/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ // We place selector vocab name tables here for any game that doesn't have // them. This includes the King's Quest IV Demo and LSL3 Demo. #include "sci/engine/kernel.h" namespace Sci { struct SelectorRemap { const char *name; uint32 slot; }; const int handleIndex = 41; const int canBeHereIndex = 54; static const char * const selectorNamesFirstPart[] = { "y", "x", "view", "loop", "cel", // 0 - 4 "underBits", "nsTop", "nsLeft", "nsBottom", "nsRight", // 5 - 9 "lsTop", "lsLeft", "lsBottom", "lsRight", "signal", // 10 - 14 "illegalBits", "brTop", "brLeft", "brBottom", "brRight", // 15 - 19 "name", "key", "time", "text", "elements", // 20 - 25 "color", "back", "mode", "style", "state", // 25 - 29 "font", "type", "window", "cursor", "max", // 30 - 34 "mark", "who", "message", "edit", "play", // 35 - 39 "number", "handle", "client", "dx", "dy", // 40 - 44 "b-moveCnt", "b-i1", "b-i2", "b-di", "b-xAxis", // 45 - 49 "b-incr", "xStep", "yStep", "moveSpeed", "canBeHere", // 50 - 54 "heading", "mover", "doit", "isBlocked", "looper", // 55 - 59 "priority", "modifiers", "replay", "setPri", "at", // 60 - 64 "next", "done", "width", "wordFail", "syntaxFail", // 65 - 69 "semanticFail", "pragmaFail", "said", "claimed", "value", // 70 - 74 "save", "restore", "title", "button", "icon", // 75 - 79 "draw", "delete", "z" // 80 - 82 }; // Taken from Codename: Iceman (Full Game) static const SelectorRemap sci0_selectors[] = { { "init", 87 }, { "dispose", 88 }, { "size", 96 }, { "caller", 119 }, { "cue", 121 }, { "owner", 130 }, { "completed", 159 }, { "motionCue", 162 }, { "cycler", 164 }, { "moveDone", 170 }, { "distance", 173 }, { "setCursor", 254 }, { "points", 316 }, { "flags", 368 } }; // Taken from Leisure Suit Larry 1 VGA (Full Game) static const SelectorRemap sci1_selectors[] = { { "parseLang", 86 }, { "printLang", 87 }, { "subtitleLang", 88 }, { "size", 89 }, { "points", 90 }, { "palette", 91 }, { "dataInc", 92 }, { "handle", 93 }, { "min", 94 }, { "sec", 95 }, { "frame", 96 }, { "vol", 97 }, { "pri", 98 }, { "moveDone", 100 }, { "flags", 102 }, { "init", 104 }, { "dispose", 105 }, { "caller", 134 }, { "cue", 136 }, { "owner", 150 }, { "setVol", 156 }, { "setCursor", 183 }, { "completed", 210 }, { "cycler", 215 }, { "distance", 224 }, { "canBeHere", 232 }, { "syncTime", 247 }, { "syncCue", 248 } }; // Taken from KQ6 floppy (Full Game) static const SelectorRemap sci11_selectors[] = { { "parseLang", 83 }, { "printLang", 84 }, { "subtitleLang", 85 }, { "size", 86 }, { "points", 87 }, { "palette", 88 }, { "dataInc", 89 }, { "handle", 90 }, { "min", 91 }, { "sec", 92 }, { "frame", 93 }, { "vol", 94 }, { "pri", 95 }, { "moveDone", 97 }, { "flags", 99 }, { "init", 110 }, { "dispose", 111 }, { "caller", 143 }, { "cue", 145 }, { "owner", 166 }, { "setVol", 172 }, { "setCursor", 197 }, { "completed", 242 }, { "cycler", 247 }, { "distance", 256 }, { "canBeHere", 264 }, { "syncTime", 279 }, { "syncCue", 280 } }; // A macro for loading one of the above tables in the function below #define USE_SELECTOR_TABLE(x) \ Common::StringList Kernel::checkStaticSelectorNames(SciVersion version) { Common::StringList names; int offset = (version < SCI_VERSION_1_1) ? 3 : 0; int count = ARRAYSIZE(selectorNamesFirstPart) + offset; names.resize(count); const SelectorRemap *selectors = sci0_selectors; for (int j = 0; j < offset; j++) names[j].clear(); for (int i = offset; i < count; i++) { names[i] = selectorNamesFirstPart[i - offset]; if (version >= SCI_VERSION_1_EGA && i == handleIndex + offset) names[i] = "nodePtr"; if (version >= SCI_VERSION_1_EGA && i == canBeHereIndex + offset) names[i] = "cantBeHere"; } if (version <= SCI_VERSION_01) selectors = sci0_selectors; else if (version >= SCI_VERSION_1_EGA && version <= SCI_VERSION_1_LATE) selectors = sci1_selectors; else selectors = sci11_selectors; for (uint32 k = 0; k < ARRAYSIZE(selectors); k++) { if (selectors[k].slot >= names.size()) \ names.resize(selectors[k].slot + 1); \ names[selectors[k].slot] = selectors[k].name; \ } return names; } } // End of namespace Sci