/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/file.h" #include "common/timer.h" #include "common/util.h" #include "common/system.h" #include "sci/sci.h" #include "sci/engine/state.h" #include "sci/graphics/cache.h" #include "sci/graphics/maciconbar.h" #include "sci/graphics/palette.h" #include "sci/graphics/screen.h" #include "sci/graphics/view.h" namespace Sci { GfxPalette::GfxPalette(ResourceManager *resMan, GfxScreen *screen, bool useMerging) : _resMan(resMan), _screen(screen) { int16 color; _sysPalette.timestamp = 0; for (color = 0; color < 256; color++) { _sysPalette.colors[color].used = 0; _sysPalette.colors[color].r = 0; _sysPalette.colors[color].g = 0; _sysPalette.colors[color].b = 0; _sysPalette.intensity[color] = 100; _sysPalette.mapping[color] = color; } // Black and white are hardcoded _sysPalette.colors[0].used = 1; _sysPalette.colors[255].used = 1; _sysPalette.colors[255].r = 255; _sysPalette.colors[255].g = 255; _sysPalette.colors[255].b = 255; _sysPaletteChanged = false; // Quest for Glory 3 demo, Eco Quest 1 demo, Laura Bow 2 demo, Police Quest // 1 vga and all Nick's Picks all use the older palette format and thus are // not using the SCI1.1 palette merging (copying over all the colors) but // the real merging done in earlier games. If we use the copying over, we // will get issues because some views have marked all colors as being used // and those will overwrite the current palette in that case _useMerging = useMerging; palVaryInit(); } GfxPalette::~GfxPalette() { if (_palVaryResourceId != -1) palVaryRemoveTimer(); } bool GfxPalette::isMerging() { return _useMerging; } // meant to get called only once during init of engine void GfxPalette::setDefault() { if (_resMan->getViewType() == kViewEga) setEGA(); else if (_resMan->isAmiga32color()) setAmiga(); else kernelSetFromResource(999, true); } #define SCI_PAL_FORMAT_CONSTANT 1 #define SCI_PAL_FORMAT_VARIABLE 0 void GfxPalette::createFromData(byte *data, int bytesLeft, Palette *paletteOut) { int palFormat = 0; int palOffset = 0; int palColorStart = 0; int palColorCount = 0; int colorNo = 0; memset(paletteOut, 0, sizeof(Palette)); // Setup 1:1 mapping for (colorNo = 0; colorNo < 256; colorNo++) { paletteOut->mapping[colorNo] = colorNo; } if (bytesLeft < 37) { // This happens when loading palette of picture 0 in sq5 - the resource is broken and doesn't contain a full // palette debugC(kDebugLevelResMan, "GfxPalette::createFromData() - not enough bytes in resource (%d), expected palette header", bytesLeft); return; } // palette formats in here are not really version exclusive, we can not use sci-version to differentiate between them // they were just called that way, because they started appearing in sci1.1 for example if ((data[0] == 0 && data[1] == 1) || (data[0] == 0 && data[1] == 0 && READ_SCI11ENDIAN_UINT16(data + 29) == 0)) { // SCI0/SCI1 palette palFormat = SCI_PAL_FORMAT_VARIABLE; // CONSTANT; palOffset = 260; palColorStart = 0; palColorCount = 256; //memcpy(&paletteOut->mapping, data, 256); } else { // SCI1.1 palette palFormat = data[32]; palOffset = 37; palColorStart = READ_SCI11ENDIAN_UINT16(data + 25); palColorCount = READ_SCI11ENDIAN_UINT16(data + 29); } switch (palFormat) { case SCI_PAL_FORMAT_CONSTANT: // Check, if enough bytes left if (bytesLeft < palOffset + (3 * palColorCount)) { warning("GfxPalette::createFromData() - not enough bytes in resource, expected palette colors"); return; } for (colorNo = palColorStart; colorNo < palColorStart + palColorCount; colorNo++) { paletteOut->colors[colorNo].used = 1; paletteOut->colors[colorNo].r = data[palOffset++]; paletteOut->colors[colorNo].g = data[palOffset++]; paletteOut->colors[colorNo].b = data[palOffset++]; } break; case SCI_PAL_FORMAT_VARIABLE: if (bytesLeft < palOffset + (4 * palColorCount)) { warning("GfxPalette::createFromData() - not enough bytes in resource, expected palette colors"); return; } for (colorNo = palColorStart; colorNo < palColorStart + palColorCount; colorNo++) { paletteOut->colors[colorNo].used = data[palOffset++]; paletteOut->colors[colorNo].r = data[palOffset++]; paletteOut->colors[colorNo].g = data[palOffset++]; paletteOut->colors[colorNo].b = data[palOffset++]; } break; } } // Will try to set amiga palette by using "spal" file. If not found, we return false bool GfxPalette::setAmiga() { Common::File file; int curColor, byte1, byte2; if (file.open("spal")) { for (curColor = 0; curColor < 32; curColor++) { byte1 = file.readByte(); byte2 = file.readByte(); if ((byte1 == EOF) || (byte2 == EOF)) error("Amiga palette file ends prematurely"); _sysPalette.colors[curColor].used = 1; _sysPalette.colors[curColor].r = (byte1 & 0x0F) * 0x11; _sysPalette.colors[curColor].g = ((byte2 & 0xF0) >> 4) * 0x11; _sysPalette.colors[curColor].b = (byte2 & 0x0F) * 0x11; } file.close(); // Directly set the palette, because setOnScreen() wont do a thing for amiga _screen->setPalette(&_sysPalette); return true; } return false; } // Called from picture class, some amiga sci1 games set half of the palette void GfxPalette::modifyAmigaPalette(byte *data) { int16 curColor, curPos = 0; byte byte1, byte2; for (curColor = 0; curColor < 16; curColor++) { byte1 = data[curPos++]; byte2 = data[curPos++]; _sysPalette.colors[curColor].r = (byte1 & 0x0F) * 0x11; _sysPalette.colors[curColor].g = ((byte2 & 0xF0) >> 4) * 0x11; _sysPalette.colors[curColor].b = (byte2 & 0x0F) * 0x11; } _screen->setPalette(&_sysPalette); } static byte blendColors(byte c1, byte c2) { // linear // return (c1/2+c2/2)+((c1&1)+(c2&1))/2; // gamma 2.2 double t = (pow(c1/255.0, 2.2/1.0) * 255.0) + (pow(c2/255.0, 2.2/1.0) * 255.0); return (byte)(0.5 + (pow(0.5*t/255.0, 1.0/2.2) * 255.0)); } void GfxPalette::setEGA() { int curColor; byte color1, color2; _sysPalette.colors[1].r = 0x000; _sysPalette.colors[1].g = 0x000; _sysPalette.colors[1].b = 0x0AA; _sysPalette.colors[2].r = 0x000; _sysPalette.colors[2].g = 0x0AA; _sysPalette.colors[2].b = 0x000; _sysPalette.colors[3].r = 0x000; _sysPalette.colors[3].g = 0x0AA; _sysPalette.colors[3].b = 0x0AA; _sysPalette.colors[4].r = 0x0AA; _sysPalette.colors[4].g = 0x000; _sysPalette.colors[4].b = 0x000; _sysPalette.colors[5].r = 0x0AA; _sysPalette.colors[5].g = 0x000; _sysPalette.colors[5].b = 0x0AA; _sysPalette.colors[6].r = 0x0AA; _sysPalette.colors[6].g = 0x055; _sysPalette.colors[6].b = 0x000; _sysPalette.colors[7].r = 0x0AA; _sysPalette.colors[7].g = 0x0AA; _sysPalette.colors[7].b = 0x0AA; _sysPalette.colors[8].r = 0x055; _sysPalette.colors[8].g = 0x055; _sysPalette.colors[8].b = 0x055; _sysPalette.colors[9].r = 0x055; _sysPalette.colors[9].g = 0x055; _sysPalette.colors[9].b = 0x0FF; _sysPalette.colors[10].r = 0x055; _sysPalette.colors[10].g = 0x0FF; _sysPalette.colors[10].b = 0x055; _sysPalette.colors[11].r = 0x055; _sysPalette.colors[11].g = 0x0FF; _sysPalette.colors[11].b = 0x0FF; _sysPalette.colors[12].r = 0x0FF; _sysPalette.colors[12].g = 0x055; _sysPalette.colors[12].b = 0x055; _sysPalette.colors[13].r = 0x0FF; _sysPalette.colors[13].g = 0x055; _sysPalette.colors[13].b = 0x0FF; _sysPalette.colors[14].r = 0x0FF; _sysPalette.colors[14].g = 0x0FF; _sysPalette.colors[14].b = 0x055; _sysPalette.colors[15].r = 0x0FF; _sysPalette.colors[15].g = 0x0FF; _sysPalette.colors[15].b = 0x0FF; for (curColor = 0; curColor <= 15; curColor++) { _sysPalette.colors[curColor].used = 1; } // Now setting colors 16-254 to the correct mix colors that occur when not doing a dithering run on // finished pictures for (curColor = 0x10; curColor <= 0xFE; curColor++) { _sysPalette.colors[curColor].used = 1; color1 = curColor & 0x0F; color2 = curColor >> 4; _sysPalette.colors[curColor].r = blendColors(_sysPalette.colors[color1].r, _sysPalette.colors[color2].r); _sysPalette.colors[curColor].g = blendColors(_sysPalette.colors[color1].g, _sysPalette.colors[color2].g); _sysPalette.colors[curColor].b = blendColors(_sysPalette.colors[color1].b, _sysPalette.colors[color2].b); } _sysPalette.timestamp = 1; setOnScreen(); } void GfxPalette::set(Palette *newPalette, bool force, bool forceRealMerge) { uint32 systime = _sysPalette.timestamp; if (force || newPalette->timestamp != systime) { // SCI1.1+ doesnt do real merging anymore, but simply copying over the used colors from other palettes // There are some games with inbetween SCI1.1 interpreters, use real merging for them (e.g. laura bow 2 demo) if ((forceRealMerge) || (_useMerging)) _sysPaletteChanged |= merge(newPalette, force, forceRealMerge); else _sysPaletteChanged |= insert(newPalette, &_sysPalette); // Adjust timestamp on newPalette, so it wont get merged/inserted w/o need newPalette->timestamp = _sysPalette.timestamp; bool updatePalette = _sysPaletteChanged && _screen->_picNotValid == 0; if (_palVaryResourceId != -1) { // Pal-vary currently active, we don't set at any time, but also insert into origin palette insert(newPalette, &_palVaryOriginPalette); palVaryProcess(0, updatePalette); return; } if (updatePalette) { setOnScreen(); _sysPaletteChanged = false; } } } bool GfxPalette::insert(Palette *newPalette, Palette *destPalette) { bool paletteChanged = false; for (int i = 1; i < 255; i++) { if (newPalette->colors[i].used) { if ((newPalette->colors[i].r != destPalette->colors[i].r) || (newPalette->colors[i].g != destPalette->colors[i].g) || (newPalette->colors[i].b != destPalette->colors[i].b)) { destPalette->colors[i].r = newPalette->colors[i].r; destPalette->colors[i].g = newPalette->colors[i].g; destPalette->colors[i].b = newPalette->colors[i].b; paletteChanged = true; } destPalette->colors[i].used = newPalette->colors[i].used; newPalette->mapping[i] = i; } } // We don't update the timestamp for SCI1.1, it's only updated on kDrawPic calls return paletteChanged; } bool GfxPalette::merge(Palette *newPalette, bool force, bool forceRealMerge) { uint16 res; int i,j; bool paletteChanged = false; // colors 0 (black) and 255 (white) are not affected by merging for (i = 1 ; i < 255; i++) { if (!newPalette->colors[i].used)// color is not used - so skip it continue; // forced palette merging or dest color is not used yet if (force || (!_sysPalette.colors[i].used)) { _sysPalette.colors[i].used = newPalette->colors[i].used; if ((newPalette->colors[i].r != _sysPalette.colors[i].r) || (newPalette->colors[i].g != _sysPalette.colors[i].g) || (newPalette->colors[i].b != _sysPalette.colors[i].b)) { _sysPalette.colors[i].r = newPalette->colors[i].r; _sysPalette.colors[i].g = newPalette->colors[i].g; _sysPalette.colors[i].b = newPalette->colors[i].b; paletteChanged = true; } newPalette->mapping[i] = i; continue; } // is the same color already at the same position? -> match it directly w/o lookup // this fixes games like lsl1demo/sq5 where the same rgb color exists multiple times and where we would // otherwise match the wrong one (which would result into the pixels affected (or not) by palette changes) if ((_sysPalette.colors[i].r == newPalette->colors[i].r) && (_sysPalette.colors[i].g == newPalette->colors[i].g) && (_sysPalette.colors[i].b == newPalette->colors[i].b)) { newPalette->mapping[i] = i; continue; } // check if exact color could be matched res = matchColor(newPalette->colors[i].r, newPalette->colors[i].g, newPalette->colors[i].b); if (res & 0x8000) { // exact match was found newPalette->mapping[i] = res & 0xFF; continue; } // no exact match - see if there is an unused color for (j = 1; j < 256; j++) if (!_sysPalette.colors[j].used) { _sysPalette.colors[j].used = newPalette->colors[i].used; _sysPalette.colors[j].r = newPalette->colors[i].r; _sysPalette.colors[j].g = newPalette->colors[i].g; _sysPalette.colors[j].b = newPalette->colors[i].b; newPalette->mapping[i] = j; paletteChanged = true; break; } // if still no luck - set an approximate color if (j == 256) { newPalette->mapping[i] = res & 0xFF; _sysPalette.colors[res & 0xFF].used |= 0x10; } } if (!forceRealMerge) _sysPalette.timestamp = g_system->getMillis() * 60 / 1000; return paletteChanged; } // This is called for SCI1.1, when kDrawPic got done. We update sysPalette timestamp this way for SCI1.1 and also load // target-palette, if palvary is active void GfxPalette::drewPicture(GuiResourceId pictureId) { if (!_useMerging) // Don't do this on inbetween SCI1.1 games _sysPalette.timestamp++; if (_palVaryResourceId != -1) { if (g_sci->getEngineState()->gameIsRestarting == 0) // only if not restored nor restarted palVaryLoadTargetPalette(pictureId); } } uint16 GfxPalette::matchColor(byte r, byte g, byte b) { byte found = 0xFF; int diff = 0x2FFFF, cdiff; int16 dr,dg,db; for (int i = 1; i < 255; i++) { if ((!_sysPalette.colors[i].used)) continue; dr = _sysPalette.colors[i].r - r; dg = _sysPalette.colors[i].g - g; db = _sysPalette.colors[i].b - b; // minimum squares match cdiff = (dr*dr) + (dg*dg) + (db*db); // minimum sum match (Sierra's) // cdiff = ABS(dr) + ABS(dg) + ABS(db); if (cdiff < diff) { if (cdiff == 0) return i | 0x8000; // setting this flag to indicate exact match found = i; diff = cdiff; } } return found; } void GfxPalette::getSys(Palette *pal) { if (pal != &_sysPalette) memcpy(pal, &_sysPalette,sizeof(Palette)); } void GfxPalette::setOnScreen() { // We dont change palette at all times for amiga if (_resMan->isAmiga32color()) return; _screen->setPalette(&_sysPalette); // Redraw the Mac SCI1.1 Icon bar every palette change if (g_sci->_gfxMacIconBar) g_sci->_gfxMacIconBar->drawIcons(); } bool GfxPalette::kernelSetFromResource(GuiResourceId resourceId, bool force) { Resource *palResource = _resMan->findResource(ResourceId(kResourceTypePalette, resourceId), false); Palette palette; if (palResource) { createFromData(palResource->data, palResource->size, &palette); set(&palette, force); return true; } return false; } void GfxPalette::kernelSetFlag(uint16 fromColor, uint16 toColor, uint16 flag) { uint16 colorNr; for (colorNr = fromColor; colorNr < toColor; colorNr++) { _sysPalette.colors[colorNr].used |= flag; } } void GfxPalette::kernelUnsetFlag(uint16 fromColor, uint16 toColor, uint16 flag) { uint16 colorNr; for (colorNr = fromColor; colorNr < toColor; colorNr++) { _sysPalette.colors[colorNr].used &= ~flag; } } void GfxPalette::kernelSetIntensity(uint16 fromColor, uint16 toColor, uint16 intensity, bool setPalette) { memset(&_sysPalette.intensity[0] + fromColor, intensity, toColor - fromColor); if (setPalette) { setOnScreen(); EngineState *state = g_sci->getEngineState(); // Call speed throttler from here as well just in case we need it // At least in kq6 intro the scripts call us in a tight loop for fadein/fadeout state->speedThrottler(30); state->_throttleTrigger = true; } } int16 GfxPalette::kernelFindColor(uint16 r, uint16 g, uint16 b) { return matchColor(r, g, b) & 0xFF; } // Returns true, if palette got changed bool GfxPalette::kernelAnimate(byte fromColor, byte toColor, int speed) { Color col; //byte colorNr; int16 colorCount; uint32 now = g_system->getMillis() * 60 / 1000; // search for sheduled animations with the same 'from' value // schedule animation... int scheduleCount = _schedules.size(); int scheduleNr; for (scheduleNr = 0; scheduleNr < scheduleCount; scheduleNr++) { if (_schedules[scheduleNr].from == fromColor) break; } if (scheduleNr == scheduleCount) { // adding a new schedule PalSchedule newSchedule; newSchedule.from = fromColor; newSchedule.schedule = now + ABS(speed); _schedules.push_back(newSchedule); scheduleCount++; } g_sci->getEngineState()->_throttleTrigger = true; for (scheduleNr = 0; scheduleNr < scheduleCount; scheduleNr++) { if (_schedules[scheduleNr].from == fromColor) { if (_schedules[scheduleNr].schedule <= now) { if (speed > 0) { // TODO: Not really sure about this, sierra sci seems to do exactly this here col = _sysPalette.colors[fromColor]; if (fromColor < toColor) { colorCount = toColor - fromColor - 1; memmove(&_sysPalette.colors[fromColor], &_sysPalette.colors[fromColor + 1], colorCount * sizeof(Color)); } _sysPalette.colors[toColor - 1] = col; } else { col = _sysPalette.colors[toColor - 1]; if (fromColor < toColor) { colorCount = toColor - fromColor - 1; memmove(&_sysPalette.colors[fromColor + 1], &_sysPalette.colors[fromColor], colorCount * sizeof(Color)); } _sysPalette.colors[fromColor] = col; } // removing schedule _schedules[scheduleNr].schedule = now + ABS(speed); // TODO: Not sure when sierra actually removes a schedule //_schedules.remove_at(scheduleNr); return true; } return false; } } return false; } void GfxPalette::kernelAnimateSet() { setOnScreen(); } reg_t GfxPalette::kernelSave() { SegManager *segMan = g_sci->getEngineState()->_segMan; reg_t memoryId = segMan->allocateHunkEntry("kPalette(save)", 1024); byte *memoryPtr = segMan->getHunkPointer(memoryId); if (memoryPtr) { for (int colorNr = 0; colorNr < 256; colorNr++) { *memoryPtr++ = _sysPalette.colors[colorNr].used; *memoryPtr++ = _sysPalette.colors[colorNr].r; *memoryPtr++ = _sysPalette.colors[colorNr].g; *memoryPtr++ = _sysPalette.colors[colorNr].b; } } return memoryId; } void GfxPalette::kernelRestore(reg_t memoryHandle) { SegManager *segMan = g_sci->getEngineState()->_segMan; if (!memoryHandle.isNull()) { byte *memoryPtr = segMan->getHunkPointer(memoryHandle); if (!memoryPtr) error("Bad handle used for kPalette(restore)"); Palette restoredPalette; restoredPalette.timestamp = 0; for (int colorNr = 0; colorNr < 256; colorNr++) { restoredPalette.colors[colorNr].used = *memoryPtr++; restoredPalette.colors[colorNr].r = *memoryPtr++; restoredPalette.colors[colorNr].g = *memoryPtr++; restoredPalette.colors[colorNr].b = *memoryPtr++; } set(&restoredPalette, true); } } void GfxPalette::kernelAssertPalette(GuiResourceId resourceId) { // Sometimes invalid viewIds are asked for, ignore those (e.g. qfg1vga) //if (!_resMan->testResource(ResourceId(kResourceTypeView, resourceId))) // return; // maybe we took the wrong parameter before, if this causes invalid view again, enable to commented out code again GfxView *view = g_sci->_gfxCache->getView(resourceId); Palette *viewPalette = view->getPalette(); if (viewPalette) { // merge/insert this palette set(viewPalette, true); } } void GfxPalette::kernelSyncScreenPalette() { _screen->getPalette(&_sysPalette); } // palVary // init - only does, if palVaryOn == false // target, start, new palette allocation // palVaryOn = true // palDirection = 1 // palStop = 64 // palTime = from caller // copy resource palette to target // init target palette (used = 1 on all colors, color 0 = RGB 0, 0, 0 color 255 = RGB 0xFF, 0xFF, 0xFF // copy sysPalette to startPalette // init new palette like target palette // palPercent = 1 // do various things // return 1 // deinit - unloads target palette, kills timer hook, disables palVaryOn // pause - counts up or down, if counter != 0 -> signal wont get counted up by timer // will only count down to 0 // // Restarting game // palVary = false // palPercent = 0 // call palVary deinit // // Saving/restoring // need to save start and target-palette, when palVaryOn = true void GfxPalette::palVaryInit() { _palVaryResourceId = -1; _palVaryPaused = 0; _palVarySignal = 0; _palVaryStep = 0; _palVaryStepStop = 0; _palVaryDirection = 0; _palVaryTicks = 0; } bool GfxPalette::palVaryLoadTargetPalette(GuiResourceId resourceId) { _palVaryResourceId = resourceId; Resource *palResource = _resMan->findResource(ResourceId(kResourceTypePalette, resourceId), false); if (palResource) { // Load and initialize destination palette createFromData(palResource->data, palResource->size, &_palVaryTargetPalette); return true; } return false; } void GfxPalette::palVaryInstallTimer() { int16 ticks = _palVaryTicks > 0 ? _palVaryTicks : 1; // Call signal increase every [ticks] g_sci->getTimerManager()->installTimerProc(&palVaryCallback, 1000000 / 60 * ticks, this); } void GfxPalette::palVaryRemoveTimer() { g_sci->getTimerManager()->removeTimerProc(&palVaryCallback); } bool GfxPalette::kernelPalVaryInit(GuiResourceId resourceId, uint16 ticks, uint16 stepStop, uint16 direction) { if (_palVaryResourceId != -1) // another palvary is taking place, return return false; if (palVaryLoadTargetPalette(resourceId)) { // Save current palette memcpy(&_palVaryOriginPalette, &_sysPalette, sizeof(Palette)); _palVarySignal = 0; _palVaryTicks = ticks; _palVaryStep = 1; _palVaryStepStop = stepStop; _palVaryDirection = direction; // if no ticks are given, jump directly to destination if (!_palVaryTicks) { _palVaryDirection = stepStop; // sierra sci set the timer to 1 tick instead of calling it directly // we have to change this to prevent a race condition to happen in // at least freddy pharkas during nighttime. In that case kPalVary is // called right before a transition and because we load pictures much // faster, the 1 tick won't pass sometimes resulting in the palette // being daytime instead of nighttime during the transition. palVaryProcess(1, true); } else { palVaryInstallTimer(); } return true; } return false; } int16 GfxPalette::kernelPalVaryReverse(int16 ticks, uint16 stepStop, int16 direction) { if (_palVaryResourceId == -1) return 0; if (_palVaryStep > 64) _palVaryStep = 64; if (ticks != -1) _palVaryTicks = ticks; _palVaryStepStop = stepStop; _palVaryDirection = direction != -1 ? -direction : -_palVaryDirection; if (!_palVaryTicks) { _palVaryDirection = _palVaryStepStop - _palVaryStep; // ffs. see palVaryInit right above, we fix the code here as well // just in case palVaryProcess(1, true); } else { palVaryInstallTimer(); } return kernelPalVaryGetCurrentStep(); } int16 GfxPalette::kernelPalVaryGetCurrentStep() { if (_palVaryDirection >= 0) return _palVaryStep; return -_palVaryStep; } int16 GfxPalette::kernelPalVaryChangeTarget(GuiResourceId resourceId) { if (_palVaryResourceId != -1) { Resource *palResource = _resMan->findResource(ResourceId(kResourceTypePalette, resourceId), false); if (palResource) { Palette insertPalette; createFromData(palResource->data, palResource->size, &insertPalette); // insert new palette into target insert(&insertPalette, &_palVaryTargetPalette); // update palette and set on screen palVaryProcess(0, true); } } return kernelPalVaryGetCurrentStep(); } void GfxPalette::kernelPalVaryChangeTicks(uint16 ticks) { _palVaryTicks = ticks; if (_palVaryStep - _palVaryStepStop) { palVaryRemoveTimer(); palVaryInstallTimer(); } } void GfxPalette::kernelPalVaryPause(bool pause) { if (_palVaryResourceId == -1) return; // this call is actually counting states, so calling this 3 times with true will require calling it later // 3 times with false to actually remove pause if (pause) { _palVaryPaused++; } else { if (_palVaryPaused) _palVaryPaused--; } } void GfxPalette::kernelPalVaryDeinit() { palVaryRemoveTimer(); _palVaryResourceId = -1; // invalidate the target palette } void GfxPalette::palVaryCallback(void *refCon) { ((GfxPalette *)refCon)->palVaryIncreaseSignal(); } void GfxPalette::palVaryIncreaseSignal() { if (!_palVaryPaused) _palVarySignal++; } // Actually do the pal vary processing void GfxPalette::palVaryUpdate() { if (_palVarySignal) { palVaryProcess(_palVarySignal, true); _palVarySignal = 0; } } void GfxPalette::palVaryPrepareForTransition() { if (_palVaryResourceId != -1) { // Before doing transitions, we have to prepare palette palVaryProcess(0, false); } } // Processes pal vary updates void GfxPalette::palVaryProcess(int signal, bool setPalette) { int16 stepChange = signal * _palVaryDirection; _palVaryStep += stepChange; if (stepChange > 0) { if (_palVaryStep > _palVaryStepStop) _palVaryStep = _palVaryStepStop; } else { if (_palVaryStep < _palVaryStepStop) { if (signal) _palVaryStep = _palVaryStepStop; } } // We don't need updates anymore, if we reached end-position if (_palVaryStep == _palVaryStepStop) palVaryRemoveTimer(); if (_palVaryStep == 0) _palVaryResourceId = -1; // Calculate inbetween palette Sci::Color inbetween; int16 color; for (int colorNr = 1; colorNr < 255; colorNr++) { inbetween.used = _sysPalette.colors[colorNr].used; color = _palVaryTargetPalette.colors[colorNr].r - _palVaryOriginPalette.colors[colorNr].r; inbetween.r = ((color * _palVaryStep) / 64) + _palVaryOriginPalette.colors[colorNr].r; color = _palVaryTargetPalette.colors[colorNr].g - _palVaryOriginPalette.colors[colorNr].g; inbetween.g = ((color * _palVaryStep) / 64) + _palVaryOriginPalette.colors[colorNr].g; color = _palVaryTargetPalette.colors[colorNr].b - _palVaryOriginPalette.colors[colorNr].b; inbetween.b = ((color * _palVaryStep) / 64) + _palVaryOriginPalette.colors[colorNr].b; if (memcmp(&inbetween, &_sysPalette.colors[colorNr], sizeof(Sci::Color))) { _sysPalette.colors[colorNr] = inbetween; _sysPaletteChanged = true; } } if ((_sysPaletteChanged) && (setPalette) && (_screen->_picNotValid == 0)) { setOnScreen(); _sysPaletteChanged = false; } } } // End of namespace Sci