/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/util.h" #include "common/stack.h" #include "graphics/primitives.h" #include "sci/sci.h" #include "sci/engine/state.h" #include "sci/engine/selector.h" #include "sci/graphics/gfx.h" #include "sci/graphics/animate.h" #include "sci/graphics/font.h" #include "sci/graphics/picture.h" #include "sci/graphics/view.h" #include "sci/graphics/screen.h" #include "sci/graphics/palette.h" #include "sci/graphics/text.h" namespace Sci { Gfx::Gfx(ResourceManager *resMan, SegManager *segMan, Kernel *kernel, Screen *screen, SciPalette *palette) : _resMan(resMan), _segMan(segMan), _kernel(kernel), _screen(screen), _palette(palette) { } Gfx::~Gfx() { purgeCache(); delete _mainPort; delete _menuPort; } void Gfx::init(Text *text) { _text = text; // _mainPort is not known to windowmanager, that's okay according to sierra sci // its not even used currently in our engine _mainPort = new Port(0); SetPort(_mainPort); OpenPort(_mainPort); // _menuPort has actually hardcoded id 0xFFFF. Its not meant to be known to windowmanager according to sierra sci _menuPort = new Port(0xFFFF); OpenPort(_menuPort); _text->SetFont(0); _menuPort->rect = Common::Rect(0, 0, _screen->getWidth(), _screen->getHeight()); _menuBarRect = Common::Rect(0, 0, _screen->getWidth(), 9); _menuRect = Common::Rect(0, 0, _screen->getWidth(), 10); _menuLine = Common::Rect(0, 9, _screen->getWidth(), 10); _EGAdrawingVisualize = false; priorityBandsMemoryActive = false; } void Gfx::purgeCache() { for (ViewCache::iterator iter = _cachedViews.begin(); iter != _cachedViews.end(); ++iter) { delete iter->_value; iter->_value = 0; } _cachedViews.clear(); } View *Gfx::getView(GuiResourceId viewNum) { if (_cachedViews.size() >= MAX_CACHED_VIEWS) purgeCache(); if (!_cachedViews.contains(viewNum)) _cachedViews[viewNum] = new View(_resMan, _screen, _palette, viewNum); return _cachedViews[viewNum]; } Port *Gfx::SetPort(Port *newPort) { Port *oldPort = _curPort; _curPort = newPort; return oldPort; } Port *Gfx::GetPort() { return _curPort; } void Gfx::SetOrigin(int16 left, int16 top) { _curPort->left = left; _curPort->top = top; } void Gfx::MoveTo(int16 left, int16 top) { _curPort->curTop = top; _curPort->curLeft = left; } void Gfx::Move(int16 left, int16 top) { _curPort->curTop += top; _curPort->curLeft += left; } void Gfx::OpenPort(Port *port) { port->fontId = 0; port->fontHeight = 8; Port *tmp = _curPort; _curPort = port; _text->SetFont(port->fontId); _curPort = tmp; port->top = 0; port->left = 0; port->greyedOutput = false; port->penClr = 0; port->backClr = 255; port->penMode = 0; port->rect = _bounds; } void Gfx::PenColor(int16 color) { _curPort->penClr = color; } void Gfx::BackColor(int16 color) { _curPort->backClr = color; } void Gfx::PenMode(int16 mode) { _curPort->penMode = mode; } void Gfx::TextGreyedOutput(bool state) { _curPort->greyedOutput = state; } int16 Gfx::GetPointSize() { return _curPort->fontHeight; } void Gfx::ClearScreen(byte color) { FillRect(_curPort->rect, SCI_SCREEN_MASK_ALL, color, 0, 0); } void Gfx::InvertRect(const Common::Rect &rect) { int16 oldpenmode = _curPort->penMode; _curPort->penMode = 2; FillRect(rect, 1, _curPort->penClr, _curPort->backClr); _curPort->penMode = oldpenmode; } void Gfx::EraseRect(const Common::Rect &rect) { FillRect(rect, 1, _curPort->backClr); } void Gfx::PaintRect(const Common::Rect &rect) { FillRect(rect, 1, _curPort->penClr); } void Gfx::FillRect(const Common::Rect &rect, int16 drawFlags, byte clrPen, byte clrBack, byte bControl) { Common::Rect r = rect; r.clip(_curPort->rect); if (r.isEmpty()) // nothing to fill return; int16 oldPenMode = _curPort->penMode; OffsetRect(r); int16 x, y; byte curVisual; // Doing visual first if (drawFlags & SCI_SCREEN_MASK_VISUAL) { if (oldPenMode == 2) { // invert mode for (y = r.top; y < r.bottom; y++) { for (x = r.left; x < r.right; x++) { curVisual = _screen->getVisual(x, y); if (curVisual == clrPen) { _screen->putPixel(x, y, 1, clrBack, 0, 0); } else if (curVisual == clrBack) { _screen->putPixel(x, y, 1, clrPen, 0, 0); } } } } else { // just fill rect with ClrPen for (y = r.top; y < r.bottom; y++) { for (x = r.left; x < r.right; x++) { _screen->putPixel(x, y, 1, clrPen, 0, 0); } } } } if (drawFlags < 2) return; drawFlags &= SCI_SCREEN_MASK_PRIORITY|SCI_SCREEN_MASK_CONTROL; if (oldPenMode != 2) { for (y = r.top; y < r.bottom; y++) { for (x = r.left; x < r.right; x++) { _screen->putPixel(x, y, drawFlags, 0, clrBack, bControl); } } } else { for (y = r.top; y < r.bottom; y++) { for (x = r.left; x < r.right; x++) { _screen->putPixel(x, y, drawFlags, 0, !_screen->getPriority(x, y), !_screen->getControl(x, y)); } } } } void Gfx::FrameRect(const Common::Rect &rect) { Common::Rect r; // left r = rect; r.right = rect.left + 1; PaintRect(r); // right r.right = rect.right; r.left = rect.right - 1; PaintRect(r); //top r.left = rect.left; r.bottom = rect.top + 1; PaintRect(r); //bottom r.bottom = rect.bottom; r.top = rect.bottom - 1; PaintRect(r); } void Gfx::OffsetRect(Common::Rect &r) { r.top += _curPort->top; r.bottom += _curPort->top; r.left += _curPort->left; r.right += _curPort->left; } void Gfx::OffsetLine(Common::Point &start, Common::Point &end) { start.x += _curPort->left; start.y += _curPort->top; end.x += _curPort->left; end.y += _curPort->top; } void Gfx::BitsShow(const Common::Rect &rect) { Common::Rect workerRect(rect.left, rect.top, rect.right, rect.bottom); workerRect.clip(_curPort->rect); if (workerRect.isEmpty()) // nothing to show return; OffsetRect(workerRect); _screen->copyRectToScreen(workerRect); } void Gfx::BitsShowHires(const Common::Rect &rect) { _screen->copyDisplayRectToScreen(rect); } reg_t Gfx::BitsSave(const Common::Rect &rect, byte screenMask) { reg_t memoryId; byte *memoryPtr; int size; Common::Rect workerRect(rect.left, rect.top, rect.right, rect.bottom); workerRect.clip(_curPort->rect); if (workerRect.isEmpty()) // nothing to save return NULL_REG; if (screenMask == SCI_SCREEN_MASK_DISPLAY) { // Adjust rect to upscaled hires, but dont adjust according to port workerRect.top *= 2; workerRect.bottom *= 2; workerRect.bottom++; workerRect.left *= 2; workerRect.right *= 2; workerRect.right++; } else { OffsetRect(workerRect); } // now actually ask _screen how much space it will need for saving size = _screen->bitsGetDataSize(workerRect, screenMask); memoryId = kalloc(_segMan, "SaveBits()", size); memoryPtr = kmem(_segMan, memoryId); _screen->bitsSave(workerRect, screenMask, memoryPtr); return memoryId; } void Gfx::BitsGetRect(reg_t memoryHandle, Common::Rect *destRect) { byte *memoryPtr = NULL; if (!memoryHandle.isNull()) { memoryPtr = kmem(_segMan, memoryHandle); if (memoryPtr) { _screen->bitsGetRect(memoryPtr, destRect); } } } void Gfx::BitsRestore(reg_t memoryHandle) { byte *memoryPtr = NULL; if (!memoryHandle.isNull()) { memoryPtr = kmem(_segMan, memoryHandle); if (memoryPtr) { _screen->bitsRestore(memoryPtr); kfree(_segMan, memoryHandle); } } } void Gfx::BitsFree(reg_t memoryHandle) { if (!memoryHandle.isNull()) { kfree(_segMan, memoryHandle); } } void Gfx::setEGAdrawingVisualize(bool state) { _EGAdrawingVisualize = state; } void Gfx::drawPicture(GuiResourceId pictureId, int16 animationNr, bool mirroredFlag, bool addToFlag, GuiResourceId paletteId) { SciGuiPicture *picture = new SciGuiPicture(_resMan, this, _screen, _palette, pictureId, _EGAdrawingVisualize); // do we add to a picture? if not -> clear screen with white if (!addToFlag) ClearScreen(_screen->getColorWhite()); picture->draw(animationNr, mirroredFlag, addToFlag, paletteId); delete picture; } // This one is the only one that updates screen! void Gfx::drawCelAndShow(GuiResourceId viewId, int16 loopNo, int16 celNo, uint16 leftPos, uint16 topPos, byte priority, uint16 paletteNo, uint16 scaleX, uint16 scaleY) { View *view = getView(viewId); Common::Rect celRect; if (view) { celRect.left = leftPos; celRect.top = topPos; celRect.right = celRect.left + view->getWidth(loopNo, celNo); celRect.bottom = celRect.top + view->getHeight(loopNo, celNo); drawCel(view, loopNo, celNo, celRect, priority, paletteNo, scaleX, scaleY); if (getSciVersion() >= SCI_VERSION_1_1) { if (!_screen->_picNotValidSci11) { BitsShow(celRect); } } else { if (!_screen->_picNotValid) BitsShow(celRect); } } } // This version of drawCel is not supposed to call BitsShow()! void Gfx::drawCel(GuiResourceId viewId, int16 loopNo, int16 celNo, Common::Rect celRect, byte priority, uint16 paletteNo, uint16 scaleX, uint16 scaleY) { drawCel(getView(viewId), loopNo, celNo, celRect, priority, paletteNo, scaleX, scaleY); } // This version of drawCel is not supposed to call BitsShow()! void Gfx::drawCel(View *view, int16 loopNo, int16 celNo, Common::Rect celRect, byte priority, uint16 paletteNo, uint16 scaleX, uint16 scaleY) { Common::Rect clipRect = celRect; clipRect.clip(_curPort->rect); if (clipRect.isEmpty()) // nothing to draw return; Common::Rect clipRectTranslated = clipRect; OffsetRect(clipRectTranslated); if (scaleX == 128 && scaleY == 128) { view->draw(celRect, clipRect, clipRectTranslated, loopNo, celNo, priority, paletteNo, false); } else { view->drawScaled(celRect, clipRect, clipRectTranslated, loopNo, celNo, priority, scaleX, scaleY); } } // This is used as replacement for drawCelAndShow() when hires-cels are drawn to screen // Hires-cels are available only SCI 1.1+ void Gfx::drawHiresCelAndShow(GuiResourceId viewId, int16 loopNo, int16 celNo, uint16 leftPos, uint16 topPos, byte priority, uint16 paletteNo, reg_t upscaledHiresHandle, uint16 scaleX, uint16 scaleY) { View *view = getView(viewId); Common::Rect celRect, curPortRect, clipRect, clipRectTranslated; Common::Point curPortPos; bool upscaledHiresHack = false; if (view) { if ((leftPos == 0) && (topPos == 0)) { // HACK: in kq6, we get leftPos&topPos == 0 SOMETIMES, that's why we need to get coordinates from upscaledHiresHandle // I'm not sure if this is what we are supposed to do or if there is some other bug that actually makes // coordinates to be 0 in the first place byte *memoryPtr = NULL; memoryPtr = kmem(_segMan, upscaledHiresHandle); if (memoryPtr) { Common::Rect upscaledHiresRect; _screen->bitsGetRect(memoryPtr, &upscaledHiresRect); leftPos = upscaledHiresRect.left; topPos = upscaledHiresRect.top; upscaledHiresHack = true; } } celRect.left = leftPos; celRect.top = topPos; celRect.right = celRect.left + view->getWidth(loopNo, celNo); celRect.bottom = celRect.top + view->getHeight(loopNo, celNo); // adjust curPort to upscaled hires clipRect = celRect; curPortRect = _curPort->rect; curPortRect.top *= 2; curPortRect.bottom *= 2; curPortRect.bottom++; curPortRect.left *= 2; curPortRect.right *= 2; curPortRect.right++; clipRect.clip(curPortRect); if (clipRect.isEmpty()) // nothing to draw return; clipRectTranslated = clipRect; if (!upscaledHiresHack) { curPortPos.x = _curPort->left * 2; curPortPos.y = _curPort->top * 2; clipRectTranslated.top += curPortPos.y; clipRectTranslated.bottom += curPortPos.y; clipRectTranslated.left += curPortPos.x; clipRectTranslated.right += curPortPos.x; } view->draw(celRect, clipRect, clipRectTranslated, loopNo, celNo, priority, paletteNo, true); if (!_screen->_picNotValidSci11) { _screen->copyDisplayRectToScreen(clipRectTranslated); } } } uint16 Gfx::onControl(uint16 screenMask, Common::Rect rect) { Common::Rect outRect(rect.left, rect.top, rect.right, rect.bottom); int16 x, y; uint16 result = 0; outRect.clip(_curPort->rect); if (outRect.isEmpty()) // nothing to control return 0; OffsetRect(outRect); if (screenMask & SCI_SCREEN_MASK_PRIORITY) { for (y = outRect.top; y < outRect.bottom; y++) { for (x = outRect.left; x < outRect.right; x++) { result |= 1 << _screen->getPriority(x, y); } } } else { for (y = outRect.top; y < outRect.bottom; y++) { for (x = outRect.left; x < outRect.right; x++) { result |= 1 << _screen->getControl(x, y); } } } return result; } static inline int sign_extend_byte(int value) { if (value & 0x80) return value - 256; else return value; } void Gfx::PriorityBandsInit(int16 bandCount, int16 top, int16 bottom) { int16 y; int32 bandSize; // This code is for 320x200 games only if (_screen->getHeight() != 200) return; if (bandCount != -1) _priorityBandCount = bandCount; _priorityTop = top; _priorityBottom = bottom; // Do NOT modify this algo or optimize it anyhow, sierra sci used int32 for calculating the // priority bands and by using double or anything rounding WILL destroy the result bandSize = ((_priorityBottom - _priorityTop) * 2000) / _priorityBandCount; memset(_priorityBands, 0, sizeof(byte) * _priorityTop); for (y = _priorityTop; y < _priorityBottom; y++) _priorityBands[y] = 1 + (((y - _priorityTop) * 2000) / bandSize); if (_priorityBandCount == 15) { // When having 15 priority bands, we actually replace band 15 with band 14, cause the original sci interpreter also // does it that way as well y = _priorityBottom; while (_priorityBands[--y] == _priorityBandCount) _priorityBands[y]--; } // We fill space that is left over with the highest band (hardcoded 200 limit, because this algo isnt meant to be used on hires) for (y = _priorityBottom; y < 200; y++) _priorityBands[y] = _priorityBandCount; } void Gfx::PriorityBandsInit(byte *data) { int i = 0, inx; byte priority = 0; for (inx = 0; inx < 14; inx++) { priority = *data++; while (i < priority) _priorityBands[i++] = inx; } while (i < 200) _priorityBands[i++] = inx; } // Gets used by picture class to remember priority bands data from sci1.1 pictures that need to get applied when // transitioning to that picture void Gfx::PriorityBandsRemember(byte *data) { int bandNo; for (bandNo = 0; bandNo < 14; bandNo++) { priorityBandsMemory[bandNo] = READ_LE_UINT16(data); data += 2; } priorityBandsMemoryActive = true; } void Gfx::PriorityBandsRecall() { if (priorityBandsMemoryActive) { PriorityBandsInit((byte *)&priorityBandsMemory); priorityBandsMemoryActive = false; } } byte Gfx::CoordinateToPriority(int16 y) { if (y < _priorityTop) return _priorityBands[_priorityTop]; if (y > _priorityBottom) return _priorityBands[_priorityBottom]; return _priorityBands[y]; } int16 Gfx::PriorityToCoordinate(byte priority) { int16 y; if (priority <= _priorityBandCount) { for (y = 0; y <= _priorityBottom; y++) if (_priorityBands[y] == priority) return y; } return _priorityBottom; } bool Gfx::CanBeHereCheckRectList(reg_t checkObject, Common::Rect checkRect, List *list) { reg_t curAddress = list->first; Node *curNode = _segMan->lookupNode(curAddress); reg_t curObject; uint16 signal; Common::Rect curRect; while (curNode) { curObject = curNode->value; if (curObject != checkObject) { signal = GET_SEL32V(_segMan, curObject, signal); if ((signal & (kSignalIgnoreActor | kSignalRemoveView | kSignalNoUpdate)) == 0) { curRect.left = GET_SEL32V(_segMan, curObject, brLeft); curRect.top = GET_SEL32V(_segMan, curObject, brTop); curRect.right = GET_SEL32V(_segMan, curObject, brRight); curRect.bottom = GET_SEL32V(_segMan, curObject, brBottom); // Check if curRect is within checkRect if (curRect.right > checkRect.left && curRect.left < checkRect.right && curRect.bottom > checkRect.top && curRect.top < checkRect.bottom) { return false; } } } curAddress = curNode->succ; curNode = _segMan->lookupNode(curAddress); } return true; } void Gfx::SetNowSeen(reg_t objectReference) { View *view = NULL; Common::Rect celRect(0, 0); GuiResourceId viewId = (GuiResourceId)GET_SEL32V(_segMan, objectReference, view); int16 loopNo = sign_extend_byte((int16)GET_SEL32V(_segMan, objectReference, loop)); int16 celNo = sign_extend_byte((int16)GET_SEL32V(_segMan, objectReference, cel)); int16 x = (int16)GET_SEL32V(_segMan, objectReference, x); int16 y = (int16)GET_SEL32V(_segMan, objectReference, y); int16 z = 0; if (_kernel->_selectorCache.z > -1) z = (int16)GET_SEL32V(_segMan, objectReference, z); // now get cel rectangle view = getView(viewId); view->getCelRect(loopNo, celNo, x, y, z, &celRect); // TODO: sometimes loop is negative. Check what it means if (lookup_selector(_segMan, objectReference, _kernel->_selectorCache.nsTop, NULL, NULL) == kSelectorVariable) { PUT_SEL32V(_segMan, objectReference, nsLeft, celRect.left); PUT_SEL32V(_segMan, objectReference, nsRight, celRect.right); PUT_SEL32V(_segMan, objectReference, nsTop, celRect.top); PUT_SEL32V(_segMan, objectReference, nsBottom, celRect.bottom); } } } // End of namespace Sci