/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ /* SCI-specific widget handling */ #ifndef SCI_INCLUDE_SCI_WIDGETS_H #define SCI_INCLUDE_SCI_WIDGETS_H #include "sci/engine/state.h" namespace Sci { class Menu; // The following flags are applicable to windows in SCI0 enum windowFlags { kWindowTransparent = 0x01, // 0000 0001 kWindowNoFrame = 0x02, // 0000 0010 - a window without a frame // Add title bar to window (10 pixels high, framed, text is centered and written in white on dark gray) kWindowTitle = 0x04, // 0000 0100 // bits 3-6 are unused kWindowDontDraw = 0x80, // 1000 0000 - don't draw anything kWindowNoDropShadow = 0x1000000, // 0001 0000 0000 0000 0000 0000 0000 (not in SCI) kWindowAutoRestore = 0x2000000 }; enum controlStateFlags { kControlStateEnabled = 0x0001, // 0001 - enabled buttons (used by the interpreter) kControlStateDisabled = 0x0004, // 0010 - grayed out buttons (used by the interpreter) kControlStateFramed = 0x0008, // 1000 - widgets surrounded by a frame (used by the interpreter) kControlStateDitherFramed = 0x1000 // 0001 0000 0000 0000 - widgets surrounded by a dithered frame (used in kgraphics) }; void sciw_set_status_bar(EngineState *s, gfxw_port_t *status_bar, const Common::String &text, int fgcolor, int bgcolor); /* Sets the contents of a port used as status bar ** Parmeters: (EngineState *) s: The affected game state ** (gfxw_port_t *) status_bar: The status bar port ** (const char *) text: The text to draw ** Returns : (void) */ gfxw_port_t *sciw_new_window(EngineState *s, rect_t area, int font, gfx_color_t color, gfx_color_t bgcolor, int title_font, gfx_color_t title_color, gfx_color_t title_bg_color, const char *title, int flags); /* Creates a new SCI style window ** Parameters: (EngineState *) s: The affected game state ** (rect_t) area: The screen area to frame (not including a potential window title) ** (int) font: Default font number to use ** (gfx_color_t) color: The foreground color to use for drawing ** (gfx_color_t) bgcolor: The background color to use ** (int) title_font: The font to use for the title bar (if any) ** (gfx_color_t) title_color: Color to use for the title bar text ** (gfx_color_t) title_bg_color: Color to use for the title bar background ** (const char *) title: The text to write into the title bar ** (int) flags: Any ORred combination of window flags ** Returns : (gfxw_port_t *) A newly allocated port with the requested characteristics */ /*---------------------*/ /*** Control widgets ***/ /*---------------------*/ gfxw_list_t *sciw_new_button_control(gfxw_port_t *port, reg_t ID, rect_t zone, char *text, int font, char selected, char inverse, char gray); /* Creates a new button control list ** Parameters: (gfxw_port_t *) port: The port containing the color values to use for the ** button (the button is /not/ appended to the port there) ** (reg_t) ID: Button's ID ** (rect_t) zone: The area occupied by the button ** (char *) text: The text to write into the button ** (int) font: The font to use for the button ** (char) selected: Whether the button should be marked as being selected by the keyboard focus ** (char) inverse: Whether to inverse the color scheme ** (char) gray: Whether the button should be grayed out ** Returns : (gfxw_list_t *) The button */ gfxw_list_t *sciw_new_text_control(gfxw_port_t *port, reg_t ID, rect_t zone, char *text, int font, gfx_alignment_t align, char frame, char inverse); /* Creates a new text control list ** Parameters: (gfxw_port_t *) port: The port containing the color values to use ** (reg_t) ID: Text widget ID ** (rect_t) zone: Area occupied by the text ** (char *) text: The text ** (int) font: The font the text is to be drawn in ** (gfx_alignment_t) align: Horizontal text alignment to use ** (char) frame: Whether a dithered frame should surround the text ** (char) inverse: Whether the text colors should be inversed ** Returns : (gfxw_list_t *) The text control widget list */ gfxw_list_t *sciw_new_edit_control(gfxw_port_t *port, reg_t ID, rect_t zone, char *text, int font, unsigned int cursor, char inverse); /* Creates a new edit control list ** Parameters: (gfxw_port_t *) port: The port containing the color values to use ** (reg_t) ID: Text widget ID ** (rect_t) zone: Area occupied by the text ** (char *) text: The text ** (int) font: The font the text is to be drawn in ** (int) cursor: Cursor position ** (char) inverse: Whether the edit widget should be reversed ** Returns : (gfxw_list_t *) An appropriate widget list */ gfxw_list_t *sciw_new_icon_control(gfxw_port_t *port, reg_t ID, rect_t zone, int view, int loop, int cel, char frame, char inverse); /* Creates a new icon control list ** Parameters: (gfxw_port_t *) port: The port containing the color values to use ** (reg_t) ID: Text widget ID ** (rect_t) zone: Area occupied by the text ** (int x int x int) view, loop, cel: The cel to display ** (char) frame: Whether the widget should be surrounded by a frame ** (char) lina inverse: Whether colors should be inversed ** Returns : (gfxw_list_t *) An appropriate widget list */ gfxw_list_t *sciw_new_list_control(gfxw_port_t *port, reg_t ID, rect_t zone, int font_nr, char **entries_list, int entries_nr, int list_top, int selection, char inverse); /* Creates a new list control list ** Parameters: (gfxw_port_t *) port: The port containing the color values to use ** (int) ID: Text widget ID ** (rect_t) zone: Area occupied by the text ** (int) font_nr: number of the font to use ** (char **) entries_list: List of strings to contain within the list ** (int) entries_nr: Number of entries in entries_list ** (int) list_top: First list item that is visible ** (int) selection: The list item that is selected ** (char) invserse: The usual meaning ** Returns : (gfxw_list_t *) An appropriate widget list */ /*---------------------*/ /*** Menubar widgets ***/ /*---------------------*/ void sciw_set_menubar(EngineState *s, gfxw_port_t *status_bar, Menubar *menubar, int selection); /* Draws the menu bar ** Parameters: (EngineState *) s: The state to operate on ** (gfxw_port_t *) status_bar: The status bar port to modify ** (Menubar *) menubar: The menu bar to use ** (int) selection: Number of the menu to hightlight, or -1 for 'none' ** Returns : (void) */ gfxw_port_t *sciw_new_menu(EngineState *s, gfxw_port_t *status_bar, Menubar *menubar, int selection); /* Creates a menu port ** Parameters: (EngineState *) s: The state to operate on ** (gfxw_port_t *) status_bar: The status bar ** (Menubar *) menubar: The menu bar to use ** (int) selection: Number of the menu to interpret ** Returns : (gfxw_port_t *) The result port */ gfxw_port_t *sciw_toggle_item(gfxw_port_t *menu_port, Menu *menu, int selection, bool selected); /* Toggle the selection of a menu item from a menu port ** Parameters: (gfxw_port_t *) menu_port: The port to modify ** (Menu *) menu: The menu the menu port corresponds to ** (int) selection: Number of the menu entry to unselect, or -1 to do a NOP ** (bool) selected: Whether to set the item's state to selected or not ** Returns : (gfxw_port_t *) The modified menu */ } // End of namespace Sci #endif // SCI_INCLUDE_SCI_WIDGETS_H