/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef SCI_ENGINE_SELECTOR_H #define SCI_ENGINE_SELECTOR_H #include "common/scummsys.h" #include "sci/engine/vm_types.h" // for reg_t #include "sci/engine/vm.h" #include "sci/engine/kernel.h" // for Kernel::_selectorCache namespace Sci { enum SelectorInvocation { kStopOnInvalidSelector = 0, kContinueOnInvalidSelector = 1 }; /** * Map a selector name to a selector id. Shortcut for accessing the selector cache. */ #define SELECTOR(_slc_) (g_sci->getKernel()->_selectorCache._slc_) /** * Retrieves a selector from an object. * @param segMan the segment mananger * @param _obj_ the address of the object which the selector should be read from * @param _slc_ the selector to refad * @return the selector value as a reg_t * This macro halts on error. 'selector' must be a selector name registered in vm.h's * SelectorCache and mapped in script.cpp. */ reg_t readSelector(SegManager *segMan, reg_t object, Selector selectorId); #define readSelectorValue(segMan, _obj_, _slc_) (readSelector(segMan, _obj_, _slc_).offset) /** * Writes a selector value to an object. * @param segMan the segment mananger * @param _obj_ the address of the object which the selector should be written to * @param _slc_ the selector to read * @param _val_ the value to write * This macro halts on error. 'selector' must be a selector name registered in vm.h's * SelectorCache and mapped in script.cpp. */ void writeSelector(SegManager *segMan, reg_t object, Selector selectorId, reg_t value); #define writeSelectorValue(segMan, _obj_, _slc_, _val_) writeSelector(segMan, _obj_, _slc_, make_reg(0, _val_)) /** * Invokes a selector from an object. */ int invokeSelector(EngineState *s, reg_t object, int selectorId, SelectorInvocation noinvalid, int k_argc, StackPtr k_argp, int argc, ...); int invokeSelectorArgv(EngineState *s, reg_t object, int selectorId, SelectorInvocation noinvalid, int k_argc, StackPtr k_argp, int argc, const reg_t *argv); /** * Kludge for use with invokeSelector(). Used for compatibility with compilers * that cannot handle vararg macros. */ #define INV_SEL(s, _object_, _selector_, _noinvalid_) \ s, _object_, g_sci->getKernel()->_selectorCache._selector_, _noinvalid_, argc, argv } // End of namespace Sci #endif // SCI_ENGINE_KERNEL_H