/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/timer.h" #include "common/util.h" #include "sci/sci.h" #include "sci/debug.h" // for g_debug_sleeptime_factor #include "sci/event.h" #include "sci/engine/state.h" #include "sci/engine/selector.h" #include "sci/graphics/gui.h" #include "sci/graphics/screen.h" #include "sci/graphics/palette.h" #include "sci/graphics/cursor.h" #include "sci/graphics/ports.h" #include "sci/graphics/paint16.h" #include "sci/graphics/cache.h" #include "sci/graphics/compare.h" #include "sci/graphics/coordadjuster.h" #include "sci/graphics/animate.h" #include "sci/graphics/controls.h" #include "sci/graphics/menu.h" #include "sci/graphics/portrait.h" #include "sci/graphics/text16.h" #include "sci/graphics/transitions.h" #include "sci/graphics/view.h" #include "sci/sound/audio.h" namespace Sci { SciGui::SciGui(EngineState *state, GfxScreen *screen, GfxPalette *palette, GfxCache *cache, GfxCursor *cursor, GfxPorts *ports, AudioPlayer *audio) : _s(state), _screen(screen), _palette(palette), _cache(cache), _cursor(cursor), _ports(ports), _audio(audio) { // FIXME/TODO: If SciGui inits all the stuff below, then it should *own* it, // not SciEngine. Conversely, if we want SciEngine to own this stuff, // then it should init it! _coordAdjuster = new GfxCoordAdjuster16(_ports); g_sci->_gfxCoordAdjuster = _coordAdjuster; _cursor->init(_coordAdjuster, _s->_event); _compare = new GfxCompare(_s->_segMan, g_sci->getKernel(), _cache, _screen, _coordAdjuster); g_sci->_gfxCompare = _compare; _transitions = new GfxTransitions(this, _screen, _palette, g_sci->getResMan()->isVGA()); _paint16 = new GfxPaint16(g_sci->getResMan(), _s->_segMan, g_sci->getKernel(), this, _cache, _ports, _coordAdjuster, _screen, _palette, _transitions); g_sci->_gfxPaint = _paint16; g_sci->_gfxPaint16 = _paint16; _animate = new GfxAnimate(_s, _cache, _ports, _paint16, _screen, _palette, _cursor, _transitions); g_sci->_gfxAnimate = _animate; _text16 = new GfxText16(g_sci->getResMan(), _cache, _ports, _paint16, _screen); _controls = new GfxControls(_s->_segMan, _ports, _paint16, _text16, _screen); g_sci->_gfxControls = _controls; _menu = new GfxMenu(_s->_event, _s->_segMan, this, _ports, _paint16, _text16, _screen, _cursor); g_sci->_gfxMenu = _menu; } SciGui::~SciGui() { delete _menu; delete _controls; delete _text16; delete _animate; delete _paint16; delete _transitions; delete _compare; delete _coordAdjuster; } void SciGui::resetEngineState(EngineState *s) { _s = s; _animate->resetEngineState(s); } void SciGui::init(bool usesOldGfxFunctions) { _ports->init(usesOldGfxFunctions, this, _paint16, _text16, _s->_gameId); _paint16->init(_animate, _text16); } void SciGui::wait(int16 ticks) { uint32 time; time = g_system->getMillis(); _s->r_acc = make_reg(0, ((long)time - (long)_s->last_wait_time) * 60 / 1000); _s->last_wait_time = time; ticks *= g_debug_sleeptime_factor; kernel_sleep(_s->_event, ticks * 1000 / 60); } void SciGui::textSize(const char *text, int16 font, int16 maxWidth, int16 *textWidth, int16 *textHeight) { Common::Rect rect(0, 0, *textWidth, *textHeight); _text16->Size(rect, text, font, maxWidth); *textWidth = rect.width(); *textHeight = rect.height(); } // Used SCI1+ for text codes void SciGui::textFonts(int argc, reg_t *argv) { _text16->CodeSetFonts(argc, argv); } // Used SCI1+ for text codes void SciGui::textColors(int argc, reg_t *argv) { _text16->CodeSetColors(argc, argv); } reg_t SciGui::portraitLoad(Common::String resourceName) { //Portrait *myPortrait = new Portrait(g_sci->getResMan(), _screen, _palette, resourceName); return NULL_REG; } void SciGui::portraitShow(Common::String resourceName, Common::Point position, uint16 resourceId, uint16 noun, uint16 verb, uint16 cond, uint16 seq) { Portrait *myPortrait = new Portrait(g_sci->getResMan(), _s->_event, this, _screen, _palette, _audio, resourceName); // TODO: cache portraits // adjust given coordinates to curPort (but dont adjust coordinates on upscaledHires_Save_Box and give us hires coordinates // on kDrawCel, yeah this whole stuff makes sense) position.x += _ports->getPort()->left; position.y += _ports->getPort()->top; position.x *= 2; position.y *= 2; myPortrait->doit(position, resourceId, noun, verb, cond, seq); delete myPortrait; } void SciGui::portraitUnload(uint16 portraitId) { } bool SciGui::debugEGAdrawingVisualize(bool state) { _paint16->setEGAdrawingVisualize(state); return false; } } // End of namespace Sci