/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "sci/sci.h" #include "sci/resource.h" #include "sci/engine/seg_manager.h" #include "sci/engine/script.h" #include "sci/engine/state.h" #include "sci/engine/selector.h" #include "sci/engine/kernel.h" #ifdef ENABLE_SCI32 #include "sci/engine/features.h" #include "sci/sound/audio32.h" #endif #include "common/file.h" namespace Sci { // Loads arbitrary resources of type 'restype' with resource numbers 'resnrs' // This implementation ignores all resource numbers except the first one. reg_t kLoad(EngineState *s, int argc, reg_t *argv) { ResourceType restype = g_sci->getResMan()->convertResType(argv[0].toUint16()); int resnr = argv[1].toUint16(); // Request to dynamically allocate hunk memory for later use if (restype == kResourceTypeMemory) return s->_segMan->allocateHunkEntry("kLoad()", resnr); return make_reg(0, ((restype << 11) | resnr)); // Return the resource identifier as handle } // Unloads an arbitrary resource of type 'restype' with resource number 'resnr' // behavior of this call didn't change between sci0->sci1.1 parameter wise, which means getting called with // 1 or 3+ parameters is not right according to sierra sci reg_t kUnLoad(EngineState *s, int argc, reg_t *argv) { // NOTE: Locked resources in SSCI could be disposed by kUnLoad regardless // of lock state. With this ScummVM implementation of kUnLoad, game scripts // that dispose locked resources via kUnLoad without unlocking them with // kLock will leak the resource until the engine is restarted. ResourceType restype = g_sci->getResMan()->convertResType(argv[0].toUint16()); reg_t resnr = argv[1]; if (restype == kResourceTypeMemory) s->_segMan->freeHunkEntry(resnr); return s->r_acc; } reg_t kLock(EngineState *s, int argc, reg_t *argv) { // NOTE: In SSCI, kLock uses a boolean lock flag, not a lock counter. // ScummVM's current counter-based implementation should be better than SSCI // at dealing with game scripts that unintentionally lock & unlock the same // resource multiple times (e.g. through recursion), but it will introduce // memory bugs (resource leaks lasting until the engine is restarted, or // destruction of kernel locks that lead to a use-after-free) that are // masked by ResourceManager's LRU cache if scripts rely on kLock being // idempotent like it was in SSCI. // // Like SSCI, resource locks are not persisted in save games in ScummVM // until GK2, so it is also possible that kLock bugs will appear only after // restoring a save game. // // See also kUnLoad. ResourceType type = g_sci->getResMan()->convertResType(argv[0].toUint16()); if (type == kResourceTypeSound && getSciVersion() >= SCI_VERSION_1_1) { type = g_sci->_soundCmd->getSoundResourceType(argv[1].toUint16()); } const ResourceId id(type, argv[1].toUint16()); const bool lock = argc > 2 ? argv[2].toUint16() : true; #ifdef ENABLE_SCI32 // SSCI GK2+SCI3 also saves lock states for View, Pic, and Sync resources, // but so far it seems like audio resources are the only ones that actually // need to be handled if (g_sci->_features->hasSci3Audio() && type == kResourceTypeAudio) { g_sci->_audio32->lockResource(id, lock); return s->r_acc; } #endif if (getSciVersion() == SCI_VERSION_1_1 && (type == kResourceTypeAudio36 || type == kResourceTypeSync36)) { return s->r_acc; } if (lock) { g_sci->getResMan()->findResource(id, true); } else { if (getSciVersion() < SCI_VERSION_2 && id.getNumber() == 0xFFFF) { // Unlock all resources of the requested type Common::List resources = g_sci->getResMan()->listResources(type); Common::List::iterator itr; for (itr = resources.begin(); itr != resources.end(); ++itr) { Resource *res = g_sci->getResMan()->testResource(*itr); if (res->isLocked()) g_sci->getResMan()->unlockResource(res); } } else { Resource *which = g_sci->getResMan()->findResource(id, false); if (which) g_sci->getResMan()->unlockResource(which); else { if (id.getType() == kResourceTypeInvalid) warning("[resMan] Attempt to unlock resource %i of invalid type %i", id.getNumber(), argv[0].toUint16()); else // Happens in CD games (e.g. LSL6CD) with the message // resource. It isn't fatal, and it's usually caused // by leftover scripts. debugC(kDebugLevelResMan, "[resMan] Attempt to unlock non-existent resource %s", id.toString().c_str()); } } } return s->r_acc; } reg_t kResCheck(EngineState *s, int argc, reg_t *argv) { Resource *res = nullptr; ResourceType restype = g_sci->getResMan()->convertResType(argv[0].toUint16()); if ((restype == kResourceTypeAudio36) || (restype == kResourceTypeSync36)) { if (argc >= 6) { uint noun = argv[2].toUint16() & 0xff; uint verb = argv[3].toUint16() & 0xff; uint cond = argv[4].toUint16() & 0xff; uint seq = argv[5].toUint16() & 0xff; res = g_sci->getResMan()->testResource(ResourceId(restype, argv[1].toUint16(), noun, verb, cond, seq)); } } else { res = g_sci->getResMan()->testResource(ResourceId(restype, argv[1].toUint16())); } #ifdef ENABLE_SCI32 // GK2 stores some VMDs inside of resource volumes, but usually videos are // streamed from the filesystem. if (res == nullptr) { const char *format = nullptr; switch (restype) { case kResourceTypeRobot: format = "%u.rbt"; break; case kResourceTypeDuck: format = "%u.duk"; break; case kResourceTypeVMD: format = "%u.vmd"; break; default: format = nullptr; } if (format) { const Common::String fileName = Common::String::format(format, argv[1].toUint16()); return make_reg(0, Common::File::exists(fileName)); } } #endif return make_reg(0, res != nullptr); } reg_t kClone(EngineState *s, int argc, reg_t *argv) { reg_t parentAddr = argv[0]; const Object *parentObj = s->_segMan->getObject(parentAddr); reg_t cloneAddr; Clone *cloneObj; // same as Object* if (!parentObj) { error("Attempt to clone non-object/class at %04x:%04x failed", PRINT_REG(parentAddr)); return NULL_REG; } debugC(kDebugLevelMemory, "Attempting to clone from %04x:%04x", PRINT_REG(parentAddr)); uint16 infoSelector = parentObj->getInfoSelector().toUint16(); cloneObj = s->_segMan->allocateClone(&cloneAddr); if (!cloneObj) { error("Cloning %04x:%04x failed-- internal error", PRINT_REG(parentAddr)); return NULL_REG; } // In case the parent object is a clone itself we need to refresh our // pointer to it here. This is because calling allocateClone might // invalidate all pointers, references and iterators to data in the clones // segment. // // The reason why it might invalidate those is, that the segment code // (Table) uses Common::Array for internal storage. Common::Array now // might invalidate references to its contained data, when it has to // extend the internal storage size. if (infoSelector & kInfoFlagClone) parentObj = s->_segMan->getObject(parentAddr); *cloneObj = *parentObj; // Mark as clone infoSelector &= ~kInfoFlagClass; // remove class bit cloneObj->setInfoSelector(make_reg(0, infoSelector | kInfoFlagClone)); cloneObj->setSpeciesSelector(cloneObj->getPos()); if (parentObj->isClass()) cloneObj->setSuperClassSelector(parentObj->getPos()); s->_segMan->getScript(parentObj->getPos().getSegment())->incrementLockers(); s->_segMan->getScript(cloneObj->getPos().getSegment())->incrementLockers(); return cloneAddr; } extern void _k_view_list_mark_free(EngineState *s, reg_t off); reg_t kDisposeClone(EngineState *s, int argc, reg_t *argv) { reg_t obj = argv[0]; Clone *object = s->_segMan->getObject(obj); if (!object) { error("Attempt to dispose non-class/object at %04x:%04x", PRINT_REG(obj)); return s->r_acc; } // SCI uses this technique to find out, if it's a clone and if it's supposed to get freed // At least kq4early relies on this behavior. The scripts clone "Sound", then set bit 1 manually // and call kDisposeClone later. In that case we may not free it, otherwise we will run into issues // later, because kIsObject would then return false and Sound object wouldn't get checked. uint16 infoSelector = object->getInfoSelector().toUint16(); if ((infoSelector & 3) == kInfoFlagClone) object->markAsFreed(); return s->r_acc; } // Returns script dispatch address index in the supplied script reg_t kScriptID(EngineState *s, int argc, reg_t *argv) { int script = argv[0].toUint16(); uint16 index = (argc > 1) ? argv[1].toUint16() : 0; if (argv[0].getSegment()) return argv[0]; SegmentId scriptSeg = s->_segMan->getScriptSegment(script, SCRIPT_GET_LOAD); if (!scriptSeg) return NULL_REG; Script *scr = s->_segMan->getScript(scriptSeg); if (!scr->getExportsNr()) { // This is normal. Some scripts don't have a dispatch (exports) table, // and this call is probably used to load them in memory, ignoring // the return value. If only one argument is passed, this call is done // only to load the script in memory. Thus, don't show any warning, // as no return value is expected. If an export is requested, then // it will most certainly fail with OOB access. if (argc == 2) error("Script 0x%x does not have a dispatch table and export %d " "was requested from it", script, index); return NULL_REG; } const uint32 address = scr->validateExportFunc(index, true) + scr->getHeapOffset(); // Bugfix for the intro speed in PQ2 version 1.002.011. // This is taken from the patch by NewRisingSun(NRS) / Belzorash. Global 3 // is used for timing during the intro, and in the problematic version it's // initialized to 0, whereas it's 6 in other versions. Thus, we assign it // to 6 here, fixing the speed of the introduction. Refer to bug #3102071. if (g_sci->getGameId() == GID_PQ2 && script == 200 && s->variables[VAR_GLOBAL][kGlobalVarSpeed].isNull()) { s->variables[VAR_GLOBAL][kGlobalVarSpeed] = make_reg(0, 6); } reg_t addr; addr.setSegment(scriptSeg); addr.setOffset(address); return addr; } reg_t kDisposeScript(EngineState *s, int argc, reg_t *argv) { int script = argv[0].getOffset(); SegmentId id = s->_segMan->getScriptSegment(script); Script *scr = s->_segMan->getScriptIfLoaded(id); if (scr && !scr->isMarkedAsDeleted()) { if (s->_executionStack.back().addr.pc.getSegment() != id) scr->setLockers(1); } s->_segMan->uninstantiateScript(script); if (argc != 2) { return s->r_acc; } else { return argv[1]; } } reg_t kIsObject(EngineState *s, int argc, reg_t *argv) { if (argv[0].getOffset() == SIGNAL_OFFSET) // Treated specially return NULL_REG; else return make_reg(0, s->_segMan->isHeapObject(argv[0])); } reg_t kRespondsTo(EngineState *s, int argc, reg_t *argv) { reg_t obj = argv[0]; int selector = argv[1].toUint16(); return make_reg(0, s->_segMan->isHeapObject(obj) && lookupSelector(s->_segMan, obj, selector, NULL, NULL) != kSelectorNone); } } // End of namespace Sci