/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ /* SCI 1 view resource defrobnicator */ #include "sci/include/sci_memory.h" #include "sci/include/gfx_system.h" #include "sci/include/gfx_resource.h" #include "sci/include/gfx_tools.h" #define V1_LOOPS_NR_OFFSET 0 #define V1_MIRROR_MASK 2 #define V1_PALETTE_OFFSET 6 #define V1_FIRST_LOOP_OFFSET 8 #define V1_RLE 0x80 /* run-length encode? */ #define V1_RLE_BG 0x40 /* background fill */ #define NEXT_RUNLENGTH_BYTE(n) \ if (literal_pos == runlength_pos) \ literal_pos += n; \ runlength_pos += n; #define NEXT_LITERAL_BYTE(n) \ if (literal_pos == runlength_pos) \ runlength_pos += n; \ literal_pos += n; static int decompress_sci_view(int id, int loop, int cel, byte *resource, byte *dest, int mirrored, int pixmap_size, int size, int runlength_pos, int literal_pos, int xl, int yl, int color_key) { int writepos = mirrored ? xl : 0; if (mirrored) { int linebase = 0; while (linebase < pixmap_size && literal_pos < size && runlength_pos < size) { int op = resource[runlength_pos]; int bytes; int readbytes = 0; int color = 0; NEXT_RUNLENGTH_BYTE(1); if (op & V1_RLE) { bytes = op & 0x3f; op &= (V1_RLE | V1_RLE_BG); readbytes = (op & V1_RLE_BG) ? 0 : 1; } else { readbytes = bytes = op & 0x3f; op = 0; } if (runlength_pos + readbytes > size) { GFXWARN("View %02x:(%d/%d) requires %d bytes to be read when %d are available at pos %d\n", id, loop, cel, readbytes, size - runlength_pos, runlength_pos - 1); return 1; } /* if (writepos - bytes < 0) { GFXWARN("View %02x:(%d/%d) describes more bytes than needed: %d/%d bytes at rel. offset 0x%04x\n", id, loop, cel, writepos - bytes, pixmap_size, pos - 1); bytes = pixmap_size - writepos; } */ if (op == V1_RLE) { color = resource[literal_pos]; NEXT_LITERAL_BYTE(1); } if (!op && literal_pos + bytes > size) { GFXWARN("View %02x:(%d/%d) requires %d bytes to be read when %d are available at pos %d\n", id, loop, cel, bytes, size - literal_pos, literal_pos - 1); return 1; } while (bytes--) { if (op) { if (op & V1_RLE_BG) { writepos--; *(dest + writepos) = color_key; } else { writepos--; *(dest + writepos) = color; } } else { writepos--; *(dest + writepos) = *(resource + literal_pos); NEXT_LITERAL_BYTE(1); } if (writepos == linebase) { writepos += 2 * xl; linebase += xl; } } } } else { while (writepos < pixmap_size && literal_pos < size && runlength_pos < size) { int op = resource[runlength_pos]; int bytes; int readbytes = 0; NEXT_RUNLENGTH_BYTE(1); if (op & V1_RLE) { bytes = op & 0x3f; op &= (V1_RLE | V1_RLE_BG); readbytes = (op & V1_RLE_BG) ? 0 : 1; } else { readbytes = bytes = op & 0x3f; op = 0; } if (runlength_pos + readbytes > size) { return 1; } if (writepos + bytes > pixmap_size) { GFXWARN("View %02x:(%d/%d) describes more bytes than needed: %d/%d bytes at rel. offset 0x%04x\n", id, loop, cel, writepos - bytes, pixmap_size, runlength_pos - 1); bytes = pixmap_size - writepos; } if (!op && literal_pos + bytes > size) { GFXWARN("View %02x:(%d/%d) requires %d bytes to be read when %d are available at pos %d\n", id, loop, cel, bytes, size - literal_pos, literal_pos - 1); return 1; } if (writepos + bytes > pixmap_size) { GFXWARN("Writing out of bounds: %d bytes at %d > size %d\n", bytes, writepos, pixmap_size); } if (op) { if (op & V1_RLE_BG) memset(dest + writepos, color_key, bytes); else { int color = resource[literal_pos]; NEXT_LITERAL_BYTE(1); memset(dest + writepos, color, bytes); } } else { memcpy(dest + writepos, resource + literal_pos, bytes); NEXT_LITERAL_BYTE(bytes); } writepos += bytes; } }; return 0; } static int decompress_sci_view_amiga(int id, int loop, int cel, byte *resource, byte *dest, int mirrored, int pixmap_size, int size, int pos, int xl, int yl, int color_key) { int writepos = mirrored ? xl - 1 : 0; while (writepos < pixmap_size && pos < size) { int op = resource[pos++]; int bytes; int color; if (op & 0x07) { bytes = op & 0x07; color = op >> 3; } else { bytes = op >> 3; color = color_key; } if (mirrored) { while (bytes--) { dest[writepos--] = color; /* If we've just written the first pixel of a line... */ if (!((writepos + 1) % xl)) { /* Then move to the end of next line */ writepos += 2 * xl; if (writepos >= pixmap_size && bytes) { GFXWARN("View %02x:(%d/%d) writing out of bounds\n", id, loop, cel); break; } } } } else { if (writepos + bytes > pixmap_size) { GFXWARN("View %02x:(%d/%d) describes more bytes than needed: %d/%d bytes at rel. offset 0x%04x\n", id, loop, cel, writepos - bytes, pixmap_size, pos - 1); bytes = pixmap_size - writepos; } memset(dest + writepos, color, bytes); writepos += bytes; } } if (writepos < pixmap_size) { GFXWARN("View %02x:(%d/%d) not enough pixel data in view\n", id, loop, cel); return 1; } return 0; } gfx_pixmap_t * gfxr_draw_cel1(int id, int loop, int cel, int mirrored, byte *resource, int size, gfxr_view_t *view, int amiga_game) { int xl = get_int_16(resource); int yl = get_int_16(resource + 2); int xhot = (gint8) resource[4]; int yhot = (guint8) resource[5]; int pos = 8; int pixmap_size = xl * yl; gfx_pixmap_t *retval = gfx_pixmap_alloc_index_data(gfx_new_pixmap(xl, yl, id, loop, cel)); byte *dest = retval->index_data; int decompress_failed; retval->color_key = resource[6]; retval->xoffset = (mirrored) ? xhot : -xhot; retval->yoffset = -yhot; if (view) { retval->colors = view->colors; retval->colors_nr = view->colors_nr; } retval->flags |= GFX_PIXMAP_FLAG_EXTERNAL_PALETTE; if (xl <= 0 || yl <= 0) { gfx_free_pixmap(NULL, retval); GFXERROR("View %02x:(%d/%d) has invalid xl=%d or yl=%d\n", id, loop, cel, xl, yl); return NULL; } if (amiga_game) decompress_failed = decompress_sci_view_amiga(id, loop, cel, resource, dest, mirrored, pixmap_size, size, pos, xl, yl, retval->color_key); else decompress_failed = decompress_sci_view(id, loop, cel, resource, dest, mirrored, pixmap_size, size, pos, pos, xl, yl, retval->color_key); if (decompress_failed) { gfx_free_pixmap(NULL, retval); return NULL; } return retval; } static int gfxr_draw_loop1(gfxr_loop_t *dest, int id, int loop, int mirrored, byte *resource, int offset, int size, gfxr_view_t *view, int amiga_game) { int i; int cels_nr = get_int_16(resource + offset); if (get_uint_16(resource + offset + 2)) { GFXWARN("View %02x:(%d): Gray magic %04x in loop, expected white\n", id, loop, get_uint_16(resource + offset + 2)); } if (cels_nr * 2 + 4 + offset > size) { GFXERROR("View %02x:(%d): Offset array for %d cels extends beyond resource space\n", id, loop, cels_nr); dest->cels_nr = 0; /* Mark as "delete no cels" */ dest->cels = NULL; return 1; } dest->cels = (gfx_pixmap_t**)sci_malloc(sizeof(gfx_pixmap_t *) * cels_nr); for (i = 0; i < cels_nr; i++) { int cel_offset = get_uint_16(resource + offset + 4 + (i << 1)); gfx_pixmap_t *cel; if (cel_offset >= size) { GFXERROR("View %02x:(%d/%d) supposed to be at illegal offset 0x%04x\n", id, loop, i, cel_offset); cel = NULL; } else cel = gfxr_draw_cel1(id, loop, i, mirrored, resource + cel_offset, size - cel_offset, view, amiga_game); if (!cel) { dest->cels_nr = i; return 1; } dest->cels[i] = cel; } dest->cels_nr = cels_nr; return 0; } #define V1_FIRST_MAGIC 1 #define V1_MAGICS_NR 5 /*static byte view_magics[V1_MAGICS_NR] = {0x80, 0x00, 0x00, 0x00, 0x00};*/ gfxr_view_t * gfxr_draw_view1(int id, byte *resource, int size, gfx_pixmap_color_t *static_pal, int static_pal_nr) { int i; int palette_offset; gfxr_view_t *view; int mirror_mask; int amiga_game = 0; if (size < V1_FIRST_LOOP_OFFSET + 8) { GFXERROR("Attempt to draw empty view %04x\n", id); return NULL; } view = (gfxr_view_t*)sci_malloc(sizeof(gfxr_view_t)); view->ID = id; view->flags = 0; view->loops_nr = resource[V1_LOOPS_NR_OFFSET]; palette_offset = get_uint_16(resource + V1_PALETTE_OFFSET); mirror_mask = get_uint_16(resource + V1_MIRROR_MASK); if (view->loops_nr * 2 + V1_FIRST_LOOP_OFFSET > size) { GFXERROR("View %04x: Not enough space in resource to accomodate for the claimed %d loops\n", id, view->loops_nr); free(view); return NULL; } /* error("View flags are 0x%02x\n", resource[3]);*/ /* for (i = 0; i < V1_MAGICS_NR; i++) if (resource[V1_FIRST_MAGIC + i] != view_magics[i]) { GFXWARN("View %04x: View magic #%d should be %02x but is %02x\n", id, i, view_magics[i], resource[V1_FIRST_MAGIC + i]); } */ if (palette_offset > 0) { if (palette_offset > size) { GFXERROR("Palette is outside of view %04x\n", id); free(view); return NULL; } if (!(view->colors = gfxr_read_pal1(id, &(view->colors_nr), resource + palette_offset, size - palette_offset))) { GFXERROR("view %04x: Palette reading failed. Aborting...\n", id); free(view); return NULL; } } else if (static_pal_nr == GFX_SCI1_AMIGA_COLORS_NR) { /* Assume we're running an amiga game. */ amiga_game = 1; view->colors = static_pal; view->colors_nr = static_pal_nr; view->flags |= GFX_PIXMAP_FLAG_EXTERNAL_PALETTE; } else { GFXWARN("view %04x: Doesn't have a palette. Can FreeSCI handle this?\n", view->ID); view->colors = NULL; view->colors_nr = 0; } view->loops = (gfxr_loop_t*)sci_malloc(sizeof(gfxr_loop_t) * view->loops_nr); for (i = 0; i < view->loops_nr; i++) { int error_token = 0; int loop_offset = get_uint_16(resource + V1_FIRST_LOOP_OFFSET + (i << 1)); if (loop_offset >= size) { GFXERROR("View %04x:(%d) supposed to be at illegal offset 0x%04x\n", id, i, loop_offset); error_token = 1; } if (error_token || gfxr_draw_loop1(view->loops + i, id, i, mirror_mask & (1 << i), resource, loop_offset, size, view, amiga_game)) { /* An error occured */ view->loops_nr = i; gfxr_free_view(NULL, view); return NULL; } } return view; } #define V2_HEADER_SIZE 0 #define V2_LOOPS_NUM 2 #define V2_PALETTE_OFFSET 8 #define V2_BYTES_PER_LOOP 12 #define V2_BYTES_PER_CEL 13 #define V2_IS_MIRROR 1 #define V2_COPY_OF_LOOP 2 #define V2_CELS_NUM 4 #define V2_LOOP_OFFSET 14 #define V2_CEL_WIDTH 0 #define V2_CEL_HEIGHT 2 #define V2_X_DISPLACEMENT 4 #define V2_Y_DISPLACEMENT 6 #define V2_COLOR_KEY 8 #define V2_RUNLENGTH_OFFSET 24 #define V2_LITERAL_OFFSET 28 gfx_pixmap_t * gfxr_draw_cel11(int id, int loop, int cel, int mirrored, byte *resource_base, byte *cel_base, int size, gfxr_view_t *view) { int xl = get_uint_16(cel_base + V2_CEL_WIDTH); int yl = get_uint_16(cel_base + V2_CEL_HEIGHT); int xdisplace = get_uint_16(cel_base + V2_X_DISPLACEMENT); int ydisplace = get_uint_16(cel_base + V2_Y_DISPLACEMENT); int runlength_offset = get_uint_16(cel_base + V2_RUNLENGTH_OFFSET); int literal_offset = get_uint_16(cel_base + V2_LITERAL_OFFSET); int pixmap_size = xl * yl; gfx_pixmap_t *retval = gfx_pixmap_alloc_index_data(gfx_new_pixmap(xl, yl, id, loop, cel)); byte *dest = retval->index_data; int decompress_failed; retval->color_key = cel_base[V2_COLOR_KEY]; retval->xoffset = (mirrored) ? xdisplace : -xdisplace; retval->yoffset = -ydisplace; if (view) { retval->colors = view->colors; retval->colors_nr = view->colors_nr; } retval->flags |= GFX_PIXMAP_FLAG_EXTERNAL_PALETTE; if (xl <= 0 || yl <= 0) { gfx_free_pixmap(NULL, retval); GFXERROR("View %02x:(%d/%d) has invalid xl=%d or yl=%d\n", id, loop, cel, xl, yl); return NULL; } decompress_failed = decompress_sci_view(id, loop, cel, resource_base, dest, mirrored, pixmap_size, size, runlength_offset, literal_offset, xl, yl, retval->color_key); if (decompress_failed) { gfx_free_pixmap(NULL, retval); return NULL; } return retval; } gfxr_loop_t * gfxr_draw_loop11(int id, int loop, int mirrored, byte *resource_base, byte *loop_base, int size, int cels_nr, gfxr_loop_t *result, gfxr_view_t *view, int bytes_per_cel) { byte *seeker = loop_base; int i; result->cels_nr = cels_nr; result->cels = (gfx_pixmap_t **) sci_malloc(sizeof(gfx_pixmap_t *) * cels_nr); for (i = 0; i < cels_nr; i++) { result->cels[i] = gfxr_draw_cel11(id, loop, i, mirrored, resource_base, seeker, size, view); seeker += bytes_per_cel; } return result; } gfxr_view_t * gfxr_draw_view11(int id, byte *resource, int size) { gfxr_view_t *view; int header_size = get_uint_16(resource + V2_HEADER_SIZE); int palette_offset = get_uint_16(resource + V2_PALETTE_OFFSET); int bytes_per_loop = resource[V2_BYTES_PER_LOOP]; int loops_num = resource[V2_LOOPS_NUM]; int bytes_per_cel = resource[V2_BYTES_PER_CEL]; int i; byte *seeker; view = (gfxr_view_t*)sci_malloc(sizeof(gfxr_view_t)); memset(view, 0, sizeof(gfxr_view_t)); view->ID = id; view->flags = 0; view->loops_nr = loops_num; view->loops = (gfxr_loop_t *)calloc(view->loops_nr, sizeof(gfxr_loop_t)); /* There is no indication of size here, but this is certainly large enough */ view->colors = gfxr_read_pal11(id, &view->colors_nr, resource + palette_offset, 1284); seeker = resource + header_size; for (i = 0; i < view->loops_nr; i++) { int loop_offset = get_uint_16(seeker + V2_LOOP_OFFSET); int cels = seeker[V2_CELS_NUM]; int mirrored = seeker[V2_IS_MIRROR]; int copy_entry = seeker[V2_COPY_OF_LOOP]; printf("%d\n", mirrored); if (copy_entry == 255) gfxr_draw_loop11(id, i, 0, resource, resource + loop_offset, size, cels, view->loops + i, view, bytes_per_cel); else { byte *temp = resource + header_size + copy_entry * bytes_per_loop; loop_offset = get_uint_16(temp + V2_LOOP_OFFSET); cels = temp[V2_CELS_NUM]; gfxr_draw_loop11(id, i, 1, resource, resource + loop_offset, size, cels, view->loops + i, view, bytes_per_cel); } seeker += bytes_per_loop; } return view; }