/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef SCI_GRAPHICS_GUI_H #define SCI_GRAPHICS_GUI_H #include "sci/graphics/helpers.h" namespace Sci { // Control types and flags enum { SCI_CONTROLS_TYPE_BUTTON = 1, SCI_CONTROLS_TYPE_TEXT = 2, SCI_CONTROLS_TYPE_TEXTEDIT = 3, SCI_CONTROLS_TYPE_ICON = 4, SCI_CONTROLS_TYPE_LIST = 6, SCI_CONTROLS_TYPE_LIST_ALIAS = 7, SCI_CONTROLS_TYPE_DUMMY = 10 }; class Screen; class SciPalette; class Cursor; class Gfx; class WindowMgr; class SciGuiAnimate; class Controls; class Menu; class Text; class Transitions; class SciGui { public: SciGui(EngineState *s, Screen *screen, SciPalette *palette, Cursor *cursor, AudioPlayer *audio); SciGui(); virtual ~SciGui(); virtual void init(bool usesOldGfxFunctions); virtual void wait(int16 ticks); virtual void setPort(uint16 portPtr); virtual Common::Rect getPortPic(int16 &picTop, int16 &picLeft); virtual void setPortPic(Common::Rect rect, int16 picTop, int16 picLeft, bool initPriorityBandsFlag); virtual reg_t getPort(); virtual void globalToLocal(int16 *x, int16 *y); virtual void localToGlobal(int16 *x, int16 *y); virtual int16 coordinateToPriority(int16 y); virtual int16 priorityToCoordinate(int16 priority); virtual reg_t newWindow(Common::Rect dims, Common::Rect restoreRect, uint16 style, int16 priority, int16 colorPen, int16 colorBack, const char *title); virtual void disposeWindow(uint16 windowPtr, bool reanimate); virtual void display(const char *text, int argc, reg_t *argv); virtual void textSize(const char *text, int16 font, int16 maxWidth, int16 *textWidth, int16 *textHeight); virtual void textFonts(int argc, reg_t *argv); virtual void textColors(int argc, reg_t *argv); virtual void drawStatus(const char *text, int16 colorPen, int16 colorBack); virtual void drawMenuBar(bool clear); virtual void menuReset(); virtual void menuAdd(Common::String title, Common::String content, reg_t contentVmPtr); virtual void menuSet(uint16 menuId, uint16 itemId, uint16 attributeId, reg_t value); virtual reg_t menuGet(uint16 menuId, uint16 itemId, uint16 attributeId); virtual reg_t menuSelect(reg_t eventObject); virtual void drawPicture(GuiResourceId pictureId, int16 animationNr, bool animationBlackoutFlag, bool mirroredFlag, bool addToFlag, int16 EGApaletteNo); virtual void drawCel(GuiResourceId viewId, int16 loopNo, int16 celNo, uint16 leftPos, uint16 topPos, int16 priority, uint16 paletteNo, bool hiresMode = false, reg_t upscaledHiresHandle = NULL_REG); virtual void drawControlButton(Common::Rect rect, reg_t obj, const char *text, int16 fontId, int16 style, bool hilite); virtual void drawControlText(Common::Rect rect, reg_t obj, const char *text, int16 fontId, int16 alignment, int16 style, bool hilite); virtual void drawControlTextEdit(Common::Rect rect, reg_t obj, const char *text, int16 fontId, int16 mode, int16 style, int16 cursorPos, int16 maxChars, bool hilite); virtual void drawControlIcon(Common::Rect rect, reg_t obj, GuiResourceId viewId, int16 loopNo, int16 celNo, int16 priority, int16 style, bool hilite); virtual void drawControlList(Common::Rect rect, reg_t obj, int16 maxChars, int16 count, const char **entries, GuiResourceId fontId, int16 style, int16 upperPos, int16 cursorPos, bool isAlias, bool hilite); virtual void editControl(reg_t controlObject, reg_t eventObject); virtual void graphFillBoxForeground(Common::Rect rect); virtual void graphFillBoxBackground(Common::Rect rect); virtual void graphFillBox(Common::Rect rect, uint16 colorMask, int16 color, int16 priority, int16 control); virtual void graphFrameBox(Common::Rect rect, int16 color); virtual void graphDrawLine(Common::Point startPoint, Common::Point endPoint, int16 color, int16 priority, int16 control); virtual reg_t graphSaveBox(Common::Rect rect, uint16 flags); virtual reg_t graphSaveUpscaledHiresBox(Common::Rect rect); virtual void graphRestoreBox(reg_t handle); virtual void graphUpdateBox(Common::Rect rect, bool hiresMode); virtual void graphRedrawBox(Common::Rect rect); virtual void graphAdjustPriority(int top, int bottom); virtual int16 picNotValid(int16 newPicNotValid); virtual void paletteSet(GuiResourceId resourceNo, uint16 flags); virtual void paletteSetFlag(uint16 fromColor, uint16 toColor, uint16 flag); virtual void paletteUnsetFlag(uint16 fromColor, uint16 toColor, uint16 flag); virtual int16 paletteFind(uint16 r, uint16 g, uint16 b); virtual void paletteSetIntensity(uint16 fromColor, uint16 toColor, uint16 intensity, bool setPalette); virtual bool paletteAnimate(uint16 fromColor, uint16 toColor, int16 speed); virtual void paletteAnimateSet(); virtual void shakeScreen(uint16 shakeCount, uint16 directions); virtual uint16 onControl(byte screenMask, Common::Rect rect); virtual void animateShowPic(); virtual void animate(reg_t listReference, bool cycle, int argc, reg_t *argv); virtual void addToPicList(reg_t listReference, int argc, reg_t *argv); virtual void addToPicView(GuiResourceId viewId, int16 loopNo, int16 celNo, int16 leftPos, int16 topPos, int16 priority, int16 control); virtual void setNowSeen(reg_t objectReference); virtual bool canBeHere(reg_t curObject, reg_t listReference); virtual bool isItSkip(GuiResourceId viewId, int16 loopNo, int16 celNo, Common::Point position); virtual void baseSetter(reg_t object); void hideCursor(); void showCursor(); void setCursorShape(GuiResourceId cursorId); void setCursorView(GuiResourceId viewNum, int loopNum, int cellNum, Common::Point *hotspot); virtual void setCursorPos(Common::Point pos); Common::Point getCursorPos(); virtual void moveCursor(Common::Point pos); void setCursorZone(Common::Rect zone); virtual int16 getCelWidth(GuiResourceId viewId, int16 loopNo, int16 celNo); virtual int16 getCelHeight(GuiResourceId viewId, int16 loopNo, int16 celNo); virtual int16 getLoopCount(GuiResourceId viewId); virtual int16 getCelCount(GuiResourceId viewId, int16 loopNo); virtual void syncWithFramebuffer(); virtual reg_t portraitLoad(Common::String resourceName); virtual void portraitShow(Common::String resourceName, Common::Point position, uint16 resourceNum, uint16 noun, uint16 verb, uint16 cond, uint16 seq); virtual void portraitUnload(uint16 portraitId); void startPalVary(uint16 paletteId, uint16 ticks); void togglePalVary(bool pause); void stopPalVary(); #ifdef ENABLE_SCI32 // SCI32 virtual void addScreenItem(reg_t object); virtual void deleteScreenItem(reg_t object); virtual void addPlane(reg_t object); virtual void updatePlane(reg_t object); virtual void deletePlane(reg_t object); virtual void frameOut(); virtual void globalToLocal(int16 *x, int16 *y, reg_t planeObj); virtual void localToGlobal(int16 *x, int16 *y, reg_t planeObj); virtual void drawRobot(); #endif virtual bool debugUndither(bool flag); virtual bool debugShowMap(int mapNo); virtual bool debugEGAdrawingVisualize(bool state); // FIXME: Don't store EngineState virtual void resetEngineState(EngineState *s); protected: Cursor *_cursor; EngineState *_s; Screen *_screen; SciPalette *_palette; Gfx *_gfx; private: virtual void initPriorityBands(); virtual void addToPicSetPicNotValid(); virtual int getControlPicNotValid(); static void palVaryCallback(void *refCon); void doPalVary(); WindowMgr *_windowMgr; AudioPlayer *_audio; SciGuiAnimate *_animate; Controls *_controls; Menu *_menu; Text *_text; Transitions *_transitions; int16 _palVaryId; uint32 _palVaryStart; uint32 _palVaryEnd; bool _usesOldGfxFunctions; #ifdef ENABLE_SCI32 Common::Array _screenItems; Common::Array _planes; #endif }; } // End of namespace Sci #endif