/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/util.h" #include "common/stack.h" #include "graphics/primitives.h" #include "sci/sci.h" #include "sci/engine/kernel.h" #include "sci/engine/state.h" #include "sci/engine/selector.h" #include "sci/engine/vm.h" #include "sci/graphics/cache.h" #include "sci/graphics/coordadjuster.h" #include "sci/graphics/font.h" #include "sci/graphics/view.h" #include "sci/graphics/screen.h" #include "sci/graphics/paint32.h" #include "sci/graphics/palette.h" #include "sci/graphics/picture.h" #include "sci/graphics/frameout.h" namespace Sci { GfxFrameout::GfxFrameout(SegManager *segMan, ResourceManager *resMan, GfxCoordAdjuster *coordAdjuster, GfxCache *cache, GfxScreen *screen, GfxPalette *palette, GfxPaint32 *paint32) : _segMan(segMan), _resMan(resMan), _cache(cache), _screen(screen), _palette(palette), _paint32(paint32) { _coordAdjuster = (GfxCoordAdjuster32 *)coordAdjuster; scriptsRunningWidth = 320; scriptsRunningHeight = 200; } GfxFrameout::~GfxFrameout() { } void GfxFrameout::kernelAddPlane(reg_t object) { PlaneEntry newPlane; if (_planes.empty()) { // There has to be another way for sierra sci to do this or maybe script resolution is compiled into // interpreter (TODO) scriptsRunningHeight = readSelectorValue(_segMan, object, SELECTOR(resY)); scriptsRunningWidth = readSelectorValue(_segMan, object, SELECTOR(resX)); _coordAdjuster->setScriptsResolution(scriptsRunningWidth, scriptsRunningHeight); } newPlane.object = object; newPlane.pictureId = 0xFFFF; newPlane.priority = readSelectorValue(_segMan, object, SELECTOR(priority)); newPlane.lastPriority = 0xFFFF; // hidden newPlane.planeOffsetX = 0; _planes.push_back(newPlane); kernelUpdatePlane(object); } void GfxFrameout::kernelUpdatePlane(reg_t object) { for (PlaneList::iterator it = _planes.begin(); it != _planes.end(); it++) { if (it->object == object) { // Read some information it->priority = readSelectorValue(_segMan, object, SELECTOR(priority)); GuiResourceId lastPictureId = it->pictureId; it->pictureId = readSelectorValue(_segMan, object, SELECTOR(picture)); if (lastPictureId != it->pictureId) { // picture got changed, load new picture deletePlanePictures(object); if ((it->pictureId != 0xFFFF) && (it->pictureId != 0xFFFE)) { // SQ6 gives us a bad picture number for the control menu if (_resMan->testResource(ResourceId(kResourceTypePic, it->pictureId))) addPlanePicture(object, it->pictureId, 0); } } it->planeRect.top = readSelectorValue(_segMan, object, SELECTOR(top)); it->planeRect.left = readSelectorValue(_segMan, object, SELECTOR(left)); it->planeRect.bottom = readSelectorValue(_segMan, object, SELECTOR(bottom)) + 1; it->planeRect.right = readSelectorValue(_segMan, object, SELECTOR(right)) + 1; Common::Rect screenRect(_screen->getWidth(), _screen->getHeight()); it->planeRect.top = (it->planeRect.top * screenRect.height()) / scriptsRunningHeight; it->planeRect.left = (it->planeRect.left * screenRect.width()) / scriptsRunningWidth; it->planeRect.bottom = (it->planeRect.bottom * screenRect.height()) / scriptsRunningHeight; it->planeRect.right = (it->planeRect.right * screenRect.width()) / scriptsRunningWidth; // We get negative left in kq7 in scrolling rooms if (it->planeRect.left < 0) { it->planeOffsetX = -it->planeRect.left; it->planeRect.left = 0; } if (it->planeRect.top < 0) it->planeRect.top = 0; // We get bad plane-bottom in sq6 if (it->planeRect.right > _screen->getWidth()) it->planeRect.right = _screen->getWidth(); if (it->planeRect.bottom > _screen->getHeight()) it->planeRect.bottom = _screen->getHeight(); it->planeClipRect = Common::Rect(it->planeRect.width(), it->planeRect.height()); it->upscaledPlaneRect = it->planeRect; it->upscaledPlaneClipRect = it->planeClipRect; if (_screen->getUpscaledHires()) { _screen->adjustToUpscaledCoordinates(it->upscaledPlaneRect.top, it->upscaledPlaneRect.left); _screen->adjustToUpscaledCoordinates(it->upscaledPlaneRect.bottom, it->upscaledPlaneRect.right); _screen->adjustToUpscaledCoordinates(it->upscaledPlaneClipRect.top, it->upscaledPlaneClipRect.left); _screen->adjustToUpscaledCoordinates(it->upscaledPlaneClipRect.bottom, it->upscaledPlaneClipRect.right); } it->planePictureMirrored = readSelectorValue(_segMan, object, SELECTOR(mirrored)); it->planeBack = readSelectorValue(_segMan, object, SELECTOR(back)); sortPlanes(); return; } } error("kUpdatePlane called on plane that wasn't added before"); } void GfxFrameout::kernelRepaintPlane(reg_t object) { // TODO } void GfxFrameout::kernelDeletePlane(reg_t object) { deletePlanePictures(object); for (PlaneList::iterator it = _planes.begin(); it != _planes.end(); it++) { if (it->object == object) { _planes.erase(it); Common::Rect planeRect; planeRect.top = readSelectorValue(_segMan, object, SELECTOR(top)); planeRect.left = readSelectorValue(_segMan, object, SELECTOR(left)); planeRect.bottom = readSelectorValue(_segMan, object, SELECTOR(bottom)) + 1; planeRect.right = readSelectorValue(_segMan, object, SELECTOR(right)) + 1; Common::Rect screenRect(_screen->getWidth(), _screen->getHeight()); planeRect.top = (planeRect.top * screenRect.height()) / scriptsRunningHeight; planeRect.left = (planeRect.left * screenRect.width()) / scriptsRunningWidth; planeRect.bottom = (planeRect.bottom * screenRect.height()) / scriptsRunningHeight; planeRect.right = (planeRect.right * screenRect.width()) / scriptsRunningWidth; planeRect.clip(screenRect); // we need to do this, at least in gk1 on cemetary we get bottom right -> 201, 321 // Blackout removed plane rect _paint32->fillRect(planeRect, 0); return; } } } void GfxFrameout::addPlanePicture(reg_t object, GuiResourceId pictureId, uint16 startX) { PlanePictureEntry newPicture; newPicture.object = object; newPicture.pictureId = pictureId; newPicture.picture = new GfxPicture(_resMan, _coordAdjuster, 0, _screen, _palette, pictureId, false); newPicture.startX = startX; newPicture.pictureCels = 0; _planePictures.push_back(newPicture); } void GfxFrameout::deletePlanePictures(reg_t object) { for (PlanePictureList::iterator it = _planePictures.begin(); it != _planePictures.end(); it++) { if (it->object == object) { delete it->picture; _planePictures.erase(it); deletePlanePictures(object); return; } } } void GfxFrameout::kernelAddScreenItem(reg_t object) { _screenItems.push_back(object); } void GfxFrameout::kernelUpdateScreenItem(reg_t object) { // TODO } void GfxFrameout::kernelDeleteScreenItem(reg_t object) { for (uint32 itemNr = 0; itemNr < _screenItems.size(); itemNr++) { if (_screenItems[itemNr] == object) { _screenItems.remove_at(itemNr); return; } } } int16 GfxFrameout::kernelGetHighPlanePri() { sortPlanes(); return readSelectorValue(g_sci->getEngineState()->_segMan, _planes.back().object, SELECTOR(priority)); } // No idea yet how to implement this void GfxFrameout::kernelAddPicAt(reg_t planeObj, int16 forWidth, GuiResourceId pictureId) { addPlanePicture(planeObj, pictureId, forWidth); } bool sortHelper(const FrameoutEntry* entry1, const FrameoutEntry* entry2) { if (entry1->priority == entry2->priority) { if (entry1->y == entry2->y) return (entry1->givenOrderNr < entry2->givenOrderNr); return (entry1->y < entry2->y); } return (entry1->priority < entry2->priority); } bool planeSortHelper(const PlaneEntry &entry1, const PlaneEntry &entry2) { // SegManager *segMan = g_sci->getEngineState()->_segMan; // uint16 plane1Priority = readSelectorValue(segMan, entry1, SELECTOR(priority)); // uint16 plane2Priority = readSelectorValue(segMan, entry2, SELECTOR(priority)); if (entry1.priority == 0xffff) return true; if (entry2.priority == 0xffff) return false; return entry1.priority < entry2.priority; } void GfxFrameout::sortPlanes() { // First, remove any invalid planes for (PlaneList::iterator it = _planes.begin(); it != _planes.end();) { if (!_segMan->isObject(it->object)) it = _planes.erase(it); else it++; } // Sort the rest of them Common::sort(_planes.begin(), _planes.end(), planeSortHelper); } void GfxFrameout::kernelFrameout() { _palette->palVaryUpdate(); // Allocate enough space for all screen items // TODO: Modify _screenItems to hold FrameoutEntry entries instead. // Creating and destroying this in kernelFrameout() is overkill! FrameoutEntry *itemData = new FrameoutEntry[_screenItems.size()]; for (PlaneList::iterator it = _planes.begin(); it != _planes.end(); it++) { reg_t planeObject = it->object; uint16 planeLastPriority = it->lastPriority; // Update priority here, sq6 sets it w/o UpdatePlane uint16 planePriority = it->priority = readSelectorValue(_segMan, planeObject, SELECTOR(priority)); it->lastPriority = planePriority; if (planePriority == 0xffff) { // Plane currently not meant to be shown // If plane was shown before, delete plane rect if (planePriority != planeLastPriority) _paint32->fillRect(it->planeRect, 0); continue; } if (it->planeBack) _paint32->fillRect(it->planeRect, it->planeBack); GuiResourceId planeMainPictureId = it->pictureId; _coordAdjuster->pictureSetDisplayArea(it->planeRect); _palette->drewPicture(planeMainPictureId); // Fill our itemlist for this plane int16 itemCount = 0; FrameoutEntry *itemEntry = itemData; FrameoutList itemList; for (uint32 itemNr = 0; itemNr < _screenItems.size(); itemNr++) { reg_t itemObject = _screenItems[itemNr]; // Remove any invalid items if (!_segMan->isObject(itemObject)) { _screenItems.remove_at(itemNr); itemNr--; continue; } reg_t itemPlane = readSelector(_segMan, itemObject, SELECTOR(plane)); if (planeObject == itemPlane) { // Found an item on current plane itemEntry->viewId = readSelectorValue(_segMan, itemObject, SELECTOR(view)); itemEntry->loopNo = readSelectorValue(_segMan, itemObject, SELECTOR(loop)); itemEntry->celNo = readSelectorValue(_segMan, itemObject, SELECTOR(cel)); itemEntry->x = readSelectorValue(_segMan, itemObject, SELECTOR(x)); itemEntry->y = readSelectorValue(_segMan, itemObject, SELECTOR(y)); itemEntry->z = readSelectorValue(_segMan, itemObject, SELECTOR(z)); itemEntry->priority = readSelectorValue(_segMan, itemObject, SELECTOR(priority)); if (readSelectorValue(_segMan, itemObject, SELECTOR(fixPriority)) == 0) itemEntry->priority = itemEntry->y; itemEntry->signal = readSelectorValue(_segMan, itemObject, SELECTOR(signal)); itemEntry->scaleX = readSelectorValue(_segMan, itemObject, SELECTOR(scaleX)); itemEntry->scaleY = readSelectorValue(_segMan, itemObject, SELECTOR(scaleY)); itemEntry->object = itemObject; itemEntry->givenOrderNr = itemNr; itemList.push_back(itemEntry); itemEntry++; itemCount++; } } for (PlanePictureList::iterator pictureIt = _planePictures.begin(); pictureIt != _planePictures.end(); pictureIt++) { if (pictureIt->object == planeObject) { GfxPicture *planePicture = pictureIt->picture; // Allocate memory for picture cels pictureIt->pictureCels = new FrameoutEntry[planePicture->getSci32celCount()]; // Add following cels to the itemlist FrameoutEntry *picEntry = pictureIt->pictureCels; int planePictureCels = planePicture->getSci32celCount(); for (int pictureCelNr = 0; pictureCelNr < planePictureCels; pictureCelNr++) { picEntry->celNo = pictureCelNr; picEntry->object = NULL_REG; picEntry->picture = planePicture; picEntry->y = planePicture->getSci32celY(pictureCelNr); picEntry->x = planePicture->getSci32celX(pictureCelNr); picEntry->picStartX = pictureIt->startX; picEntry->priority = planePicture->getSci32celPriority(pictureCelNr); itemList.push_back(picEntry); picEntry++; } } } // Now sort our itemlist Common::sort(itemList.begin(), itemList.end(), sortHelper); // Now display itemlist itemEntry = itemData; // warning("Plane %s", _segMan->getObjectName(planeObject)); for (FrameoutList::iterator listIterator = itemList.begin(); listIterator != itemList.end(); listIterator++) { itemEntry = *listIterator; if (itemEntry->object.isNull()) { // Picture cel data itemEntry->y = ((itemEntry->y * _screen->getHeight()) / scriptsRunningHeight); itemEntry->x = ((itemEntry->x * _screen->getWidth()) / scriptsRunningWidth); itemEntry->picStartX = ((itemEntry->picStartX * _screen->getWidth()) / scriptsRunningWidth); // Out of view int16 pictureCelStartX = itemEntry->picStartX + itemEntry->x; int16 pictureCelEndX = pictureCelStartX + itemEntry->picture->getSci32celWidth(itemEntry->celNo); int16 planeStartX = it->planeOffsetX; int16 planeEndX = planeStartX + it->planeRect.width(); if (pictureCelEndX < planeStartX) continue; if (pictureCelStartX > planeEndX) continue; int16 pictureOffsetX = it->planeOffsetX; int16 pictureX = itemEntry->x; if ((it->planeOffsetX) || (itemEntry->picStartX)) { if (it->planeOffsetX <= itemEntry->picStartX) { pictureX += itemEntry->picStartX - it->planeOffsetX; pictureOffsetX = 0; } else { pictureOffsetX = it->planeOffsetX - itemEntry->picStartX; } } itemEntry->picture->drawSci32Vga(itemEntry->celNo, pictureX, itemEntry->y, pictureOffsetX, it->planePictureMirrored); // warning("picture cel %d %d", itemEntry->celNo, itemEntry->priority); } else if (itemEntry->viewId != 0xFFFF) { GfxView *view = _cache->getView(itemEntry->viewId); // warning("view %s %04x:%04x", _segMan->getObjectName(itemEntry->object), PRINT_REG(itemEntry->object)); switch (getSciVersion()) { case SCI_VERSION_2: if (view->isSci2Hires()) { int16 dummyX = 0; _screen->adjustToUpscaledCoordinates(itemEntry->y, itemEntry->x); _screen->adjustToUpscaledCoordinates(itemEntry->z, dummyX); } break; case SCI_VERSION_2_1: itemEntry->y = (itemEntry->y * _screen->getHeight()) / scriptsRunningHeight; itemEntry->x = (itemEntry->x * _screen->getWidth()) / scriptsRunningWidth; itemEntry->z = (itemEntry->z * _screen->getHeight()) / scriptsRunningHeight; break; default: break; } // Adjust according to current scroll position itemEntry->x -= it->planeOffsetX; uint16 useInsetRect = readSelectorValue(_segMan, itemEntry->object, SELECTOR(useInsetRect)); if (useInsetRect) { itemEntry->celRect.top = readSelectorValue(_segMan, itemEntry->object, SELECTOR(inTop)); itemEntry->celRect.left = readSelectorValue(_segMan, itemEntry->object, SELECTOR(inLeft)); itemEntry->celRect.bottom = readSelectorValue(_segMan, itemEntry->object, SELECTOR(inBottom)) + 1; itemEntry->celRect.right = readSelectorValue(_segMan, itemEntry->object, SELECTOR(inRight)) + 1; if (view->isSci2Hires()) { _screen->adjustToUpscaledCoordinates(itemEntry->celRect.top, itemEntry->celRect.left); _screen->adjustToUpscaledCoordinates(itemEntry->celRect.bottom, itemEntry->celRect.right); } itemEntry->celRect.translate(itemEntry->x, itemEntry->y); // TODO: maybe we should clip the cels rect with this, i'm not sure // the only currently known usage is game menu of gk1 } else { if ((itemEntry->scaleX == 128) && (itemEntry->scaleY == 128)) view->getCelRect(itemEntry->loopNo, itemEntry->celNo, itemEntry->x, itemEntry->y, itemEntry->z, itemEntry->celRect); else view->getCelScaledRect(itemEntry->loopNo, itemEntry->celNo, itemEntry->x, itemEntry->y, itemEntry->z, itemEntry->scaleX, itemEntry->scaleY, itemEntry->celRect); Common::Rect nsRect = itemEntry->celRect; // Translate back to actual coordinate within scrollable plane nsRect.translate(it->planeOffsetX, 0); switch (getSciVersion()) { case SCI_VERSION_2: if (view->isSci2Hires()) { _screen->adjustBackUpscaledCoordinates(nsRect.top, nsRect.left); _screen->adjustBackUpscaledCoordinates(nsRect.bottom, nsRect.right); } break; case SCI_VERSION_2_1: nsRect.top = (nsRect.top * scriptsRunningHeight) / _screen->getHeight(); nsRect.left = (nsRect.left * scriptsRunningWidth) / _screen->getWidth(); nsRect.bottom = (nsRect.bottom * scriptsRunningHeight) / _screen->getHeight(); nsRect.right = (nsRect.right * scriptsRunningWidth) / _screen->getWidth(); break; default: break; } writeSelectorValue(_segMan, itemEntry->object, SELECTOR(nsLeft), nsRect.left); writeSelectorValue(_segMan, itemEntry->object, SELECTOR(nsTop), nsRect.top); writeSelectorValue(_segMan, itemEntry->object, SELECTOR(nsRight), nsRect.right); writeSelectorValue(_segMan, itemEntry->object, SELECTOR(nsBottom), nsRect.bottom); } int16 screenHeight = _screen->getHeight(); int16 screenWidth = _screen->getWidth(); if (view->isSci2Hires()) { screenHeight = _screen->getDisplayHeight(); screenWidth = _screen->getDisplayWidth(); } if (itemEntry->celRect.bottom < 0 || itemEntry->celRect.top >= screenHeight) continue; if (itemEntry->celRect.right < 0 || itemEntry->celRect.left >= screenWidth) continue; Common::Rect clipRect, translatedClipRect; clipRect = itemEntry->celRect; if (view->isSci2Hires()) { clipRect.clip(it->upscaledPlaneClipRect); translatedClipRect = clipRect; translatedClipRect.translate(it->upscaledPlaneRect.left, it->upscaledPlaneRect.top); } else { clipRect.clip(it->planeClipRect); translatedClipRect = clipRect; translatedClipRect.translate(it->planeRect.left, it->planeRect.top); } if (!clipRect.isEmpty()) { if ((itemEntry->scaleX == 128) && (itemEntry->scaleY == 128)) view->draw(itemEntry->celRect, clipRect, translatedClipRect, itemEntry->loopNo, itemEntry->celNo, 255, 0, view->isSci2Hires()); else view->drawScaled(itemEntry->celRect, clipRect, translatedClipRect, itemEntry->loopNo, itemEntry->celNo, 255, itemEntry->scaleX, itemEntry->scaleY); } } else { // Most likely a text entry // This draws text the "SCI0-SCI11" way. In SCI2, text is prerendered in kCreateTextBitmap // TODO: rewrite this the "SCI2" way (i.e. implement the text buffer to draw inside kCreateTextBitmap) if (lookupSelector(_segMan, itemEntry->object, SELECTOR(text), NULL, NULL) == kSelectorVariable) { reg_t stringObject = readSelector(_segMan, itemEntry->object, SELECTOR(text)); // The object in the text selector of the item can be either a raw string // or a Str object. In the latter case, we need to access the object's data // selector to get the raw string. if (_segMan->isHeapObject(stringObject)) stringObject = readSelector(_segMan, stringObject, SELECTOR(data)); Common::String text = _segMan->getString(stringObject); GfxFont *font = _cache->getFont(readSelectorValue(_segMan, itemEntry->object, SELECTOR(font))); bool dimmed = readSelectorValue(_segMan, itemEntry->object, SELECTOR(dimmed)); uint16 foreColor = readSelectorValue(_segMan, itemEntry->object, SELECTOR(fore)); itemEntry->y = ((itemEntry->y * _screen->getHeight()) / scriptsRunningHeight); itemEntry->x = ((itemEntry->x * _screen->getWidth()) / scriptsRunningWidth); uint16 curX = itemEntry->x + it->planeRect.left; uint16 curY = itemEntry->y + it->planeRect.top; for (uint32 i = 0; i < text.size(); i++) { unsigned char curChar = text[i]; // TODO: proper text splitting... this is a hack if ((curChar == ' ' && i > 0 && text[i - i] == ' ') || curChar == '\n' || (curX + font->getCharWidth(curChar) > _screen->getWidth())) { curY += font->getHeight(); curX = itemEntry->x; } font->draw(curChar, curY, curX, foreColor, dimmed); curX += font->getCharWidth(curChar); } } } } for (PlanePictureList::iterator pictureIt = _planePictures.begin(); pictureIt != _planePictures.end(); pictureIt++) { if (pictureIt->object == planeObject) { delete[] pictureIt->pictureCels; } } } delete[] itemData; _screen->copyToScreen(); g_sci->getEngineState()->_throttleTrigger = true; } } // End of namespace Sci