/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef SCI_ENGINE_SAVEGAME_H #define SCI_ENGINE_SAVEGAME_H #include "common/scummsys.h" #include "common/str.h" #include "sci/sci.h" namespace Sci { struct EngineState; enum { CURRENT_SAVEGAME_VERSION = 11, MINIMUM_SAVEGAME_VERSION = 9 }; // Savegame metadata struct SavegameMetadata { Common::String savegame_name; int savegame_version; Common::String game_version; int savegame_date; int savegame_time; }; /** * Saves a game state to the hard disk in a portable way. * @param s The state to save * @param save The stream to save to * @param savename The description of the savegame * @return 0 on success, 1 otherwise */ int gamestate_save(EngineState *s, Common::WriteStream *save, const char *savename, const char *version); /** * Restores a game state from a directory. * @param s An older state from the same game * @param dirname The subdirectory to restore from * @return NULL on failure, a pointer to a valid EngineState otherwise */ EngineState *gamestate_restore(EngineState *s, Common::SeekableReadStream *save); /** * Read the header from a savegame. */ bool get_savegame_metadata(Common::SeekableReadStream* stream, SavegameMetadata* meta); } // End of namespace Sci #endif // SCI_ENGINE_SAVEGAME_H