/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/util.h" #include "common/stack.h" #include "graphics/primitives.h" #include "sci/sci.h" #include "sci/engine/state.h" #include "sci/engine/selector.h" #include "sci/engine/vm.h" #include "sci/graphics/cache.h" #include "sci/graphics/coordadjuster.h" #include "sci/graphics/font.h" #include "sci/graphics/view.h" #include "sci/graphics/screen.h" #include "sci/graphics/paint32.h" #include "sci/graphics/picture.h" #include "sci/graphics/frameout.h" namespace Sci { GfxFrameout::GfxFrameout(SegManager *segMan, ResourceManager *resMan, GfxCoordAdjuster *coordAdjuster, GfxCache *cache, GfxScreen *screen, GfxPalette *palette, GfxPaint32 *paint32) : _segMan(segMan), _resMan(resMan), _cache(cache), _screen(screen), _palette(palette), _paint32(paint32) { _coordAdjuster = (GfxCoordAdjuster32 *)coordAdjuster; _highPlanePri = 0; } GfxFrameout::~GfxFrameout() { } void GfxFrameout::kernelAddPlane(reg_t object) { _planes.push_back(object); int16 planePri = GET_SEL32V(_segMan, object, SELECTOR(priority)) & 0xFFFF; if (planePri > _highPlanePri) _highPlanePri = planePri; } void GfxFrameout::kernelUpdatePlane(reg_t object) { } void GfxFrameout::kernelDeletePlane(reg_t object) { for (uint32 planeNr = 0; planeNr < _planes.size(); planeNr++) { if (_planes[planeNr] == object) { _planes.remove_at(planeNr); break; } } // Recalculate highPlanePri _highPlanePri = 0; for (uint32 planeNr = 0; planeNr < _planes.size(); planeNr++) { int16 planePri = GET_SEL32V(_segMan, _planes[planeNr], SELECTOR(priority)) & 0xFFFF; if (planePri > _highPlanePri) _highPlanePri = planePri; } } void GfxFrameout::kernelAddScreenItem(reg_t object) { _screenItems.push_back(object); warning("addScreenItem %X:%X (%s)", object.segment, object.offset, _segMan->getObjectName(object)); } void GfxFrameout::kernelDeleteScreenItem(reg_t object) { for (uint32 itemNr = 0; itemNr < _screenItems.size(); itemNr++) { if (_screenItems[itemNr] == object) { _screenItems.remove_at(itemNr); return; } } } int16 GfxFrameout::kernelGetHighPlanePri() { return _highPlanePri; } bool sortHelper(const FrameoutEntry* entry1, const FrameoutEntry* entry2) { return (entry1->priority == entry2->priority) ? (entry1->y < entry2->y) : (entry1->priority < entry2->priority); } void GfxFrameout::kernelFrameout() { int16 itemCount = 0; reg_t planeObject; GuiResourceId planePictureNr; GfxPicture *planePicture = 0; int16 planePictureCels = 0; int16 planePictureCel; int16 planePriority; Common::Rect planeRect; int16 planeResY, planeResX; byte planeBack; reg_t itemObject; reg_t itemPlane; FrameoutEntry *itemData; FrameoutList itemList; FrameoutEntry *itemEntry; // Allocate enough space for all screen items itemData = (FrameoutEntry *)malloc(_screenItems.size() * sizeof(FrameoutEntry)); for (uint32 planeNr = 0; planeNr < _planes.size(); planeNr++) { planeObject = _planes[planeNr]; planePriority = GET_SEL32V(_segMan, planeObject, SELECTOR(priority)); if (planePriority == -1) // Plane currently not meant to be shown continue; planeRect.top = GET_SEL32V(_segMan, planeObject, SELECTOR(top)); planeRect.left = GET_SEL32V(_segMan, planeObject, SELECTOR(left)); planeRect.bottom = GET_SEL32V(_segMan, planeObject, SELECTOR(bottom)); planeRect.right = GET_SEL32V(_segMan, planeObject, SELECTOR(right)); planeResY = GET_SEL32V(_segMan, planeObject, SELECTOR(resY)); planeResX = GET_SEL32V(_segMan, planeObject, SELECTOR(resX)); planeRect.top = (planeRect.top * _screen->getHeight()) / planeResY; planeRect.left = (planeRect.left * _screen->getWidth()) / planeResX; planeRect.bottom = (planeRect.bottom * _screen->getHeight()) / planeResY; planeRect.right = (planeRect.right * _screen->getWidth()) / planeResX; planeBack = GET_SEL32V(_segMan, planeObject, SELECTOR(back)); if (planeBack) { _paint32->fillRect(planeRect, planeBack); } planePictureNr = GET_SEL32V(_segMan, planeObject, SELECTOR(picture)); if ((planePictureNr != 0xFFFF) && (planePictureNr != 0xFFFE)) { planePicture = new GfxPicture(_resMan, _coordAdjuster, 0, _screen, _palette, planePictureNr, false); planePictureCels = planePicture->getSci32celCount(); _coordAdjuster->pictureSetDisplayArea(planeRect); } // Fill our itemlist for this plane itemCount = 0; itemEntry = itemData; for (uint32 itemNr = 0; itemNr < _screenItems.size(); itemNr++) { itemObject = _screenItems[itemNr]; itemPlane = GET_SEL32(_segMan, itemObject, SELECTOR(plane)); if (planeObject == itemPlane) { // Found an item on current plane itemEntry->viewId = GET_SEL32V(_segMan, itemObject, SELECTOR(view)); itemEntry->loopNo = GET_SEL32V(_segMan, itemObject, SELECTOR(loop)); itemEntry->celNo = GET_SEL32V(_segMan, itemObject, SELECTOR(cel)); itemEntry->x = GET_SEL32V(_segMan, itemObject, SELECTOR(x)); itemEntry->y = GET_SEL32V(_segMan, itemObject, SELECTOR(y)); itemEntry->z = GET_SEL32V(_segMan, itemObject, SELECTOR(z)); itemEntry->priority = GET_SEL32V(_segMan, itemObject, SELECTOR(priority)); itemEntry->signal = GET_SEL32V(_segMan, itemObject, SELECTOR(signal)); itemEntry->scaleX = GET_SEL32V(_segMan, itemObject, SELECTOR(scaleX)); itemEntry->scaleY = GET_SEL32V(_segMan, itemObject, SELECTOR(scaleY)); itemEntry->object = itemObject; itemEntry->y = ((itemEntry->y * _screen->getHeight()) / planeResY); itemEntry->x = ((itemEntry->x * _screen->getWidth()) / planeResX); itemEntry->y += planeRect.top; itemEntry->x += planeRect.left; if (itemEntry->priority == 0) itemEntry->priority = itemEntry->y; itemList.push_back(itemEntry); itemEntry++; itemCount++; } } // Now sort our itemlist Common::sort(itemList.begin(), itemList.end(), sortHelper); // Now display itemlist planePictureCel = 0; itemEntry = itemData; FrameoutList::iterator listIterator = itemList.begin(); FrameoutList::iterator listEnd = itemList.end(); while (listIterator != listEnd) { itemEntry = *listIterator; if (planePicture) { while ((planePictureCel <= itemEntry->priority) && (planePictureCel < planePictureCels)) { planePicture->drawSci32Vga(planePictureCel); planePictureCel++; } } if (itemEntry->viewId != 0xFFFF) { GfxView *view = _cache->getView(itemEntry->viewId); if ((itemEntry->scaleX == 128) && (itemEntry->scaleY == 128)) { view->getCelRect(itemEntry->loopNo, itemEntry->celNo, itemEntry->x, itemEntry->y, itemEntry->z, &itemEntry->celRect); } else view->getCelScaledRect(itemEntry->loopNo, itemEntry->celNo, itemEntry->x, itemEntry->y, itemEntry->z, itemEntry->scaleX, itemEntry->scaleY, &itemEntry->celRect); if (itemEntry->celRect.top < 0 || itemEntry->celRect.top >= _screen->getHeight()) { listIterator++; continue; } if (itemEntry->celRect.left < 0 || itemEntry->celRect.left >= _screen->getWidth()) { listIterator++; continue; } Common::Rect clipRect; clipRect = itemEntry->celRect; clipRect.clip(planeRect); if ((itemEntry->scaleX == 128) && (itemEntry->scaleY == 128)) view->draw(itemEntry->celRect, clipRect, clipRect, itemEntry->loopNo, itemEntry->celNo, 255, 0, false); else view->drawScaled(itemEntry->celRect, clipRect, clipRect, itemEntry->loopNo, itemEntry->celNo, 255, itemEntry->scaleX, itemEntry->scaleY); } else { // Most likely a text entry // This draws text the "SCI0-SCI11" way. In SCI2, text is prerendered in kCreateTextBitmap // TODO: rewrite this the "SCI2" way (i.e. implement the text buffer to draw inside kCreateTextBitmap) // This doesn't work for SCI2.1 games... if (getSciVersion() == SCI_VERSION_2) { Kernel *kernel = g_sci->getKernel(); if (lookup_selector(_segMan, itemEntry->object, kernel->_selectorCache.text, NULL, NULL) == kSelectorVariable) { Common::String text = _segMan->getString(GET_SEL32(_segMan, itemEntry->object, SELECTOR(text))); int16 fontRes = GET_SEL32V(_segMan, itemEntry->object, SELECTOR(font)); GfxFont *font = new GfxFontFromResource(_resMan, _screen, fontRes); bool dimmed = GET_SEL32V(_segMan, itemEntry->object, SELECTOR(dimmed)); uint16 foreColor = GET_SEL32V(_segMan, itemEntry->object, SELECTOR(fore)); uint16 curX = itemEntry->x; uint16 curY = itemEntry->y; for (uint32 i = 0; i < text.size(); i++) { // TODO: proper text splitting... this is a hack if ((text[i] == ' ' && i > 0 && text[i - i] == ' ') || text[i] == '\n' || (curX + font->getCharWidth(text[i]) > _screen->getWidth())) { curY += font->getHeight(); curX = itemEntry->x; } font->draw(text[i], curY, curX, foreColor, dimmed); curX += font->getCharWidth(text[i]); } delete font; } } } listIterator++; } if (planePicture) { while (planePictureCel < planePictureCels) { planePicture->drawSci32Vga(planePictureCel); planePictureCel++; } delete planePicture; planePicture = 0; } } free(itemData); _screen->copyToScreen(); } } // End of namespace Sci