/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "sci/sci.h" #include "sci/engine/kernel.h" #include "sci/engine/state.h" #include "sci/engine/selector.h" namespace Sci { #if 1 #define FIND_SELECTOR(_slc_) _selectorCache._slc_ = findSelector(#_slc_) #define FIND_SELECTOR2(_slc_, _slcstr_) _selectorCache._slc_ = findSelector(_slcstr_) #else // The defines below can be used to construct static selector tables for games which don't have // a vocab.997 resource, by dumping the selector table from other similar versions or games #define FIND_SELECTOR(_slc_) _selectorCache._slc_ = findSelector(#_slc_); \ printf("\t{ \"%s\", %d },\n", #_slc_, _selectorCache._slc_) #define FIND_SELECTOR2(_slc_, _slcstr_) _selectorCache._slc_ = findSelector(_slcstr_); \ printf("\t{ \"%s\", %d },\n", _slcstr_, _selectorCache._slc_) #endif void Kernel::mapSelectors() { // species // superClass // -info- FIND_SELECTOR(y); FIND_SELECTOR(x); FIND_SELECTOR(view); FIND_SELECTOR(loop); FIND_SELECTOR(cel); FIND_SELECTOR(underBits); FIND_SELECTOR(nsTop); FIND_SELECTOR(nsLeft); FIND_SELECTOR(nsBottom); FIND_SELECTOR(lsTop); FIND_SELECTOR(lsLeft); FIND_SELECTOR(lsBottom); FIND_SELECTOR(lsRight); FIND_SELECTOR(nsRight); FIND_SELECTOR(signal); FIND_SELECTOR(illegalBits); FIND_SELECTOR(brTop); FIND_SELECTOR(brLeft); FIND_SELECTOR(brBottom); FIND_SELECTOR(brRight); // name // key // time FIND_SELECTOR(text); FIND_SELECTOR(elements); // color // back FIND_SELECTOR(mode); // style FIND_SELECTOR(state); FIND_SELECTOR(font); FIND_SELECTOR(type); // window FIND_SELECTOR(cursor); FIND_SELECTOR(max); // mark // who FIND_SELECTOR(message); // edit FIND_SELECTOR(play); FIND_SELECTOR(number); FIND_SELECTOR(handle); // nodePtr FIND_SELECTOR(client); FIND_SELECTOR(dx); FIND_SELECTOR(dy); FIND_SELECTOR2(b_movCnt, "b-moveCnt"); FIND_SELECTOR2(b_i1, "b-i1"); FIND_SELECTOR2(b_i2, "b-i2"); FIND_SELECTOR2(b_di, "b-di"); FIND_SELECTOR2(b_xAxis, "b-xAxis"); FIND_SELECTOR2(b_incr, "b-incr"); FIND_SELECTOR(xStep); FIND_SELECTOR(yStep); FIND_SELECTOR(xLast); FIND_SELECTOR(yLast); FIND_SELECTOR(moveSpeed); FIND_SELECTOR(canBeHere); // cantBeHere FIND_SELECTOR(heading); FIND_SELECTOR(mover); FIND_SELECTOR(doit); FIND_SELECTOR(isBlocked); FIND_SELECTOR(looper); FIND_SELECTOR(priority); FIND_SELECTOR(modifiers); FIND_SELECTOR(replay); // setPri // at // next // done // width FIND_SELECTOR(wordFail); FIND_SELECTOR(syntaxFail); // semanticFail // pragmaFail // said FIND_SELECTOR(claimed); // value // save // restore // title // button // icon // draw FIND_SELECTOR2(delete_, "delete"); FIND_SELECTOR(z); // ----------------------------- FIND_SELECTOR(size); FIND_SELECTOR(moveDone); FIND_SELECTOR(vol); FIND_SELECTOR(pri); FIND_SELECTOR(min); FIND_SELECTOR(sec); FIND_SELECTOR(frame); FIND_SELECTOR(dataInc); FIND_SELECTOR(palette); FIND_SELECTOR(cantBeHere); FIND_SELECTOR(nodePtr); FIND_SELECTOR(flags); FIND_SELECTOR(points); FIND_SELECTOR(syncCue); FIND_SELECTOR(syncTime); FIND_SELECTOR(printLang); FIND_SELECTOR(subtitleLang); FIND_SELECTOR(parseLang); FIND_SELECTOR(overlay); FIND_SELECTOR(topString); FIND_SELECTOR(scaleSignal); FIND_SELECTOR(scaleX); FIND_SELECTOR(scaleY); FIND_SELECTOR(maxScale); FIND_SELECTOR(vanishingX); FIND_SELECTOR(vanishingY); FIND_SELECTOR(iconIndex); #ifdef ENABLE_SCI32 FIND_SELECTOR(data); FIND_SELECTOR(picture); FIND_SELECTOR(plane); FIND_SELECTOR(top); FIND_SELECTOR(left); FIND_SELECTOR(bottom); FIND_SELECTOR(right); FIND_SELECTOR(resY); FIND_SELECTOR(resX); FIND_SELECTOR(dimmed); FIND_SELECTOR(fore); FIND_SELECTOR(back); #endif } reg_t readSelector(SegManager *segMan, reg_t object, Selector selectorId) { ObjVarRef address; if (lookupSelector(segMan, object, selectorId, &address, NULL) != kSelectorVariable) return NULL_REG; else return *address.getPointer(segMan); } void writeSelector(SegManager *segMan, reg_t object, Selector selectorId, reg_t value) { ObjVarRef address; if ((selectorId < 0) || (selectorId > (int)g_sci->getKernel()->getSelectorNamesSize())) { error("Attempt to write to invalid selector %d of" " object at %04x:%04x.", selectorId, PRINT_REG(object)); return; } if (lookupSelector(segMan, object, selectorId, &address, NULL) != kSelectorVariable) error("Selector '%s' of object at %04x:%04x could not be" " written to", g_sci->getKernel()->getSelectorName(selectorId).c_str(), PRINT_REG(object)); else *address.getPointer(segMan) = value; } void invokeSelector(EngineState *s, reg_t object, int selectorId, int k_argc, StackPtr k_argp, int argc, const reg_t *argv) { int i; int framesize = 2 + 1 * argc; int slc_type; StackPtr stackframe = k_argp + k_argc; stackframe[0] = make_reg(0, selectorId); // The selector we want to call stackframe[1] = make_reg(0, argc); // Argument count slc_type = lookupSelector(s->_segMan, object, selectorId, NULL, NULL); if (slc_type == kSelectorNone) { error("Selector '%s' of object at %04x:%04x could not be invoked", g_sci->getKernel()->getSelectorName(selectorId).c_str(), PRINT_REG(object)); } if (slc_type == kSelectorVariable) { error("Attempting to invoke variable selector %s of object %04x:%04x", g_sci->getKernel()->getSelectorName(selectorId).c_str(), PRINT_REG(object)); } for (i = 0; i < argc; i++) stackframe[2 + i] = argv[i]; // Write each argument ExecStack *xstack; // Now commit the actual function: xstack = send_selector(s, object, object, stackframe, framesize, stackframe); xstack->sp += argc + 2; xstack->fp += argc + 2; run_vm(s, false); // Start a new vm } SelectorType lookupSelector(SegManager *segMan, reg_t obj_location, Selector selectorId, ObjVarRef *varp, reg_t *fptr) { const Object *obj = segMan->getObject(obj_location); int index; bool oldScriptHeader = (getSciVersion() == SCI_VERSION_0_EARLY); // Early SCI versions used the LSB in the selector ID as a read/write // toggle, meaning that we must remove it for selector lookup. if (oldScriptHeader) selectorId &= ~1; if (!obj) { error("lookupSelector(): Attempt to send to non-object or invalid script. Address was %04x:%04x", PRINT_REG(obj_location)); } index = obj->locateVarSelector(segMan, selectorId); if (index >= 0) { // Found it as a variable if (varp) { varp->obj = obj_location; varp->varindex = index; } return kSelectorVariable; } else { // Check if it's a method, with recursive lookup in superclasses while (obj) { index = obj->funcSelectorPosition(selectorId); if (index >= 0) { if (fptr) *fptr = obj->getFunction(index); return kSelectorMethod; } else { obj = segMan->getObject(obj->getSuperClassSelector()); } } return kSelectorNone; } // return _lookupSelector_function(segMan, obj, selectorId, fptr); } } // End of namespace Sci