/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/system.h" #include "common/events.h" #include "sci/sci.h" #include "sci/event.h" #include "sci/console.h" #include "sci/engine/state.h" #include "sci/engine/kernel.h" namespace Sci { #define SCANCODE_ROWS_NR 3 EventManager::EventManager(ResourceManager *resMan) { // Check, if font of current game includes extended chars _fontIsExtended = resMan->detectFontExtended(); } EventManager::~EventManager() { } struct scancode_row { int offset; const char *keys; } scancode_rows[SCANCODE_ROWS_NR] = { {0x10, "QWERTYUIOP[]"}, {0x1e, "ASDFGHJKL;'\\"}, {0x2c, "ZXCVBNM,./"} }; int EventManager::altify (int ch) { // Calculates a PC keyboard scancode from a character */ int row; int c = toupper((char)ch); for (row = 0; row < SCANCODE_ROWS_NR; row++) { const char *keys = scancode_rows[row].keys; int offset = scancode_rows[row].offset; while (*keys) { if (*keys == c) return offset << 8; offset++; keys++; } } return ch; } int EventManager::numlockify (int c) { switch (c) { case SCI_KEY_DELETE: return '.'; case SCI_KEY_INSERT: return '0'; case SCI_KEY_END: return '1'; case SCI_KEY_DOWN: return '2'; case SCI_KEY_PGDOWN: return '3'; case SCI_KEY_LEFT: return '4'; case SCI_KEY_CENTER: return '5'; case SCI_KEY_RIGHT: return '6'; case SCI_KEY_HOME: return '7'; case SCI_KEY_UP: return '8'; case SCI_KEY_PGUP: return '9'; default: return c; // Unchanged } } static const byte codepagemap_88591toDOS[0x80] = { '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', // 0x8x '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', // 0x9x '?', 0xad, 0x9b, 0x9c, '?', 0x9d, '?', 0x9e, '?', '?', 0xa6, 0xae, 0xaa, '?', '?', '?', // 0xAx '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', 0xa7, 0xaf, 0xac, 0xab, '?', 0xa8, // 0xBx '?', '?', '?', '?', 0x8e, 0x8f, 0x92, 0x80, '?', 0x90, '?', '?', '?', '?', '?', '?', // 0xCx '?', 0xa5, '?', '?', '?', '?', 0x99, '?', '?', '?', '?', '?', 0x9a, '?', '?', 0xe1, // 0xDx 0x85, 0xa0, 0x83, '?', 0x84, 0x86, 0x91, 0x87, 0x8a, 0x82, 0x88, 0x89, 0x8d, 0xa1, 0x8c, 0x8b, // 0xEx '?', 0xa4, 0x95, 0xa2, 0x93, '?', 0x94, '?', '?', 0x97, 0xa3, 0x96, 0x81, '?', '?', 0x98 // 0xFx }; sciEvent EventManager::getFromScummVM() { static int _modifierStates = 0; // FIXME: Avoid non-const global vars sciEvent input = { SCI_EVENT_NONE, 0, 0, 0 }; Common::EventManager *em = g_system->getEventManager(); Common::Event ev; bool found = em->pollEvent(ev); Common::Point p = ev.mouse; // Don't generate events for mouse movement while (found && ev.type == Common::EVENT_MOUSEMOVE) { found = em->pollEvent(ev); } if (found && !ev.synthetic && ev.type != Common::EVENT_MOUSEMOVE) { int modifiers = em->getModifierState(); // We add the modifier key status to buckybits //TODO: SCI_EVM_INSERT input.modifiers = ((modifiers & Common::KBD_ALT) ? SCI_KEYMOD_ALT : 0) | ((modifiers & Common::KBD_CTRL) ? SCI_KEYMOD_CTRL : 0) | ((modifiers & Common::KBD_SHIFT) ? SCI_KEYMOD_LSHIFT | SCI_KEYMOD_RSHIFT : 0) | ((ev.kbd.flags & Common::KBD_NUM) ? SCI_KEYMOD_NUMLOCK : 0) | ((ev.kbd.flags & Common::KBD_CAPS) ? SCI_KEYMOD_CAPSLOCK : 0) | ((ev.kbd.flags & Common::KBD_SCRL) ? SCI_KEYMOD_SCRLOCK : 0) | _modifierStates; switch (ev.type) { // Keyboard events case Common::EVENT_KEYDOWN: input.data = ev.kbd.keycode; input.character = ev.kbd.ascii; // Debug console if (ev.kbd.hasFlags(Common::KBD_CTRL) && ev.kbd.keycode == Common::KEYCODE_d) { // Open debug console Console *con = g_sci->getSciDebugger(); con->attach(); // Clear keyboard event input.type = SCI_EVENT_NONE; input.character = 0; input.data = 0; input.modifiers = 0; return input; } if (!(input.data & 0xFF00)) { // Directly accept most common keys without conversion input.type = SCI_EVENT_KEYBOARD; if ((input.character >= 0x80) && (input.character <= 0xFF)) { // If there is no extended font, we will just clear the current event // Sierra SCI actually accepted those characters, but didn't display them inside textedit-controls // because the characters were missing inside the font(s) // We filter them out for non-multilingual games because of that if (!_fontIsExtended) { input.type = SCI_EVENT_NONE; input.character = 0; input.data = 0; input.modifiers = 0; return input; } // we get 8859-1 character, we need dos (cp850/437) character for multilingual sci01 games // TODO: check, if we get 8859-1 on all platforms // Currently checked: Windows XP (works), Wii w/ USB keyboard (works), Mac OS X (works) // Ubuntu (works) input.character = codepagemap_88591toDOS[input.character & 0x7f]; } if (input.data == Common::KEYCODE_TAB) { // Tab input.type = SCI_EVENT_KEYBOARD; input.data = SCI_KEY_TAB; if (input.modifiers & (SCI_KEYMOD_LSHIFT | SCI_KEYMOD_RSHIFT)) input.character = SCI_KEY_SHIFT_TAB; else input.character = SCI_KEY_TAB; } } else if ((input.data >= Common::KEYCODE_F1) && input.data <= Common::KEYCODE_F10) { // F1-F10 input.type = SCI_EVENT_KEYBOARD; // SCI_K_F1 == 59 << 8 // SCI_K_SHIFT_F1 == 84 << 8 input.data = SCI_KEY_F1 + ((input.data - Common::KEYCODE_F1)<<8); if (input.modifiers & (SCI_KEYMOD_LSHIFT | SCI_KEYMOD_RSHIFT)) input.character = input.data + 0x1900; else input.character = input.data; } else { // Special keys that need conversion input.type = SCI_EVENT_KEYBOARD; switch (ev.kbd.keycode) { case Common::KEYCODE_UP: input.data = SCI_KEY_UP; break; case Common::KEYCODE_DOWN: input.data = SCI_KEY_DOWN; break; case Common::KEYCODE_RIGHT: input.data = SCI_KEY_RIGHT; break; case Common::KEYCODE_LEFT: input.data = SCI_KEY_LEFT; break; case Common::KEYCODE_INSERT: input.data = SCI_KEY_INSERT; break; case Common::KEYCODE_HOME: input.data = SCI_KEY_HOME; break; case Common::KEYCODE_END: input.data = SCI_KEY_END; break; case Common::KEYCODE_PAGEUP: input.data = SCI_KEY_PGUP; break; case Common::KEYCODE_PAGEDOWN: input.data = SCI_KEY_PGDOWN; break; case Common::KEYCODE_DELETE: input.data = SCI_KEY_DELETE; break; // Keypad keys case Common::KEYCODE_KP8: // up if (!(_modifierStates & SCI_KEYMOD_NUMLOCK)) input.data = SCI_KEY_UP; break; case Common::KEYCODE_KP2: // down if (!(_modifierStates & SCI_KEYMOD_NUMLOCK)) input.data = SCI_KEY_DOWN; break; case Common::KEYCODE_KP6: // right if (!(_modifierStates & SCI_KEYMOD_NUMLOCK)) input.data = SCI_KEY_RIGHT; break; case Common::KEYCODE_KP4: // left if (!(_modifierStates & SCI_KEYMOD_NUMLOCK)) input.data = SCI_KEY_LEFT; break; case Common::KEYCODE_KP5: // center if (!(_modifierStates & SCI_KEYMOD_NUMLOCK)) input.data = SCI_KEY_CENTER; break; case Common::KEYCODE_KP7: // home if (!(_modifierStates & SCI_KEYMOD_NUMLOCK)) input.data = SCI_KEY_HOME; break; case Common::KEYCODE_KP9: // pageup if (!(_modifierStates & SCI_KEYMOD_NUMLOCK)) input.data = SCI_KEY_PGUP; break; case Common::KEYCODE_KP1: // end if (!(_modifierStates & SCI_KEYMOD_NUMLOCK)) input.data = SCI_KEY_END; break; case Common::KEYCODE_KP3: // pagedown if (!(_modifierStates & SCI_KEYMOD_NUMLOCK)) input.data = SCI_KEY_PGDOWN; break; default: input.type = SCI_EVENT_NONE; break; } input.character = input.data; } break; // Mouse events case Common::EVENT_LBUTTONDOWN: input.type = SCI_EVENT_MOUSE_PRESS; input.data = 1; break; case Common::EVENT_RBUTTONDOWN: input.type = SCI_EVENT_MOUSE_PRESS; input.data = 2; break; case Common::EVENT_LBUTTONUP: input.type = SCI_EVENT_MOUSE_RELEASE; input.data = 1; break; case Common::EVENT_RBUTTONUP: input.type = SCI_EVENT_MOUSE_RELEASE; input.data = 2; break; // Misc events case Common::EVENT_QUIT: input.type = SCI_EVENT_QUIT; break; default: break; } } return input; } sciEvent EventManager::get(unsigned int mask) { //sci_event_t error_event = { SCI_EVT_ERROR, 0, 0, 0 }; sciEvent event = { 0, 0, 0, 0 }; // Update the screen here, since it's called very often g_system->updateScreen(); // Get all queued events from graphics driver do { event = getFromScummVM(); if (event.type != SCI_EVENT_NONE) _events.push_back(event); } while (event.type != SCI_EVENT_NONE); // Search for matching event in queue Common::List::iterator iter = _events.begin(); while (iter != _events.end() && !((*iter).type & mask)) ++iter; if (iter != _events.end()) { // Event found event = *iter; // If not peeking at the queue, remove the event if (!(mask & SCI_EVENT_PEEK)) { _events.erase(iter); } } else { // No event found: we must return a SCI_EVT_NONE event. // Because event.type is SCI_EVT_NONE already here, // there is no need to change it. } if (event.type == SCI_EVENT_KEYBOARD) { // Do we still have to translate the key? // When Ctrl AND Alt are pressed together with a regular key, Linux will give us control-key, Windows will give // us the actual key. My opinion is that windows is right, because under DOS the keys worked the same, anyway // we support the other case as well if (event.modifiers & SCI_KEYMOD_ALT) { if (event.character < 27) event.character += 96; // 0x01 -> 'a' } if (getSciVersion() <= SCI_VERSION_1_MIDDLE) { // TODO: find out if altify is also not needed for sci1late+, couldnt find any game that uses those keys // Scancodify if appropriate if (event.modifiers & SCI_KEYMOD_ALT) { event.character = altify(event.character); } else if (event.modifiers & SCI_KEYMOD_CTRL) { if (event.character < 27) event.character += 96; // 0x01 -> 'a' } } // Numlockify if appropriate //if (event.modifiers & SCI_KEYMOD_NUMLOCK) // event.data = numlockify(event.data); // TODO: dont know yet if this can get dumped as well } return event; } void EventManager::sleep(uint32 msecs) { uint32 time; const uint32 wakeup_time = g_system->getMillis() + msecs; while (true) { // let backend process events and update the screen get(SCI_EVENT_PEEK); time = g_system->getMillis(); if (time + 10 < wakeup_time) { g_system->delayMillis(10); } else { if (time < wakeup_time) g_system->delayMillis(wakeup_time - time); break; } } } } // End of namespace Sci