/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "sci/sci.h" // for INCLUDE_OLDGFX #ifdef INCLUDE_OLDGFX #ifndef SCI_GFX_GFX_DRIVER_H #define SCI_GFX_GFX_DRIVER_H #include "sci/gfx/gfx_system.h" #include "sci/uinput.h" namespace Sci { enum gfx_buffer_t { GFX_BUFFER_FRONT = 0, GFX_BUFFER_BACK = 1, GFX_BUFFER_STATIC = 2 }; class SciGuiScreen; /** * Graphics driver. * * Principial graphics driver architecture: * * All graphics drivers must provide * - One visual front buffer (the actually visible thing) * - Two dynamic back buffers: * - visual * - priority * - Two static buffers (containing the background image and picviews): * - visual * - priority * * The control buffer is handled outside the graphics driver architecture. * Graphics are drawn by first setting the static buffers, then updating * the back buffers (from the static buffers), adding all picviews and other * widgets, and finally updating the front buffer. * * All coordinates refer to the scaled coordinate system. * Invalid parameters should produce an error message. * Support for some valid parameter values is optional (like different line * modes). If an unsupported but valid parameter is specified, the function * must use a reasonable default value. */ class GfxDriver { public: /** @name Initialization */ /** @{ */ /** * Attempts to initialize a specific graphics mode. * * The scaling factors apply to the standard SCI resolution of 320x200 * pixels and is used for internal representation of graphical data. * The physical resolution set by the graphics driver may be different * for practical reasons. * Must also set _mode, preferably with the gfx_new_mode() function * specified in gfx_tools.h. * * @param[in] xfact Horizontal scaling factor * @param[in] yfact Vertical scaling factor * @return GFX_OK on success, GFX_ERROR if the mode could * not be set, or GFX_FATAL if the graphics target * is unuseable. */ GfxDriver(SciGuiScreen *screen, int scaleFactor); /** * Uninitializes the current graphics mode. * * This function frees all memory allocated by the graphics driver, * including mode and palette information, uninstalls all console * commands introduced by preceeding init() or init_specific() * commands, and does any clean-up work (like closing visuals or * returning to text mode) required by the graphics infrastructure used. */ ~GfxDriver(); /** @} */ /** @name Drawing operations */ /** @{ */ /** * Draws a single line to the back buffer. * * Note that color.priority is relevant and must be drawn if * (color.mask & GFX_MASK_PRIORITY). Support for line modes other than * GFX_LINE_MODE_FAST is optional. For non-fine lines, the coordinates * provided describe the upper left corner of the pixels of the line * to draw.line_style support is optional, if * GFX_CAPABILITY_STIPPLED_LINES is not set. * * @param[in] start Starting point of the line to draw * @param[in] end End point of the line to draw * @param[in] color The color to draw with * @param[in] line_mode Any of the line modes * @param[in] line_style Any of the line styles */ void drawLine(Common::Point start, Common::Point end, gfx_color_t color, gfx_line_mode_t line_mode, gfx_line_style_t line_style); /** * Draws a single filled and possibly shaded rectangle to the back * buffer. * * Note that color.priority is relevant and must be drawn if * (color.mask & GFX_MASK_PRIORITY). color2 is relevant only if * shade_mode is not GFX_SHADE_FLAT. Support for shade modes other * than GFX_SHADE_FLAT is optional. * * @param[in] rect The rectangle to draw * @param[in] color1 The first color to draw with * @param[in] color2 The second color to draw with * @param[in] shade_mode Any of GFX_SHADE_*. */ void drawFilledRect(rect_t rect, gfx_color_t color1, gfx_color_t color2, gfx_rectangle_fill_t shade_mode); /** @} */ /** @name Pixmap operations */ /** @{ */ /** * Draws part of a pixmap to the static or back buffer. * * @param[in] pxm The pixmap to draw * @param[in] priority The priority to draw with, or GFX_NO_PRIORITY * to draw on top of everything without setting the * priority back buffer. * @param[in] src The pixmap-relative source rectangle * @param[in] dest The destination rectangle * @param[in] buffer One of GFX_BUFFER_STATIC and GFX_BUFFER_BACK */ void drawPixmap(gfx_pixmap_t *pxm, int priority, rect_t src, rect_t dest, gfx_buffer_t buffer); /** * Grabs an image from the visual or priority back buffer. * * This function is now mandatory. * * @param[in] src The rectangle to grab * @param[in] pxm The pixmap structure the data is to be written to * @param[in] map GFX_MASK_VISUAL or GFX_MASK_PRIORITY */ void grabPixmap(rect_t src, gfx_pixmap_t *pxm, gfx_map_mask_t map); /** @} */ /** @name Buffer operations */ /** @{ */ /** * Updates the front buffer or the back buffers. * * This function updates either the visual front buffer, or the two * back buffers, by copying the specified source region to the * destination region. * For heuristical reasons, it may be assumed that the x and y fields * of src and dest will be identical in /most/ cases.If they aren't, * the priority map will not be required to be copied. * * @param[in] src: Source rectangle * @param[in] dest: Destination point * @param[in] buffer: One of GFX_BUFFER_FRONT or GFX_BUFFER_BACK */ void update(rect_t src, Common::Point dest, gfx_buffer_t buffer); /** * Sets the contents of the static visual and priority buffers. * * pic and priority may be modified or written to freely. They may also * be used as the actual static buffers, since they are not freed and * reallocated between calls to set_static_buffer() and update(), * unless exit() was called in between. * Note that later version of the driver interface may disallow * modifying pic and priority. pic and priority are always scaled to * the appropriate resolution * * @param[in] pic The image defining the new content of the * visual back buffer * @param[in] priority The priority map containing the new content of * the priority back buffer in the index buffer */ void setStaticBuffer(gfx_pixmap_t *pic, gfx_pixmap_t *priority); /** @} */ gfx_mode_t *getMode() { return _mode; } /** * Animates palette */ void animatePalette(int fromColor, int toColor, int stepCount); public: // temporary hack SciGuiScreen *_screen; private: gfx_mode_t *_mode; /**< Currently active mode, NULL if no mode is active */ }; } // End of namespace Sci #endif // SCI_GFX_GFX_DRIVER_H #endif