/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef SCI_ENGINE_SELECTOR_H #define SCI_ENGINE_SELECTOR_H #include "common/scummsys.h" #include "sci/engine/vm_types.h" // for reg_t #include "sci/engine/vm.h" namespace Sci { /** Contains selector IDs for a few selected selectors */ struct SelectorCache { SelectorCache() { memset(this, 0, sizeof(*this)); } // Statically defined selectors, (almost the) same in all SCI versions Selector y; Selector x; Selector view, loop, cel; ///< Description of a specific image Selector underBits; ///< Used by the graphics subroutines to store backupped BG pic data Selector nsTop, nsLeft, nsBottom, nsRight; ///< View boundaries ('now seen') Selector lsTop, lsLeft, lsBottom, lsRight; ///< Used by Animate() subfunctions and scroll list controls Selector signal; ///< Used by Animate() to control a view's behaviour Selector illegalBits; ///< Used by CanBeHere Selector brTop, brLeft, brBottom, brRight; ///< Bounding Rectangle // name, key, time Selector text; ///< Used by controls Selector elements; ///< Used by SetSynonyms() // color, back Selector mode; ///< Used by text controls (-> DrawControl()) // style Selector state, font, type;///< Used by controls // window Selector cursor, max; ///< Used by EditControl // mark, who Selector message; ///< Used by GetEvent // edit Selector play; ///< Play function (first function to be called) Selector number; Selector handle; ///< Replaced by nodePtr in SCI1+ Selector nodePtr; ///< Replaces handle in SCI1+ Selector client; ///< The object that wants to be moved Selector dx, dy; ///< Deltas Selector b_movCnt, b_i1, b_i2, b_di, b_xAxis, b_incr; ///< Various Bresenham vars Selector xStep, yStep; ///< BR adjustments Selector moveSpeed; ///< Used for DoBresen Selector canBeHere; ///< Funcselector: Checks for movement validity in SCI0 Selector heading, mover; ///< Used in DoAvoider Selector doit; ///< Called (!) by the Animate() system call Selector isBlocked, looper; ///< Used in DoAvoider Selector priority; Selector modifiers; ///< Used by GetEvent Selector replay; ///< Replay function // setPri, at, next, done, width Selector wordFail, syntaxFail; ///< Used by Parse() // semanticFail, pragmaFail // said Selector claimed; ///< Used generally by the event mechanism // value, save, restore, title, button, icon, draw Selector delete_; ///< Called by Animate() to dispose a view object Selector z; // SCI1+ static selectors Selector parseLang; Selector printLang; ///< Used for i18n Selector subtitleLang; Selector size; Selector points; ///< Used by AvoidPath() Selector palette; Selector dataInc; // handle (in SCI1) Selector min; ///< SMPTE time format Selector sec; Selector frame; Selector vol; Selector pri; // perform Selector moveDone; ///< used for DoBresen Selector init; ///< Used for menu initialization when loading from the launcher // SCI1 selectors which have been moved a bit in SCI1.1, but otherwise static Selector cantBeHere; ///< Checks for movement avoidance in SCI1+. Replaces canBeHere Selector topString; ///< SCI1 scroll lists use this instead of lsTop Selector flags; // SCI1+ audio sync related selectors, not static. They're used for lip syncing in // CD talkie games Selector syncCue; ///< Used by DoSync() Selector syncTime; // SCI1.1 specific selectors Selector scaleSignal; //< Used by kAnimate() for cel scaling (SCI1.1+) Selector scaleX, scaleY; ///< SCI1.1 view scaling Selector maxScale; ///< SCI1.1 view scaling, limit for cel, when using global scaling Selector vanishingX; ///< SCI1.1 view scaling, used by global scaling Selector vanishingY; ///< SCI1.1 view scaling, used by global scaling // Used for auto detection purposes Selector overlay; ///< Used to determine if a game is using old gfx functions or not // SCI1.1 Mac icon bar selectors Selector iconIndex; ///< Used to index icon bar objects #ifdef ENABLE_SCI32 Selector data; // Used by Array()/String() Selector picture; // Used to hold the picture ID for SCI32 pictures Selector plane; Selector top; Selector left; Selector bottom; Selector right; Selector resX; Selector resY; Selector fore; Selector back; Selector dimmed; #endif }; /** * Map a selector name to a selector id. Shortcut for accessing the selector cache. */ #define SELECTOR(_slc_) (g_sci->getKernel()->_selectorCache._slc_) /** * Retrieves a selector from an object. * @param segMan the segment mananger * @param _obj_ the address of the object which the selector should be read from * @param _slc_ the selector to refad * @return the selector value as a reg_t * This macro halts on error. 'selector' must be a selector name registered in vm.h's * SelectorCache and mapped in script.cpp. */ reg_t readSelector(SegManager *segMan, reg_t object, Selector selectorId); #define readSelectorValue(segMan, _obj_, _slc_) (readSelector(segMan, _obj_, _slc_).offset) /** * Writes a selector value to an object. * @param segMan the segment mananger * @param _obj_ the address of the object which the selector should be written to * @param _slc_ the selector to read * @param _val_ the value to write * This macro halts on error. 'selector' must be a selector name registered in vm.h's * SelectorCache and mapped in script.cpp. */ void writeSelector(SegManager *segMan, reg_t object, Selector selectorId, reg_t value); #define writeSelectorValue(segMan, _obj_, _slc_, _val_) writeSelector(segMan, _obj_, _slc_, make_reg(0, _val_)) /** * Invokes a selector from an object. */ void invokeSelector(EngineState *s, reg_t object, int selectorId, int k_argc, StackPtr k_argp, int argc = 0, const reg_t *argv = 0); } // End of namespace Sci #endif // SCI_ENGINE_KERNEL_H