/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef SCI_GRAPHICS_ANIMATE_H #define SCI_GRAPHICS_ANIMATE_H #include "sci/graphics/helpers.h" namespace Sci { // Flags for the signal selector enum ViewSignals { kSignalStopUpdate = 0x0001, kSignalViewUpdated = 0x0002, kSignalNoUpdate = 0x0004, kSignalHidden = 0x0008, kSignalFixedPriority = 0x0010, kSignalAlwaysUpdate = 0x0020, kSignalForceUpdate = 0x0040, kSignalRemoveView = 0x0080, kSignalFrozen = 0x0100, // I got frozen today!! kSignalExtraActor = 0x0200, // unused by us, defines all actors that may be included into the background if speed is too slow kSignalHitObstacle = 0x0400, // used in the actor movement code by kDoBresen() kSignalDoesntTurn = 0x0800, // used by _k_dirloop() to determine if an actor can turn or not kSignalNoCycler = 0x1000, // unused by us kSignalIgnoreHorizon = 0x2000, // unused by us, defines actor that can ignore horizon kSignalIgnoreActor = 0x4000, kSignalDisposeMe = 0x8000 }; enum ViewScaleSignals { kScaleSignalDoScaling = 0x0001, // enables scaling when drawing that cel (involves scaleX and scaleY) kScaleSignalGlobalScaling = 0x0002, // means that global scaling shall get applied on that cel (sets scaleX/scaleY) kScaleSignalUnknown2 = 0x0004 // really unknown }; struct AnimateEntry { int16 givenOrderNo; reg_t object; GuiResourceId viewId; int16 loopNo; int16 celNo; int16 paletteNo; int16 x, y, z; int16 priority; uint16 signal; uint16 scaleSignal; int16 scaleX; int16 scaleY; Common::Rect celRect; bool showBitsFlag; reg_t castHandle; }; typedef Common::List AnimateList; typedef Common::Array AnimateArray; class GfxCache; class GfxCursor; class GfxPorts; class GfxPaint16; class GfxScreen; class GfxPalette; class GfxTransitions; /** * Animate class, kAnimate and relevant functions for SCI16 (SCI0-SCI1.1) games */ class GfxAnimate { public: GfxAnimate(EngineState *state, GfxCache *cache, GfxPorts *ports, GfxPaint16 *paint16, GfxScreen *screen, GfxPalette *palette, GfxCursor *cursor, GfxTransitions *transitions); virtual ~GfxAnimate(); void disposeLastCast(); bool invoke(List *list, int argc, reg_t *argv); void makeSortedList(List *list); void fill(byte &oldPicNotValid, bool maySetNsRect); void update(); void drawCels(); void updateScreen(byte oldPicNotValid); void restoreAndDelete(int argc, reg_t *argv); void reAnimate(Common::Rect rect); void preprocessAddToPicList(); void addToPicDrawCels(); void addToPicDrawView(GuiResourceId viewId, int16 loopNo, int16 celNo, int16 leftPos, int16 topPos, int16 priority, int16 control); virtual void kernelAnimate(reg_t listReference, bool cycle, int argc, reg_t *argv); virtual void kernelAddToPicList(reg_t listReference, int argc, reg_t *argv); virtual void kernelAddToPicView(GuiResourceId viewId, int16 loopNo, int16 celNo, int16 leftPos, int16 topPos, int16 priority, int16 control); private: void init(); void addToPicSetPicNotValid(); void animateShowPic(); EngineState *_s; GfxCache *_cache; GfxPorts *_ports; GfxPaint16 *_paint16; GfxScreen *_screen; GfxPalette *_palette; GfxCursor *_cursor; GfxTransitions *_transitions; AnimateList _list; AnimateArray _lastCastData; bool _ignoreFastCast; }; } // End of namespace Sci #endif