/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "sci/sci.h" #include "sci/resource.h" #include "sci/engine/state.h" #include "sci/engine/kernel.h" #include "sci/graphics/cursor.h" #include "sci/graphics/menu.h" #include "sci/graphics/screen.h" namespace Sci { reg_t kAddMenu(EngineState *s, int argc, reg_t *argv) { Common::String title = s->_segMan->getString(argv[0]); Common::String content = s->_segMan->getString(argv[1]); g_sci->_gfxMenu->kernelAddEntry(title, content, argv[1]); return s->r_acc; } reg_t kSetMenu(EngineState *s, int argc, reg_t *argv) { uint16 menuId = argv[0].toUint16() >> 8; uint16 itemId = argv[0].toUint16() & 0xFF; uint16 attributeId; int argPos = 1; reg_t value; while (argPos < argc) { attributeId = argv[argPos].toUint16(); // Happens in the fanmade game Cascade Quest when loading - bug #3038767 value = (argPos + 1 < argc) ? argv[argPos + 1] : NULL_REG; g_sci->_gfxMenu->kernelSetAttribute(menuId, itemId, attributeId, value); argPos += 2; } return s->r_acc; } reg_t kGetMenu(EngineState *s, int argc, reg_t *argv) { uint16 menuId = argv[0].toUint16() >> 8; uint16 itemId = argv[0].toUint16() & 0xFF; uint16 attributeId = argv[1].toUint16(); return g_sci->_gfxMenu->kernelGetAttribute(menuId, itemId, attributeId); } reg_t kDrawStatus(EngineState *s, int argc, reg_t *argv) { reg_t textReference = argv[0]; Common::String text; int16 colorPen = (argc > 1) ? argv[1].toSint16() : 0; int16 colorBack = (argc > 2) ? argv[2].toSint16() : g_sci->_gfxScreen->getColorWhite(); if (!textReference.isNull()) { // Sometimes this is called without giving text, if thats the case dont process it. text = s->_segMan->getString(textReference); if (text == "Replaying sound") { // Happens in the fanmade game Cascade Quest when loading - ignore it return s->r_acc; } g_sci->_gfxMenu->kernelDrawStatus(g_sci->strSplit(text.c_str(), NULL).c_str(), colorPen, colorBack); } return s->r_acc; } reg_t kDrawMenuBar(EngineState *s, int argc, reg_t *argv) { bool clear = argv[0].isNull() ? true : false; g_sci->_gfxMenu->kernelDrawMenuBar(clear); return s->r_acc; } reg_t kMenuSelect(EngineState *s, int argc, reg_t *argv) { reg_t eventObject = argv[0]; bool pauseSound = argc <= 1 || !argv[1].isNull(); return g_sci->_gfxMenu->kernelSelect(eventObject, pauseSound); } } // End of namespace Sci