optional unknown parameter (an integer set to 0) g_sci->_gfxFrameout->addScrollTextEntry(text, kWindow, x, y, (op == 14)); } break; case 2: // Clear, called by ScrollableWindow::erase g_sci->_gfxFrameout->clearScrollTexts(); break; case 3: // Page up, called by ScrollableWindow::scrollTo // TODO kStub(s, argc, argv); break; case 4: // Page down, called by ScrollableWindow::scrollTo // TODO kStub(s, argc, argv); break; case 5: // Up arrow, called by ScrollableWindow::scrollTo g_sci->_gfxFrameout->prevScrollText(); break; case 6: // Down arrow, called by ScrollableWindow::scrollTo g_sci->_gfxFrameout->nextScrollText(); break; case 7: // Home, called by ScrollableWindow::scrollTo g_sci->_gfxFrameout->firstScrollText(); break; case 8: // End, called by ScrollableWindow::scrollTo g_sci->_gfxFrameout->lastScrollText(); break; case 9: // Resize, called by ScrollableWindow::resize and ScrollerWindow::resize // TODO kStub(s, argc, argv); break; case 10: // Where, called by ScrollableWindow::where // TODO // argv[2] is an unknown integer // Silenced the warnings because of the high amount of console spam //kStub(s, argc, argv); break; case 11: // Go, called by ScrollableWindow::scrollTo // 2 extra parameters here // TODO kStub(s, argc, argv); break; case 12: // Insert, called by ScrollableWindow::insertString // 3 extra parameters here // TODO kStub(s, argc, argv); break; // case 13 (Delete) is handled below // case 14 (Modify) is handled above case 15: // Hide, called by ScrollableWindow::hide g_sci->_gfxFrameout->toggleScrollText(false); break; case 16: // Show, called by ScrollableWindow::show g_sci->_gfxFrameout->toggleScrollText(true); break; case 17: // Destroy, called by ScrollableWindow::dispose g_sci->_gfxFrameout->clearScrollTexts(); break; case 13: // Delete, unused case 18: // Text, unused case 19: // Reconstruct, unused error("kScrollWindow: Unused subop %d invoked", op); break; default: error("kScrollWindow: unknown subop %d", op); break; } return s->r_acc; } reg_t kSetFontRes(EngineState *s, int argc, reg_t *argv) { // TODO: This defines the resolution that the fonts are supposed to be displayed // in. Currently, this is only used for showing high-res fonts in GK1 Mac, but // should be extended to handle other font resolutions such as those int xResolution = argv[0].toUint16(); //int yResolution = argv[1].toUint16(); g_sci->_gfxScreen->setFontIsUpscaled(xResolution == 640 && g_sci->_gfxScreen->getUpscaledHires() != GFX_SCREEN_UPSCALED_DISABLED); return s->r_acc; } reg_t kFont(EngineState *s, int argc, reg_t *argv) { // Handle font settings for SCI2.1 switch (argv[0].toUint16()) { case 1: // Set font resolution return kSetFontRes(s, argc - 1, argv + 1); default: warning("kFont: unknown subop %d", argv[0].toUint16()); } return s->r_acc; } // TODO: Eventually, all of the kBitmap operations should be put // in a separate class #define BITMAP_HEADER_SIZE 46 reg_t kBitmap(EngineState *s, int argc, reg_t *argv) { // Used for bitmap operations in SCI2.1 and SCI3. // This is the SCI2.1 version, the functionality seems to have changed in SCI3. switch (argv[0].toUint16()) { case 0: // init bitmap surface { // 6 params, called e.g. from TextView::init() in Torin's Passage, // script 64890 and TransView::init() in script 64884 uint16 width = argv[1].toUint16(); uint16 height = argv[2].toUint16(); //uint16 skip = argv[3].toUint16(); uint16 back = argv[4].toUint16(); // usually equals skip //uint16 width2 = (argc >= 6) ? argv[5].toUint16() : 0; //uint16 height2 = (argc >= 7) ? argv[6].toUint16() : 0; //uint16 transparentFlag = (argc >= 8) ? argv[7].toUint16() : 0; // TODO: skip, width2, height2, transparentFlag // (used for transparent bitmaps) int entrySize = width * height + BITMAP_HEADER_SIZE; reg_t memoryId = s->_segMan->allocateHunkEntry("Bitmap()", entrySize); byte *memoryPtr = s->_segMan->getHunkPointer(memoryId); memset(memoryPtr, 0, BITMAP_HEADER_SIZE); // zero out the bitmap header memset(memoryPtr + BITMAP_HEADER_SIZE, back, width * height); // Save totalWidth, totalHeight // TODO: Save the whole bitmap header, like SSCI does WRITE_LE_UINT16(memoryPtr, width); WRITE_LE_UINT16(memoryPtr + 2, height); return memoryId; } break; case 1: // dispose text bitmap surface return kDisposeTextBitmap(s, argc - 1, argv + 1); case 2: // dispose bitmap surface, with extra param // 2 params, called e.g. from MenuItem::dispose in Torin's Passage, // script 64893 warning("kBitmap(2), unk1 %d, bitmap ptr %04x:%04x", argv[1].toUint16(), PRINT_REG(argv[2])); break; case 3: // tiled surface { // 6 params, called e.g. from TiledBitmap::resize() in Torin's Passage, // script 64869 reg_t hunkId = argv[1]; // obtained from kBitmap(0) // The tiled view seems to always have 2 loops. // These loops need to have 1 cel in loop 0 and 8 cels in loop 1. uint16 viewNum = argv[2].toUint16(); // vTiles selector uint16 loop = argv[3].toUint16(); uint16 cel = argv[4].toUint16(); uint16 x = argv[5].toUint16(); uint16 y = argv[6].toUint16(); byte *memoryPtr = s->_segMan->getHunkPointer(hunkId); // Get totalWidth, totalHeight uint16 totalWidth = READ_LE_UINT16(memoryPtr); uint16 totalHeight = READ_LE_UINT16(memoryPtr + 2); byte *bitmap = memoryPtr + BITMAP_HEADER_SIZE; GfxView *view = g_sci->_gfxCache->getView(viewNum); uint16 tileWidth = view->getWidth(loop, cel); uint16 tileHeight = view->getHeight(loop, cel); const byte *tileBitmap = view->getBitmap(loop, cel); uint16 width = MIN(totalWidth - x, tileWidth); uint16 height = MIN(totalHeight - y, tileHeight); for (uint16 curY = 0; curY < height; curY++) { for (uint16 curX = 0; curX < width; curX++) { bitmap[(curY + y) * totalWidth + (curX + x)] = tileBitmap[curY * tileWidth + curX]; } } } break; case 4: // add text to bitmap { // 13 params, called e.g. from TextButton::createBitmap() in Torin's Passage, // script 64894 reg_t hunkId = argv[1]; // obtained from kBitmap(0) Common::String text = s->_segMan->getString(argv[2]); uint16 textX = argv[3].toUint16(); uint16 textY = argv[4].toUint16(); //reg_t unk5 = argv[5]; //reg_t unk6 = argv[6]; //reg_t unk7 = argv[7]; // skip? //reg_t unk8 = argv[8]; // back? //reg_t unk9 = argv[9]; uint16 fontId = argv[10].toUint16(); //uint16 mode = argv[11].toUint16(); uint16 dimmed = argv[12].toUint16(); //warning("kBitmap(4): bitmap ptr %04x:%04x, font %d, mode %d, dimmed %d - text: \"%s\"", // PRINT_REG(bitmapPtr), font, mode, dimmed, text.c_str()); uint16 foreColor = 255; // TODO byte *memoryPtr = s->_segMan->getHunkPointer(hunkId); // Get totalWidth, totalHeight uint16 totalWidth = READ_LE_UINT16(memoryPtr); uint16 totalHeight = READ_LE_UINT16(memoryPtr + 2); byte *bitmap = memoryPtr + BITMAP_HEADER_SIZE; GfxFont *font = g_sci->_gfxCache->getFont(fontId); int16 charCount = 0; uint16 curX = textX, curY = textY; const char *txt = text.c_str(); while (*txt) { charCount = g_sci->_gfxText32->GetLongest(txt, totalWidth, font); if (charCount == 0) break; for (int i = 0; i < charCount; i++) { unsigned char curChar = txt[i]; font->drawToBuffer(curChar, curY, curX, foreColor, dimmed, bitmap, totalWidth, totalHeight); curX += font->getCharWidth(curChar); } curX = textX; curY += font->getHeight(); txt += charCount; while (*txt == ' ') txt++; // skip over breaking spaces } } break; case 5: // fill with color { // 6 params, called e.g. from TextView::init() and TextView::draw() // in Torin's Passage, script 64890 reg_t hunkId = argv[1]; // obtained from kBitmap(0) uint16 x = argv[2].toUint16(); uint16 y = argv[3].toUint16(); uint16 fillWidth = argv[4].toUint16(); // width - 1 uint16 fillHeight = argv[5].toUint16(); // height - 1 uint16 back = argv[6].toUint16(); byte *memoryPtr = s->_segMan->getHunkPointer(hunkId); // Get totalWidth, totalHeight uint16 totalWidth = READ_LE_UINT16(memoryPtr); uint16 totalHeight = READ_LE_UINT16(memoryPtr + 2); uint16 width = MIN(totalWidth - x, fillWidth); uint16 height = MIN(totalHeight - y, fillHeight); byte *bitmap = memoryPtr + BITMAP_HEADER_SIZE; for (uint16 curY = 0; curY < height; curY++) { for (uint16 curX = 0; curX < width; curX++) { bitmap[(curY + y) * totalWidth + (curX + x)] = back; } } } break; default: kStub(s, argc, argv); break; } return s->r_acc; } // Used for edit boxes in save/load dialogs. It's a rewritten version of kEditControl, // but it handles events on its own, using an internal loop, instead of using SCI // scripts for event management like kEditControl does. Called by script 64914, // DEdit::hilite(). reg_t kEditText(EngineState *s, int argc, reg_t *argv) { reg_t controlObject = argv[0]; if (!controlObject.isNull()) { g_sci->_gfxControls32->kernelTexteditChange(controlObject); } return s->r_acc; } reg_t kAddLine(EngineState *s, int argc, reg_t *argv) { reg_t plane = argv[0]; Common::Point startPoint(argv[1].toUint16(), argv[2].toUint16()); Common::Point endPoint(argv[3].toUint16(), argv[4].toUint16()); // argv[5] is unknown (a number, usually 200) byte color = (byte)argv[6].toUint16(); byte priority = (byte)argv[7].toUint16(); byte control = (byte)argv[8].toUint16(); // argv[9] is unknown (usually a small number, 1 or 2). Thickness, perhaps? return g_sci->_gfxFrameout->addPlaneLine(plane, startPoint, endPoint, color, priority, control); } reg_t kUpdateLine(EngineState *s, int argc, reg_t *argv) { reg_t hunkId = argv[0]; reg_t plane = argv[1]; Common::Point startPoint(argv[2].toUint16(), argv[3].toUint16()); Common::Point endPoint(argv[4].toUint16(), argv[5].toUint16()); // argv[6] is unknown (a number, usually 200) byte color = (byte)argv[7].toUint16(); byte priority = (byte)argv[8].toUint16(); byte control = (byte)argv[9].toUint16(); // argv[10] is unknown (usually a small number, 1 or 2). Thickness, perhaps? g_sci->_gfxFrameout->updatePlaneLine(plane, hunkId, startPoint, endPoint, color, priority, control); return s->r_acc; } reg_t kDeleteLine(EngineState *s, int argc, reg_t *argv) { reg_t hunkId = argv[0]; reg_t plane = argv[1]; g_sci->_gfxFrameout->deletePlaneLine(plane, hunkId); return s->r_acc; } reg_t kSetScroll(EngineState *s, int argc, reg_t *argv) { // Called in the intro of LSL6 hires (room 110) // The end effect of this is the same as the old screen scroll transition // 7 parameters reg_t planeObject = argv[0]; //int16 x = argv[1].toSint16(); //int16 y = argv[2].toSint16(); uint16 pictureId = argv[3].toUint16(); // param 4: int (0 in LSL6, probably scroll direction? The picture in LSL6 scrolls down) // param 5: int (first call is 1, then the subsequent one is 0 in LSL6) // param 6: optional int (0 in LSL6) // Set the new picture directly for now //writeSelectorValue(s->_segMan, planeObject, SELECTOR(left), x); //writeSelectorValue(s->_segMan, planeObject, SELECTOR(top), y); writeSelectorValue(s->_segMan, planeObject, SELECTOR(picture), pictureId); // and update our draw list g_sci->_gfxFrameout->kernelUpdatePlane(planeObject); // TODO return kStub(s, argc, argv); } reg_t kPalCycle(EngineState *s, int argc, reg_t *argv) { // Examples: GK1 room 480 (Bayou ritual), LSL6 room 100 (title screen) switch (argv[0].toUint16()) { case 0: { // Palette animation initialization // 3 or 4 extra params // Case 1 sends fromColor and speed again, so we don't need them here. // Only toColor is stored //uint16 fromColor = argv[1].toUint16(); s->_palCycleToColor = argv[2].toUint16(); //uint16 speed = argv[3].toUint16(); // Invalidate the picture, so that the palette steps calls (case 1 // below) can update its palette without it being overwritten by the // view/picture palettes. g_sci->_gfxScreen->_picNotValid = 1; // TODO: The fourth optional parameter is an unknown integer, and is 0 by default if (argc == 5) { // When this variant is used, picNotValid doesn't seem to be set // (e.g. GK1 room 480). In this case, the animation step calls are // not made, so perhaps this signifies the palette cycling steps // to make. // GK1 sets this to 6 (6 palette steps?) g_sci->_gfxScreen->_picNotValid = 0; } kStub(s, argc, argv); } break; case 1: { // Palette animation step // This is the same as the old kPaletteAnimate call, with 1 set of colors. // The end color is set up during initialization in case 0 above. // 1 or 2 extra params uint16 fromColor = argv[1].toUint16(); uint16 speed = (argc == 2) ? 1 : argv[2].toUint16(); // TODO: For some reason, this doesn't set the color correctly // (e.g. LSL6 intro, room 100, Sierra logo) if (g_sci->_gfxPalette->kernelAnimate(fromColor, s->_palCycleToColor, speed)) g_sci->_gfxPalette->kernelAnimateSet(); } // No kStub() call here, as this gets called loads of times, like kPaletteAnimate break; // case 2 hasn't been encountered // case 3 hasn't been encountered case 4: // reset any palette cycling and make the picture valid again // Gets called when changing rooms and after palette cycling animations finish // 0 or 1 extra params if (argc == 1) { g_sci->_gfxScreen->_picNotValid = 0; // TODO: This also seems to perform more steps } else { // The variant with the 1 extra param resets remapping to base // TODO } kStub(s, argc, argv); break; default: // TODO kStub(s, argc, argv); break; } return s->r_acc; } reg_t kRemapColors32(EngineState *s, int argc, reg_t *argv) { uint16 operation = argv[0].toUint16(); switch (operation) { case 0: { // turn remapping off // WORKAROUND: Game scripts in QFG4 erroneously turn remapping off in room // 140 (the character point allocation screen) and never turn it back on, // even if it's clearly used in that screen. if (g_sci->getGameId() == GID_QFG4 && s->currentRoomNumber() == 140) return s->r_acc; int16 base = (argc >= 2) ? argv[1].toSint16() : 0; if (base > 0) warning("kRemapColors(0) called with base %d", base); g_sci->_gfxPalette->resetRemapping(); } break; case 1: { // remap by range uint16 color = argv[1].toUint16(); uint16 from = argv[2].toUint16(); uint16 to = argv[3].toUint16(); uint16 base = argv[4].toUint16(); uint16 unk5 = (argc >= 6) ? argv[5].toUint16() : 0; if (unk5 > 0) warning("kRemapColors(1) called with 6 parameters, unknown parameter is %d", unk5); g_sci->_gfxPalette->setRemappingRange(color, from, to, base); } break; case 2: { // remap by percent uint16 color = argv[1].toUint16(); uint16 percent = argv[2].toUint16(); // 0 - 100 if (argc >= 4) warning("RemapByPercent called with 4 parameters, unknown parameter is %d", argv[3].toUint16()); g_sci->_gfxPalette->setRemappingPercent(color, percent); } break; case 3: { // remap to gray // Example call: QFG4 room 490 (Baba Yaga's hut) - params are color 253, 75% and 0. // In this room, it's used for the cloud before Baba Yaga appears. int16 color = argv[1].toSint16(); int16 percent = argv[2].toSint16(); // 0 - 100 if (argc >= 4) warning("RemapToGray called with 4 parameters, unknown parameter is %d", argv[3].toUint16()); g_sci->_gfxPalette->setRemappingPercentGray(color, percent); } break; case 4: { // remap to percent gray // Example call: QFG4 rooms 530/535 (swamp) - params are 253, 100%, 200 int16 color = argv[1].toSint16(); int16 percent = argv[2].toSint16(); // 0 - 100 // argv[3] is unknown (a number, e.g. 200) - start color, perhaps? if (argc >= 5) warning("RemapToGrayPercent called with 5 parameters, unknown parameter is %d", argv[4].toUint16()); g_sci->_gfxPalette->setRemappingPercentGray(color, percent); } break; case 5: { // don't map to range //int16 mapping = argv[1].toSint16(); uint16 intensity = argv[2].toUint16(); // HACK for PQ4 if (g_sci->getGameId() == GID_PQ4) g_sci->_gfxPalette->kernelSetIntensity(0, 255, intensity, true); kStub(s, argc, argv); } break; default: break; } return s->r_acc; } #endif } // End of namespace Sci