/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "graphics/cursorman.h" #include "common/util.h" #include "common/events.h" #include "common/system.h" #include "sci/sci.h" #include "sci/event.h" #include "sci/engine/state.h" #include "sci/graphics/palette.h" #include "sci/graphics/screen.h" #include "sci/graphics/coordadjuster.h" #include "sci/graphics/view.h" #include "sci/graphics/cursor.h" namespace Sci { GfxCursor::GfxCursor(ResourceManager *resMan, GfxPalette *palette, GfxScreen *screen) : _resMan(resMan), _palette(palette), _screen(screen) { _upscaledHires = _screen->getUpscaledHires(); // center mouse cursor setPosition(Common::Point(_screen->getWidth() / 2, _screen->getHeight() / 2)); kernelSetMoveZone(Common::Rect(0, 0, _screen->getDisplayWidth(), _screen->getDisplayHeight())); _isVisible = true; } GfxCursor::~GfxCursor() { purgeCache(); } void GfxCursor::init(GfxCoordAdjuster *coordAdjuster, EventManager *event) { _coordAdjuster = coordAdjuster; _event = event; } void GfxCursor::kernelShow() { CursorMan.showMouse(true); _isVisible = true; } void GfxCursor::kernelHide() { CursorMan.showMouse(false); _isVisible = false; } bool GfxCursor::isVisible() { return _isVisible; } void GfxCursor::purgeCache() { for (CursorCache::iterator iter = _cachedCursors.begin(); iter != _cachedCursors.end(); ++iter) { delete iter->_value; iter->_value = 0; } _cachedCursors.clear(); } void GfxCursor::kernelSetShape(GuiResourceId resourceId) { Resource *resource; byte *resourceData; Common::Point hotspot = Common::Point(0, 0); byte colorMapping[4]; int16 x, y; byte color; int16 maskA, maskB; byte *pOut; byte *rawBitmap = new byte[SCI_CURSOR_SCI0_HEIGHTWIDTH * SCI_CURSOR_SCI0_HEIGHTWIDTH]; int16 heightWidth; if (resourceId == -1) { // no resourceId given, so we actually hide the cursor kernelHide(); delete[] rawBitmap; return; } // Load cursor resource... resource = _resMan->findResource(ResourceId(kResourceTypeCursor, resourceId), false); if (!resource) error("cursor resource %d not found", resourceId); if (resource->size != SCI_CURSOR_SCI0_RESOURCESIZE) error("cursor resource %d has invalid size", resourceId); resourceData = resource->data; // hotspot is specified for SCI1 cursors hotspot.x = READ_LE_UINT16(resourceData); hotspot.y = READ_LE_UINT16(resourceData + 2); // bit 0 of resourceData[3] is set on getColorWhite(); // White is also hardcoded colorMapping[2] = SCI_CURSOR_SCI0_TRANSPARENCYCOLOR; colorMapping[3] = _palette->matchColor(&_palette->_sysPalette, 170, 170, 170); // Grey // Seek to actual data resourceData += 4; pOut = rawBitmap; for (y = 0; y < SCI_CURSOR_SCI0_HEIGHTWIDTH; y++) { maskA = READ_LE_UINT16(resourceData + (y << 1)); maskB = READ_LE_UINT16(resourceData + 32 + (y << 1)); for (x = 0; x < SCI_CURSOR_SCI0_HEIGHTWIDTH; x++) { color = (((maskA << x) & 0x8000) | (((maskB << x) >> 1) & 0x4000)) >> 14; *pOut++ = colorMapping[color]; } } heightWidth = SCI_CURSOR_SCI0_HEIGHTWIDTH; if (_upscaledHires) { // Scale cursor by 2x - note: sierra didn't do this, but it looks much better heightWidth *= 2; hotspot.x *= 2; hotspot.y *= 2; byte *upscaledBitmap = new byte[heightWidth * heightWidth]; _screen->scale2x(rawBitmap, upscaledBitmap, SCI_CURSOR_SCI0_HEIGHTWIDTH, SCI_CURSOR_SCI0_HEIGHTWIDTH); delete[] rawBitmap; rawBitmap = upscaledBitmap; } CursorMan.replaceCursor(rawBitmap, heightWidth, heightWidth, hotspot.x, hotspot.y, SCI_CURSOR_SCI0_TRANSPARENCYCOLOR); kernelShow(); delete[] rawBitmap; } void GfxCursor::kernelSetView(GuiResourceId viewNum, int loopNum, int celNum, Common::Point *hotspot) { if (_cachedCursors.size() >= MAX_CACHED_CURSORS) purgeCache(); if (!_cachedCursors.contains(viewNum)) _cachedCursors[viewNum] = new GfxView(_resMan, _screen, _palette, viewNum); GfxView *cursorView = _cachedCursors[viewNum]; CelInfo *celInfo = cursorView->getCelInfo(loopNum, celNum); int16 width = celInfo->width; int16 height = celInfo->height; byte clearKey = celInfo->clearKey; Common::Point *cursorHotspot = hotspot; byte *cursorBitmap; if (!cursorHotspot) // Compute hotspot from xoffset/yoffset cursorHotspot = new Common::Point((celInfo->width >> 1) - celInfo->displaceX, celInfo->height - celInfo->displaceY - 1); // Eco Quest 1 uses a 1x1 transparent cursor to hide the cursor from the user. Some scalers don't seem to support this if (width < 2 || height < 2) { kernelHide(); delete cursorHotspot; return; } celInfo->rawBitmap = cursorView->getBitmap(loopNum, celNum); if (_upscaledHires) { // Scale cursor by 2x - note: sierra didn't do this, but it looks much better width *= 2; height *= 2; cursorHotspot->x *= 2; cursorHotspot->y *= 2; cursorBitmap = new byte[width * height]; _screen->scale2x(celInfo->rawBitmap, cursorBitmap, celInfo->width, celInfo->height); } else { cursorBitmap = celInfo->rawBitmap; } CursorMan.replaceCursor(cursorBitmap, width, height, cursorHotspot->x, cursorHotspot->y, clearKey); if (_upscaledHires) delete[] cursorBitmap; kernelShow(); delete cursorHotspot; } void GfxCursor::kernelSetMacCursor(GuiResourceId viewNum, int loopNum, int celNum, Common::Point *hotspot) { // See http://developer.apple.com/legacy/mac/library/documentation/mac/QuickDraw/QuickDraw-402.html // for more information. // View 998 seems to be a fake resource used to call for for the Mac CURS resources // For other resources, they're still in the views, so use them. if (viewNum != 998) { kernelSetView(viewNum, loopNum, celNum, hotspot); return; } // TODO: What about the 2000 resources? Inventory items? How to handle? // TODO: What games does this work for? At least it does for KQ6. // TODO: Stop asking rhetorical questions. Resource *resource = _resMan->findResource(ResourceId(kResourceTypeCursor, 1000 + celNum), false); if (!resource) { warning("CURS %d not found", 1000 + celNum); return; } assert(resource); byte *cursorBitmap = new byte[16 * 16]; byte *data = resource->data; // Get B&W data for (byte i = 0; i < 32; i++) { byte imageByte = *data++; for (byte b = 0; b < 8; b++) cursorBitmap[i * 8 + b] = (byte)((imageByte & (0x80 >> b)) > 0 ? 0x00 : 0xFF); } // Apply mask data for (byte i = 0; i < 32; i++) { byte imageByte = *data++; for (byte b = 0; b < 8; b++) if ((imageByte & (0x80 >> b)) == 0) cursorBitmap[i * 8 + b] = SCI_CURSOR_SCI0_TRANSPARENCYCOLOR; // Doesn't matter, just is transparent } uint16 hotspotX = READ_BE_UINT16(data); uint16 hotspotY = READ_BE_UINT16(data + 2); CursorMan.replaceCursor(cursorBitmap, 16, 16, hotspotX, hotspotY, SCI_CURSOR_SCI0_TRANSPARENCYCOLOR); delete[] cursorBitmap; kernelShow(); } void GfxCursor::setPosition(Common::Point pos) { // This code has been disabled because it's annoying in windowed mode. The engine shouldn't move // the mouse cursor whenever it wants, it interferes with other programs #if 0 if (!_upscaledHires) { g_system->warpMouse(pos.x, pos.y); } else { _screen->adjustToUpscaledCoordinates(pos.y, pos.x); g_system->warpMouse(pos.x, pos.y); } #endif } Common::Point GfxCursor::getPosition() { Common::Point mousePos = g_system->getEventManager()->getMousePos(); switch (_upscaledHires) { case GFX_SCREEN_UPSCALED_640x400: mousePos.x /= 2; mousePos.y /= 2; break; case GFX_SCREEN_UPSCALED_640x440: mousePos.x /= 2; mousePos.y = (mousePos.y * 5) / 11; break; case GFX_SCREEN_UPSCALED_640x480: mousePos.x /= 2; mousePos.y = (mousePos.y * 5) / 12; default: break; } return mousePos; } void GfxCursor::refreshPosition() { // This code has been disabled because it's annoying in windowed mode. The engine shouldn't move // the mouse cursor whenever it wants, it interferes with other programs #if 0 bool clipped = false; Common::Point mousePoint = getPosition(); if (mousePoint.x < _moveZone.left) { mousePoint.x = _moveZone.left; clipped = true; } else if (mousePoint.x >= _moveZone.right) { mousePoint.x = _moveZone.right - 1; clipped = true; } if (mousePoint.y < _moveZone.top) { mousePoint.y = _moveZone.top; clipped = true; } else if (mousePoint.y >= _moveZone.bottom) { mousePoint.y = _moveZone.bottom - 1; clipped = true; } // FIXME: Do this only when mouse is grabbed? if (clipped) setPosition(mousePoint); #endif } void GfxCursor::kernelSetMoveZone(Common::Rect zone) { _moveZone = zone; } void GfxCursor::kernelSetPos(Common::Point pos) { _coordAdjuster->setCursorPos(pos); kernelMoveCursor(pos); } void GfxCursor::kernelMoveCursor(Common::Point pos) { _coordAdjuster->moveCursor(pos); if (pos.x > _screen->getWidth() || pos.y > _screen->getHeight()) { warning("attempt to place cursor at invalid coordinates (%d, %d)", pos.y, pos.x); return; } setPosition(pos); // Trigger event reading to make sure the mouse coordinates will // actually have changed the next time we read them. _event->get(SCI_EVENT_PEEK); } } // End of namespace Sci