/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SCI_GRAPHICS_CURSOR_H #define SCI_GRAPHICS_CURSOR_H #include "common/array.h" #include "common/hashmap.h" namespace Sci { #define SCI_CURSOR_SCI0_HEIGHTWIDTH 16 #define SCI_CURSOR_SCI0_RESOURCESIZE 68 #define SCI_CURSOR_SCI0_TRANSPARENCYCOLOR 1 class GfxView; class GfxPalette; typedef Common::HashMap CursorCache; struct SciCursorSetPositionWorkarounds { SciGameId gameId; int16 newPositionY; int16 newPositionX; int16 rectTop; int16 rectLeft; int16 rectBottom; int16 rectRight; }; class GfxCursor { public: GfxCursor(ResourceManager *resMan, GfxPalette *palette, GfxScreen *screen); ~GfxCursor(); void init(GfxCoordAdjuster *coordAdjuster, EventManager *event); void kernelShow(); void kernelHide(); bool isVisible(); void kernelSetShape(GuiResourceId resourceId); void kernelSetView(GuiResourceId viewNum, int loopNum, int celNum, Common::Point *hotspot); void kernelSetMacCursor(GuiResourceId viewNum, int loopNum, int celNum); void setPosition(Common::Point pos); Common::Point getPosition(); void refreshPosition(); /** * Removes limit for mouse movement */ void kernelResetMoveZone(); /** * Limits the mouse movement to a given rectangle. * * @param[in] rect The rectangle */ void kernelSetMoveZone(Common::Rect zone); /** * Creates a dynamic zoom cursor, that is used to zoom on specific parts of the screen, * using a separate larger picture. This was only used by two SCI1.1 games, Laura Bow 2 * (for examining the glyphs), and Freddy Pharkas (for examining the prescription with * the whisky glass). * * In the Mac version of Freddy Pharkas, this was removed completely, and the scene has * been redesigned to work without this functionality. There was no version of LB2 for * the Macintosh platform. */ void kernelSetZoomZone(byte multiplier, Common::Rect zone, GuiResourceId viewNum, int loopNum, int celNum, GuiResourceId picNum, byte zoomColor); void kernelClearZoomZone(); void kernelSetPos(Common::Point pos); void kernelMoveCursor(Common::Point pos); void setMacCursorRemapList(int cursorCount, reg_t *cursors); private: void purgeCache(); ResourceManager *_resMan; GfxScreen *_screen; GfxPalette *_palette; GfxCoordAdjuster *_coordAdjuster; EventManager *_event; int _upscaledHires; bool _moveZoneActive; Common::Rect _moveZone; // Rectangle in which the pointer can move bool _zoomZoneActive; Common::Rect _zoomZone; GfxView *_zoomCursorView; byte _zoomCursorLoop; byte _zoomCursorCel; GfxView *_zoomPicView; byte _zoomColor; byte _zoomMultiplier; byte *_cursorSurface; CursorCache _cachedCursors; bool _isVisible; // KQ6 Windows has different black and white cursors. If this is true (set // from the windows_cursors ini setting), then we use these and don't scale // them by 2x like the rest of the graphics, like SSCI did. These look very // ugly, which is why they aren't enabled by default. bool _useOriginalKQ6WinCursors; // The CD version of SQ4 contains a complete set of silver mouse cursors. // If this is true (set from the silver_cursors ini setting), then we use // these instead and replace the game's gold cursors with their silver // equivalents. bool _useSilverSQ4CDCursors; // Mac versions of games use a remap list to remap their cursors Common::Array _macCursorRemap; }; } // End of namespace Sci #endif