/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SCI_GRAPHICS_CELOBJ32_H #define SCI_GRAPHICS_CELOBJ32_H #include "common/rational.h" #include "common/rect.h" #include "sci/resource.h" #include "sci/engine/vm_types.h" namespace Sci { typedef Common::Rational Ratio; enum CelType { kCelTypeView = 0, kCelTypePic = 1, kCelTypeMem = 2, kCelTypeColor = 3 }; enum CelCompressionType { kCelCompressionNone = 0, kCelCompressionRLE = 138, kCelCompressionInvalid = 1000 }; /** * A CelInfo32 object describes the basic properties of a * cel object. */ struct CelInfo32 { /** * The type of the cel object. */ CelType type; /** * For cel objects that draw from resources, the ID of * the resource to load. */ GuiResourceId resourceId; /** * For CelObjView, the loop number to draw from the * view resource. */ int16 loopNo; /** * For CelObjView and CelObjPic, the cel number to draw * from the view or pic resource. */ int16 celNo; /** * For CelObjMem, a segment register pointing to a heap * resource containing headered bitmap data. */ reg_t bitmap; /** * For CelObjColor, the fill color. */ uint8 color; // NOTE: In at least SCI2.1/SQ6, color is left // uninitialised. CelInfo32() : type(kCelTypeMem), resourceId(0), loopNo(0), celNo(0), bitmap(NULL_REG) {} // NOTE: This is the equivalence criteria used by // CelObj::searchCache in at least SCI2.1/SQ6. Notably, // it does not check the color field. inline bool operator==(const CelInfo32 &other) { return ( type == other.type && resourceId == other.resourceId && loopNo == other.loopNo && celNo == other.celNo && bitmap == other.bitmap ); } inline bool operator!=(const CelInfo32 &other) { return !(*this == other); } }; class CelObj; struct CelCacheEntry { /** * A monotonically increasing cache ID used to identify * the least recently used item in the cache for * replacement. */ int id; CelObj *celObj; CelCacheEntry() : id(0), celObj(nullptr) {} }; typedef Common::Array CelCache; #pragma mark - #pragma mark CelScaler struct CelScalerTable { /** * A lookup table of indexes that should be used to find * the correct column to read from the source bitmap * when drawing a scaled version of the source bitmap. */ int valuesX[1024]; /** * The ratio used to generate the x-values. */ Ratio scaleX; /** * A lookup table of indexes that should be used to find * the correct row to read from a source bitmap when * drawing a scaled version of the source bitmap. */ int valuesY[1024]; /** * The ratio used to generate the y-values. */ Ratio scaleY; }; class CelScaler { /** * Cached scale tables. */ CelScalerTable _scaleTables[2]; /** * The index of the most recently used scale table. */ int _activeIndex; /** * Activates a scale table for the given X and Y ratios. * If there is no table that matches the given ratios, * the least most recently used table will be replaced * and activated. */ void activateScaleTables(const Ratio &scaleX, const Ratio &scaleY); /** * Builds a pixel lookup table in `table` for the given * ratio. The table will be filled up to the specified * size, which should be large enough to draw across the * entire target buffer. */ void buildLookupTable(int *table, const Ratio &ratio, const int size); public: CelScaler() : _scaleTables(), _activeIndex(0) { CelScalerTable &table = _scaleTables[0]; table.scaleX = Ratio(); table.scaleY = Ratio(); for (int i = 0; i < ARRAYSIZE(table.valuesX); ++i) { table.valuesX[i] = i; table.valuesY[i] = i; } for (int i = 1; i < ARRAYSIZE(_scaleTables); ++i) { _scaleTables[i] = _scaleTables[0]; } } /** * Retrieves scaler tables for the given X and Y ratios. */ const CelScalerTable *getScalerTable(const Ratio &scaleX, const Ratio &scaleY); }; #pragma mark - #pragma mark CelObj class ScreenItem; /** * A cel object is the lowest-level rendering primitive in * the SCI engine and draws itself directly to a target * pixel buffer. */ class CelObj { protected: /** * When true, this cel will be horizontally mirrored * when it is drawn. This is an internal flag that is * set by draw methods based on the combination of the * cel's `_mirrorX` property and the owner screen item's * `_mirrorX` property. */ bool _drawMirrored; public: static CelScaler *_scaler; /** * The basic identifying information for this cel. This * information effectively acts as a composite key for * a cel object, and any cel object can be recreated * from this data alone. */ CelInfo32 _info; /** * The offset to the cel header for this cel within the * raw resource data. */ uint32 _celHeaderOffset; /** * The offset to the embedded palette for this cel * within the raw resource data. */ uint32 _hunkPaletteOffset; /** * The natural dimensions of the cel. */ uint16 _width, _height; /** * TODO: Documentation */ Common::Point _displace; /** * The dimensions of the original coordinate system for * the cel. Used to scale cels from their native size * to the correct size on screen. * * @note This is set to scriptWidth/Height for * CelObjColor. For other cel objects, the value comes * from the raw resource data. For text bitmaps, this is * the width/height of the coordinate system used to * generate the text, which also defaults to * scriptWidth/Height but seems to typically be changed * to more closely match the native screen resolution. */ uint16 _scaledWidth, _scaledHeight; /** * The skip (transparent) color for the cel. When * compositing, any pixels matching this color will not * be copied to the buffer. */ uint8 _transparentColor; /** * Whether or not this cel has any transparent regions. * This is used for optimised drawing of non-transparent * cels. */ bool _transparent; // TODO: probably "skip"? /** * The compression type for the pixel data for this cel. */ CelCompressionType _compressionType; /** * Whether or not this cel should be palette-remapped? */ bool _remap; /** * If true, the cel contains pre-mirrored picture data. * This value comes directly from the resource data and * is XORed with the `_mirrorX` property of the owner * screen item when rendering. */ bool _mirrorX; /** * Initialises static CelObj members. */ static void init(); /** * Frees static CelObj members. */ static void deinit(); virtual ~CelObj() {}; /** * Draws the cel to the target buffer using the priority * and positioning information from the given screen * item. The mirroring of the cel will be unchanged from * any previous call to draw. */ void draw(Buffer &target, const ScreenItem &screenItem, const Common::Rect &targetRect) const; /** * Draws the cel to the target buffer using the priority * and positioning information from the given screen * item and the given mirror flag. * * @note In SCI engine, this function was a virtual * function, but CelObjView, CelObjPic, and CelObjMem * all used the same function and the compiler * deduplicated the copies; we deduplicate the source by * putting the implementation on CelObj instead of * copying it to 3/4 of the subclasses. */ virtual void draw(Buffer &target, const ScreenItem &screenItem, const Common::Rect &targetRect, const bool mirrorX); /** * Draws the cel to the target buffer using the * positioning and mirroring information from the * provided arguments. * * @note In SCI engine, this function was a virtual * function, but CelObjView, CelObjPic, and CelObjMem * all used the same function and the compiler * deduplicated the copies; we deduplicate the source by * putting the implementation on CelObj instead of * copying it to 3/4 of the subclasses. */ virtual void draw(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition, const bool mirrorX); /** * Draws the cel to the target buffer using the given * position and scaling parameters. The mirroring of the * cel will be unchanged from any previous call to draw. */ void drawTo(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition, const Ratio &scaleX, const Ratio &scaleY) const; /** * Creates a copy of this cel on the free store and * returns a pointer to the new object. The new cel will * point to a shared copy of bitmap/resource data. */ virtual CelObj *duplicate() const = 0; /** * Retrieves a pointer to the raw resource data for this * cel. This method cannot be used with a CelObjColor. */ virtual byte *getResPointer() const = 0; /** * Reads the pixel at the given coordinates. This method * is valid only for CelObjView and CelObjPic. */ virtual uint8 readPixel(uint16 x, uint16 y, bool mirrorX) const; /** * Submits the palette from this cel to the palette * manager for integration into the master screen * palette. */ void submitPalette() const; #pragma mark - #pragma mark CelObj - Drawing private: template void render(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition) const; template void render(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition, const Ratio &scaleX, const Ratio &scaleY) const; void drawHzFlip(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition) const; void drawNoFlip(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition) const; void drawUncompNoFlip(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition) const; void drawUncompHzFlip(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition) const; void scaleDraw(Buffer &target, const Ratio &scaleX, const Ratio &scaleY, const Common::Rect &targetRect, const Common::Point &scaledPosition) const; void scaleDrawUncomp(Buffer &target, const Ratio &scaleX, const Ratio &scaleY, const Common::Rect &targetRect, const Common::Point &scaledPosition) const; void drawHzFlipMap(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition) const; void drawNoFlipMap(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition) const; void drawUncompNoFlipMap(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition) const; void drawUncompHzFlipMap(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition) const; void scaleDrawMap(Buffer &target, const Ratio &scaleX, const Ratio &scaleY, const Common::Rect &targetRect, const Common::Point &scaledPosition) const; void scaleDrawUncompMap(Buffer &target, const Ratio &scaleX, const Ratio &scaleY, const Common::Rect &targetRect, const Common::Point &scaledPosition) const; // NOTE: The original includes versions of the above functions with priority parameters, which were not actually used in SCI32 void drawHzFlipNoMD(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition) const; void drawNoFlipNoMD(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition) const; void drawUncompNoFlipNoMD(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition) const; void drawUncompNoFlipNoMDNoSkip(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition) const; void drawUncompHzFlipNoMD(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition) const; void drawUncompHzFlipNoMDNoSkip(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition) const; void scaleDrawNoMD(Buffer &target, const Ratio &scaleX, const Ratio &scaleY, const Common::Rect &targetRect, const Common::Point &scaledPosition) const; void scaleDrawUncompNoMD(Buffer &target, const Ratio &scaleX, const Ratio &scaleY, const Common::Rect &targetRect, const Common::Point &scaledPosition) const; // NOTE: The original includes versions of the above functions with priority parameters, which were not actually used in SCI32 #pragma mark - #pragma mark CelObj - Caching protected: /** * A monotonically increasing cache ID used to identify * the least recently used item in the cache for * replacement. */ static int _nextCacheId; /** * A cache of cel objects used to avoid reinitialisation * overhead for cels with the same CelInfo32. */ // NOTE: At least SQ6 uses a fixed cache size of 100. static CelCache *_cache; /** * Searches the cel cache for a CelObj matching the * provided CelInfo32. If not found, -1 is returned. * nextInsertIndex will receive the index of the oldest * item in the cache, which can be used to replace * the oldest item with a newer item. */ int searchCache(const CelInfo32 &celInfo, int *nextInsertIndex) const; /** * Puts a copy of this CelObj into the cache at the * given cache index. */ void putCopyInCache(int index) const; }; #pragma mark - #pragma mark CelObjView /** * A CelObjView is the drawing primitive for a View type * resource. Each CelObjView corresponds to a single cel * within a single loop of a view. */ class CelObjView : public CelObj { private: /** * Analyses resources without baked-in remap flags * to determine whether or not they should be remapped. */ bool analyzeUncompressedForRemap() const; /** * Analyses compressed resources without baked-in remap * flags to determine whether or not they should be * remapped. */ bool analyzeForRemap() const; public: CelObjView(const GuiResourceId viewId, const int16 loopNo, const int16 celNo); virtual ~CelObjView() override {}; using CelObj::draw; /** * Draws the cel to the target buffer using the * positioning, mirroring, and scaling information from * the provided arguments. */ void draw(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition, bool mirrorX, const Ratio &scaleX, const Ratio &scaleY); virtual CelObjView *duplicate() const override; virtual byte *getResPointer() const override; }; #pragma mark - #pragma mark CelObjPic /** * A CelObjPic is the drawing primitive for a Picture type * resource. Each CelObjPic corresponds to a single cel * within a picture. */ class CelObjPic : public CelObj { private: /** * Analyses uncompressed resources without baked-in skip * flags to determine whether or not they can use fast * blitting. */ bool analyzeUncompressedForSkip() const; public: /** * The number of cels in the original picture resource. */ uint8 _celCount; /** * The position of this cel relative to the top-left * corner of the picture. */ Common::Point _relativePosition; /** * The z-buffer priority for this cel. Higher prorities * are drawn on top of lower priorities. */ int16 _priority; CelObjPic(const GuiResourceId pictureId, const int16 celNo); virtual ~CelObjPic() override {}; using CelObj::draw; virtual void draw(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition, const bool mirrorX) override; virtual CelObjPic *duplicate() const override; virtual byte *getResPointer() const override; }; #pragma mark - #pragma mark CelObjMem /** * A CelObjMem is the drawing primitive for arbitrary * bitmaps generated in memory. Generated bitmaps in SCI32 * include text & vector drawings and per-pixel screen * transitions like dissolves. */ class CelObjMem : public CelObj { public: CelObjMem(const reg_t bitmap); virtual ~CelObjMem() override {}; virtual CelObjMem *duplicate() const override; virtual byte *getResPointer() const override; }; #pragma mark - #pragma mark CelObjColor /** * A CelObjColor is the drawing primitive for fast, * low-memory, flat color fills. */ class CelObjColor : public CelObj { public: CelObjColor(const uint8 color, const int16 width, const int16 height); virtual ~CelObjColor() override {}; using CelObj::draw; /** * Block fills the target buffer with the cel color. */ void draw(Buffer &target, const Common::Rect &targetRect) const; virtual void draw(Buffer &target, const ScreenItem &screenItem, const Common::Rect &targetRect, const bool mirrorX) override; virtual void draw(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition, const bool mirrorX) override; virtual CelObjColor *duplicate() const override; virtual byte *getResPointer() const override; }; } // End of namespace Sci #endif