/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef SCI_INCLUDE_ENGINE_H #define SCI_INCLUDE_ENGINE_H #include "common/scummsys.h" #include "common/array.h" #include "common/serializer.h" #include "common/str-array.h" namespace Common { class SeekableReadStream; class WriteStream; } #include "sci/sci.h" #include "sci/engine/seg_manager.h" #include "sci/parser/vocabulary.h" #ifdef USE_OLD_MUSIC_FUNCTIONS #include "sci/sound/iterator/core.h" #endif #include "sci/sound/soundcmd.h" namespace Sci { class SciEvent; class MessageState; class SoundCommandParser; class DirSeeker { protected: reg_t _outbuffer; Common::StringArray _savefiles; Common::StringArray::const_iterator _iter; public: DirSeeker() { _outbuffer = NULL_REG; _iter = _savefiles.begin(); } reg_t firstFile(const Common::String &mask, reg_t buffer, SegManager *segMan); reg_t nextFile(SegManager *segMan); }; enum { MAX_SAVE_DIR_SIZE = MAXPATHLEN }; /** values for EngineState.restarting_flag */ enum { SCI_GAME_IS_NOT_RESTARTING = 0, SCI_GAME_WAS_RESTARTED = 1, SCI_GAME_IS_RESTARTING_NOW = 2, SCI_GAME_WAS_RESTARTED_AT_LEAST_ONCE = 4 }; class FileHandle { public: Common::String _name; Common::SeekableReadStream *_in; Common::WriteStream *_out; public: FileHandle(); ~FileHandle(); void close(); bool isOpen() const; }; struct EngineState : public Common::Serializable { public: EngineState(Vocabulary *voc, SegManager *segMan); virtual ~EngineState(); virtual void saveLoadWithSerializer(Common::Serializer &ser); public: SegManager *_segMan; /**< The segment manager */ Vocabulary *_voc; Common::String _gameId; /**< Designation of the primary object (which inherits from Game) */ /* Non-VM information */ SciEvent *_event; // Event handling #ifdef USE_OLD_MUSIC_FUNCTIONS SfxState _sound; /**< sound subsystem */ int sfx_init_flags; /**< flags the sfx subsystem was initialised with */ #endif SoundCommandParser *_soundCmd; byte restarting_flags; /**< Flags used for restarting */ uint32 game_start_time; /**< The time at which the interpreter was started */ uint32 last_wait_time; /**< The last time the game invoked Wait() */ void wait(int16 ticks); uint32 _throttleCounter; /**< total times kAnimate was invoked */ uint32 _throttleLastTime; /**< last time kAnimate was invoked */ bool _throttleTrigger; /* Kernel File IO stuff */ Common::Array _fileHandles; /**< Array of file handles. Dynamically increased if required. */ DirSeeker _dirseeker; public: /* VM Information */ Common::List _executionStack; /**< The execution stack */ /** * When called from kernel functions, the vm is re-started recursively on * the same stack. This variable contains the stack base for the current vm. */ int execution_stack_base; bool _executionStackPosChanged; /**< Set to true if the execution stack position should be re-evaluated by the vm */ reg_t r_acc; /**< Accumulator */ int16 restAdjust; /**< &rest register (only used for save games) */ reg_t r_prev; /**< previous comparison result */ StackPtr stack_base; /**< Pointer to the least stack element */ StackPtr stack_top; /**< First invalid stack element */ Script *script_000; /**< script 000, e.g. for globals */ uint16 currentRoomNumber() const; void setRoomNumber(uint16 roomNumber); /* System strings */ SegmentId sys_strings_segment; SystemStrings *sys_strings; reg_t _gameObj; /**< Pointer to the game object */ int gc_countdown; /**< Number of kernel calls until next gc */ public: MessageState *_msgState; // MemorySegment provides access to a 256-byte block of memory that remains // intact across restarts and restores enum { kMemorySegmentMax = 256 }; uint _memorySegmentSize; byte _memorySegment[kMemorySegmentMax]; EngineState *successor; /**< Successor of this state: Used for restoring */ }; } // End of namespace Sci #endif // SCI_INCLUDE_ENGINE_H