/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef SCI_ENGINE_SEG_MANAGER_H #define SCI_ENGINE_SEG_MANAGER_H #include "common/scummsys.h" #include "common/serializer.h" #include "sci/engine/vm.h" #include "sci/engine/memobj.h" namespace Sci { #define GET_SEGMENT(mgr, index, rtype) (((index) > 0 && (int)(mgr)._heap.size() > index) ? \ (((mgr)._heap[index] && (mgr)._heap[index]->getType() == rtype)? (mgr)._heap[index] : NULL) : NULL) #define GET_SEGMENT_ANY(mgr, index) (((index) > 0 && (int)(mgr)._heap.size() > index) ? \ (((mgr)._heap[index])? (mgr)._heap[index] : NULL) : NULL) #define GET_OBJECT_SEGMENT(mgr, index) (((index) > 0 && (int)(mgr)._heap.size() > index) ? \ (((mgr)._heap[index] && ((mgr)._heap[index]->getType() == MEM_OBJ_SCRIPT || (mgr)._heap[index]->getType() == MEM_OBJ_CLONES))? (mgr)._heap[index] \ : NULL): NULL) class SegManager : public Common::Serializable { public: // Initialize the segment manager SegManager(bool sci1_1); // Deallocate all memory associated with the segment manager ~SegManager(); virtual void saveLoadWithSerializer(Common::Serializer &ser); // 1. Scripts // Allocate a script into the segment manager // Parameters: (int) script_nr: number of the script to load // (state_t *) s: The state containing resource manager handlers to load the // script data // Returns : (int) 0 on failure, 1 on success // (int) *seg_id: The segment ID of the newly allocated segment, on success Script *allocateScript(EngineState *s, int script_nr, SegmentId *seg_id); // The script must then be initialised; see section (1b.), below. // Forcefully deallocate a previously allocated script // Parameters: (int) script_nr: number of the script to deallocate // Returns : (int) 1 on success, 0 on failure int deallocateScript(int script_nr); /** * Determines whether a script has been loaded yet. * @param seg ID of the script segment to check for */ bool scriptIsLoaded(SegmentId seg); // Validate whether the specified public function is exported by the script in the specified segment // Parameters: (int) pubfunct: Index of the function to validate // (int) seg: Segment ID of the script the check is to be performed for // Returns : (uint16) 0 if the public function is invalid, its offset into the script's segment // otherwise uint16 validateExportFunc(int pubfunct, SegmentId seg); // Get the segment ID associated with a script number // Parameters: (int) script_nr: Number of the script to look up // Returns : (int) The associated segment ID, or -1 if no matching segment exists SegmentId segGet(int script_nr) const; /** * Return a pointer to the specified script. If the id is invalid, does not refer * to a script or the script is not loaded, this will invoke error(). * @param seg ID of the script segment to check for * @return pointer to the Script object */ Script *getScript(SegmentId seg); /** * Return a pointer to the specified script. If the id is invalid, does not refer * @param seg ID of the script segment to check for * @return pointer to the Script object, or NULL */ Script *getScriptIfLoaded(SegmentId seg); // 1b. Script Initialisation // The set of functions below are intended // to be used during script instantiation, // i.e. loading and linking. // Initializes a script's local variable block // Parameters: (SegmentId) seg: Segment containing the script to initialize // (int) nr: Number of local variables to allocate // All variables are initialized to zero. void scriptInitialiseLocalsZero(SegmentId seg, int nr); // Initializes a script's local variable block according to a prototype // Parameters: (reg_t) location: Location to initialize from void scriptInitialiseLocals(reg_t location); // Initializes an object within the segment manager // Parameters: (reg_t) obj_pos: Location (segment, offset) of the object // Returns : (Object *) A newly created Object describing the object // obj_pos must point to the beginning of the script/class block (as opposed // to what the VM considers to be the object location) // The corresponding Object is stored within the relevant script. Object *scriptObjInit(EngineState *s, reg_t obj_pos); // Informs the segment manager that a code block must be relocated // Parameters: (reg_t) location: Start of block to relocate void scriptAddCodeBlock(reg_t location); // Tells the segment manager whether exports are wide (32-bit) or not. // Parameters: (int) flag: 1 if exports are wide, 0 otherwise void setExportWidth(int flag); // Processes a relocation block witin a script // Parameters: (reg_t) obj_pos: Location (segment, offset) of the block // Returns : (Object *) Location of the relocation block // This function is idempotent, but it must only be called after all // objects have been instantiated, or a run-time error will occur. void scriptRelocate(reg_t block); // Determines whether the script referenced by the indicated segment is marked as being deleted. // Parameters: (SegmentId) Segment ID of the script to investigate // Returns : (int) 1 iff seg points to a script and the segment is deleted, 0 otherwise // Will return 0 when applied to an invalid or non-script seg. bool scriptIsMarkedAsDeleted(SegmentId seg); // 2. Clones // Allocate a fresh clone // Returns : (Clone*): Reference to the memory allocated for the clone // (reg_t) *addr: The offset of the freshly allocated clone Clone *alloc_Clone(reg_t *addr); // 3. Objects (static, from Scripts, and dynmic, from Clones) // 4. Stack // Allocates a data stack // Parameters: (int) size: Number of stack entries to reserve // Returns : (DataStack *): The physical stack // (SegmentId) segid: Segment ID of the stack DataStack *allocateStack(int size, SegmentId *segid); // 5. System Strings // Allocates a system string table // Returns : (DataStack *): The physical stack // (SegmentId) segid: Segment ID of the stack // See also sys_string_acquire(); SystemStrings *allocateSysStrings(SegmentId *segid); // 5. System Strings // Allocates a string fragments segment // Returns : (SegmentId): Segment ID to use for string fragments // See also stringfrag.h SegmentId allocateStringFrags(); // 6, 7. Lists and Nodes // Allocate a fresh list // Returns : (listY_t*): Reference to the memory allocated for the list // (reg_t) *addr: The offset of the freshly allocated list List *alloc_List(reg_t *addr); // Allocate a fresh node // Returns : (node_t*): Reference to the memory allocated for the node // (reg_t) *addr: The offset of the freshly allocated node Node *alloc_Node(reg_t *addr); // 8. Hunk Memory // Allocate a fresh chunk of the hunk // Parameters: (int) size: Number of bytes to allocate for the hunk entry // (const char *) hunk_type: A descriptive string for the hunk entry, // for debugging purposes // Returns : (Hunk *): Reference to the memory allocated for the hunk piece // (reg_t) *addr: The offset of the freshly allocated hunk entry Hunk *alloc_hunk_entry(const char *hunk_type, int size, reg_t *addr); // Deallocates a hunk entry // Parameters: (reg_t) addr: Offset of the hunk entry to delete void free_hunk_entry(reg_t addr); // 9. Dynamic Memory // Allocate some dynamic memory // Parameters: (int) size: Number of bytes to allocate // (const char_ *) description: A descriptive string, // for debugging purposes // Returns : (unsigned char*): Raw pointer into the allocated dynamic memory // (reg_t) *addr: The offset of the freshly allocated X unsigned char *allocDynmem(int size, const char *description, reg_t *addr); // Deallocates a piece of dynamic memory // Parameters: (reg_t) addr: Offset of the dynmem chunk to free int freeDynmem(reg_t addr); // Gets the description of a dynmem segment // Parameters: (reg_t) addr: Segment to describe // Returns : (const char *): Pointer to the descriptive string set in // allocDynmem const char *getDescription(reg_t addr); // 10. Reserved segments // Reserves a special-purpose segment // Parameters: (char *) name: A string name identifying the segment (the string is cloned and retained) // Returns : A fresh segment ID for the segment in question // Reserved segments are never used by the segment manager. They can be used to tag special-purpose addresses. // Segment 0 is implicitly reserved for numbers. //SegmentId sm_allocate_reserved_segment(char *name); // Generic Operations on Segments and Addresses // Dereferences a raw memory pointer // Parameters: (reg_t) reg: The reference to dereference // Returns : (byte *) The data block referenced // (int) size: (optionally) the theoretical maximum size of it byte *dereference(reg_t reg, int *size); void heapRelocate(reg_t block); void scriptRelocateExportsSci11(SegmentId seg); void scriptInitialiseObjectsSci11(EngineState *s, SegmentId seg); int initialiseScript(Script &scr, EngineState *s, int script_nr); private: IntMapper *id_seg_map; // id - script id; seg - index of heap public: // TODO: make private Common::Array _heap; int reserved_id; int exports_wide; bool isSci1_1; SegmentId Clones_seg_id; // ID of the (a) clones segment SegmentId Lists_seg_id; // ID of the (a) list segment SegmentId Nodes_seg_id; // ID of the (a) node segment SegmentId Hunks_seg_id; // ID of the (a) hunk segment private: MemObject *allocNonscriptSegment(MemObjectType type, SegmentId *segid); LocalVariables *allocLocalsSegment(Script *scr, int count); MemObject *memObjAllocate(SegmentId segid, int hash_id, MemObjectType type); int deallocate(SegmentId seg, bool recursive); Hunk *alloc_Hunk(reg_t *); int relocateLocal(Script *scr, SegmentId segment, int location); int relocateBlock(Common::Array &block, int block_location, SegmentId segment, int location); int relocateObject(Object *obj, SegmentId segment, int location); int findFreeId(int *id); static void setScriptSize(Script &scr, EngineState *s, int script_nr); Object *scriptObjInit0(EngineState *s, reg_t obj_pos); Object *scriptObjInit11(EngineState *s, reg_t obj_pos); /* Check segment validity ** Parameters: (int) seg: The segment to validate ** Returns : (bool) false if 'seg' is an invalid segment ** true if 'seg' is a valid segment */ bool check(SegmentId seg); void dbgPrint(const char* msg, void *i); // for debug only // Perform garbage collection // Parameters: (EngineState *) s: The state to operate on // Effects : Unreachable objects in 's' are deallocated //void sm_gc(EngineState *s); }; } // End of namespace Sci #endif // SCI_ENGINE_SEG_MANAGER