/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/scummsys.h" namespace Sci { /* Config parameters: ** FUNCTION_NAME: Name of the blitter function ** USE_PRIORITY: Whether to care about the priority buffer ** BYTESPP: Bytes per pixel */ template void _gfx_crossblit(byte *dest, byte *src, int bytes_per_dest_line, int bytes_per_src_line, int xl, int yl, byte *alpha, int bytes_per_alpha_line, int bytes_per_alpha_pixel, unsigned int alpha_test_mask, unsigned int alpha_min, byte *priority_buffer, int bytes_per_priority_line, int bytes_per_priority_pixel, int priority ) { int x, y; int alpha_end = xl * bytes_per_alpha_pixel; for (y = 0; y < yl; y++) { int pixel_offset = 0; int alpha_offset = 0; int priority_offset = 0; for (x = 0; x < alpha_end; x += bytes_per_alpha_pixel) { if (((alpha_test_mask & alpha[x]) < alpha_min) ^ REVERSE_ALPHA) { if (USE_PRIORITY) { if (priority_buffer[priority_offset] <= priority) { priority_buffer[priority_offset] = priority; memcpy(dest + pixel_offset, src + pixel_offset, BYTESPP); } } else { memcpy(dest + pixel_offset, src + pixel_offset, BYTESPP); } } pixel_offset += BYTESPP; alpha_offset += bytes_per_alpha_pixel; if (USE_PRIORITY) priority_offset += bytes_per_priority_pixel; } dest += bytes_per_dest_line; src += bytes_per_src_line; alpha += bytes_per_alpha_line; if (USE_PRIORITY) priority_buffer += bytes_per_priority_line; } } } // End of namespace Sci