/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "sci/engine/state.h" namespace Sci { EngineState::EngineState() : _dirseeker(this) { widget_serial_counter = 0; resmgr = 0; game_version = 0; gfx_state = 0; old_screen = 0; sfx_init_flags = 0; sound_volume = 0; sound_mute = 0; restarting_flags = 0; have_mouse_flag = 0; pic_not_valid = 0; pic_is_new = 0; pic_priority_table = 0; status_bar_foreground = 0; status_bar_background = 0; game_time = 0; port = 0; memset(ega_colors, 0, sizeof(ega_colors)); visual = 0; titlebar_port = 0; wm_port = 0; picture_port = 0; iconbar_port = 0; pic_visible_map = GFX_MASK_NONE; pic_animate = 0; dyn_views = 0; drop_views = 0; animation_delay = 0; animation_granularity = 0; _menubar = 0; priority_first = 0; priority_last = 0; last_wait_time = 0; version = 0; flags = 0; kernel_opt_flags = 0; _fileHandles.resize(5); execution_stack_base = 0; _executionStackPosChanged = false; r_acc = NULL_REG; r_amp_rest = 0; r_prev = NULL_REG; stack_segment = 0; stack_base = 0; stack_top = 0; parser_base = NULL_REG; parser_event = NULL_REG; script_000 = 0; parser_lastmatch_word = 0; bp_list = 0; have_bp = 0; sys_strings_segment = 0; sys_strings = 0; string_frag_segment = 0; parser_rules = 0; memset(parser_nodes, 0, sizeof(parser_nodes)); parser_valid = 0; game_obj = NULL_REG; seg_manager = 0; gc_countdown = 0; memset(&selector_map, 0, sizeof(selector_map)); // FIXME: Remove this once/if we C++ify selector_map_t successor = 0; } EngineState::~EngineState() { } } // End of namespace Sci