/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef SCI_INCLUDE_ENGINE_H #define SCI_INCLUDE_ENGINE_H #include "common/scummsys.h" #include "common/array.h" #include "common/serializer.h" namespace Common { class SeekableReadStream; class WriteStream; } #include "sci/sci.h" #include "sci/vocabulary.h" #include "sci/resource.h" #include "sci/engine/kernel.h" // for kfunct_sig_pair_t #include "sci/engine/message.h" // for MessageState #include "sci/engine/script.h" #include "sci/engine/seg_manager.h" #include "sci/gfx/gfx_system.h" #include "sci/sfx/core.h" namespace Sci { class Menubar; struct kfunct_sig_pair_t; // from kernel.h struct GfxState; struct GfxPort; struct GfxVisual; struct GfxContainer; struct GfxList; class DirSeeker { protected: EngineState *_vm; reg_t _outbuffer; Common::StringList _savefiles; Common::StringList::const_iterator _iter; public: DirSeeker(EngineState *s) : _vm(s) { _outbuffer = NULL_REG; _iter = _savefiles.begin(); } void firstFile(const char *mask, reg_t buffer); void nextFile(); }; enum { CURRENT_SAVEGAME_VERSION = 9, MINIMUM_SAVEGAME_VERSION = 9, MAX_SAVE_DIR_SIZE = MAXPATHLEN }; /** values for EngineState.restarting_flag */ enum { SCI_GAME_IS_NOT_RESTARTING = 0, SCI_GAME_WAS_RESTARTED = 1, SCI_GAME_IS_RESTARTING_NOW = 2, SCI_GAME_WAS_RESTARTED_AT_LEAST_ONCE = 4 }; struct drawn_pic_t { int nr; int palette; }; class FileHandle { public: Common::String _name; Common::SeekableReadStream *_in; Common::WriteStream *_out; public: FileHandle(); ~FileHandle(); void close(); bool isOpen() const; }; struct EngineState : public Common::Serializable { public: EngineState(); virtual ~EngineState(); virtual void saveLoadWithSerializer(Common::Serializer &ser); public: int widget_serial_counter; /**< Used for savegames */ ResourceManager *resmgr; /**< The resource manager */ Common::String _gameName; /**< Designation of the primary object (which inherits from Game) */ char *game_version; /* Non-VM information */ GfxState *gfx_state; /**< Graphics state and driver */ gfx_pixmap_t *old_screen; /**< Old screen content: Stored during kDrawPic() for kAnimate() */ SfxState _sound; /**< sound subsystem */ int sfx_init_flags; /**< flags the sfx subsystem was initialised with */ unsigned int sound_volume; /**< 0x0 -> 0xf Current volume of sound system */ unsigned int sound_mute; /**< 0 = not, else == saved value */ byte restarting_flags; /**< Flags used for restarting */ byte have_mouse_flag; /**< Do we have a hardware pointing device? */ byte pic_not_valid; /**< Is 0 if the background picture is "valid" */ byte pic_is_new; /**< New pic was loaded or port was opened */ byte onscreen_console; /**< Use the onscreen console for debugging */ byte *osc_backup; /**< Backup of the pre-onscreen console screen data */ int *pic_priority_table; /**< 16 entries with priorities or NULL if not present */ /** Text on the status bar, or NULL if the title bar is blank */ Common::String _statusBarText; int status_bar_foreground, status_bar_background; long game_time; /**< Counted at 60 ticks per second, reset during start time */ GfxPort *port; /**< The currently active port */ gfx_color_t ega_colors[16]; /**< The 16 EGA colors- for SCI0(1) */ GfxVisual *visual; /**< A visual widget, containing all ports */ GfxPort *titlebar_port; /**< Title bar viewport (0,0,9,319) */ GfxPort *wm_port; /**< window manager viewport and designated &heap[0] view (10,0,199,319) */ GfxPort *picture_port; /**< The background picture viewport (10,0,199,319) */ GfxPort *iconbar_port; /**< Full-screen port used for non-clipped icon bar draw in SCI1 */ gfx_map_mask_t pic_visible_map; /**< The number of the map to display in update commands */ int pic_animate; /**< The animation used by Animate() to display the picture */ GfxList *dyn_views; /**< Pointers to pic and dynamic view lists */ GfxList *drop_views; /**< A list Animate() can dump dropped dynviews into */ long animation_delay; /**< A delay factor for pic opening animations. Defaults to 500. */ int animation_granularity; /**< Number of animation steps to perform betwen updates for transition animations */ Menubar *_menubar; /**< The menu bar */ int priority_first; /**< The line where priority zone 0 ends */ int priority_last; /**< The line where the highest priority zone starts */ Common::Array _pics; uint32 game_start_time; /**< The time at which the interpreter was started */ uint32 last_wait_time; /**< The last time the game invoked Wait() */ sci_version_t version; /**< The approximated patchlevel of the version to emulate */ uint32 flags; /**< Specific game flags */ unsigned int kernel_opt_flags; /**< Kernel optimization flags- used for performance tweaking */ /* Kernel File IO stuff */ Common::Array _fileHandles; /**< Array of file handles. Dynamically increased if required. */ DirSeeker _dirseeker; /* VM Information */ Common::List _executionStack; /**< The execution stack */ /** * When called from kernel functions, the vm is re-started recursively on * the same stack. This variable contains the stack base for the current vm. */ int execution_stack_base; bool _executionStackPosChanged; /**< Set to true if the execution stack position should be re-evaluated by the vm */ reg_t r_acc; /**< Accumulator */ unsigned int r_amp_rest; /**< &rest register (only used for save games) */ reg_t r_prev; /**< previous comparison result */ SegmentId stack_segment; /**< Heap area for the stack to use */ StackPtr stack_base; /**< Pointer to the least stack element */ StackPtr stack_top; /**< First invalid stack element */ reg_t parser_base; /**< Base address for the parser error reporting mechanism */ reg_t parser_event; /**< The event passed to Parse() and later used by Said() */ Script *script_000; /**< script 000, e.g. for globals */ uint16 currentRoomNumber() const { return KP_UINT(script_000->locals_block->_locals[13]); } int parser_lastmatch_word; /**< Position of the input word the parser last matched on, or SAID_NO_MATCH */ /* Debugger data: */ Breakpoint *bp_list; /**< List of breakpoints */ int have_bp; /**< Bit mask specifying which types of breakpoints are used in bp_list */ unsigned int debug_mode; /**< Contains flags for the various debug modes */ /* System strings */ SegmentId sys_strings_segment; SystemStrings *sys_strings; SegmentId string_frag_segment; /* Parser data: */ WordMap _parserWords; SuffixList _parserSuffixes; Common::Array _parserBranches; parse_rule_list_t *parser_rules; /**< GNF rules used in the parser algorithm */ parse_tree_node_t parser_nodes[VOCAB_TREE_NODES]; /**< The parse tree */ int parser_valid; /**< If something has been correctly parsed */ SynonymList _synonyms; /**< The list of synonyms */ reg_t game_obj; /**< Pointer to the game object */ Common::Array _classtable; /**< Table of all classes */ SegManager *seg_manager; int gc_countdown; /**< Number of kernel calls until next gc */ Common::StringList _selectorNames; Common::StringList _kernelNames; /**< List of kernel names */ Common::Array _kfuncTable; /**< Table of kernel functions */ Common::Array _opcodes; selector_map_t selector_map; /**< Shortcut list for important selectors */ MessageState _msgState; EngineState *successor; /**< Successor of this state: Used for restoring */ }; /** * Retrieves the gfx_pixmap_color_t associated with a game color index. * @param s game state * @param color color to look up * @return the requested color */ PaletteEntry get_pic_color(EngineState *s, int color); static inline reg_t not_register(EngineState *s, reg_t r) { if (s->selector_map.cantBeHere != -1) return make_reg(0, !r.offset); else return r; } } // End of namespace Sci #endif // SCI_INCLUDE_ENGINE_H