/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/file.h" #include "common/rect.h" namespace Sci { struct SeqFrame { Common::Rect frameRect; byte colorKey; byte *data; }; class ResourceManager; class SciGuiScreen; /** * Decoder for image sequences */ class SeqDecoder { public: SeqDecoder() : _fileStream(0) { } ~SeqDecoder(); bool loadFile(Common::String fileName, ResourceManager *resMan); void closeFile(); SeqFrame *getFrame(bool &hasNext); private: bool decodeFrame(byte *runlength_data, int runlength_size, byte *literal_data, int literal_size, byte *dest, int xl, int yl, int color_key); Common::SeekableReadStream *_fileStream; int _frameCount; int _currentFrame; }; } // End of namespace Sci