/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SCI_GRAPHICS_PAINT32_H #define SCI_GRAPHICS_PAINT32_H #include "sci/graphics/paint.h" namespace Sci { class GfxPorts; /** * Paint32 class, handles painting/drawing for SCI32 (SCI2+) games */ class GfxPaint32 : public GfxPaint { public: GfxPaint32(ResourceManager *resMan, GfxCoordAdjuster *coordAdjuster, GfxScreen *screen, GfxPalette *palette); ~GfxPaint32(); void fillRect(Common::Rect rect, byte color); void kernelDrawPicture(GuiResourceId pictureId, int16 animationNr, bool animationBlackoutFlag, bool mirroredFlag, bool addToFlag, int16 EGApaletteNo); void kernelGraphDrawLine(Common::Point startPoint, Common::Point endPoint, int16 color, int16 priority, int16 control); private: ResourceManager *_resMan; GfxCoordAdjuster *_coordAdjuster; GfxScreen *_screen; GfxPalette *_palette; }; } // End of namespace Sci #endif