/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/system.h" #include "sci/sci.h" #include "sci/debug.h" #include "sci/event.h" #include "sci/engine/state.h" #include "sci/engine/kernel.h" #include "sci/engine/gc.h" #include "sci/graphics/cursor.h" #include "sci/graphics/maciconbar.h" #include "sci/console.h" namespace Sci { reg_t kRestartGame(EngineState *s, int argc, reg_t *argv) { s->shrinkStackToBase(); s->abortScriptProcessing = kAbortRestartGame; // Force vm to abort ASAP return NULL_REG; } /* kGameIsRestarting(): ** Returns the restarting_flag in acc */ reg_t kGameIsRestarting(EngineState *s, int argc, reg_t *argv) { s->r_acc = make_reg(0, s->gameIsRestarting); if (argc) { // Only happens during replay if (!argv[0].toUint16()) // Set restarting flag s->gameIsRestarting = GAMEISRESTARTING_NONE; } uint32 neededSleep = 30; // WORKAROUNDS for scripts that are polling too quickly in scenes that // are not animating much switch (g_sci->getGameId()) { case GID_CASTLEBRAIN: // In Castle of Dr. Brain, memory color matching puzzle in the first // room (room 100), the game scripts constantly poll the state of each // stone when the user clicks on one. Since the scene is not animating // much, this results in activating and deactivating each stone very // quickly (together with its associated tone sound), depending on how // low it is in the animate list. This worked somewhat in older PCs, but // not in modern computers. We throttle the scene in order to allow the // stones to display, otherwise the game scripts reset them too soon. // Fixes bug #3127824. if (s->currentRoomNumber() == 100) { s->_throttleTrigger = true; neededSleep = 60; } break; case GID_ICEMAN: // In ICEMAN the submarine control room is not animating much, so it // runs way too fast. We calm it down even more, otherwise fighting // against other submarines is almost impossible. if (s->currentRoomNumber() == 27) { s->_throttleTrigger = true; neededSleep = 60; } break; case GID_LSL3: // LSL3 calculates a machinespeed variable during game startup // (right after the filthy questions). This one would go through w/o // throttling resulting in having to do 1000 pushups or something. Another // way of handling this would be delaying incrementing of "machineSpeed" // selector. if (s->currentRoomNumber() == 290) s->_throttleTrigger = true; break; case GID_SQ4: // In SQ4 (floppy and CD) the sequel police appear way too quickly in // the Skate-o-rama rooms, resulting in all sorts of timer issues, like // #3109139 (which occurs because a police officer instantly teleports // just before Roger exits and shoots him). We throttle these scenes a // bit more, in order to prevent timer bugs related to the sequel police. if (s->currentRoomNumber() == 405 || s->currentRoomNumber() == 406 || s->currentRoomNumber() == 410 || s->currentRoomNumber() == 411) { s->_throttleTrigger = true; neededSleep = 60; } default: break; } s->speedThrottler(neededSleep); return s->r_acc; } reg_t kHaveMouse(EngineState *s, int argc, reg_t *argv) { return SIGNAL_REG; } enum kMemoryInfoFunc { K_MEMORYINFO_LARGEST_HEAP_BLOCK = 0, // Largest heap block available K_MEMORYINFO_FREE_HEAP = 1, // Total free heap memory K_MEMORYINFO_LARGEST_HUNK_BLOCK = 2, // Largest available hunk memory block K_MEMORYINFO_FREE_HUNK = 3, // Amount of free DOS paragraphs K_MEMORYINFO_TOTAL_HUNK = 4 // Total amount of hunk memory (SCI01) }; reg_t kMemoryInfo(EngineState *s, int argc, reg_t *argv) { // The free heap size returned must not be 0xffff, or some memory // calculations will overflow. Crazy Nick's games handle up to 32746 // bytes (0x7fea), otherwise they throw a warning that the memory is // fragmented const uint16 size = 0x7fea; switch (argv[0].offset) { case K_MEMORYINFO_LARGEST_HEAP_BLOCK: // In order to prevent "Memory fragmented" dialogs from // popping up in some games, we must return FREE_HEAP - 2 here. return make_reg(0, size - 2); case K_MEMORYINFO_FREE_HEAP: case K_MEMORYINFO_LARGEST_HUNK_BLOCK: case K_MEMORYINFO_FREE_HUNK: case K_MEMORYINFO_TOTAL_HUNK: return make_reg(0, size); default: error("Unknown MemoryInfo operation: %04x", argv[0].offset); } return NULL_REG; } enum kMemorySegmentFunc { K_MEMORYSEGMENT_SAVE_DATA = 0, K_MEMORYSEGMENT_RESTORE_DATA = 1 }; reg_t kMemorySegment(EngineState *s, int argc, reg_t *argv) { // MemorySegment provides access to a 256-byte block of memory that remains // intact across restarts and restores switch (argv[0].toUint16()) { case K_MEMORYSEGMENT_SAVE_DATA: { if (argc < 3) error("Insufficient number of arguments passed to MemorySegment"); uint16 size = argv[2].toUint16(); if (!size) size = s->_segMan->strlen(argv[1]) + 1; if (size > EngineState::kMemorySegmentMax) { // This was set to cut the block to 256 bytes. This should be an // error, as we won't restore the full block that the game scripts // request, thus error out instead. //size = EngineState::kMemorySegmentMax; error("kMemorySegment: Requested to save more than 256 bytes (%d)", size); } s->_memorySegmentSize = size; // We assume that this won't be called on pointers s->_segMan->memcpy(s->_memorySegment, argv[1], size); break; } case K_MEMORYSEGMENT_RESTORE_DATA: s->_segMan->memcpy(argv[1], s->_memorySegment, s->_memorySegmentSize); break; default: error("Unknown MemorySegment operation %04x", argv[0].toUint16()); } return argv[1]; } reg_t kFlushResources(EngineState *s, int argc, reg_t *argv) { run_gc(s); debugC(kDebugLevelRoom, "Entering room number %d", argv[0].toUint16()); return s->r_acc; } reg_t kSetDebug(EngineState *s, int argc, reg_t *argv) { // WORKAROUND: For some reason, GK1 calls this unconditionally when // watching the intro. Older (SCI0) games call it on room change if // a flag is set, in which case the debugger SHOULD get activated. // Therefore, don't break into the debugger in GK1, but do so elsewhere. if (g_sci->getGameId() != GID_GK1) { debug("Debug mode activated"); g_sci->getDebugger()->attach(); } return s->r_acc; } enum { KGETTIME_TICKS = 0, KGETTIME_TIME_12HOUR = 1, KGETTIME_TIME_24HOUR = 2, KGETTIME_DATE = 3 }; reg_t kGetTime(EngineState *s, int argc, reg_t *argv) { TimeDate loc_time; uint32 elapsedTime = g_engine->getTotalPlayTime(); int retval = 0; // Avoid spurious warning g_system->getTimeAndDate(loc_time); int mode = (argc > 0) ? argv[0].toUint16() : 0; // Modes 2 and 3 are supported since 0.629. // This condition doesn't check that exactly, but close enough. if (getSciVersion() == SCI_VERSION_0_EARLY && mode > 1) error("kGetTime called in SCI0 with mode %d (expected 0 or 1)", mode); switch (mode) { case KGETTIME_TICKS : retval = elapsedTime * 60 / 1000; debugC(kDebugLevelTime, "GetTime(elapsed) returns %d", retval); break; case KGETTIME_TIME_12HOUR : retval = ((loc_time.tm_hour % 12) << 12) | (loc_time.tm_min << 6) | (loc_time.tm_sec); debugC(kDebugLevelTime, "GetTime(12h) returns %d", retval); break; case KGETTIME_TIME_24HOUR : retval = (loc_time.tm_hour << 11) | (loc_time.tm_min << 5) | (loc_time.tm_sec >> 1); debugC(kDebugLevelTime, "GetTime(24h) returns %d", retval); break; case KGETTIME_DATE : retval = loc_time.tm_mday | ((loc_time.tm_mon + 1) << 5) | (((loc_time.tm_year + 1900) & 0x7f) << 9); debugC(kDebugLevelTime, "GetTime(date) returns %d", retval); break; default: error("Attempt to use unknown GetTime mode %d", mode); break; } return make_reg(0, retval); } enum { K_MEMORY_ALLOCATE_CRITICAL = 1, K_MEMORY_ALLOCATE_NONCRITICAL = 2, K_MEMORY_FREE = 3, K_MEMORY_MEMCPY = 4, K_MEMORY_PEEK = 5, K_MEMORY_POKE = 6 }; reg_t kMemory(EngineState *s, int argc, reg_t *argv) { switch (argv[0].toUint16()) { case K_MEMORY_ALLOCATE_CRITICAL: { int byteCount = argv[1].toUint16(); // WORKAROUND: // - pq3 (multilingual) room 202 // when plotting crimes, allocates the returned bytes from kStrLen // on "W" and "E" and wants to put a string in there, which doesn't // fit of course. // - lsl5 (multilingual) room 280 // allocates memory according to a previous kStrLen for the name of // the airport ladies (bug #3093818), which isn't enough // We always allocate 1 byte more, because of this byteCount++; if (!s->_segMan->allocDynmem(byteCount, "kMemory() critical", &s->r_acc)) { error("Critical heap allocation failed"); } break; } case K_MEMORY_ALLOCATE_NONCRITICAL: s->_segMan->allocDynmem(argv[1].toUint16(), "kMemory() non-critical", &s->r_acc); break; case K_MEMORY_FREE : if (!s->_segMan->freeDynmem(argv[1])) { if (g_sci->getGameId() == GID_QFG1VGA) { // Ignore script bug in QFG1VGA, when closing any conversation dialog with esc } else { // Usually, the result of a script bug. Non-critical warning("Attempt to kMemory::free() non-dynmem pointer %04x:%04x", PRINT_REG(argv[1])); } } break; case K_MEMORY_MEMCPY : { int size = argv[3].toUint16(); s->_segMan->memcpy(argv[1], argv[2], size); break; } case K_MEMORY_PEEK : { if (!argv[1].segment) { // This occurs in KQ5CD when interacting with certain objects warning("Attempt to peek invalid memory at %04x:%04x", PRINT_REG(argv[1])); return s->r_acc; } SegmentRef ref = s->_segMan->dereference(argv[1]); if (!ref.isValid() || ref.maxSize < 2) { error("Attempt to peek invalid memory at %04x:%04x", PRINT_REG(argv[1])); return s->r_acc; } if (ref.isRaw) return make_reg(0, (int16)READ_SCIENDIAN_UINT16(ref.raw)); else { if (ref.skipByte) error("Attempt to peek memory at odd offset %04X:%04X", PRINT_REG(argv[1])); return *(ref.reg); } break; } case K_MEMORY_POKE : { SegmentRef ref = s->_segMan->dereference(argv[1]); if (!ref.isValid() || ref.maxSize < 2) { error("Attempt to poke invalid memory at %04x:%04x", PRINT_REG(argv[1])); return s->r_acc; } if (ref.isRaw) { if (argv[2].segment) { error("Attempt to poke memory reference %04x:%04x to %04x:%04x", PRINT_REG(argv[2]), PRINT_REG(argv[1])); return s->r_acc; } WRITE_SCIENDIAN_UINT16(ref.raw, argv[2].offset); // Amiga versions are BE } else { if (ref.skipByte) error("Attempt to poke memory at odd offset %04X:%04X", PRINT_REG(argv[1])); *(ref.reg) = argv[2]; } break; } } return s->r_acc; } #ifdef ENABLE_SCI32 reg_t kGetConfig(EngineState *s, int argc, reg_t *argv) { Common::String setting = s->_segMan->getString(argv[0]); reg_t data = readSelector(s->_segMan, argv[1], SELECTOR(data)); // This function is used to get the benchmarked results stored in the // resource.cfg configuration file in Phantasmagoria 1. Normally, // the configuration file contains values stored by the installer // regarding audio and video settings, which are then used by the // executable. In Phantasmagoria, two extra executable files are used // to perform system benchmarks: // - CPUID for the CPU benchmarks, sets the cpu and cpuspeed settings // - HDDTEC for the graphics and CD-ROM benchmarks, sets the videospeed setting // // These settings are then used by the game scripts directly to modify // the game speed and graphics output. The result of this call is stored // in global 178. The scripts check these values against the value 425. // Anything below that makes Phantasmagoria awfully sluggish, so we're // setting everything to 500, which makes the game playable. setting.toLowercase(); if (setting == "videospeed") { s->_segMan->strcpy(data, "500"); } else if (setting == "cpu") { // We always return the fastest CPU setting that CPUID can detect // (i.e. 586). s->_segMan->strcpy(data, "586"); } else if (setting == "cpuspeed") { s->_segMan->strcpy(data, "500"); } else if (setting == "language") { Common::String languageId = Common::String::format("%d", g_sci->getSciLanguage()); s->_segMan->strcpy(data, languageId.c_str()); } else { error("GetConfig: Unknown configuration setting %s", setting.c_str()); } return argv[1]; } // Likely modelled after the Windows 3.1 function GetPrivateProfileInt: // http://msdn.microsoft.com/en-us/library/windows/desktop/ms724345%28v=vs.85%29.aspx reg_t kGetSierraProfileInt(EngineState *s, int argc, reg_t *argv) { Common::String category = s->_segMan->getString(argv[0]); // always "config" category.toLowercase(); if (category != "config") error("GetSierraProfileInt: category isn't 'config', it's '%s'", category.c_str()); Common::String setting = s->_segMan->getString(argv[1]); setting.toLowercase(); if (setting != "videospeed") error("GetSierraProfileInt: setting isn't 'videospeed', it's '%s'", setting.c_str()); // The third parameter is 425 (the default if the configuration key is missing) // We return the same fake value for videospeed as with kGetConfig return make_reg(0, 500); } #endif // kIconBar is really a subop of kMacPlatform for SCI1.1 Mac reg_t kIconBar(EngineState *s, int argc, reg_t *argv) { // Mac versions use their own tertiary platform functions // to handle the outside-of-the-screen icon bar. // QFG1 Mac calls this function to load the Mac icon bar (of which // the resources do exist), but the game completely ignores it and // uses the standard icon bar for the game. We do the same. if (!g_sci->hasMacIconBar()) return NULL_REG; switch (argv[0].toUint16()) { case 0: // InitIconBar for (int i = 0; i < argv[1].toUint16(); i++) g_sci->_gfxMacIconBar->addIcon(argv[i + 2]); break; case 1: // DisposeIconBar warning("kIconBar(Dispose)"); break; case 2: // EnableIconBar (-1 = all) debug(0, "kIconBar(Enable, %i)", argv[1].toSint16()); g_sci->_gfxMacIconBar->setIconEnabled(argv[1].toSint16(), true); break; case 3: // DisableIconBar (-1 = all) debug(0, "kIconBar(Disable, %i)", argv[1].toSint16()); g_sci->_gfxMacIconBar->setIconEnabled(argv[1].toSint16(), false); break; case 4: // SetIconBarIcon debug(0, "kIconBar(SetIcon, %d, %d)", argv[1].toUint16(), argv[2].toUint16()); if (argv[2].toSint16() == -1) g_sci->_gfxMacIconBar->setInventoryIcon(argv[2].toSint16()); break; default: error("Unknown kIconBar(%d)", argv[0].toUint16()); } g_sci->_gfxMacIconBar->drawIcons(); return NULL_REG; } // kMacPlatform is really a subop of kPlatform for SCI1.1+ Mac reg_t kMacPlatform(EngineState *s, int argc, reg_t *argv) { // Mac versions use their own secondary platform functions // to do various things. Why didn't they just declare a new // kernel function? switch (argv[0].toUint16()) { case 0: // Subop 0 has changed a few times // In SCI1, its usage is still unknown // In SCI1.1, it's NOP // In SCI32, it's used for remapping cursor ID's if (getSciVersion() >= SCI_VERSION_2_1) // Set Mac cursor remap g_sci->_gfxCursor->setMacCursorRemapList(argc - 1, argv + 1); else if (getSciVersion() != SCI_VERSION_1_1) warning("Unknown SCI1 kMacPlatform(0) call"); break; case 4: // Handle icon bar code return kIconBar(s, argc - 1, argv + 1); case 7: // Unknown, but always return -1 return SIGNAL_REG; case 1: // Unknown, calls QuickDraw region functions (KQ5, QFG1VGA, Dr. Brain 1) break; // removed warning, as it produces a lot of spam in the console case 2: // Unknown, "UseNextWaitEvent" (Various) case 3: // Unknown, "ProcessOpenDocuments" (Various) case 5: // Unknown, plays a sound (KQ7) case 6: // Unknown, menu-related (Unused?) warning("Unhandled kMacPlatform(%d)", argv[0].toUint16()); break; default: error("Unknown kMacPlatform(%d)", argv[0].toUint16()); } return s->r_acc; } enum kSciPlatforms { kSciPlatformDOS = 1, kSciPlatformWindows = 2 }; enum kPlatformOps { kPlatformUnk0 = 0, kPlatformCDSpeed = 1, kPlatformUnk2 = 2, kPlatformCDCheck = 3, kPlatformGetPlatform = 4, kPlatformUnk5 = 5, kPlatformIsHiRes = 6, kPlatformIsItWindows = 7 }; reg_t kPlatform(EngineState *s, int argc, reg_t *argv) { bool isWindows = g_sci->getPlatform() == Common::kPlatformWindows; if (argc == 0 && getSciVersion() < SCI_VERSION_2) { // This is called in KQ5CD with no parameters, where it seems to do some // graphics driver check. This kernel function didn't have subfunctions // then. If 0 is returned, the game functions normally, otherwise all // the animations show up like a slideshow (e.g. in the intro). So we // return 0. However, the behavior changed for kPlatform with no // parameters in SCI32. return NULL_REG; } uint16 operation = (argc == 0) ? 0 : argv[0].toUint16(); switch (operation) { case kPlatformCDSpeed: // TODO: Returns CD Speed? warning("STUB: kPlatform(CDSpeed)"); break; case kPlatformUnk2: // Always returns 2 return make_reg(0, 2); case kPlatformCDCheck: // TODO: Some sort of CD check? warning("STUB: kPlatform(CDCheck)"); break; case kPlatformUnk0: // For Mac versions, kPlatform(0) with other args has more functionality if (g_sci->getPlatform() == Common::kPlatformMacintosh && argc > 1) return kMacPlatform(s, argc - 1, argv + 1); // Otherwise, fall through case kPlatformGetPlatform: return make_reg(0, (isWindows) ? kSciPlatformWindows : kSciPlatformDOS); case kPlatformUnk5: // This case needs to return the opposite of case 6 to get hires graphics return make_reg(0, !isWindows); case kPlatformIsHiRes: return make_reg(0, isWindows); case kPlatformIsItWindows: return make_reg(0, isWindows); default: error("Unsupported kPlatform operation %d", operation); } return NULL_REG; } reg_t kEmpty(EngineState *s, int argc, reg_t *argv) { // Placeholder for empty kernel functions which are still called from the // engine scripts (like the empty kSetSynonyms function in SCI1.1). This // differs from dummy functions because it does nothing and never throws a // warning when it is called. return s->r_acc; } reg_t kStub(EngineState *s, int argc, reg_t *argv) { Kernel *kernel = g_sci->getKernel(); int kernelCallNr = -1; Common::List::const_iterator callIterator = s->_executionStack.end(); if (callIterator != s->_executionStack.begin()) { callIterator--; ExecStack lastCall = *callIterator; kernelCallNr = lastCall.debugSelector; } Common::String warningMsg = "Dummy function k" + kernel->getKernelName(kernelCallNr) + Common::String::format("[%x]", kernelCallNr) + " invoked. Params: " + Common::String::format("%d", argc) + " ("; for (int i = 0; i < argc; i++) { warningMsg += Common::String::format("%04x:%04x", PRINT_REG(argv[i])); warningMsg += (i == argc - 1 ? ")" : ", "); } warning("%s", warningMsg.c_str()); return s->r_acc; } reg_t kStubNull(EngineState *s, int argc, reg_t *argv) { kStub(s, argc, argv); return NULL_REG; } reg_t kDummy(EngineState *s, int argc, reg_t *argv) { kStub(s, argc, argv); error("Kernel function was called, which was considered to be unused - see log for details"); } } // End of namespace Sci