/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/file.h" #include "common/system.h" #include "graphics/palette.h" #include "sci/sci.h" #include "sci/event.h" #include "sci/resource.h" #include "sci/graphics/palette32.h" #include "sci/graphics/remap.h" #include "sci/graphics/screen.h" namespace Sci { GfxPalette32::GfxPalette32(ResourceManager *resMan, GfxScreen *screen) : GfxPalette(resMan, screen), // Palette versioning _version(1), _versionUpdated(false), _sourcePalette(_sysPalette), _nextPalette(_sysPalette), // Clut _clutTable(nullptr), // Palette varying _varyStartPalette(nullptr), _varyTargetPalette(nullptr), _varyFromColor(0), _varyToColor(255), _varyLastTick(0), _varyTime(0), _varyDirection(0), _varyTargetPercent(0), _varyNumTimesPaused(0), // Palette cycling _cyclers(), _cycleMap() { _varyPercent = _varyTargetPercent; for (int i = 0, len = ARRAYSIZE(_fadeTable); i < len; ++i) { _fadeTable[i] = 100; } // NOTE: In SCI engine, the palette manager constructor loads // the default palette, but in ScummVM this initialisation // is performed by SciEngine::run; see r49523 for details } GfxPalette32::~GfxPalette32() { unloadClut(); varyOff(); cycleAllOff(); } inline void mergePaletteInternal(Palette *const to, const Palette *const from) { for (int i = 0, len = ARRAYSIZE(to->colors); i < len; ++i) { if (from->colors[i].used) { to->colors[i] = from->colors[i]; } } } const Palette *GfxPalette32::getNextPalette() const { return &_nextPalette; } void GfxPalette32::submit(Palette &palette) { // TODO: The resource manager in SCI32 retains raw data of palettes from // the ResourceManager (ResourceMgr) through SegManager (MemoryMgr), and // the version number for submitted palettes is set in the raw palette // data in memory as an int at an offset // `rawData + *rawData[0x0a] * 2 + 31`. However, ScummVM does not retain // resource data like this, so this versioning code, while accurate to // the original engine, does not do much. // (Hopefully this was an optimisation mechanism in SCI engine and not a // clever thing to keep the same palette submitted many times from // overwriting other palette entries.) if (palette.timestamp == _version) { return; } Palette oldSourcePalette(_sourcePalette); mergePaletteInternal(&_sourcePalette, &palette); if (!_versionUpdated && _sourcePalette != oldSourcePalette) { ++_version; _versionUpdated = true; } // Technically this information is supposed to be persisted through a // HunkPalette object; right now it would just be lost once the temporary // palette was destroyed. palette.timestamp = _version; } bool GfxPalette32::kernelSetFromResource(GuiResourceId resourceId, bool force) { // TODO: In SCI32, palettes that come from resources come in as // HunkPalette objects, not SOLPalette objects. The HunkPalettes // have some extra persistence stuff associated with them, such that // when they are passed to GfxPalette32::submit, they would get the // version number of GfxPalette32 assigned to them. Palette palette; if (createPaletteFromResourceInternal(resourceId, &palette)) { submit(palette); return true; } return false; } // In SCI32 engine this method is SOLPalette::Match(Rgb24 *) // and is called as PaletteMgr.Current().Match(color) int16 GfxPalette32::kernelFindColor(uint16 r, uint16 g, uint16 b) { // SQ6 SCI32 engine takes the 16-bit r, g, b arguments from the // VM and puts them into al, ah, dl. For compatibility, make sure // to discard any high bits here too r = r & 0xFF; g = g & 0xFF; b = b & 0xFF; int16 bestIndex = 0; int bestDifference = 0xFFFFF; int difference; // SQ6 DOS really does check only the first 236 entries for (int i = 0, channelDifference; i < 236; ++i) { difference = _sysPalette.colors[i].r - r; difference *= difference; if (bestDifference <= difference) { continue; } channelDifference = _sysPalette.colors[i].g - g; difference += channelDifference * channelDifference; if (bestDifference <= difference) { continue; } channelDifference = _sysPalette.colors[i].b - b; difference += channelDifference * channelDifference; if (bestDifference <= difference) { continue; } bestDifference = difference; bestIndex = i; } return bestIndex; } // TODO: set is overridden for the time being to send palettes coming from // various draw methods like GfxPicture::drawSci32Vga and GfxView::draw to // _nextPalette instead of _sysPalette. In the SCI32 engine, CelObj palettes // (which are stored as Hunk palettes) are submitted by GraphicsMgr::FrameOut // to PaletteMgr::Submit by way of calls to CelObj::SubmitPalette. // GfxPalette::set is very similar to GfxPalette32::submit, except that SCI32 // does not do any fancy best-fit merging and so does not accept arguments // like `force` and `forceRealMerge`. void GfxPalette32::set(Palette *newPalette, bool force, bool forceRealMerge) { submit(*newPalette); } // In SCI32 engine this method is SOLPalette::Match(Rgb24 *, int, int *, int *) // and is used by Remap // TODO: Anything that calls GfxPalette::matchColor(int, int, int) is going to // match using an algorithm from SCI16 engine right now. This needs to be // corrected in the future so either nothing calls // GfxPalette::matchColor(int, int, int), or it is fixed to match the other // SCI32 algorithms. int16 GfxPalette32::matchColor(const byte r, const byte g, const byte b, const int defaultDifference, int &lastCalculatedDifference, const bool *const matchTable) { int16 bestIndex = -1; int bestDifference = 0xFFFFF; int difference = defaultDifference; // SQ6 DOS really does check only the first 236 entries for (int i = 0, channelDifference; i < 236; ++i) { if (matchTable[i] == 0) { continue; } difference = _sysPalette.colors[i].r - r; difference *= difference; if (bestDifference <= difference) { continue; } channelDifference = _sysPalette.colors[i].g - g; difference += channelDifference * channelDifference; if (bestDifference <= difference) { continue; } channelDifference = _sysPalette.colors[i].b - b; difference += channelDifference * channelDifference; if (bestDifference <= difference) { continue; } bestDifference = difference; bestIndex = i; } // NOTE: This value is only valid if the last index to // perform a difference calculation was the best index lastCalculatedDifference = difference; return bestIndex; } bool GfxPalette32::updateForFrame() { applyAll(); _versionUpdated = false; return g_sci->_gfxRemap32->remapAllTables(_nextPalette != _sysPalette); } void GfxPalette32::updateFFrame() { for (int i = 0; i < ARRAYSIZE(_nextPalette.colors); ++i) { _nextPalette.colors[i] = _sourcePalette.colors[i]; } _versionUpdated = false; g_sci->_gfxRemap32->remapAllTables(_nextPalette != _sysPalette); } void GfxPalette32::updateHardware() { if (_sysPalette == _nextPalette) { return; } byte bpal[3 * 256]; for (int i = 0; i < ARRAYSIZE(_sysPalette.colors); ++i) { _sysPalette.colors[i] = _nextPalette.colors[i]; // NOTE: If the brightness option in the user configuration file is set, // SCI engine adjusts palette brightnesses here by mapping RGB values to values // in some hard-coded brightness tables. There is no reason on modern hardware // to implement this, unless it is discovered that some game uses a non-standard // brightness setting by default if (_sysPalette.colors[i].used) { bpal[i * 3 ] = _sysPalette.colors[i].r; bpal[i * 3 + 1] = _sysPalette.colors[i].g; bpal[i * 3 + 2] = _sysPalette.colors[i].b; } } g_system->getPaletteManager()->setPalette(bpal, 0, 256); g_sci->getEventManager()->updateScreen(); } void GfxPalette32::applyAll() { applyVary(); applyCycles(); applyFade(); } #pragma mark - #pragma mark Colour look-up bool GfxPalette32::loadClut(uint16 clutId) { // loadClut() will load a color lookup table from a clu file and set // the palette found in the file. This is to be used with Phantasmagoria 2. unloadClut(); Common::String filename = Common::String::format("%d.clu", clutId); Common::File clut; if (!clut.open(filename) || clut.size() != 0x10000 + 236 * 3) return false; // Read in the lookup table // It maps each RGB565 color to a palette index _clutTable = new byte[0x10000]; clut.read(_clutTable, 0x10000); Palette pal; memset(&pal, 0, sizeof(Palette)); // Setup 1:1 mapping for (int i = 0; i < 256; i++) { pal.mapping[i] = i; } // Now load in the palette for (int i = 1; i <= 236; i++) { pal.colors[i].used = 1; pal.colors[i].r = clut.readByte(); pal.colors[i].g = clut.readByte(); pal.colors[i].b = clut.readByte(); } set(&pal, true); setOnScreen(); return true; } byte GfxPalette32::matchClutColor(uint16 color) { // Match a color in RGB565 format to a palette index based on the loaded CLUT assert(_clutTable); return _clutTable[color]; } void GfxPalette32::unloadClut() { // This will only unload the actual table, but not reset any palette delete[] _clutTable; _clutTable = nullptr; } #pragma mark - #pragma mark Varying inline bool GfxPalette32::createPaletteFromResourceInternal(const GuiResourceId paletteId, Palette *const out) const { Resource *palResource = _resMan->findResource(ResourceId(kResourceTypePalette, paletteId), false); if (!palResource) { return false; } createFromData(palResource->data, palResource->size, out); return true; } inline Palette GfxPalette32::getPaletteFromResourceInternal(const GuiResourceId paletteId) const { Palette palette; if (!createPaletteFromResourceInternal(paletteId, &palette)) { error("Could not load vary target %d", paletteId); } return palette; } inline void GfxPalette32::setVaryTimeInternal(const int16 percent, const int time) { _varyLastTick = g_sci->getTickCount(); if (!time || _varyPercent == percent) { _varyDirection = 0; _varyTargetPercent = _varyPercent = percent; } else { _varyTime = time / (percent - _varyPercent); _varyTargetPercent = percent; if (_varyTime > 0) { _varyDirection = 1; } else if (_varyTime < 0) { _varyDirection = -1; _varyTime = -_varyTime; } else { _varyDirection = 0; _varyTargetPercent = _varyPercent = percent; } } } // TODO: This gets called *a lot* in at least the first scene // of SQ6. Optimisation would not be the worst idea in the world. void GfxPalette32::kernelPalVarySet(const GuiResourceId paletteId, const int16 percent, const int time, const int16 fromColor, const int16 toColor) { Palette palette = getPaletteFromResourceInternal(paletteId); setVary(&palette, percent, time, fromColor, toColor); } void GfxPalette32::kernelPalVaryMergeTarget(GuiResourceId paletteId) { Palette palette = getPaletteFromResourceInternal(paletteId); mergeTarget(&palette); } void GfxPalette32::kernelPalVarySetTarget(GuiResourceId paletteId) { Palette palette = getPaletteFromResourceInternal(paletteId); setTarget(&palette); } void GfxPalette32::kernelPalVarySetStart(GuiResourceId paletteId) { Palette palette = getPaletteFromResourceInternal(paletteId); setStart(&palette); } void GfxPalette32::kernelPalVaryMergeStart(GuiResourceId paletteId) { Palette palette = getPaletteFromResourceInternal(paletteId); mergeStart(&palette); } void GfxPalette32::kernelPalVaryPause(bool pause) { if (pause) { varyPause(); } else { varyOn(); } } void GfxPalette32::setVary(const Palette *const target, const int16 percent, const int time, const int16 fromColor, const int16 toColor) { setTarget(target); setVaryTimeInternal(percent, time); if (fromColor > -1) { _varyFromColor = fromColor; } if (toColor > -1) { assert(toColor < 256); _varyToColor = toColor; } } void GfxPalette32::setVaryPercent(const int16 percent, const int time, const int16 fromColor, const int16 fromColorAlternate) { if (_varyTargetPalette != nullptr) { setVaryTimeInternal(percent, time); } // This looks like a mistake in the actual SCI engine (both SQ6 and Lighthouse); // the values are always hardcoded to -1 in kPalVary, so this code can never // actually be executed if (fromColor > -1) { _varyFromColor = fromColor; } if (fromColorAlternate > -1) { _varyFromColor = fromColorAlternate; } } int16 GfxPalette32::getVaryPercent() const { return ABS(_varyPercent); } void GfxPalette32::varyOff() { _varyNumTimesPaused = 0; _varyPercent = _varyTargetPercent = 0; _varyFromColor = 0; _varyToColor = 255; _varyDirection = 0; if (_varyTargetPalette != nullptr) { delete _varyTargetPalette; _varyTargetPalette = nullptr; } if (_varyStartPalette != nullptr) { delete _varyStartPalette; _varyStartPalette = nullptr; } } void GfxPalette32::mergeTarget(const Palette *const palette) { if (_varyTargetPalette != nullptr) { mergePaletteInternal(_varyTargetPalette, palette); } else { _varyTargetPalette = new Palette(*palette); } } void GfxPalette32::varyPause() { _varyDirection = 0; ++_varyNumTimesPaused; } void GfxPalette32::varyOn() { if (_varyNumTimesPaused > 0) { --_varyNumTimesPaused; } if (_varyTargetPalette != nullptr && _varyNumTimesPaused == 0 && _varyPercent != _varyTargetPercent) { if (_varyTime == 0) { _varyPercent = _varyTargetPercent; } else if (_varyTargetPercent < _varyPercent) { _varyDirection = -1; } else { _varyDirection = 1; } } } void GfxPalette32::setVaryTime(const int time) { if (_varyTargetPalette == nullptr) { return; } setVaryTimeInternal(_varyTargetPercent, time); } void GfxPalette32::setTarget(const Palette *const palette) { if (_varyTargetPalette != nullptr) { delete _varyTargetPalette; } _varyTargetPalette = new Palette(*palette); } void GfxPalette32::setStart(const Palette *const palette) { if (_varyStartPalette != nullptr) { delete _varyStartPalette; } _varyStartPalette = new Palette(*palette); } void GfxPalette32::mergeStart(const Palette *const palette) { if (_varyStartPalette != nullptr) { mergePaletteInternal(_varyStartPalette, palette); } else { _varyStartPalette = new Palette(*palette); } } void GfxPalette32::applyVary() { while (g_sci->getTickCount() - _varyLastTick > (uint32)_varyTime && _varyDirection != 0) { _varyLastTick += _varyTime; if (_varyPercent == _varyTargetPercent) { _varyDirection = 0; } _varyPercent += _varyDirection; } if (_varyPercent == 0 || _varyTargetPalette == nullptr) { for (int i = 0, len = ARRAYSIZE(_nextPalette.colors); i < len; ++i) { if (_varyStartPalette != nullptr && i >= _varyFromColor && i <= _varyToColor) { _nextPalette.colors[i] = _varyStartPalette->colors[i]; } else { _nextPalette.colors[i] = _sourcePalette.colors[i]; } } } else { for (int i = 0, len = ARRAYSIZE(_nextPalette.colors); i < len; ++i) { if (i >= _varyFromColor && i <= _varyToColor) { Color targetColor = _varyTargetPalette->colors[i]; Color sourceColor; if (_varyStartPalette != nullptr) { sourceColor = _varyStartPalette->colors[i]; } else { sourceColor = _sourcePalette.colors[i]; } Color computedColor; int color; color = targetColor.r - sourceColor.r; computedColor.r = ((color * _varyPercent) / 100) + sourceColor.r; color = targetColor.g - sourceColor.g; computedColor.g = ((color * _varyPercent) / 100) + sourceColor.g; color = targetColor.b - sourceColor.b; computedColor.b = ((color * _varyPercent) / 100) + sourceColor.b; computedColor.used = sourceColor.used; _nextPalette.colors[i] = computedColor; } else { _nextPalette.colors[i] = _sourcePalette.colors[i]; } } } } #pragma mark - #pragma mark Cycling inline void GfxPalette32::clearCycleMap(const uint16 fromColor, const uint16 numColorsToClear) { bool *mapEntry = _cycleMap + fromColor; const bool *lastEntry = _cycleMap + numColorsToClear; while (mapEntry < lastEntry) { *mapEntry++ = false; } } inline void GfxPalette32::setCycleMap(const uint16 fromColor, const uint16 numColorsToSet) { bool *mapEntry = _cycleMap + fromColor; const bool *lastEntry = _cycleMap + numColorsToSet; while (mapEntry < lastEntry) { if (*mapEntry != false) { error("Cycles intersect"); } *mapEntry++ = true; } } inline PalCycler *GfxPalette32::getCycler(const uint16 fromColor) { const int numCyclers = ARRAYSIZE(_cyclers); for (int cyclerIndex = 0; cyclerIndex < numCyclers; ++cyclerIndex) { PalCycler *cycler = _cyclers[cyclerIndex]; if (cycler != nullptr && cycler->fromColor == fromColor) { return cycler; } } return nullptr; } inline void doCycleInternal(PalCycler *cycler, const int16 speed) { int16 currentCycle = cycler->currentCycle; const uint16 numColorsToCycle = cycler->numColorsToCycle; if (cycler->direction == 0) { currentCycle = (currentCycle - (speed % numColorsToCycle)) + numColorsToCycle; } else { currentCycle = currentCycle + speed; } cycler->currentCycle = (uint8) (currentCycle % numColorsToCycle); } void GfxPalette32::setCycle(const uint8 fromColor, const uint8 toColor, const int16 direction, const int16 delay) { assert(fromColor < toColor); int cyclerIndex; const int numCyclers = ARRAYSIZE(_cyclers); PalCycler *cycler = getCycler(fromColor); if (cycler != nullptr) { clearCycleMap(fromColor, cycler->numColorsToCycle); } else { for (cyclerIndex = 0; cyclerIndex < numCyclers; ++cyclerIndex) { if (_cyclers[cyclerIndex] == nullptr) { cycler = new PalCycler; _cyclers[cyclerIndex] = cycler; break; } } } // SCI engine overrides the first oldest cycler that it finds where // “oldest” is determined by the difference between the tick and now if (cycler == nullptr) { int maxUpdateDelta = -1; // Optimization: Unlike actual SCI (SQ6) engine, we call // getTickCount only once and store it, instead of calling it // twice on each iteration through the loop const uint32 now = g_sci->getTickCount(); for (cyclerIndex = 0; cyclerIndex < numCyclers; ++cyclerIndex) { PalCycler *candidate = _cyclers[cyclerIndex]; const int32 updateDelta = now - candidate->lastUpdateTick; if (updateDelta >= maxUpdateDelta) { maxUpdateDelta = updateDelta; cycler = candidate; } } clearCycleMap(cycler->fromColor, cycler->numColorsToCycle); } const uint16 numColorsToCycle = 1 + ((uint8) toColor) - fromColor; cycler->fromColor = (uint8) fromColor; cycler->numColorsToCycle = (uint8) numColorsToCycle; cycler->currentCycle = (uint8) fromColor; cycler->direction = direction < 0 ? PalCycleBackward : PalCycleForward; cycler->delay = delay; cycler->lastUpdateTick = g_sci->getTickCount(); cycler->numTimesPaused = 0; setCycleMap(fromColor, numColorsToCycle); } void GfxPalette32::doCycle(const uint8 fromColor, const int16 speed) { PalCycler *cycler = getCycler(fromColor); if (cycler != nullptr) { cycler->lastUpdateTick = g_sci->getTickCount(); doCycleInternal(cycler, speed); } } void GfxPalette32::cycleOn(const uint8 fromColor) { PalCycler *cycler = getCycler(fromColor); if (cycler != nullptr && cycler->numTimesPaused > 0) { --cycler->numTimesPaused; } } void GfxPalette32::cyclePause(const uint8 fromColor) { PalCycler *cycler = getCycler(fromColor); if (cycler != nullptr) { ++cycler->numTimesPaused; } } void GfxPalette32::cycleAllOn() { for (int i = 0, len = ARRAYSIZE(_cyclers); i < len; ++i) { PalCycler *cycler = _cyclers[i]; if (cycler != nullptr && cycler->numTimesPaused > 0) { --cycler->numTimesPaused; } } } void GfxPalette32::cycleAllPause() { // NOTE: The original engine did not check for null pointers in the // palette cyclers pointer array. for (int i = 0, len = ARRAYSIZE(_cyclers); i < len; ++i) { PalCycler *cycler = _cyclers[i]; if (cycler != nullptr) { // This seems odd, because currentCycle is 0..numColorsPerCycle, // but fromColor is 0..255. When applyAllCycles runs, the values // end up back in range cycler->currentCycle = cycler->fromColor; } } applyAllCycles(); for (int i = 0, len = ARRAYSIZE(_cyclers); i < len; ++i) { PalCycler *cycler = _cyclers[i]; if (cycler != nullptr) { ++cycler->numTimesPaused; } } } void GfxPalette32::cycleOff(const uint8 fromColor) { for (int i = 0, len = ARRAYSIZE(_cyclers); i < len; ++i) { PalCycler *cycler = _cyclers[i]; if (cycler != nullptr && cycler->fromColor == fromColor) { clearCycleMap(fromColor, cycler->numColorsToCycle); delete cycler; _cyclers[i] = nullptr; break; } } } void GfxPalette32::cycleAllOff() { for (int i = 0, len = ARRAYSIZE(_cyclers); i < len; ++i) { PalCycler *cycler = _cyclers[i]; if (cycler != nullptr) { clearCycleMap(cycler->fromColor, cycler->numColorsToCycle); delete cycler; _cyclers[i] = nullptr; } } } void GfxPalette32::applyAllCycles() { Color paletteCopy[256]; memcpy(paletteCopy, _nextPalette.colors, sizeof(Color) * 256); for (int cyclerIndex = 0, numCyclers = ARRAYSIZE(_cyclers); cyclerIndex < numCyclers; ++cyclerIndex) { PalCycler *cycler = _cyclers[cyclerIndex]; if (cycler != nullptr) { cycler->currentCycle = (uint8) ((((int) cycler->currentCycle) + 1) % cycler->numColorsToCycle); // Disassembly was not fully evaluated to verify this is exactly the same // as the code from applyCycles, but it appeared to be at a glance for (int j = 0; j < cycler->numColorsToCycle; j++) { _nextPalette.colors[cycler->fromColor + j] = paletteCopy[cycler->fromColor + (cycler->currentCycle + j) % cycler->numColorsToCycle]; } } } } void GfxPalette32::applyCycles() { Color paletteCopy[256]; memcpy(paletteCopy, _nextPalette.colors, sizeof(Color) * 256); for (int i = 0, len = ARRAYSIZE(_cyclers); i < len; ++i) { PalCycler *cycler = _cyclers[i]; if (cycler == nullptr) { continue; } if (cycler->delay != 0 && cycler->numTimesPaused == 0) { while ((cycler->delay + cycler->lastUpdateTick) < g_sci->getTickCount()) { doCycleInternal(cycler, 1); cycler->lastUpdateTick += cycler->delay; } } for (int j = 0; j < cycler->numColorsToCycle; j++) { _nextPalette.colors[cycler->fromColor + j] = paletteCopy[cycler->fromColor + (cycler->currentCycle + j) % cycler->numColorsToCycle]; } } } #pragma mark - #pragma mark Fading // NOTE: There are some game scripts (like SQ6 Sierra logo and main menu) that call // setFade with numColorsToFade set to 256, but other parts of the engine like // processShowStyleNone use 255 instead of 256. It is not clear if this is because // the last palette entry is intentionally left unmodified, or if this is a bug // in the engine. It certainly seems confused because all other places that accept // color ranges typically receive values in the range of 0–255. void GfxPalette32::setFade(uint16 percent, uint8 fromColor, uint16 numColorsToFade) { if (fromColor > numColorsToFade) { return; } assert(numColorsToFade <= ARRAYSIZE(_fadeTable)); for (int i = fromColor; i < numColorsToFade; i++) _fadeTable[i] = percent; } void GfxPalette32::fadeOff() { setFade(100, 0, 256); } void GfxPalette32::applyFade() { for (int i = 0; i < ARRAYSIZE(_fadeTable); ++i) { if (_fadeTable[i] == 100) continue; Color &color = _nextPalette.colors[i]; color.r = MIN(255, (uint16)color.r * _fadeTable[i] / 100); color.g = MIN(255, (uint16)color.g * _fadeTable[i] / 100); color.b = MIN(255, (uint16)color.b * _fadeTable[i] / 100); } } } // End of namespace Sci