/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/system.h" #include "sci/sci.h" #include "sci/debug.h" #include "sci/event.h" #include "sci/engine/state.h" #include "sci/engine/kernel.h" #include "sci/engine/gc.h" #include "sci/graphics/maciconbar.h" namespace Sci { reg_t kRestartGame(EngineState *s, int argc, reg_t *argv) { s->shrinkStackToBase(); s->abortScriptProcessing = kAbortRestartGame; // Force vm to abort ASAP return NULL_REG; } /* kGameIsRestarting(): ** Returns the restarting_flag in acc */ reg_t kGameIsRestarting(EngineState *s, int argc, reg_t *argv) { s->r_acc = make_reg(0, s->gameIsRestarting); if (argc) { // Only happens during replay if (!argv[0].toUint16()) // Set restarting flag s->gameIsRestarting = GAMEISRESTARTING_NONE; } uint32 neededSleep = 30; // WORKAROUNDS: switch (g_sci->getGameId()) { case GID_LSL3: // LSL3 calculates a machinespeed variable during game startup // (right after the filthy questions). This one would go through w/o // throttling resulting in having to do 1000 pushups or something. Another // way of handling this would be delaying incrementing of "machineSpeed" // selector. if (s->currentRoomNumber() == 290) s->_throttleTrigger = true; break; case GID_ICEMAN: // In ICEMAN the submarine control room is not animating much, so it runs way too fast // we calm it down even more otherwise especially fighting against other submarines // is almost impossible if (s->currentRoomNumber() == 27) { s->_throttleTrigger = true; neededSleep = 60; } break; default: break; } s->speedThrottler(neededSleep); return s->r_acc; } reg_t kHaveMouse(EngineState *s, int argc, reg_t *argv) { return SIGNAL_REG; } enum kMemoryInfoFunc { K_MEMORYINFO_LARGEST_HEAP_BLOCK = 0, // Largest heap block available K_MEMORYINFO_FREE_HEAP = 1, // Total free heap memory K_MEMORYINFO_LARGEST_HUNK_BLOCK = 2, // Largest available hunk memory block K_MEMORYINFO_FREE_HUNK = 3, // Amount of free DOS paragraphs K_MEMORYINFO_TOTAL_HUNK = 4 // Total amount of hunk memory (SCI01) }; reg_t kMemoryInfo(EngineState *s, int argc, reg_t *argv) { // The free heap size returned must not be 0xffff, or some memory // calculations will overflow. Crazy Nick's games handle up to 32746 // bytes (0x7fea), otherwise they throw a warning that the memory is // fragmented const uint16 size = 0x7fea; switch (argv[0].offset) { case K_MEMORYINFO_LARGEST_HEAP_BLOCK: // In order to prevent "Memory fragmented" dialogs from // popping up in some games, we must return FREE_HEAP - 2 here. return make_reg(0, size - 2); case K_MEMORYINFO_FREE_HEAP: case K_MEMORYINFO_LARGEST_HUNK_BLOCK: case K_MEMORYINFO_FREE_HUNK: case K_MEMORYINFO_TOTAL_HUNK: return make_reg(0, size); default: error("Unknown MemoryInfo operation: %04x", argv[0].offset); } return NULL_REG; } enum kMemorySegmentFunc { K_MEMORYSEGMENT_SAVE_DATA = 0, K_MEMORYSEGMENT_RESTORE_DATA = 1 }; reg_t kMemorySegment(EngineState *s, int argc, reg_t *argv) { // MemorySegment provides access to a 256-byte block of memory that remains // intact across restarts and restores switch (argv[0].toUint16()) { case K_MEMORYSEGMENT_SAVE_DATA: { if (argc < 3) error("Insufficient number of arguments passed to MemorySegment"); uint16 size = argv[2].toUint16(); if (!size) size = s->_segMan->strlen(argv[1]) + 1; if (size > EngineState::kMemorySegmentMax) size = EngineState::kMemorySegmentMax; s->_memorySegmentSize = size; // We assume that this won't be called on pointers s->_segMan->memcpy(s->_memorySegment, argv[1], size); break; } case K_MEMORYSEGMENT_RESTORE_DATA: s->_segMan->memcpy(argv[1], s->_memorySegment, s->_memorySegmentSize); break; default: error("Unknown MemorySegment operation %04x", argv[0].toUint16()); } return argv[1]; } reg_t kFlushResources(EngineState *s, int argc, reg_t *argv) { run_gc(s); debugC(2, kDebugLevelRoom, "Entering room number %d", argv[0].toUint16()); return s->r_acc; } reg_t kSetDebug(EngineState *s, int argc, reg_t *argv) { printf("Debug mode activated\n"); g_sci->_debugState.seeking = kDebugSeekNothing; g_sci->_debugState.runningStep = 0; return s->r_acc; } enum { KGETTIME_TICKS = 0, KGETTIME_TIME_12HOUR = 1, KGETTIME_TIME_24HOUR = 2, KGETTIME_DATE = 3 }; reg_t kGetTime(EngineState *s, int argc, reg_t *argv) { TimeDate loc_time; uint32 elapsedTime; int retval = 0; // Avoid spurious warning g_system->getTimeAndDate(loc_time); elapsedTime = g_system->getMillis() - s->gameStartTime; int mode = (argc > 0) ? argv[0].toUint16() : 0; if (getSciVersion() <= SCI_VERSION_0_LATE && mode > 1) error("kGetTime called in SCI0 with mode %d (expected 0 or 1)", mode); switch (mode) { case KGETTIME_TICKS : retval = elapsedTime * 60 / 1000; debugC(2, kDebugLevelTime, "GetTime(elapsed) returns %d", retval); break; case KGETTIME_TIME_12HOUR : retval = ((loc_time.tm_hour % 12) << 12) | (loc_time.tm_min << 6) | (loc_time.tm_sec); debugC(2, kDebugLevelTime, "GetTime(12h) returns %d", retval); break; case KGETTIME_TIME_24HOUR : retval = (loc_time.tm_hour << 11) | (loc_time.tm_min << 5) | (loc_time.tm_sec >> 1); debugC(2, kDebugLevelTime, "GetTime(24h) returns %d", retval); break; case KGETTIME_DATE : retval = loc_time.tm_mday | ((loc_time.tm_mon + 1) << 5) | (((loc_time.tm_year + 1900) & 0x7f) << 9); debugC(2, kDebugLevelTime, "GetTime(date) returns %d", retval); break; default: error("Attempt to use unknown GetTime mode %d", mode); break; } return make_reg(0, retval); } enum { K_MEMORY_ALLOCATE_CRITICAL = 1, K_MEMORY_ALLOCATE_NONCRITICAL = 2, K_MEMORY_FREE = 3, K_MEMORY_MEMCPY = 4, K_MEMORY_PEEK = 5, K_MEMORY_POKE = 6 }; reg_t kMemory(EngineState *s, int argc, reg_t *argv) { switch (argv[0].toUint16()) { case K_MEMORY_ALLOCATE_CRITICAL: { int byteCount = argv[1].toUint16(); // WORKAROUND: pq3 (multilingual) when plotting crimes - allocates the // returned bytes from kStrLen on "W" and "E" and wants to put a // string in there, which doesn't fit of course. That's why we allocate // one byte more all the time inside that room if (g_sci->getGameId() == GID_PQ3) { if (s->currentRoomNumber() == 202) byteCount++; } if (!s->_segMan->allocDynmem(byteCount, "kMemory() critical", &s->r_acc)) { error("Critical heap allocation failed"); } break; } case K_MEMORY_ALLOCATE_NONCRITICAL: s->_segMan->allocDynmem(argv[1].toUint16(), "kMemory() non-critical", &s->r_acc); break; case K_MEMORY_FREE : if (!s->_segMan->freeDynmem(argv[1])) { if (g_sci->getGameId() == GID_QFG1VGA) { // Ignore script bug in QFG1VGA, when closing any conversation dialog with esc } else { // Usually, the result of a script bug. Non-critical warning("Attempt to kMemory::free() non-dynmem pointer %04x:%04x", PRINT_REG(argv[1])); } } break; case K_MEMORY_MEMCPY : { int size = argv[3].toUint16(); s->_segMan->memcpy(argv[1], argv[2], size); break; } case K_MEMORY_PEEK : { if (!argv[1].segment) { // This occurs in KQ5CD when interacting with certain objects warning("Attempt to peek invalid memory at %04x:%04x", PRINT_REG(argv[1])); return s->r_acc; } SegmentRef ref = s->_segMan->dereference(argv[1]); if (!ref.isValid() || ref.maxSize < 2) { error("Attempt to peek invalid memory at %04x:%04x", PRINT_REG(argv[1])); return s->r_acc; } if (ref.isRaw) return make_reg(0, (int16)READ_LE_UINT16(ref.raw)); else { if (ref.skipByte) error("Attempt to peek memory at odd offset %04X:%04X", PRINT_REG(argv[1])); return *(ref.reg); } break; } case K_MEMORY_POKE : { SegmentRef ref = s->_segMan->dereference(argv[1]); if (!ref.isValid() || ref.maxSize < 2) { error("Attempt to poke invalid memory at %04x:%04x", PRINT_REG(argv[1])); return s->r_acc; } if (ref.isRaw) { if (argv[2].segment) { error("Attempt to poke memory reference %04x:%04x to %04x:%04x", PRINT_REG(argv[2]), PRINT_REG(argv[1])); return s->r_acc; } WRITE_LE_UINT16(ref.raw, argv[2].offset); } else { if (ref.skipByte) error("Attempt to poke memory at odd offset %04X:%04X", PRINT_REG(argv[1])); *(ref.reg) = argv[2]; } break; } } return s->r_acc; } // kIconBar is really a subop of kPlatform for SCI1.1 Mac reg_t kIconBar(EngineState *s, int argc, reg_t *argv) { // TODO... if (argv[0].toUint16() == 4 && argv[1].toUint16() == 0) { for (int i = 0; i < argv[2].toUint16(); i++) g_sci->_gfxMacIconBar->addIcon(argv[i + 3]); g_sci->_gfxMacIconBar->drawIcons(); } // Other calls seem to handle selecting/deselecting them return NULL_REG; } enum kSciPlatforms { kSciPlatformDOS = 1, kSciPlatformWindows = 2 }; enum kPlatformOps { kPlatformUnk0 = 0, kPlatformCDSpeed = 1, kPlatformUnk2 = 2, kPlatformCDCheck = 3, kPlatformGetPlatform = 4, kPlatformUnk5 = 5, kPlatformIsHiRes = 6, kPlatformIsItWindows = 7 }; reg_t kPlatform(EngineState *s, int argc, reg_t *argv) { bool isWindows = g_sci->getPlatform() == Common::kPlatformWindows; if (argc == 0 && getSciVersion() < SCI_VERSION_2) { // This is called in KQ5CD with no parameters, where it seems to do some // graphics driver check. This kernel function didn't have subfunctions // then. If 0 is returned, the game functions normally, otherwise all // the animations show up like a slideshow (e.g. in the intro). So we // return 0. However, the behavior changed for kPlatform with no // parameters in SCI32. return NULL_REG; } uint16 operation = (argc == 0) ? 0 : argv[0].toUint16(); switch (operation) { case kPlatformCDSpeed: // TODO: Returns CD Speed? warning("STUB: kPlatform(CDSpeed)"); break; case kPlatformUnk2: // Always returns 2 return make_reg(0, 2); case kPlatformCDCheck: // TODO: Some sort of CD check? warning("STUB: kPlatform(CDCheck)"); break; case kPlatformUnk0: if (g_sci->getPlatform() == Common::kPlatformMacintosh && getSciVersion() == SCI_VERSION_1_1) return kIconBar(s, argc - 1, argv + 1); // Otherwise, fall through case kPlatformGetPlatform: return make_reg(0, (isWindows) ? kSciPlatformWindows : kSciPlatformDOS); case kPlatformUnk5: // This case needs to return the opposite of case 6 to get hires graphics return make_reg(0, !isWindows); case kPlatformIsHiRes: return make_reg(0, isWindows); case kPlatformIsItWindows: return make_reg(0, isWindows); default: error("Unsupported kPlatform operation %d", operation); } return NULL_REG; } #ifdef ENABLE_SCI32 reg_t kWinDLL(EngineState *s, int argc, reg_t *argv) { kStub(s, argc, argv); // TODO: This seems to be loading and calling Windows DLLs. We'll probably // need to either ignore calls made here, or wire each call for each game // that requests it by hand error("kWinDLL called"); } #endif reg_t kEmpty(EngineState *s, int argc, reg_t *argv) { // Placeholder for empty kernel functions which are still called from the // engine scripts (like the empty kSetSynonyms function in SCI1.1). This // differs from dummy functions because it does nothing and never throws a // warning when it is called. return s->r_acc; } reg_t kStub(EngineState *s, int argc, reg_t *argv) { Kernel *kernel = g_sci->getKernel(); int kernelCallNr = -1; Common::List::iterator callIterator = s->_executionStack.end(); if (callIterator != s->_executionStack.begin()) { callIterator--; ExecStack lastCall = *callIterator; kernelCallNr = lastCall.debugSelector; } Common::String warningMsg = "Dummy function k" + kernel->getKernelName(kernelCallNr) + Common::String::printf("[%x]", kernelCallNr) + " invoked. Params: " + Common::String::printf("%d", argc) + " ("; for (int i = 0; i < argc; i++) { warningMsg += Common::String::printf("%04x:%04x", PRINT_REG(argv[i])); warningMsg += (i == argc - 1 ? ")" : ", "); } warning("%s", warningMsg.c_str()); return s->r_acc; } reg_t kStubNull(EngineState *s, int argc, reg_t *argv) { kStub(s, argc, argv); return NULL_REG; } reg_t kDummy(EngineState *s, int argc, reg_t *argv) { kStub(s, argc, argv); error("Kernel function was called, which was considered to be unused - see log for details"); } } // End of namespace Sci