/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef SCI_GRAPHICS_FRAMEOUT_H #define SCI_GRAPHICS_FRAMEOUT_H namespace Sci { struct FrameoutEntry { reg_t object; GuiResourceId viewId; int16 loopNo; int16 celNo; int16 x, y, z; int16 priority; uint16 signal; uint16 scaleSignal; int16 scaleX; int16 scaleY; Common::Rect celRect; }; typedef Common::List FrameoutList; class GfxCache; class GfxCoordAdjuster32; class GfxPaint32; class GfxPalette; class GfxScreen; /** * Frameout class, kFrameout and relevant functions for SCI32 games */ class GfxFrameout { public: GfxFrameout(SegManager *segMan, ResourceManager *resMan, GfxCoordAdjuster *coordAdjuster, GfxCache *cache, GfxScreen *screen, GfxPalette *palette, GfxPaint32 *paint32); ~GfxFrameout(); void kernelAddPlane(reg_t object); void kernelUpdatePlane(reg_t object); void kernelDeletePlane(reg_t object); void kernelAddScreenItem(reg_t object); void kernelDeleteScreenItem(reg_t object); int16 kernelGetHighPlanePri(); void kernelFrameout(); private: SegManager *_segMan; ResourceManager *_resMan; GfxCoordAdjuster32 *_coordAdjuster; GfxCache *_cache; GfxPalette *_palette; GfxScreen *_screen; GfxPaint32 *_paint32; Common::Array _screenItems; Common::List _planes; void sortPlanes(); }; } // End of namespace Sci #endif