/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "sci/sci.h" #include "sci/engine/state.h" #include "sci/graphics/screen.h" #include "sci/graphics/font.h" #include "sci/graphics/fontsjis.h" namespace Sci { GfxFontSjis::GfxFontSjis(GfxScreen *screen, GuiResourceId resourceId) : _resourceId(resourceId), _screen(screen) { assert(resourceId != -1); if (!_screen->getUpscaledHires()) error("I don't want to initialize, when not being in upscaled hires mode"); _commonFont = Graphics::FontSJIS::createFont(Common::kPlatformPC98); if (!_commonFont) error("Could not load ScummVM's 'SJIS.FNT'"); } GfxFontSjis::~GfxFontSjis() { } GuiResourceId GfxFontSjis::getResourceId() { return _resourceId; } // Returns true for first byte of double byte characters bool GfxFontSjis::isDoubleByte(uint16 chr) { if (((chr >= 0x81) && (chr <= 0x9F)) || ((chr >= 0xE0) && (chr <= 0xEF))) return true; return false; } // We can do >>1, because returned char width/height is 8 or 16 exclusively. Font returns hires size, we need lowres byte GfxFontSjis::getHeight() { return _commonFont->getFontHeight() >> 1; } byte GfxFontSjis::getCharWidth(uint16 chr) { return _commonFont->getCharWidth(chr) >> 1; } void GfxFontSjis::draw(uint16 chr, int16 top, int16 left, byte color, bool greyedOutput) { // TODO: Check, if character fits on screen - if it doesn't we need to skip it // Normally SCI cuts the character and draws the part that fits, but the common SJIS doesn't support that // According to LordHoto the PC98 ROM actually split the screen into 40x25 kanji chars and was only able to place // them there. So removing the lower 4 bits of the horizontal coordinate puts them into the correct position (it seems). // If we don't do this, the characters will be slightly to the right, caused by "GetLongest()" inside GfxText16 that // leaves the last character that is causing a split into a new line within the current line instead of removing it. // That way the result will actually be too long (not our fault, sierra sci does it the same way) _screen->putKanjiChar(_commonFont, left & 0xFFC, top, chr, color); } } // End of namespace Sci