/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "sci/engine/features.h" #include "sci/engine/state.h" #include "sci/engine/selector.h" #include "sci/engine/kernel.h" namespace Sci { //#define CHECK_LISTS // adds sanity checking for lists and errors out when problems are found #ifdef CHECK_LISTS static bool isSaneNodePointer(SegManager *segMan, reg_t addr) { bool havePrev = false; reg_t prev = addr; do { Node *node = segMan->lookupNode(addr, false); if (!node) { if ((g_sci->getGameId() == GID_ICEMAN) && (g_sci->getEngineState()->currentRoomNumber() == 40)) { // ICEMAN: when plotting course, unDrawLast is called by startPlot::changeState // there is no previous entry so we get 0 in here } else if ((g_sci->getGameId() == GID_HOYLE1) && (g_sci->getEngineState()->currentRoomNumber() == 3)) { // HOYLE1: after sorting cards in hearts, in the next round // we get an invalid node - bug #3038433 } else { error("isSaneNodePointer: Node at %04x:%04x wasn't found", PRINT_REG(addr)); } return false; } if (havePrev && node->pred != prev) { error("isSaneNodePointer: Node at %04x:%04x points to invalid predecessor %04x:%04x (should be %04x:%04x)", PRINT_REG(addr), PRINT_REG(node->pred), PRINT_REG(prev)); //node->pred = prev; // fix the problem in the node return false; } prev = addr; addr = node->succ; havePrev = true; } while (!addr.isNull()); return true; } static void checkListPointer(SegManager *segMan, reg_t addr) { List *list = segMan->lookupList(addr); if (!list) { error("checkListPointer (list %04x:%04x): The requested list wasn't found", PRINT_REG(addr)); return; } if (list->first.isNull() && list->last.isNull()) { // Empty list is fine } else if (!list->first.isNull() && !list->last.isNull()) { // Normal list Node *node_a = segMan->lookupNode(list->first, false); Node *node_z = segMan->lookupNode(list->last, false); if (!node_a) { error("checkListPointer (list %04x:%04x): missing first node", PRINT_REG(addr)); return; } if (!node_z) { error("checkListPointer (list %04x:%04x): missing last node", PRINT_REG(addr)); return; } if (!node_a->pred.isNull()) { error("checkListPointer (list %04x:%04x): First node of the list points to a predecessor node", PRINT_REG(addr)); //node_a->pred = NULL_REG; // fix the problem in the node return; } if (!node_z->succ.isNull()) { error("checkListPointer (list %04x:%04x): Last node of the list points to a successor node", PRINT_REG(addr)); //node_z->succ = NULL_REG; // fix the problem in the node return; } isSaneNodePointer(segMan, list->first); } else { // Not sane list... it's missing pointers to the first or last element if (list->first.isNull()) error("checkListPointer (list %04x:%04x): missing pointer to first element", PRINT_REG(addr)); if (list->last.isNull()) error("checkListPointer (list %04x:%04x): missing pointer to last element", PRINT_REG(addr)); } } #endif reg_t kNewList(EngineState *s, int argc, reg_t *argv) { reg_t listRef; List *list = s->_segMan->allocateList(&listRef); list->first = list->last = NULL_REG; debugC(kDebugLevelNodes, "New listRef at %04x:%04x", PRINT_REG(listRef)); return listRef; // Return list base address } reg_t kDisposeList(EngineState *s, int argc, reg_t *argv) { // This function is not needed in ScummVM. The garbage collector // cleans up unused objects automatically return s->r_acc; } reg_t kNewNode(EngineState *s, int argc, reg_t *argv) { reg_t nodeValue = argv[0]; // Some SCI32 games call this with 1 parameter (e.g. the demo of Phantasmagoria). // Set the key to be the same as the value in this case reg_t nodeKey = (argc == 2) ? argv[1] : argv[0]; s->r_acc = s->_segMan->newNode(nodeValue, nodeKey); debugC(kDebugLevelNodes, "New nodeRef at %04x:%04x", PRINT_REG(s->r_acc)); return s->r_acc; } reg_t kFirstNode(EngineState *s, int argc, reg_t *argv) { if (argv[0].isNull()) return NULL_REG; List *list = s->_segMan->lookupList(argv[0]); if (list) { #ifdef CHECK_LISTS checkListPointer(s->_segMan, argv[0]); #endif return list->first; } else { return NULL_REG; } } reg_t kLastNode(EngineState *s, int argc, reg_t *argv) { if (argv[0].isNull()) return NULL_REG; List *list = s->_segMan->lookupList(argv[0]); if (list) { #ifdef CHECK_LISTS checkListPointer(s->_segMan, argv[0]); #endif return list->last; } else { return NULL_REG; } } reg_t kEmptyList(EngineState *s, int argc, reg_t *argv) { if (argv[0].isNull()) return NULL_REG; List *list = s->_segMan->lookupList(argv[0]); #ifdef CHECK_LISTS checkListPointer(s->_segMan, argv[0]); #endif return make_reg(0, ((list) ? list->first.isNull() : 0)); } static void addToFront(EngineState *s, reg_t listRef, reg_t nodeRef) { List *list = s->_segMan->lookupList(listRef); Node *newNode = s->_segMan->lookupNode(nodeRef); debugC(kDebugLevelNodes, "Adding node %04x:%04x to end of list %04x:%04x", PRINT_REG(nodeRef), PRINT_REG(listRef)); if (!newNode) error("Attempt to add non-node (%04x:%04x) to list at %04x:%04x", PRINT_REG(nodeRef), PRINT_REG(listRef)); #ifdef CHECK_LISTS checkListPointer(s->_segMan, listRef); #endif newNode->pred = NULL_REG; newNode->succ = list->first; // Set node to be the first and last node if it's the only node of the list if (list->first.isNull()) list->last = nodeRef; else { Node *oldNode = s->_segMan->lookupNode(list->first); oldNode->pred = nodeRef; } list->first = nodeRef; } static void addToEnd(EngineState *s, reg_t listRef, reg_t nodeRef) { List *list = s->_segMan->lookupList(listRef); Node *newNode = s->_segMan->lookupNode(nodeRef); debugC(kDebugLevelNodes, "Adding node %04x:%04x to end of list %04x:%04x", PRINT_REG(nodeRef), PRINT_REG(listRef)); if (!newNode) error("Attempt to add non-node (%04x:%04x) to list at %04x:%04x", PRINT_REG(nodeRef), PRINT_REG(listRef)); #ifdef CHECK_LISTS checkListPointer(s->_segMan, listRef); #endif newNode->pred = list->last; newNode->succ = NULL_REG; // Set node to be the first and last node if it's the only node of the list if (list->last.isNull()) list->first = nodeRef; else { Node *old_n = s->_segMan->lookupNode(list->last); old_n->succ = nodeRef; } list->last = nodeRef; } reg_t kNextNode(EngineState *s, int argc, reg_t *argv) { Node *n = s->_segMan->lookupNode(argv[0]); #ifdef CHECK_LISTS if (!isSaneNodePointer(s->_segMan, argv[0])) return NULL_REG; #endif return n->succ; } reg_t kPrevNode(EngineState *s, int argc, reg_t *argv) { Node *n = s->_segMan->lookupNode(argv[0]); #ifdef CHECK_LISTS if (!isSaneNodePointer(s->_segMan, argv[0])) return NULL_REG; #endif return n->pred; } reg_t kNodeValue(EngineState *s, int argc, reg_t *argv) { Node *n = s->_segMan->lookupNode(argv[0]); #ifdef CHECK_LISTS if (!isSaneNodePointer(s->_segMan, argv[0])) return NULL_REG; #endif // ICEMAN: when plotting a course in room 40, unDrawLast is called by // startPlot::changeState, but there is no previous entry, so we get 0 here return n ? n->value : NULL_REG; } reg_t kAddToFront(EngineState *s, int argc, reg_t *argv) { addToFront(s, argv[0], argv[1]); if (argc == 3) s->_segMan->lookupNode(argv[1])->key = argv[2]; return s->r_acc; } reg_t kAddToEnd(EngineState *s, int argc, reg_t *argv) { addToEnd(s, argv[0], argv[1]); if (argc == 3) s->_segMan->lookupNode(argv[1])->key = argv[2]; return s->r_acc; } reg_t kAddAfter(EngineState *s, int argc, reg_t *argv) { List *list = s->_segMan->lookupList(argv[0]); Node *firstNode = s->_segMan->lookupNode(argv[1]); Node *newNode = s->_segMan->lookupNode(argv[2]); #ifdef CHECK_LISTS checkListPointer(s->_segMan, argv[0]); #endif if (!newNode) { error("New 'node' %04x:%04x is not a node", PRINT_REG(argv[2])); return NULL_REG; } if (argc != 3 && argc != 4) { error("kAddAfter: Haven't got 3 or 4 arguments, aborting"); return NULL_REG; } if (argc == 4) newNode->key = argv[3]; if (firstNode) { // We're really appending after const reg_t oldNext = firstNode->succ; newNode->pred = argv[1]; firstNode->succ = argv[2]; newNode->succ = oldNext; if (oldNext.isNull()) // Appended after last node? // Set new node as last list node list->last = argv[2]; else s->_segMan->lookupNode(oldNext)->pred = argv[2]; } else { addToFront(s, argv[0], argv[2]); // Set as initial list node } return s->r_acc; } reg_t kAddBefore(EngineState *s, int argc, reg_t *argv) { List *list = s->_segMan->lookupList(argv[0]); Node *firstNode = s->_segMan->lookupNode(argv[1]); Node *newNode = s->_segMan->lookupNode(argv[2]); #ifdef CHECK_LISTS checkListPointer(s->_segMan, argv[0]); #endif if (!newNode) { error("New 'node' %04x:%04x is not a node", PRINT_REG(argv[2])); return NULL_REG; } if (argc != 3 && argc != 4) { error("kAddBefore: Haven't got 3 or 4 arguments, aborting"); return NULL_REG; } if (argc == 4) newNode->key = argv[3]; if (firstNode) { // We're really appending before const reg_t oldPred = firstNode->pred; newNode->succ = argv[1]; firstNode->pred = argv[2]; newNode->pred = oldPred; if (oldPred.isNull()) // Appended before first node? // Set new node as first list node list->first = argv[2]; else s->_segMan->lookupNode(oldPred)->succ = argv[2]; } else { addToFront(s, argv[0], argv[2]); // Set as initial list node } return s->r_acc; } reg_t kFindKey(EngineState *s, int argc, reg_t *argv) { reg_t node_pos; reg_t key = argv[1]; reg_t list_pos = argv[0]; debugC(kDebugLevelNodes, "Looking for key %04x:%04x in list %04x:%04x", PRINT_REG(key), PRINT_REG(list_pos)); #ifdef CHECK_LISTS checkListPointer(s->_segMan, argv[0]); #endif node_pos = s->_segMan->lookupList(list_pos)->first; debugC(kDebugLevelNodes, "First node at %04x:%04x", PRINT_REG(node_pos)); while (!node_pos.isNull()) { Node *n = s->_segMan->lookupNode(node_pos); if (n->key == key) { debugC(kDebugLevelNodes, " Found key at %04x:%04x", PRINT_REG(node_pos)); return node_pos; } node_pos = n->succ; debugC(kDebugLevelNodes, "NextNode at %04x:%04x", PRINT_REG(node_pos)); } debugC(kDebugLevelNodes, "Looking for key without success"); return NULL_REG; } reg_t kDeleteKey(EngineState *s, int argc, reg_t *argv) { reg_t node_pos = kFindKey(s, 2, argv); List *list = s->_segMan->lookupList(argv[0]); if (node_pos.isNull()) return NULL_REG; // Signal failure Node *n = s->_segMan->lookupNode(node_pos); #ifdef ENABLE_SCI32 for (int i = 1; i <= list->numRecursions; ++i) { if (list->nextNodes[i] == node_pos) { list->nextNodes[i] = n->succ; } } #endif if (list->first == node_pos) list->first = n->succ; if (list->last == node_pos) list->last = n->pred; if (!n->pred.isNull()) s->_segMan->lookupNode(n->pred)->succ = n->succ; if (!n->succ.isNull()) s->_segMan->lookupNode(n->succ)->pred = n->pred; // Erase references to the predecessor and successor nodes, as the game // scripts could reference the node itself again. // Happens in the intro of QFG1 and in Longbow, when exiting the cave. n->pred = NULL_REG; n->succ = NULL_REG; return make_reg(0, 1); // Signal success } struct sort_temp_t { reg_t key, value; reg_t order; }; int sort_temp_cmp(const void *p1, const void *p2) { const sort_temp_t *st1 = (const sort_temp_t *)p1; const sort_temp_t *st2 = (const sort_temp_t *)p2; if (st1->order.getSegment() < st2->order.getSegment() || (st1->order.getSegment() == st2->order.getSegment() && st1->order.getOffset() < st2->order.getOffset())) return -1; if (st1->order.getSegment() > st2->order.getSegment() || (st1->order.getSegment() == st2->order.getSegment() && st1->order.getOffset() > st2->order.getOffset())) return 1; return 0; } reg_t kSort(EngineState *s, int argc, reg_t *argv) { SegManager *segMan = s->_segMan; reg_t source = argv[0]; reg_t dest = argv[1]; reg_t order_func = argv[2]; int input_size = (int16)readSelectorValue(segMan, source, SELECTOR(size)); reg_t input_data = readSelector(segMan, source, SELECTOR(elements)); reg_t output_data = readSelector(segMan, dest, SELECTOR(elements)); List *list; Node *node; if (!input_size) return s->r_acc; if (output_data.isNull()) { list = s->_segMan->allocateList(&output_data); list->first = list->last = NULL_REG; writeSelector(segMan, dest, SELECTOR(elements), output_data); } writeSelectorValue(segMan, dest, SELECTOR(size), input_size); list = s->_segMan->lookupList(input_data); node = s->_segMan->lookupNode(list->first); sort_temp_t *temp_array = (sort_temp_t *)malloc(sizeof(sort_temp_t) * input_size); int i = 0; while (node) { reg_t params[1] = { node->value }; invokeSelector(s, order_func, SELECTOR(doit), argc, argv, 1, params); temp_array[i].key = node->key; temp_array[i].value = node->value; temp_array[i].order = s->r_acc; i++; node = s->_segMan->lookupNode(node->succ); } qsort(temp_array, input_size, sizeof(sort_temp_t), sort_temp_cmp); for (i = 0;i < input_size;i++) { reg_t lNode = s->_segMan->newNode(temp_array[i].value, temp_array[i].key); addToEnd(s, output_data, lNode); } free(temp_array); return s->r_acc; } // SCI32 list functions #ifdef ENABLE_SCI32 reg_t kListAt(EngineState *s, int argc, reg_t *argv) { if (argc != 2) { error("kListAt called with %d parameters", argc); return NULL_REG; } List *list = s->_segMan->lookupList(argv[0]); reg_t curAddress = list->first; if (list->first.isNull()) { // Happens in Torin when examining Di's locket in chapter 3 return NULL_REG; } Node *curNode = s->_segMan->lookupNode(curAddress); reg_t curObject = curNode->value; int16 listIndex = argv[1].toUint16(); int curIndex = 0; while (curIndex != listIndex) { if (curNode->succ.isNull()) { // end of the list? return NULL_REG; } curAddress = curNode->succ; curNode = s->_segMan->lookupNode(curAddress); curObject = curNode->value; curIndex++; } // Update the virtual file selected in the character import screen of QFG4. // For the SCI0-SCI1.1 version of this, check kDrawControl(). if (g_sci->inQfGImportRoom() && !strcmp(s->_segMan->getObjectName(curObject), "SelectorDText")) s->_chosenQfGImportItem = listIndex; return curObject; } reg_t kListIndexOf(EngineState *s, int argc, reg_t *argv) { List *list = s->_segMan->lookupList(argv[0]); reg_t curAddress = list->first; Node *curNode = s->_segMan->lookupNode(curAddress); reg_t curObject; uint16 curIndex = 0; while (curNode) { curObject = curNode->value; if (curObject == argv[1]) return make_reg(0, curIndex); curAddress = curNode->succ; curNode = s->_segMan->lookupNode(curAddress); curIndex++; } return SIGNAL_REG; } reg_t kListEachElementDo(EngineState *s, int argc, reg_t *argv) { const reg_t listReg = argv[0]; List *list = s->_segMan->lookupList(listReg); Node *curNode = s->_segMan->lookupNode(list->first); Selector slc = argv[1].toUint16(); ObjVarRef address; ++list->numRecursions; if (list->numRecursions >= ARRAYSIZE(list->nextNodes)) { error("Too much recursion in kListEachElementDo"); } while (curNode) { // We get the next node here as the current node might be deleted by the // invoke. In the case that the next node is also deleted, kDeleteKey // needs to be able to adjust the location of the next node, which is // why it is stored on the list instead of on the stack list->nextNodes[list->numRecursions] = curNode->succ; reg_t curObject = curNode->value; // First, check if the target selector is a variable if (lookupSelector(s->_segMan, curObject, slc, &address, NULL) == kSelectorVariable) { // This can only happen with 3 params (list, target selector, variable) if (argc != 3) { error("kListEachElementDo: Attempted to modify a variable selector with %d params", argc); } else { writeSelector(s->_segMan, curObject, slc, argv[2]); } } else { invokeSelector(s, curObject, slc, argc, argv, argc - 2, argv + 2); // Check if the call above leads to a game restore, in which case // the segment manager will be reset, and the original list will // be invalidated if (s->abortScriptProcessing == kAbortLoadGame) return s->r_acc; } curNode = s->_segMan->lookupNode(list->nextNodes[list->numRecursions]); } if (s->_segMan->isValidAddr(listReg, SEG_TYPE_LISTS)) { --list->numRecursions; } return s->r_acc; } reg_t kListFirstTrue(EngineState *s, int argc, reg_t *argv) { const reg_t listReg = argv[0]; List *list = s->_segMan->lookupList(listReg); Node *curNode = s->_segMan->lookupNode(list->first); Selector slc = argv[1].toUint16(); ObjVarRef address; s->r_acc = NULL_REG; ++list->numRecursions; if (list->numRecursions >= ARRAYSIZE(list->nextNodes)) { error("Too much recursion in kListFirstTrue"); } while (curNode) { // We get the next node here as the current node might be deleted by the // invoke. In the case that the next node is also deleted, kDeleteKey // needs to be able to adjust the location of the next node, which is // why it is stored on the list instead of on the stack list->nextNodes[list->numRecursions] = curNode->succ; reg_t curObject = curNode->value; // First, check if the target selector is a variable if (lookupSelector(s->_segMan, curObject, slc, &address, NULL) == kSelectorVariable) { // If it's a variable selector, check its value. // Example: script 64893 in Torin, MenuHandler::isHilited checks // all children for variable selector 0x03ba (bHilited). if (!readSelector(s->_segMan, curObject, slc).isNull()) { s->r_acc = curObject; break; } } else { invokeSelector(s, curObject, slc, argc, argv, argc - 2, argv + 2); // Check if the call above leads to a game restore, in which case // the segment manager will be reset, and the original list will // be invalidated if (s->abortScriptProcessing == kAbortLoadGame) return s->r_acc; // Check if the result is true if (!s->r_acc.isNull()) { s->r_acc = curObject; break; } } curNode = s->_segMan->lookupNode(list->nextNodes[list->numRecursions]); } if (s->_segMan->isValidAddr(listReg, SEG_TYPE_LISTS)) { --list->numRecursions; } return s->r_acc; } reg_t kListAllTrue(EngineState *s, int argc, reg_t *argv) { const reg_t listReg = argv[0]; List *list = s->_segMan->lookupList(listReg); Node *curNode = s->_segMan->lookupNode(list->first); reg_t curObject; Selector slc = argv[1].toUint16(); ObjVarRef address; s->r_acc = TRUE_REG; ++list->numRecursions; if (list->numRecursions >= ARRAYSIZE(list->nextNodes)) { error("Too much recursion in kListAllTrue"); } while (curNode) { // We get the next node here as the current node might be deleted by the // invoke. In the case that the next node is also deleted, kDeleteKey // needs to be able to adjust the location of the next node, which is // why it is stored on the list instead of on the stack list->nextNodes[list->numRecursions] = curNode->succ; curObject = curNode->value; // First, check if the target selector is a variable if (lookupSelector(s->_segMan, curObject, slc, &address, NULL) == kSelectorVariable) { // If it's a variable selector, check its value s->r_acc = readSelector(s->_segMan, curObject, slc); } else { invokeSelector(s, curObject, slc, argc, argv, argc - 2, argv + 2); // Check if the call above leads to a game restore, in which case // the segment manager will be reset, and the original list will // be invalidated if (s->abortScriptProcessing == kAbortLoadGame) return s->r_acc; } // Check if the result isn't true if (s->r_acc.isNull()) break; curNode = s->_segMan->lookupNode(list->nextNodes[list->numRecursions]); } if (s->_segMan->isValidAddr(listReg, SEG_TYPE_LISTS)) { --list->numRecursions; } return s->r_acc; } reg_t kListSort(EngineState *s, int argc, reg_t *argv) { List *list = s->_segMan->lookupList(argv[0]); const int16 selector = argv[1].toSint16(); const bool isDescending = argc > 2 ? (bool)argv[2].toUint16() : false; reg_t firstNode = list->first; for (reg_t node = firstNode; node != NULL_REG; node = s->_segMan->lookupNode(firstNode)->succ) { reg_t a; if (selector == -1) { a = s->_segMan->lookupNode(node)->value; } else { a = readSelector(s->_segMan, s->_segMan->lookupNode(node)->value, selector); } firstNode = node; for (reg_t newNode = s->_segMan->lookupNode(node)->succ; newNode != NULL_REG; newNode = s->_segMan->lookupNode(newNode)->succ) { reg_t b; if (selector == -1) { b = s->_segMan->lookupNode(newNode)->value; } else { b = readSelector(s->_segMan, s->_segMan->lookupNode(newNode)->value, selector); } if ((!isDescending && b < a) || (isDescending && a < b)) { firstNode = newNode; a = b; } } if (firstNode != node) { reg_t buf[4] = { argv[0], s->_segMan->lookupNode(firstNode)->key }; kDeleteKey(s, 2, buf); buf[1] = node; buf[2] = firstNode; buf[3] = s->_segMan->lookupNode(firstNode)->value; kAddBefore(s, 4, buf); } } return s->r_acc; } reg_t kList(EngineState *s, int argc, reg_t *argv) { if (!s) return make_reg(0, getSciVersion()); error("not supposed to call this"); } reg_t kMoveToFront(EngineState *s, int argc, reg_t *argv) { error("Unimplemented function kMoveToFront called"); return s->r_acc; } reg_t kMoveToEnd(EngineState *s, int argc, reg_t *argv) { error("Unimplemented function kMoveToEnd called"); return s->r_acc; } reg_t kArray(EngineState *s, int argc, reg_t *argv) { if (!s) return make_reg(0, getSciVersion()); error("not supposed to call this"); } reg_t kArrayNew(EngineState *s, int argc, reg_t *argv) { uint16 size = argv[0].toUint16(); SciArrayType type = (SciArrayType)argv[1].toUint16(); if (type == kArrayTypeString) { ++size; } reg_t arrayHandle; s->_segMan->allocateArray(type, size, &arrayHandle); return arrayHandle; } reg_t kArrayGetSize(EngineState *s, int argc, reg_t *argv) { const SciArray &array = *s->_segMan->lookupArray(argv[0]); return make_reg(0, array.size()); } reg_t kArrayGetElement(EngineState *s, int argc, reg_t *argv) { if (getSciVersion() == SCI_VERSION_2_1_LATE) { return kStringGetChar(s, argc, argv); } SciArray &array = *s->_segMan->lookupArray(argv[0]); return array.getAsID(argv[1].toUint16()); } reg_t kArraySetElements(EngineState *s, int argc, reg_t *argv) { SciArray &array = *s->_segMan->lookupArray(argv[0]); array.setElements(argv[1].toUint16(), argc - 2, argv + 2); return argv[0]; } reg_t kArrayFree(EngineState *s, int argc, reg_t *argv) { if (getSciVersion() == SCI_VERSION_2_1_LATE && !s->_segMan->isValidAddr(argv[0], SEG_TYPE_ARRAY)) { return s->r_acc; } s->_segMan->freeArray(argv[0]); return s->r_acc; } reg_t kArrayFill(EngineState *s, int argc, reg_t *argv) { SciArray &array = *s->_segMan->lookupArray(argv[0]); array.fill(argv[1].toUint16(), argv[2].toUint16(), argv[3]); return argv[0]; } reg_t kArrayCopy(EngineState *s, int argc, reg_t *argv) { SciArray &target = *s->_segMan->lookupArray(argv[0]); const uint16 targetIndex = argv[1].toUint16(); const uint16 sourceIndex = argv[3].toUint16(); const int16 count = argv[4].toSint16(); if (!s->_segMan->isArray(argv[2])) { // String copies may be made from static script data SciArray source; source.setType(kArrayTypeString); source.fromString(s->_segMan->getString(argv[2])); target.copy(source, sourceIndex, targetIndex, count); } else { target.copy(*s->_segMan->lookupArray(argv[2]), sourceIndex, targetIndex, count); } return argv[0]; } reg_t kArrayDuplicate(EngineState *s, int argc, reg_t *argv) { reg_t targetHandle; // String duplicates may be made from static script data if (!s->_segMan->isArray(argv[0])) { const Common::String source = s->_segMan->getString(argv[0]); SciArray &target = *s->_segMan->allocateArray(kArrayTypeString, source.size(), &targetHandle); target.fromString(source); } else { SciArray &source = *s->_segMan->lookupArray(argv[0]); SciArray &target = *s->_segMan->allocateArray(source.getType(), source.size(), &targetHandle); target = source; } return targetHandle; } reg_t kArrayGetData(EngineState *s, int argc, reg_t *argv) { if (s->_segMan->isObject(argv[0])) { return readSelector(s->_segMan, argv[0], SELECTOR(data)); } return argv[0]; } reg_t kArrayByteCopy(EngineState *s, int argc, reg_t *argv) { SciArray &target = *s->_segMan->lookupArray(argv[0]); const uint16 targetOffset = argv[1].toUint16(); const SciArray &source = *s->_segMan->lookupArray(argv[2]); const uint16 sourceOffset = argv[3].toUint16(); const uint16 count = argv[4].toUint16(); target.byteCopy(source, sourceOffset, targetOffset, count); return argv[0]; } #endif } // End of namespace Sci