/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "sci/sci.h" #include "sci/engine/state.h" #include "sci/graphics/screen.h" #include "sci/graphics/font.h" namespace Sci { GfxFontFromResource::GfxFontFromResource(ResourceManager *resMan, GfxScreen *screen, GuiResourceId resourceId) : _resourceId(resourceId), _screen(screen), _resMan(resMan) { assert(resourceId != -1); // Workaround: lsl1sci mixes its own internal fonts with the global // SCI ones, so we translate them here, by removing their extra bits if (!resMan->testResource(ResourceId(kResourceTypeFont, resourceId))) resourceId = resourceId & 0x7ff; _resource = resMan->findResource(ResourceId(kResourceTypeFont, resourceId), true); if (!_resource) { error("font resource %d not found", resourceId); } _resourceData = _resource->data; _numChars = READ_SCI32ENDIAN_UINT16(_resourceData + 2); _fontHeight = READ_SCI32ENDIAN_UINT16(_resourceData + 4); _chars = new Charinfo[_numChars]; // filling info for every char for (int16 i = 0; i < _numChars; i++) { _chars[i].offset = READ_SCI32ENDIAN_UINT16(_resourceData + 6 + i * 2); _chars[i].width = _resourceData[_chars[i].offset]; _chars[i].height = _resourceData[_chars[i].offset + 1]; } } GfxFontFromResource::~GfxFontFromResource() { delete[] _chars; _resMan->unlockResource(_resource); } GuiResourceId GfxFontFromResource::getResourceId() { return _resourceId; } byte GfxFontFromResource::getHeight() { return _fontHeight; } byte GfxFontFromResource::getCharWidth(uint16 chr) { return chr < _numChars ? _chars[chr].width : 0; } byte GfxFontFromResource::getCharHeight(uint16 chr) { return chr < _numChars ? _chars[chr].height : 0; } byte *GfxFontFromResource::getCharData(uint16 chr) { return chr < _numChars ? _resourceData + _chars[chr].offset + 2 : 0; } void GfxFontFromResource::draw(uint16 chr, int16 top, int16 left, byte color, bool greyedOutput) { // Make sure we're comparing against the correct dimensions // If the font we're drawing is already upscaled, make sure we use the full screen width/height uint16 screenWidth = _screen->fontIsUpscaled() ? _screen->getDisplayWidth() : _screen->getWidth(); uint16 screenHeight = _screen->fontIsUpscaled() ? _screen->getDisplayHeight() : _screen->getHeight(); int charWidth = MIN(getCharWidth(chr), screenWidth - left); int charHeight = MIN(getCharHeight(chr), screenHeight - top); byte b = 0, mask = 0xFF; int y = 0; int16 greyedTop = top; byte *pIn = getCharData(chr); for (int i = 0; i < charHeight; i++, y++) { if (greyedOutput) mask = ((greyedTop++) % 2) ? 0xAA : 0x55; for (int done = 0; done < charWidth; done++) { if ((done & 7) == 0) // fetching next data byte b = *(pIn++) & mask; if (b & 0x80) // if MSB is set - paint it _screen->putFontPixel(top, left + done, y, color); b = b << 1; } } } #ifdef ENABLE_SCI32 void GfxFontFromResource::drawToBuffer(uint16 chr, int16 top, int16 left, byte color, bool greyedOutput, byte *buffer, int16 bufWidth, int16 bufHeight) { int charWidth = MIN(getCharWidth(chr), bufWidth - left); int charHeight = MIN(getCharHeight(chr), bufHeight - top); byte b = 0, mask = 0xFF; int y = 0; int16 greyedTop = top; byte *pIn = getCharData(chr); for (int i = 0; i < charHeight; i++, y++) { if (greyedOutput) mask = ((greyedTop++) % 2) ? 0xAA : 0x55; for (int done = 0; done < charWidth; done++) { if ((done & 7) == 0) // fetching next data byte b = *(pIn++) & mask; if (b & 0x80) { // if MSB is set - paint it int offset = (top + y) * bufWidth + (left + done); buffer[offset] = color; } b = b << 1; } } } #endif } // End of namespace Sci