/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "sci/resource.h" #include "sci/engine/features.h" #include "sci/engine/seg_manager.h" #include "sci/engine/state.h" #include "sci/graphics/celobj32.h" #include "sci/graphics/frameout.h" #include "sci/graphics/palette32.h" #include "sci/graphics/remap32.h" #include "sci/graphics/text32.h" #include "sci/engine/workarounds.h" namespace Sci { #pragma mark CelScaler CelScaler *CelObj::_scaler = nullptr; void CelScaler::activateScaleTables(const Ratio &scaleX, const Ratio &scaleY) { for (int i = 0; i < ARRAYSIZE(_scaleTables); ++i) { if (_scaleTables[i].scaleX == scaleX && _scaleTables[i].scaleY == scaleY) { _activeIndex = i; return; } } const int i = 1 - _activeIndex; _activeIndex = i; CelScalerTable &table = _scaleTables[i]; if (table.scaleX != scaleX) { buildLookupTable(table.valuesX, scaleX, kCelScalerTableSize); table.scaleX = scaleX; } if (table.scaleY != scaleY) { buildLookupTable(table.valuesY, scaleY, kCelScalerTableSize); table.scaleY = scaleY; } } void CelScaler::buildLookupTable(int *table, const Ratio &ratio, const int size) { int value = 0; int remainder = 0; const int num = ratio.getNumerator(); for (int i = 0; i < size; ++i) { *table++ = value; remainder += ratio.getDenominator(); if (remainder >= num) { value += remainder / num; remainder %= num; } } } const CelScalerTable *CelScaler::getScalerTable(const Ratio &scaleX, const Ratio &scaleY) { activateScaleTables(scaleX, scaleY); return &_scaleTables[_activeIndex]; } #pragma mark - #pragma mark CelObj bool CelObj::_drawBlackLines = false; void CelObj::init() { CelObj::deinit(); _drawBlackLines = false; _nextCacheId = 1; _scaler = new CelScaler(); _cache = new CelCache; _cache->resize(100); } void CelObj::deinit() { delete _scaler; _scaler = nullptr; if (_cache != nullptr) { for (CelCache::iterator it = _cache->begin(); it != _cache->end(); ++it) { delete it->celObj; } } delete _cache; _cache = nullptr; } #pragma mark - #pragma mark CelObj - Scalers template struct SCALER_NoScale { #ifndef NDEBUG const byte *_rowEdge; #endif const byte *_row; READER _reader; const int16 _lastIndex; const int16 _sourceX; const int16 _sourceY; SCALER_NoScale(const CelObj &celObj, const int16 maxWidth, const Common::Point &scaledPosition) : _row(nullptr), _reader(celObj, FLIP ? celObj._width : maxWidth), _lastIndex(celObj._width - 1), _sourceX(scaledPosition.x), _sourceY(scaledPosition.y) {} inline void setTarget(const int16 x, const int16 y) { _row = _reader.getRow(y - _sourceY); if (FLIP) { #ifndef NDEBUG _rowEdge = _row - 1; #endif _row += _lastIndex - (x - _sourceX); assert(_row > _rowEdge); } else { #ifndef NDEBUG _rowEdge = _row + _lastIndex + 1; #endif _row += x - _sourceX; assert(_row < _rowEdge); } } inline byte read() { assert(_row != _rowEdge); if (FLIP) { return *_row--; } else { return *_row++; } } }; template struct SCALER_Scale { #ifndef NDEBUG int16 _minX; int16 _maxX; #endif const byte *_row; READER _reader; int16 _x; static int16 _valuesX[kCelScalerTableSize]; static int16 _valuesY[kCelScalerTableSize]; SCALER_Scale(const CelObj &celObj, const Common::Rect &targetRect, const Common::Point &scaledPosition, const Ratio scaleX, const Ratio scaleY) : _row(nullptr), #ifndef NDEBUG _minX(targetRect.left), _maxX(targetRect.right - 1), #endif // The maximum width of the scaled object may not be as // wide as the source data it requires if downscaling, // so just always make the reader decompress an entire // line of source data when scaling _reader(celObj, celObj._width) { // In order for scaling ratios to apply equally across objects that // start at different positions on the screen (like the cels of a // picture), the pixels that are read from the source bitmap must all // use the same pattern of division. In other words, cels must follow // a global scaling pattern as if they were always drawn starting at an // even multiple of the scaling ratio, even if they are not. // // To get the correct source pixel when reading out through the scaler, // the engine creates a lookup table for each axis that translates // directly from target positions to the indexes of source pixels using // the global cadence for the given scaling ratio. // // Note, however, that not all games use the global scaling mode. // // SQ6 definitely uses the global scaling mode (an easy visual // comparison is to leave Implants N' Stuff and then look at Roger); // Torin definitely does not (scaling subtitle backgrounds will cause it // to attempt a read out of bounds and crash). They are both SCI // "2.1mid" games, so currently the common denominator looks to be that // games which use global scaling are the ones that use low-resolution // script coordinates too. const CelScalerTable *table = CelObj::_scaler->getScalerTable(scaleX, scaleY); if (g_sci->_gfxFrameout->getCurrentBuffer().scriptWidth == kLowResX) { const int16 unscaledX = (scaledPosition.x / scaleX).toInt(); if (FLIP) { const int lastIndex = celObj._width - 1; for (int16 x = targetRect.left; x < targetRect.right; ++x) { _valuesX[x] = lastIndex - (table->valuesX[x] - unscaledX); } } else { for (int16 x = targetRect.left; x < targetRect.right; ++x) { _valuesX[x] = table->valuesX[x] - unscaledX; } } const int16 unscaledY = (scaledPosition.y / scaleY).toInt(); for (int16 y = targetRect.top; y < targetRect.bottom; ++y) { _valuesY[y] = table->valuesY[y] - unscaledY; } } else { if (FLIP) { const int lastIndex = celObj._width - 1; for (int16 x = targetRect.left; x < targetRect.right; ++x) { _valuesX[x] = lastIndex - table->valuesX[x - scaledPosition.x]; } } else { for (int16 x = targetRect.left; x < targetRect.right; ++x) { _valuesX[x] = table->valuesX[x - scaledPosition.x]; } } for (int16 y = targetRect.top; y < targetRect.bottom; ++y) { _valuesY[y] = table->valuesY[y - scaledPosition.y]; } } } inline void setTarget(const int16 x, const int16 y) { _row = _reader.getRow(_valuesY[y]); _x = x; assert(_x >= _minX && _x <= _maxX); } inline byte read() { assert(_x >= _minX && _x <= _maxX); return _row[_valuesX[_x++]]; } }; template int16 SCALER_Scale::_valuesX[kCelScalerTableSize]; template int16 SCALER_Scale::_valuesY[kCelScalerTableSize]; #pragma mark - #pragma mark CelObj - Resource readers struct READER_Uncompressed { private: #ifndef NDEBUG const int16 _sourceHeight; #endif const byte *_pixels; const int16 _sourceWidth; public: READER_Uncompressed(const CelObj &celObj, const int16) : #ifndef NDEBUG _sourceHeight(celObj._height), #endif _sourceWidth(celObj._width) { const byte *resource = celObj.getResPointer(); _pixels = resource + READ_SCI11ENDIAN_UINT32(resource + celObj._celHeaderOffset + 24); } inline const byte *getRow(const int16 y) const { assert(y >= 0 && y < _sourceHeight); return _pixels + y * _sourceWidth; } }; struct READER_Compressed { private: const byte *const _resource; byte _buffer[kCelScalerTableSize]; uint32 _controlOffset; uint32 _dataOffset; uint32 _uncompressedDataOffset; int16 _y; const int16 _sourceHeight; const uint8 _skipColor; const int16 _maxWidth; public: READER_Compressed(const CelObj &celObj, const int16 maxWidth) : _resource(celObj.getResPointer()), _y(-1), _sourceHeight(celObj._height), _skipColor(celObj._skipColor), _maxWidth(maxWidth) { assert(maxWidth <= celObj._width); const byte *const celHeader = _resource + celObj._celHeaderOffset; _dataOffset = READ_SCI11ENDIAN_UINT32(celHeader + 24); _uncompressedDataOffset = READ_SCI11ENDIAN_UINT32(celHeader + 28); _controlOffset = READ_SCI11ENDIAN_UINT32(celHeader + 32); } inline const byte *getRow(const int16 y) { assert(y >= 0 && y < _sourceHeight); if (y != _y) { // compressed data segment for row const byte *row = _resource + _dataOffset + READ_SCI11ENDIAN_UINT32(_resource + _controlOffset + y * 4); // uncompressed data segment for row const byte *literal = _resource + _uncompressedDataOffset + READ_SCI11ENDIAN_UINT32(_resource + _controlOffset + _sourceHeight * 4 + y * 4); uint8 length; for (int16 i = 0; i < _maxWidth; i += length) { const byte controlByte = *row++; length = controlByte; // Run-length encoded if (controlByte & 0x80) { length &= 0x3F; assert(i + length < (int)sizeof(_buffer)); // Fill with skip color if (controlByte & 0x40) { memset(_buffer + i, _skipColor, length); // Next value is fill color } else { memset(_buffer + i, *literal, length); ++literal; } // Uncompressed } else { assert(i + length < (int)sizeof(_buffer)); memcpy(_buffer + i, literal, length); literal += length; } } _y = y; } return _buffer; } }; #pragma mark - #pragma mark CelObj - Remappers /** * Pixel mapper for a CelObj with transparent pixels and no * remapping data. */ struct MAPPER_NoMD { inline void draw(byte *target, const byte pixel, const uint8 skipColor) const { if (pixel != skipColor) { *target = pixel; } } }; /** * Pixel mapper for a CelObj with no transparent pixels and * no remapping data. */ struct MAPPER_NoMDNoSkip { inline void draw(byte *target, const byte pixel, const uint8) const { *target = pixel; } }; /** * Pixel mapper for a CelObj with transparent pixels, * remapping data, and remapping enabled. */ struct MAPPER_Map { inline void draw(byte *target, const byte pixel, const uint8 skipColor) const { if (pixel != skipColor) { // NOTE: For some reason, SSCI never checks if the source // pixel is *above* the range of remaps. if (pixel < g_sci->_gfxRemap32->getStartColor()) { *target = pixel; } else if (g_sci->_gfxRemap32->remapEnabled(pixel)) { *target = g_sci->_gfxRemap32->remapColor(pixel, *target); } } } }; /** * Pixel mapper for a CelObj with transparent pixels, * remapping data, and remapping disabled. */ struct MAPPER_NoMap { inline void draw(byte *target, const byte pixel, const uint8 skipColor) const { // NOTE: For some reason, SSCI never checks if the source // pixel is *above* the range of remaps. if (pixel != skipColor && pixel < g_sci->_gfxRemap32->getStartColor()) { *target = pixel; } } }; void CelObj::draw(Buffer &target, const ScreenItem &screenItem, const Common::Rect &targetRect) const { const Common::Point &scaledPosition = screenItem._scaledPosition; const Ratio &scaleX = screenItem._ratioX; const Ratio &scaleY = screenItem._ratioY; _drawBlackLines = screenItem._drawBlackLines; if (_remap) { // NOTE: In the original code this check was `g_Remap_numActiveRemaps && _remap`, // but since we are already in a `_remap` branch, there is no reason to check it // again if (g_sci->_gfxRemap32->getRemapCount()) { if (scaleX.isOne() && scaleY.isOne()) { if (_compressionType == kCelCompressionNone) { if (_drawMirrored) { drawUncompHzFlipMap(target, targetRect, scaledPosition); } else { drawUncompNoFlipMap(target, targetRect, scaledPosition); } } else { if (_drawMirrored) { drawHzFlipMap(target, targetRect, scaledPosition); } else { drawNoFlipMap(target, targetRect, scaledPosition); } } } else { if (_compressionType == kCelCompressionNone) { scaleDrawUncompMap(target, scaleX, scaleY, targetRect, scaledPosition); } else { scaleDrawMap(target, scaleX, scaleY, targetRect, scaledPosition); } } } else { if (scaleX.isOne() && scaleY.isOne()) { if (_compressionType == kCelCompressionNone) { if (_drawMirrored) { drawUncompHzFlip(target, targetRect, scaledPosition); } else { drawUncompNoFlip(target, targetRect, scaledPosition); } } else { if (_drawMirrored) { drawHzFlip(target, targetRect, scaledPosition); } else { drawNoFlip(target, targetRect, scaledPosition); } } } else { if (_compressionType == kCelCompressionNone) { scaleDrawUncomp(target, scaleX, scaleY, targetRect, scaledPosition); } else { scaleDraw(target, scaleX, scaleY, targetRect, scaledPosition); } } } } else { if (scaleX.isOne() && scaleY.isOne()) { if (_compressionType == kCelCompressionNone) { if (_transparent) { if (_drawMirrored) { drawUncompHzFlipNoMD(target, targetRect, scaledPosition); } else { drawUncompNoFlipNoMD(target, targetRect, scaledPosition); } } else { if (_drawMirrored) { drawUncompHzFlipNoMDNoSkip(target, targetRect, scaledPosition); } else { drawUncompNoFlipNoMDNoSkip(target, targetRect, scaledPosition); } } } else { if (_drawMirrored) { drawHzFlipNoMD(target, targetRect, scaledPosition); } else { drawNoFlipNoMD(target, targetRect, scaledPosition); } } } else { if (_compressionType == kCelCompressionNone) { scaleDrawUncompNoMD(target, scaleX, scaleY, targetRect, scaledPosition); } else { scaleDrawNoMD(target, scaleX, scaleY, targetRect, scaledPosition); } } } _drawBlackLines = false; } void CelObj::draw(Buffer &target, const ScreenItem &screenItem, const Common::Rect &targetRect, bool mirrorX) { _drawMirrored = mirrorX; draw(target, screenItem, targetRect); } void CelObj::draw(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition, const bool mirrorX) { _drawMirrored = mirrorX; Ratio square; drawTo(target, targetRect, scaledPosition, square, square); } void CelObj::drawTo(Buffer &target, Common::Rect const &targetRect, Common::Point const &scaledPosition, Ratio const &scaleX, Ratio const &scaleY) const { if (_remap) { if (scaleX.isOne() && scaleY.isOne()) { if (_compressionType == kCelCompressionNone) { if (_drawMirrored) { drawUncompHzFlipMap(target, targetRect, scaledPosition); } else { drawUncompNoFlipMap(target, targetRect, scaledPosition); } } else { if (_drawMirrored) { drawHzFlipMap(target, targetRect, scaledPosition); } else { drawNoFlipMap(target, targetRect, scaledPosition); } } } else { if (_compressionType == kCelCompressionNone) { scaleDrawUncompMap(target, scaleX, scaleY, targetRect, scaledPosition); } else { scaleDrawMap(target, scaleX, scaleY, targetRect, scaledPosition); } } } else { if (scaleX.isOne() && scaleY.isOne()) { if (_compressionType == kCelCompressionNone) { if (_drawMirrored) { drawUncompHzFlipNoMD(target, targetRect, scaledPosition); } else { drawUncompNoFlipNoMD(target, targetRect, scaledPosition); } } else { if (_drawMirrored) { drawHzFlipNoMD(target, targetRect, scaledPosition); } else { drawNoFlipNoMD(target, targetRect, scaledPosition); } } } else { if (_compressionType == kCelCompressionNone) { scaleDrawUncompNoMD(target, scaleX, scaleY, targetRect, scaledPosition); } else { scaleDrawNoMD(target, scaleX, scaleY, targetRect, scaledPosition); } } } } uint8 CelObj::readPixel(uint16 x, const uint16 y, bool mirrorX) const { if (mirrorX) { x = _width - x - 1; } if (_compressionType == kCelCompressionNone) { READER_Uncompressed reader(*this, x + 1); return reader.getRow(y)[x]; } else { READER_Compressed reader(*this, x + 1); return reader.getRow(y)[x]; } } void CelObj::submitPalette() const { if (_hunkPaletteOffset) { const HunkPalette palette(getResPointer() + _hunkPaletteOffset); g_sci->_gfxPalette32->submit(palette); } } #pragma mark - #pragma mark CelObj - Caching int CelObj::_nextCacheId = 1; CelCache *CelObj::_cache = nullptr; int CelObj::searchCache(const CelInfo32 &celInfo, int *const nextInsertIndex) const { *nextInsertIndex = -1; int oldestId = _nextCacheId + 1; int oldestIndex = 0; for (int i = 0, len = _cache->size(); i < len; ++i) { CelCacheEntry &entry = (*_cache)[i]; if (entry.celObj == nullptr) { if (*nextInsertIndex == -1) { *nextInsertIndex = i; } } else if (entry.celObj->_info == celInfo) { entry.id = ++_nextCacheId; return i; } else if (oldestId > entry.id) { oldestId = entry.id; oldestIndex = i; } } if (*nextInsertIndex == -1) { *nextInsertIndex = oldestIndex; } return -1; } void CelObj::putCopyInCache(const int cacheIndex) const { if (cacheIndex == -1) { error("Invalid cache index"); } CelCacheEntry &entry = (*_cache)[cacheIndex]; if (entry.celObj != nullptr) { delete entry.celObj; } entry.celObj = duplicate(); entry.id = ++_nextCacheId; } #pragma mark - #pragma mark CelObj - Drawing template struct RENDERER { MAPPER &_mapper; SCALER &_scaler; const uint8 _skipColor; RENDERER(MAPPER &mapper, SCALER &scaler, const uint8 skipColor) : _mapper(mapper), _scaler(scaler), _skipColor(skipColor) {} inline void draw(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition) const { byte *targetPixel = (byte *)target.getPixels() + target.screenWidth * targetRect.top + targetRect.left; const int16 skipStride = target.screenWidth - targetRect.width(); const int16 targetWidth = targetRect.width(); const int16 targetHeight = targetRect.height(); for (int16 y = 0; y < targetHeight; ++y) { if (DRAW_BLACK_LINES && (y % 2) == 0) { memset(targetPixel, 0, targetWidth); targetPixel += targetWidth + skipStride; continue; } _scaler.setTarget(targetRect.left, targetRect.top + y); for (int16 x = 0; x < targetWidth; ++x) { _mapper.draw(targetPixel++, _scaler.read(), _skipColor); } targetPixel += skipStride; } } }; template void CelObj::render(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition) const { MAPPER mapper; SCALER scaler(*this, targetRect.left - scaledPosition.x + targetRect.width(), scaledPosition); RENDERER renderer(mapper, scaler, _skipColor); renderer.draw(target, targetRect, scaledPosition); } template void CelObj::render(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition, const Ratio &scaleX, const Ratio &scaleY) const { MAPPER mapper; SCALER scaler(*this, targetRect, scaledPosition, scaleX, scaleY); if (_drawBlackLines) { RENDERER renderer(mapper, scaler, _skipColor); renderer.draw(target, targetRect, scaledPosition); } else { RENDERER renderer(mapper, scaler, _skipColor); renderer.draw(target, targetRect, scaledPosition); } } void CelObj::drawHzFlip(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition) const { render >(target, targetRect, scaledPosition); } void CelObj::drawNoFlip(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition) const { render >(target, targetRect, scaledPosition); } void CelObj::drawUncompNoFlip(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition) const { render >(target, targetRect, scaledPosition); } void CelObj::drawUncompHzFlip(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition) const { render >(target, targetRect, scaledPosition); } void CelObj::scaleDraw(Buffer &target, const Ratio &scaleX, const Ratio &scaleY, const Common::Rect &targetRect, const Common::Point &scaledPosition) const { if (_drawMirrored) { render >(target, targetRect, scaledPosition, scaleX, scaleY); } else { render >(target, targetRect, scaledPosition, scaleX, scaleY); } } void CelObj::scaleDrawUncomp(Buffer &target, const Ratio &scaleX, const Ratio &scaleY, const Common::Rect &targetRect, const Common::Point &scaledPosition) const { if (_drawMirrored) { render >(target, targetRect, scaledPosition, scaleX, scaleY); } else { render >(target, targetRect, scaledPosition, scaleX, scaleY); } } void CelObj::drawHzFlipMap(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition) const { render >(target, targetRect, scaledPosition); } void CelObj::drawNoFlipMap(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition) const { render >(target, targetRect, scaledPosition); } void CelObj::drawUncompNoFlipMap(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition) const { render >(target, targetRect, scaledPosition); } void CelObj::drawUncompHzFlipMap(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition) const { render >(target, targetRect, scaledPosition); } void CelObj::scaleDrawMap(Buffer &target, const Ratio &scaleX, const Ratio &scaleY, const Common::Rect &targetRect, const Common::Point &scaledPosition) const { if (_drawMirrored) { render >(target, targetRect, scaledPosition, scaleX, scaleY); } else { render >(target, targetRect, scaledPosition, scaleX, scaleY); } } void CelObj::scaleDrawUncompMap(Buffer &target, const Ratio &scaleX, const Ratio &scaleY, const Common::Rect &targetRect, const Common::Point &scaledPosition) const { if (_drawMirrored) { render >(target, targetRect, scaledPosition, scaleX, scaleY); } else { render >(target, targetRect, scaledPosition, scaleX, scaleY); } } void CelObj::drawNoFlipNoMD(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition) const { render >(target, targetRect, scaledPosition); } void CelObj::drawHzFlipNoMD(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition) const { render >(target, targetRect, scaledPosition); } void CelObj::drawUncompNoFlipNoMD(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition) const { render >(target, targetRect, scaledPosition); } void CelObj::drawUncompNoFlipNoMDNoSkip(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition) const { render >(target, targetRect, scaledPosition); } void CelObj::drawUncompHzFlipNoMD(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition) const { render >(target, targetRect, scaledPosition); } void CelObj::drawUncompHzFlipNoMDNoSkip(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition) const { render >(target, targetRect, scaledPosition); } void CelObj::scaleDrawNoMD(Buffer &target, const Ratio &scaleX, const Ratio &scaleY, const Common::Rect &targetRect, const Common::Point &scaledPosition) const { if (_drawMirrored) render >(target, targetRect, scaledPosition, scaleX, scaleY); else render >(target, targetRect, scaledPosition, scaleX, scaleY); } void CelObj::scaleDrawUncompNoMD(Buffer &target, const Ratio &scaleX, const Ratio &scaleY, const Common::Rect &targetRect, const Common::Point &scaledPosition) const { if (_drawMirrored) { render >(target, targetRect, scaledPosition, scaleX, scaleY); } else { render >(target, targetRect, scaledPosition, scaleX, scaleY); } } #pragma mark - #pragma mark CelObjView int16 CelObjView::getNumLoops(const GuiResourceId viewId) { const Resource *const resource = g_sci->getResMan()->findResource(ResourceId(kResourceTypeView, viewId), false); if (!resource) { return 0; } assert(resource->size >= 3); return resource->data[2]; } int16 CelObjView::getNumCels(const GuiResourceId viewId, int16 loopNo) { const Resource *const resource = g_sci->getResMan()->findResource(ResourceId(kResourceTypeView, viewId), false); if (!resource) { return 0; } const byte *const data = resource->data; const uint16 loopCount = data[2]; // Every version of SCI32 has a logic error in this function that causes // random memory to be read if a script requests the cel count for one // past the maximum loop index. For example, GK1 room 808 does this, and // gets stuck in an infinite loop because the game script expects this // method to return a non-zero value. // This bug is triggered in basically every SCI32 game and appears to be // universally fixable simply by always using the next lowest loop instead. if (loopNo == loopCount) { const SciCallOrigin origin = g_sci->getEngineState()->getCurrentCallOrigin(); debugC(kDebugLevelWorkarounds, "Workaround: kNumCels loop %d -> loop %d in view %u, %s", loopNo, loopNo - 1, viewId, origin.toString().c_str()); --loopNo; } if (loopNo > loopCount || loopNo < 0) { return 0; } const uint16 viewHeaderSize = READ_SCI11ENDIAN_UINT16(data); const uint8 loopHeaderSize = data[12]; const uint8 viewHeaderFieldSize = 2; #ifndef NDEBUG const byte *const dataMax = data + resource->size; #endif const byte *loopHeader = data + viewHeaderFieldSize + viewHeaderSize + (loopHeaderSize * loopNo); assert(loopHeader + 3 <= dataMax); if ((int8)loopHeader[0] != -1) { loopHeader = data + viewHeaderFieldSize + viewHeaderSize + (loopHeaderSize * (int8)loopHeader[0]); assert(loopHeader >= data && loopHeader + 3 <= dataMax); } return loopHeader[2]; } CelObjView::CelObjView(const GuiResourceId viewId, const int16 loopNo, const int16 celNo) { _info.type = kCelTypeView; _info.resourceId = viewId; _info.loopNo = loopNo; _info.celNo = celNo; _mirrorX = false; _compressionType = kCelCompressionInvalid; _transparent = true; int cacheInsertIndex; const int cacheIndex = searchCache(_info, &cacheInsertIndex); if (cacheIndex != -1) { CelCacheEntry &entry = (*_cache)[cacheIndex]; const CelObjView *const cachedCelObj = dynamic_cast(entry.celObj); if (cachedCelObj == nullptr) { error("Expected a CelObjView in cache slot %d", cacheIndex); } *this = *cachedCelObj; entry.id = ++_nextCacheId; return; } // TODO: The next code should be moved to a common file that // generates view resource metadata for both SCI16 and SCI32 // implementations const Resource *const resource = g_sci->getResMan()->findResource(ResourceId(kResourceTypeView, viewId), false); // NOTE: SCI2.1/SQ6 just silently returns here. if (!resource) { error("View resource %d not found", viewId); } const byte *const data = resource->data; _xResolution = READ_SCI11ENDIAN_UINT16(data + 14); _yResolution = READ_SCI11ENDIAN_UINT16(data + 16); if (_xResolution == 0 && _yResolution == 0) { byte sizeFlag = data[5]; if (sizeFlag == 0) { _xResolution = kLowResX; _yResolution = kLowResY; } else if (sizeFlag == 1) { _xResolution = 640; _yResolution = 480; } else if (sizeFlag == 2) { _xResolution = 640; _yResolution = 400; } } const uint16 loopCount = data[2]; if (_info.loopNo >= loopCount) { _info.loopNo = loopCount - 1; } // NOTE: This is the actual check, in the actual location, // from SCI engine. if (loopNo < 0) { error("Loop is less than 0"); } const uint16 viewHeaderSize = READ_SCI11ENDIAN_UINT16(data); const uint8 loopHeaderSize = data[12]; const uint8 viewHeaderFieldSize = 2; const byte *loopHeader = data + viewHeaderFieldSize + viewHeaderSize + (loopHeaderSize * _info.loopNo); if ((int8)loopHeader[0] != -1) { if (loopHeader[1] == 1) { _mirrorX = true; } loopHeader = data + viewHeaderFieldSize + viewHeaderSize + (loopHeaderSize * (int8)loopHeader[0]); } uint8 celCount = loopHeader[2]; if (_info.celNo >= celCount) { _info.celNo = celCount - 1; } // A celNo can be negative and still valid. At least PQ4CD uses this strange // arrangement to load its high-resolution main menu resource. In PQ4CD, the // low-resolution menu is at view 23, loop 9, cel 0, and the high-resolution // menu is at view 2300, loop 0, cel 0. View 2300 is specially crafted to // have 2 loops, with the second loop having 0 cels. When in high-resolution // mode, the game scripts only change the view resource ID from 23 to 2300, // leaving loop 9 and cel 0 the same. The code in CelObjView constructor // auto-corrects loop 9 to loop 1, and then auto-corrects the cel number // from 0 to -1, which effectively causes loop 0, cel 0 to be read. if (_info.celNo < 0 && _info.loopNo == 0) { error("Cel is less than 0 on loop 0"); } _hunkPaletteOffset = READ_SCI11ENDIAN_UINT32(data + 8); _celHeaderOffset = READ_SCI11ENDIAN_UINT32(loopHeader + 12) + (data[13] * _info.celNo); const byte *const celHeader = data + _celHeaderOffset; _width = READ_SCI11ENDIAN_UINT16(celHeader); _height = READ_SCI11ENDIAN_UINT16(celHeader + 2); _origin.x = _width / 2 - (int16)READ_SCI11ENDIAN_UINT16(celHeader + 4); if (g_sci->_features->usesAlternateSelectors() && _mirrorX) { _origin.x = _width - _origin.x - 1; } _origin.y = _height - (int16)READ_SCI11ENDIAN_UINT16(celHeader + 6) - 1; _skipColor = celHeader[8]; _compressionType = (CelCompressionType)celHeader[9]; if (_compressionType != kCelCompressionNone && _compressionType != kCelCompressionRLE) { error("Compression type not supported - V: %d L: %d C: %d", _info.resourceId, _info.loopNo, _info.celNo); } if (celHeader[10] & 128) { // NOTE: This is correct according to SCI2.1/SQ6/DOS; // the engine re-reads the byte value as a word value uint16 flags = READ_SCI11ENDIAN_UINT16(celHeader + 10); _transparent = flags & 1 ? true : false; _remap = flags & 2 ? true : false; } else if (_compressionType == kCelCompressionNone) { _remap = analyzeUncompressedForRemap(); } else { _remap = analyzeForRemap(); } putCopyInCache(cacheInsertIndex); } bool CelObjView::analyzeUncompressedForRemap() const { const byte *pixels = getResPointer() + READ_SCI11ENDIAN_UINT32(getResPointer() + _celHeaderOffset + 24); for (int i = 0; i < _width * _height; ++i) { const byte pixel = pixels[i]; if ( pixel >= g_sci->_gfxRemap32->getStartColor() && pixel <= g_sci->_gfxRemap32->getEndColor() && pixel != _skipColor ) { return true; } } return false; } bool CelObjView::analyzeForRemap() const { READER_Compressed reader(*this, _width); for (int y = 0; y < _height; y++) { const byte *const curRow = reader.getRow(y); for (int x = 0; x < _width; x++) { const byte pixel = curRow[x]; if ( pixel >= g_sci->_gfxRemap32->getStartColor() && pixel <= g_sci->_gfxRemap32->getEndColor() && pixel != _skipColor ) { return true; } } } return false; } void CelObjView::draw(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition, bool mirrorX, const Ratio &scaleX, const Ratio &scaleY) { _drawMirrored = mirrorX; drawTo(target, targetRect, scaledPosition, scaleX, scaleY); } CelObjView *CelObjView::duplicate() const { return new CelObjView(*this); } byte *CelObjView::getResPointer() const { Resource *const resource = g_sci->getResMan()->findResource(ResourceId(kResourceTypeView, _info.resourceId), false); if (resource == nullptr) { error("Failed to load view %d from resource manager", _info.resourceId); } return resource->data; } #pragma mark - #pragma mark CelObjPic CelObjPic::CelObjPic(const GuiResourceId picId, const int16 celNo) { _info.type = kCelTypePic; _info.resourceId = picId; _info.loopNo = 0; _info.celNo = celNo; _mirrorX = false; _compressionType = kCelCompressionInvalid; _transparent = true; _remap = false; int cacheInsertIndex; const int cacheIndex = searchCache(_info, &cacheInsertIndex); if (cacheIndex != -1) { CelCacheEntry &entry = (*_cache)[cacheIndex]; const CelObjPic *const cachedCelObj = dynamic_cast(entry.celObj); if (cachedCelObj == nullptr) { error("Expected a CelObjPic in cache slot %d", cacheIndex); } *this = *cachedCelObj; entry.id = ++_nextCacheId; return; } const Resource *const resource = g_sci->getResMan()->findResource(ResourceId(kResourceTypePic, picId), false); // NOTE: SCI2.1/SQ6 just silently returns here. if (!resource) { error("Pic resource %d not found", picId); } const byte *const data = resource->data; _celCount = data[2]; if (_info.celNo >= _celCount) { error("Cel number %d greater than cel count %d", _info.celNo, _celCount); } _celHeaderOffset = READ_SCI11ENDIAN_UINT16(data) + (READ_SCI11ENDIAN_UINT16(data + 4) * _info.celNo); _hunkPaletteOffset = READ_SCI11ENDIAN_UINT32(data + 6); const byte *const celHeader = data + _celHeaderOffset; _width = READ_SCI11ENDIAN_UINT16(celHeader); _height = READ_SCI11ENDIAN_UINT16(celHeader + 2); _origin.x = (int16)READ_SCI11ENDIAN_UINT16(celHeader + 4); _origin.y = (int16)READ_SCI11ENDIAN_UINT16(celHeader + 6); _skipColor = celHeader[8]; _compressionType = (CelCompressionType)celHeader[9]; _priority = READ_SCI11ENDIAN_UINT16(celHeader + 36); _relativePosition.x = (int16)READ_SCI11ENDIAN_UINT16(celHeader + 38); _relativePosition.y = (int16)READ_SCI11ENDIAN_UINT16(celHeader + 40); const uint16 sizeFlag1 = READ_SCI11ENDIAN_UINT16(data + 10); const uint16 sizeFlag2 = READ_SCI11ENDIAN_UINT16(data + 12); if (sizeFlag2) { _xResolution = sizeFlag1; _yResolution = sizeFlag2; } else if (sizeFlag1 == 0) { _xResolution = kLowResX; _yResolution = kLowResY; } else if (sizeFlag1 == 1) { _xResolution = 640; _yResolution = 480; } else if (sizeFlag1 == 2) { _xResolution = 640; _yResolution = 400; } if (celHeader[10] & 128) { // NOTE: This is correct according to SCI2.1/SQ6/DOS; // the engine re-reads the byte value as a word value const uint16 flags = READ_SCI11ENDIAN_UINT16(celHeader + 10); _transparent = flags & 1 ? true : false; _remap = flags & 2 ? true : false; } else { _transparent = _compressionType != kCelCompressionNone ? true : analyzeUncompressedForSkip(); if (_compressionType != kCelCompressionNone && _compressionType != kCelCompressionRLE) { error("Compression type not supported - P: %d C: %d", picId, celNo); } } putCopyInCache(cacheInsertIndex); } bool CelObjPic::analyzeUncompressedForSkip() const { const byte *const resource = getResPointer(); const byte *const pixels = resource + READ_SCI11ENDIAN_UINT32(resource + _celHeaderOffset + 24); for (int i = 0; i < _width * _height; ++i) { uint8 pixel = pixels[i]; if (pixel == _skipColor) { return true; } } return false; } void CelObjPic::draw(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition, const bool mirrorX) { const Ratio square; _drawMirrored = mirrorX; drawTo(target, targetRect, scaledPosition, square, square); } CelObjPic *CelObjPic::duplicate() const { return new CelObjPic(*this); } byte *CelObjPic::getResPointer() const { const Resource *const resource = g_sci->getResMan()->findResource(ResourceId(kResourceTypePic, _info.resourceId), false); if (resource == nullptr) { error("Failed to load pic %d from resource manager", _info.resourceId); } return resource->data; } #pragma mark - #pragma mark CelObjMem CelObjMem::CelObjMem(const reg_t bitmapObject) { _info.type = kCelTypeMem; _info.bitmap = bitmapObject; _mirrorX = false; _compressionType = kCelCompressionNone; _celHeaderOffset = 0; _transparent = true; SciBitmap *bitmap = g_sci->getEngineState()->_segMan->lookupBitmap(bitmapObject); // NOTE: SSCI did no error checking here at all. if (!bitmap) { error("Bitmap %04x:%04x not found", PRINT_REG(bitmapObject)); } _width = bitmap->getWidth(); _height = bitmap->getHeight(); _origin = bitmap->getOrigin(); _skipColor = bitmap->getSkipColor(); _xResolution = bitmap->getXResolution(); _yResolution = bitmap->getYResolution(); _hunkPaletteOffset = bitmap->getHunkPaletteOffset(); _remap = bitmap->getRemap(); } CelObjMem *CelObjMem::duplicate() const { return new CelObjMem(*this); } byte *CelObjMem::getResPointer() const { return g_sci->getEngineState()->_segMan->lookupBitmap(_info.bitmap)->getRawData(); } #pragma mark - #pragma mark CelObjColor CelObjColor::CelObjColor(const uint8 color, const int16 width, const int16 height) { _info.type = kCelTypeColor; _info.color = color; _origin.x = 0; _origin.y = 0; _xResolution = g_sci->_gfxFrameout->getCurrentBuffer().scriptWidth; _yResolution = g_sci->_gfxFrameout->getCurrentBuffer().scriptHeight; _hunkPaletteOffset = 0; _mirrorX = false; _remap = false; _width = width; _height = height; } void CelObjColor::draw(Buffer &target, const ScreenItem &screenItem, const Common::Rect &targetRect, const bool mirrorX) { // TODO: The original engine sets this flag but why? One cannot // draw a solid color mirrored. _drawMirrored = mirrorX; draw(target, targetRect); } void CelObjColor::draw(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition, bool mirrorX) { error("Unsupported method"); } void CelObjColor::draw(Buffer &target, const Common::Rect &targetRect) const { target.fillRect(targetRect, _info.color); } CelObjColor *CelObjColor::duplicate() const { return new CelObjColor(*this); } byte *CelObjColor::getResPointer() const { error("Unsupported method"); } } // End of namespace Sci