/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef SCI_GRAPHICS_GFX_H #define SCI_GRAPHICS_GFX_H #include "sci/graphics/gui.h" #include "common/hashmap.h" namespace Sci { #define SCI_TEXT_ALIGNMENT_RIGHT -1 #define SCI_TEXT_ALIGNMENT_CENTER 1 #define SCI_TEXT_ALIGNMENT_LEFT 0 #define MAX_CACHED_VIEWS 50 class Screen; class SciPalette; class Font; class SciGuiPicture; class View; typedef Common::HashMap ViewCache; class Gfx { public: Gfx(ResourceManager *resMan, SegManager *segMan, Kernel *kernel, Screen *screen, SciPalette *palette); ~Gfx(); void init(Text *text); byte *GetSegment(byte seg); void ResetScreen(); Port *SetPort(Port *port); Port *GetPort(); void SetOrigin(int16 left, int16 top); void MoveTo(int16 left, int16 top); void Move(int16 left, int16 top); void OpenPort(Port *port); void PenColor(int16 color); void BackColor(int16 color); void PenMode(int16 mode); void TextGreyedOutput(bool state); int16 GetPointSize(); void ClearScreen(byte color = 255); void InvertRect(const Common::Rect &rect); void EraseRect(const Common::Rect &rect); void PaintRect(const Common::Rect &rect); void FillRect(const Common::Rect &rect, int16 drawFlags, byte clrPen, byte clrBack = 0, byte bControl = 0); void FrameRect(const Common::Rect &rect); void OffsetRect(Common::Rect &r); void OffsetLine(Common::Point &start, Common::Point &end); void BitsShow(const Common::Rect &r); reg_t BitsSave(const Common::Rect &rect, byte screenFlags); void BitsGetRect(reg_t memoryHandle, Common::Rect *destRect); void BitsRestore(reg_t memoryHandle); void BitsFree(reg_t memoryHandle); void setEGAdrawingVisualize(bool state); void drawPicture(GuiResourceId pictureId, int16 animationNr, bool mirroredFlag, bool addToFlag, GuiResourceId paletteId); void drawCelAndShow(GuiResourceId viewId, int16 loopNo, int16 celNo, uint16 leftPos, uint16 topPos, byte priority, uint16 paletteNo, uint16 scaleX = 128, uint16 scaleY = 128); void drawCel(GuiResourceId viewId, int16 loopNo, int16 celNo, Common::Rect celRect, byte priority, uint16 paletteNo, uint16 scaleX = 128, uint16 scaleY = 128); void drawCel(View *view, int16 loopNo, int16 celNo, Common::Rect celRect, byte priority, uint16 paletteNo, uint16 scaleX = 128, uint16 scaleY = 128); void drawHiresCelAndShow(GuiResourceId viewId, int16 loopNo, int16 celNo, uint16 leftPos, uint16 topPos, byte priority, uint16 paletteNo, uint16 scaleX = 128, uint16 scaleY = 128); uint16 onControl(uint16 screenMask, Common::Rect rect); void PriorityBandsInit(int16 bandCount, int16 top, int16 bottom); void PriorityBandsInit(byte *data); byte CoordinateToPriority(int16 y); int16 PriorityToCoordinate(byte priority); bool CanBeHereCheckRectList(reg_t checkObject, Common::Rect checkRect, List *list); void SetNowSeen(reg_t objectReference); Port *_menuPort; Common::Rect _menuBarRect; Port *_curPort; View *getView(GuiResourceId viewNum); private: void purgeCache(); ResourceManager *_resMan; SegManager *_segMan; Kernel *_kernel; Screen *_screen; SciPalette *_palette; Text *_text; Common::Rect _bounds; Port *_mainPort; // Priority Bands related variables int16 _priorityTop, _priorityBottom, _priorityBandCount; byte _priorityBands[200]; ViewCache _cachedViews; // true means make EGA picture drawing visible bool _EGAdrawingVisualize; }; } // End of namespace Sci #endif