/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SCI_GRAPHICS_FRAMEOUT_H #define SCI_GRAPHICS_FRAMEOUT_H #include "sci/graphics/plane32.h" #include "sci/graphics/screen_item32.h" namespace Sci { // TODO: Don't do this this way int splitRects(Common::Rect r, const Common::Rect &other, Common::Rect(&outRects)[4]); // TODO: Verify display styles and adjust names appropriately for // types 1 through 12 & 15 (others are correct) // Names should be: // * VShutterIn, VShutterOut // * HShutterIn, HShutterOut // * WipeLeft, WipeRight, WipeDown, WipeUp // * PixelDissolve // * ShutDown and Kill? (and Plain and Fade?) enum ShowStyleType /* : uint8 */ { kShowStyleNone = 0, kShowStyleHShutterOut = 1, kShowStyleHShutterIn = 2, kShowStyleVShutterOut = 3, kShowStyleVShutterIn = 4, kShowStyleWipeLeft = 5, kShowStyleWipeRight = 6, kShowStyleWipeUp = 7, kShowStyleWipeDown = 8, kShowStyleIrisOut = 9, kShowStyleIrisIn = 10, kShowStyle11 = 11, kShowStyle12 = 12, kShowStyleFadeOut = 13, kShowStyleFadeIn = 14, // TODO: Only in SCI3 kShowStyleUnknown = 15 }; /** * Show styles represent transitions applied to draw planes. * One show style per plane can be active at a time. */ struct ShowStyleEntry { /** * The ID of the plane this show style belongs to. * In SCI2.1mid (at least SQ6), per-plane transitions * were removed and a single plane ID is used. */ reg_t plane; /** * The type of the transition. */ ShowStyleType type; // TODO: This name is probably incorrect bool fadeUp; /** * The number of steps for the show style. */ int16 divisions; // NOTE: This property exists from SCI2 through at least // SCI2.1mid but is never used in the actual processing // of the styles? int unknownC; /** * The color used by transitions that draw CelObjColor * screen items. -1 for transitions that do not draw * screen items. */ int16 color; // TODO: Probably uint32 // TODO: This field probably should be used in order to // provide time-accurate processing of show styles. In the // actual SCI engine (at least 2–2.1mid) it appears that // style transitions are drawn “as fast as possible”, one // step per loop, even though this delay field exists int delay; // TODO: Probably bool, but never seems to be true? int animate; /** * The wall time at which the next step of the animation * should execute. */ uint32 nextTick; /** * During playback of the show style, the current step * (out of divisions). */ int currentStep; /** * The next show style. */ ShowStyleEntry *next; /** * Whether or not this style has finished running and * is ready for disposal. */ bool processed; // // Engine specific properties for SCI2.1mid through SCI3 // /** * The number of entries in the fadeColorRanges array. */ uint8 fadeColorRangesCount; /** * A pointer to an dynamically sized array of palette * indexes, in the order [ fromColor, toColor, ... ]. * Only colors within this range are transitioned. */ uint16 *fadeColorRanges; }; typedef Common::Array ScreenItemListList; typedef Common::Array EraseListList; class GfxCache; class GfxCoordAdjuster32; class GfxPaint32; class GfxPalette; class GfxScreen; /** * Frameout class, kFrameout and relevant functions for SCI32 games. * Roughly equivalent to GraphicsMgr in the actual SCI engine. */ class GfxFrameout { private: bool _isHiRes; GfxCache *_cache; GfxCoordAdjuster32 *_coordAdjuster; GfxPalette32 *_palette; ResourceManager *_resMan; GfxScreen *_screen; SegManager *_segMan; GfxPaint32 *_paint32; public: GfxFrameout(SegManager *segMan, ResourceManager *resMan, GfxCoordAdjuster *coordAdjuster, GfxCache *cache, GfxScreen *screen, GfxPalette32 *palette, GfxPaint32 *paint32); ~GfxFrameout(); void clear(); void syncWithScripts(bool addElements); // this is what Game::restore does, only needed when our ScummVM dialogs are patched in void run(); #pragma mark - #pragma mark Screen items private: void deleteScreenItem(ScreenItem *screenItem, const reg_t plane); void remapMarkRedraw(); public: void kernelAddScreenItem(const reg_t object); void kernelUpdateScreenItem(const reg_t object); void kernelDeleteScreenItem(const reg_t object); void kernelSetNowSeen(const reg_t screenItemObject) const; #pragma mark - #pragma mark Planes private: /** * The list of planes (i.e. layers) that have been added * to the screen. * * @note This field is on `GraphicsMgr.screen` in SCI * engine. */ PlaneList _planes; /** * Updates an existing plane with properties from the * given VM object. */ void updatePlane(Plane &plane); public: /** * Creates and adds a new plane to the plane list, or * cancels deletion and updates an already-existing * plane if a plane matching the given plane VM object * already exists within the current plane list. * * @note This method is on Screen in SCI engine, but it * is only ever called on `GraphicsMgr.screen`. */ void addPlane(Plane &plane); /** * Deletes a plane within the current plane list. * * @note This method is on Screen in SCI engine, but it * is only ever called on `GraphicsMgr.screen`. */ void deletePlane(Plane &plane); const PlaneList &getPlanes() const { return _planes; } const PlaneList &getVisiblePlanes() const { return _visiblePlanes; } void kernelAddPlane(const reg_t object); void kernelUpdatePlane(const reg_t object); void kernelDeletePlane(const reg_t object); void kernelMovePlaneItems(const reg_t object, const int16 deltaX, const int16 deltaY, const bool scrollPics); int16 kernelGetHighPlanePri(); #pragma mark - #pragma mark Pics public: void kernelAddPicAt(const reg_t planeObject, const GuiResourceId pictureId, const int16 pictureX, const int16 pictureY, const bool mirrorX); #pragma mark - // TODO: Remap-related? void kernelSetPalStyleRange(const uint8 fromColor, const uint8 toColor); #pragma mark - #pragma mark Transitions private: int *_dissolveSequenceSeeds; int16 *_defaultDivisions; int16 *_defaultUnknownC; /** * TODO: Documentation */ ShowStyleEntry *_showStyles; inline ShowStyleEntry *findShowStyleForPlane(const reg_t planeObj) const; inline ShowStyleEntry *deleteShowStyleInternal(ShowStyleEntry *const showStyle); void processShowStyles(); bool processShowStyleNone(ShowStyleEntry *showStyle); bool processShowStyleMorph(ShowStyleEntry *showStyle); bool processShowStyleFade(const int direction, ShowStyleEntry *showStyle); public: // NOTE: This signature is taken from SCI3 Phantasmagoria 2 // and is valid for all implementations of SCI32 void kernelSetShowStyle(const uint16 argc, const reg_t planeObj, const ShowStyleType type, const int16 seconds, const int16 direction, const int16 priority, const int16 animate, const int16 frameOutNow, reg_t pFadeArray, int16 divisions, const int16 blackScreen); #pragma mark - #pragma mark Rendering private: /** * TODO: Documentation */ int8 _styleRanges[256]; /** * The internal display pixel buffer. During frameOut, * this buffer is drawn into according to the draw and * erase rects calculated by `calcLists`, then drawn out * to the hardware surface according to the `_showList` * rects (which are also calculated by `calcLists`). */ Buffer _currentBuffer; /** * TODO: Documentation */ bool _remapOccurred; /** * Whether or not the data in the current buffer is what * is visible to the user. During rendering updates, * this flag is set to false. */ bool _frameNowVisible; /** * TODO: Document * TODO: Depending upon if the engine ever modifies this * rect, it may be stupid to store it separately instead * of just getting width/height from GfxScreen. * * @note This field is on `GraphicsMgr.screen` in SCI * engine. */ Common::Rect _screenRect; /** * A list of rectangles, in display coordinates, that * represent portions of the internal screen buffer that * should be drawn to the hardware display surface. * * @note This field is on `GraphicsMgr.screen` in SCI * engine. */ RectList _showList; /** * The amount of extra overdraw that is acceptable when * merging two show list rectangles together into a * single larger rectangle. * * @note This field is on `GraphicsMgr.screen` in SCI * engine. */ int _overdrawThreshold; /** * A list of planes that are currently drawn to the * hardware display surface. Used to calculate * differences in plane properties between the last * frame and current frame. * * @note This field is on `GraphicsMgr.visibleScreen` in * SCI engine. */ PlaneList _visiblePlanes; /** * Calculates the location and dimensions of dirty rects * over the entire screen for rendering the next frame. * The draw and erase lists in `drawLists` and * `eraseLists` each represent one plane on the screen. */ void calcLists(ScreenItemListList &drawLists, EraseListList &eraseLists, const Common::Rect &calcRect); /** * Erases the areas in the given erase list from the * visible screen buffer by filling them with the color * from the corresponding plane. This is an optimisation * for colored-type planes only; other plane types have * to be redrawn from pixel data. */ void drawEraseList(const RectList &eraseList, const Plane &plane); /** * Draws all screen items from the given draw list to * the visible screen buffer. */ void drawScreenItemList(const DrawList &screenItemList); /** * Adds a new rectangle to the list of regions to write * out to the hardware. The provided rect may be merged * into an existing rectangle to reduce the number of * blit operations. */ void mergeToShowList(const Common::Rect &drawRect, RectList &showList, const int overdrawThreshold); /** * TODO: Documentation */ void palMorphFrameOut(const int8 *styleRanges, const ShowStyleEntry *showStyle); /** * Writes the internal frame buffer out to hardware and * clears the show list. */ void showBits(); public: /** * Whether palMorphFrameOut should be used instead of * frameOut for rendering. Used by kMorphOn to * explicitly enable palMorphFrameOut for one frame. */ bool _palMorphIsOn; inline Buffer &getCurrentBuffer() { return _currentBuffer; } void kernelFrameOut(const bool showBits); /** * Updates the internal screen buffer for the next * frame. If `shouldShowBits` is true, also sends the * buffer to hardware. */ void frameOut(const bool shouldShowBits, const Common::Rect &rect = Common::Rect()); /** * Modifies the raw pixel data for the next frame with * new palette indexes based on matched style ranges. */ void alterVmap(const Palette &palette1, const Palette &palette2, const int8 style, const int8 *const styleRanges); // NOTE: This function is used within ScreenItem subsystem and assigned // to various booleanish fields that seem to represent the state of the // screen item (created, updated, deleted). In GK1/DOS, Phant1/m68k, // SQ6/DOS, SQ6/Win, and Phant2/Win, this function simply returns 1. If // you know of any game/environment where this function returns some // value other than 1, or if you used to work at Sierra and can explain // why this is a thing (and if anyone needs to care about it), please // open a ticket!! inline int getScreenCount() const { return 1; }; #pragma mark - #pragma mark Mouse cursor private: /** * Determines whether or not the point given by * `position` is inside of the given screen item. */ bool isOnMe(const ScreenItem &screenItem, const Plane &plane, const Common::Point &position, const bool checkPixel) const; public: reg_t kernelIsOnMe(const reg_t object, const Common::Point &position, const bool checkPixel) const; #pragma mark - #pragma mark Debugging public: void printPlaneList(Console *con) const; void printVisiblePlaneList(Console *con) const; void printPlaneListInternal(Console *con, const PlaneList &planeList) const; void printPlaneItemList(Console *con, const reg_t planeObject) const; void printVisiblePlaneItemList(Console *con, const reg_t planeObject) const; void printPlaneItemListInternal(Console *con, const ScreenItemList &screenItemList) const; }; } // End of namespace Sci #endif