/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SCI_ENGINE_SAVEGAME_H #define SCI_ENGINE_SAVEGAME_H #include "common/scummsys.h" #include "common/str.h" #include "sci/sci.h" namespace Sci { struct EngineState; /* * Savegame format history: * * Version - new/changed feature * ============================= * 34 - SCI32 palettes, and store play time in ticks * 33 - new overridePriority flag in MusicEntry * 32 - new playBed flag in MusicEntry * 31 - priority for sound effects/music is now a signed int16, instead of a byte * 30 - synonyms * 29 - system strings * 28 - heap * 27 - script created windows * 26 - play time * 25 - palette intensity * 24 - palvary * 23 - script buffer and heap size * 22 - game signature * 21 - script local variables * 20 - exports/synonyms * 19 - exportsAreWide * 18 - SCI32 arrays/strings * 17 - sound * */ enum { CURRENT_SAVEGAME_VERSION = 34, MINIMUM_SAVEGAME_VERSION = 14 }; // Savegame metadata struct SavegameMetadata { Common::String name; int version; Common::String gameVersion; int saveDate; int saveTime; uint32 playTime; uint16 gameObjectOffset; uint16 script0Size; }; /** * Saves a game state to the hard disk in a portable way. * @param s The state to save * @param save The stream to save to * @param savename The description of the savegame * @return 0 on success, 1 otherwise */ bool gamestate_save(EngineState *s, Common::WriteStream *save, const Common::String &savename, const Common::String &version); // does a delayed saved game restore, used by ScummVM game menu - see detection.cpp / SciEngine::loadGameState() void gamestate_delayedrestore(EngineState *s); /** * Restores a game state from a directory. * @param s An older state from the same game * @param dirname The subdirectory to restore from */ void gamestate_restore(EngineState *s, Common::SeekableReadStream *save); /** * Read the header from a savegame. */ bool get_savegame_metadata(Common::SeekableReadStream* stream, SavegameMetadata* meta); } // End of namespace Sci #endif // SCI_ENGINE_SAVEGAME_H