/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SCI_GRAPHICS_HELPERS_H #define SCI_GRAPHICS_HELPERS_H #include "common/endian.h" // for READ_LE_UINT16 #include "common/rect.h" #include "common/serializer.h" #ifdef ENABLE_SCI32 #include "common/rational.h" #include "graphics/pixelformat.h" #include "graphics/surface.h" #endif #include "sci/engine/vm_types.h" namespace Sci { // Cache limits #define MAX_CACHED_CURSORS 10 #define MAX_CACHED_FONTS 20 #define MAX_CACHED_VIEWS 50 #define SCI_SHAKE_DIRECTION_VERTICAL 1 #define SCI_SHAKE_DIRECTION_HORIZONTAL 2 typedef int GuiResourceId; // is a resource-number and -1 means no parameter given typedef int16 TextAlignment; #define PORTS_FIRSTWINDOWID 2 #define PORTS_FIRSTSCRIPTWINDOWID 3 #ifdef ENABLE_SCI32 #define PRINT_RECT(x) (x).left,(x).top,(x).right,(x).bottom #endif struct Port { uint16 id; int16 top, left; Common::Rect rect; int16 curTop, curLeft; int16 fontHeight; GuiResourceId fontId; bool greyedOutput; int16 penClr, backClr; int16 penMode; uint16 counterTillFree; Port(uint16 theId) : id(theId), top(0), left(0), curTop(0), curLeft(0), fontHeight(0), fontId(0), greyedOutput(false), penClr(0), backClr(0xFF), penMode(0), counterTillFree(0) { } bool isWindow() const { return id >= PORTS_FIRSTWINDOWID && id != 0xFFFF; } }; struct Window : public Port, public Common::Serializable { Common::Rect dims; // client area of window Common::Rect restoreRect; // total area of window including borders uint16 wndStyle; uint16 saveScreenMask; reg_t hSaved1; reg_t hSaved2; Common::String title; bool bDrawn; Window(uint16 theId) : Port(theId), wndStyle(0), saveScreenMask(0), hSaved1(NULL_REG), hSaved2(NULL_REG), bDrawn(false) { } void syncRect(Common::Serializer &ser, Common::Rect &targetRect) { ser.syncAsSint16LE(targetRect.top); ser.syncAsSint16LE(targetRect.left); ser.syncAsSint16LE(targetRect.bottom); ser.syncAsSint16LE(targetRect.right); } virtual void saveLoadWithSerializer(Common::Serializer &ser) { ser.syncAsUint16LE(id); ser.syncAsSint16LE(top); ser.syncAsSint16LE(left); syncRect(ser, rect); ser.syncAsSint16LE(curTop); ser.syncAsSint16LE(curLeft); ser.syncAsSint16LE(fontHeight); ser.syncAsSint32LE(fontId); ser.syncAsByte(greyedOutput); ser.syncAsSint16LE(penClr); ser.syncAsSint16LE(backClr); ser.syncAsSint16LE(penMode); ser.syncAsUint16LE(counterTillFree); syncRect(ser, dims); syncRect(ser, restoreRect); ser.syncAsUint16LE(wndStyle); ser.syncAsUint16LE(saveScreenMask); if (ser.isLoading()) { // The hunk table isn't saved, so we just set both pointers to NULL hSaved1 = NULL_REG; hSaved2 = NULL_REG; } ser.syncString(title); ser.syncAsByte(bDrawn); } }; #ifdef ENABLE_SCI32 /** * Multiplies a rectangle by two ratios with default * rounding. Modifies the rect directly. */ inline void mul(Common::Rect &rect, const Common::Rational &ratioX, const Common::Rational &ratioY) { rect.left = (rect.left * ratioX).toInt(); rect.top = (rect.top * ratioY).toInt(); rect.right = (rect.right * ratioX).toInt(); rect.bottom = (rect.bottom * ratioY).toInt(); } /** * Multiplies a number by a rational number, rounding up to * the nearest whole number. */ inline int mulru(const int value, const Common::Rational &ratio) { int num = value * ratio.getNumerator(); int result = num / ratio.getDenominator(); if (num > ratio.getDenominator() && num % ratio.getDenominator()) { ++result; } return result; } /** * Multiplies a point by two rational numbers for X and Y, * rounding up to the nearest whole number. Modifies the * point directly. */ inline void mulru(Common::Point &point, const Common::Rational &ratioX, const Common::Rational &ratioY) { point.x = mulru(point.x, ratioX); point.y = mulru(point.y, ratioY); } /** * Multiplies a point by two rational numbers for X and Y, * rounding up to the nearest whole number. Modifies the * rect directly. * * @note In SCI engine, the bottom-right corner of rects * received an additional one pixel during the * multiplication in order to round up to include the * bottom-right corner. Since ScummVM rects do not include * the bottom-right corner, doing this ends up making rects * a pixel too wide/tall depending upon the remainder. */ inline void mulru(Common::Rect &rect, const Common::Rational &ratioX, const Common::Rational &ratioY) { rect.left = mulru(rect.left, ratioX); rect.top = mulru(rect.top, ratioY); rect.right = mulru(rect.right, ratioX); rect.bottom = mulru(rect.bottom, ratioY); } struct Buffer : public Graphics::Surface { uint16 screenWidth; uint16 screenHeight; uint16 scriptWidth; uint16 scriptHeight; Buffer(const uint16 width, const uint16 height, uint8 *const pix) : screenWidth(width), screenHeight(height), // TODO: These values are not correct for all games. Script // dimensions were hard-coded per game in the original // interpreter. Search all games for their internal script // dimensions and set appropriately. (This code does not // appear to exist at all in SCI3, which uses 640x480.) scriptWidth(320), scriptHeight(200) { init(width, height, width, pix, Graphics::PixelFormat::createFormatCLUT8()); } void clear(const uint8 value) { memset(pixels, value, w * h); } inline uint8 *getAddress(const uint16 x, const uint16 y) { return (uint8 *)getBasePtr(x, y); } inline uint8 *getAddressSimRes(const uint16 x, const uint16 y) { return (uint8*)pixels + (y * w * screenHeight / scriptHeight) + (x * screenWidth / scriptWidth); } bool isNull() { return pixels == nullptr; } }; #endif struct Color { byte used; byte r, g, b; #ifdef ENABLE_SCI32 bool operator==(const Color &other) const { return used == other.used && r == other.r && g == other.g && b == other.b; } inline bool operator!=(const Color &other) const { return !(*this == other); } #endif }; struct Palette { byte mapping[256]; uint32 timestamp; Color colors[256]; byte intensity[256]; #ifdef ENABLE_SCI32 bool operator==(const Palette &other) const { for (int i = 0; i < ARRAYSIZE(colors); ++i) { if (colors[i] != other.colors[i]) { return false; } } return true; } inline bool operator!=(const Palette &other) const { return !(*this == other); } #endif }; struct PalSchedule { byte from; uint32 schedule; }; // Game view types, sorted by the number of colors enum ViewType { kViewUnknown, // uninitialized, or non-SCI kViewEga, // EGA SCI0/SCI1 and Amiga SCI0/SCI1 ECS 16 colors kViewAmiga, // Amiga SCI1 ECS 32 colors kViewAmiga64, // Amiga SCI1 AGA 64 colors (i.e. Longbow) kViewVga, // VGA SCI1 256 colors kViewVga11 // VGA SCI1.1 and newer 256 colors }; } // End of namespace Sci #endif