/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "sci/console.h" #include "sci/engine/kernel.h" #include "sci/engine/selector.h" #include "sci/engine/state.h" #include "sci/graphics/frameout.h" #include "sci/graphics/lists32.h" #include "sci/graphics/plane32.h" #include "sci/graphics/remap32.h" #include "sci/graphics/screen.h" #include "sci/graphics/screen_item32.h" namespace Sci { #pragma mark DrawList void DrawList::add(ScreenItem *screenItem, const Common::Rect &rect) { DrawItem *drawItem = new DrawItem; drawItem->screenItem = screenItem; drawItem->rect = rect; DrawListBase::add(drawItem); } #pragma mark - #pragma mark Plane uint16 Plane::_nextObjectId = 20000; Plane::Plane(const Common::Rect &gameRect, PlanePictureCodes pictureId) : _pictureId(pictureId), _mirrored(false), _type(kPlaneTypeColored), _back(0), _priorityChanged(0), _object(make_reg(0, _nextObjectId++)), _redrawAllCount(g_sci->_gfxFrameout->getScreenCount()), _created(g_sci->_gfxFrameout->getScreenCount()), _updated(0), _deleted(0), _moved(0), _gameRect(gameRect) { convertGameRectToPlaneRect(); _priority = MAX(10000, g_sci->_gfxFrameout->getPlanes().getTopPlanePriority() + 1); setType(); _screenRect = _planeRect; } Plane::Plane(reg_t object) : _type(kPlaneTypeColored), _priorityChanged(false), _object(object), _redrawAllCount(g_sci->_gfxFrameout->getScreenCount()), _created(g_sci->_gfxFrameout->getScreenCount()), _updated(0), _deleted(0), _moved(0) { SegManager *segMan = g_sci->getEngineState()->_segMan; _vanishingPoint.x = readSelectorValue(segMan, object, SELECTOR(vanishingX)); _vanishingPoint.y = readSelectorValue(segMan, object, SELECTOR(vanishingY)); _gameRect.left = readSelectorValue(segMan, object, SELECTOR(inLeft)); _gameRect.top = readSelectorValue(segMan, object, SELECTOR(inTop)); _gameRect.right = readSelectorValue(segMan, object, SELECTOR(inRight)) + 1; _gameRect.bottom = readSelectorValue(segMan, object, SELECTOR(inBottom)) + 1; convertGameRectToPlaneRect(); _back = readSelectorValue(segMan, object, SELECTOR(back)); _priority = readSelectorValue(segMan, object, SELECTOR(priority)); _pictureId = readSelectorValue(segMan, object, SELECTOR(picture)); setType(); _mirrored = readSelectorValue(segMan, object, SELECTOR(mirrored)); _screenRect = _planeRect; changePic(); } Plane::Plane(const Plane &other) : _pictureId(other._pictureId), _mirrored(other._mirrored), _type(other._type), _back(other._back), _object(other._object), _priority(other._priority), _planeRect(other._planeRect), _gameRect(other._gameRect), _screenRect(other._screenRect), _screenItemList(other._screenItemList) {} void Plane::operator=(const Plane &other) { _gameRect = other._gameRect; _planeRect = other._planeRect; _vanishingPoint = other._vanishingPoint; _pictureId = other._pictureId; _type = other._type; _mirrored = other._mirrored; _priority = other._priority; _back = other._back; _screenRect = other._screenRect; _priorityChanged = other._priorityChanged; } void Plane::init() { _nextObjectId = 20000; } void Plane::convertGameRectToPlaneRect() { const int16 screenWidth = g_sci->_gfxFrameout->getCurrentBuffer().screenWidth; const int16 screenHeight = g_sci->_gfxFrameout->getCurrentBuffer().screenHeight; const int16 scriptWidth = g_sci->_gfxFrameout->getCurrentBuffer().scriptWidth; const int16 scriptHeight = g_sci->_gfxFrameout->getCurrentBuffer().scriptHeight; const Ratio ratioX = Ratio(screenWidth, scriptWidth); const Ratio ratioY = Ratio(screenHeight, scriptHeight); _planeRect = _gameRect; mulru(_planeRect, ratioX, ratioY, 1); } void Plane::printDebugInfo(Console *con) const { Common::String name; if (_object.isNumber()) { name = "-scummvm-"; } else { name = g_sci->getEngineState()->_segMan->getObjectName(_object); } con->debugPrintf("%04x:%04x (%s): type %d, prio %d, pic %d, mirror %d, back %d\n", PRINT_REG(_object), name.c_str(), _type, _priority, _pictureId, _mirrored, _back ); con->debugPrintf(" game rect: (%d, %d, %d, %d), plane rect: (%d, %d, %d, %d)\n screen rect: (%d, %d, %d, %d)\n", PRINT_RECT(_gameRect), PRINT_RECT(_planeRect), PRINT_RECT(_screenRect) ); con->debugPrintf(" # screen items: %d\n", _screenItemList.size()); } #pragma mark - #pragma mark Plane - Pic void Plane::addPicInternal(const GuiResourceId pictureId, const Common::Point *position, const bool mirrorX) { uint16 celCount = 1000; bool transparent = true; for (uint16 celNo = 0; celNo < celCount; ++celNo) { CelObjPic *celObj = new CelObjPic(pictureId, celNo); if (celCount == 1000) { celCount = celObj->_celCount; } if (!celObj->_transparent) { transparent = false; } ScreenItem *screenItem = new ScreenItem(_object, celObj->_info); screenItem->_pictureId = pictureId; screenItem->_mirrorX = mirrorX; screenItem->_priority = celObj->_priority; screenItem->_fixedPriority = true; if (position != nullptr) { screenItem->_position = *position + celObj->_relativePosition; } else { screenItem->_position = celObj->_relativePosition; } _screenItemList.add(screenItem); delete screenItem->_celObj; screenItem->_celObj = celObj; } _type = transparent ? kPlaneTypeTransparentPicture : kPlaneTypePicture; } void Plane::addPic(const GuiResourceId pictureId, const Common::Point &position, const bool mirrorX) { deletePic(pictureId); addPicInternal(pictureId, &position, mirrorX); // NOTE: In SCI engine this method returned the pictureId of the // plane, but this return value was never used } void Plane::changePic() { _pictureChanged = false; if (_type != kPlaneTypePicture && _type != kPlaneTypeTransparentPicture) { return; } addPicInternal(_pictureId, nullptr, _mirrored); } void Plane::deletePic(const GuiResourceId pictureId) { for (ScreenItemList::iterator it = _screenItemList.begin(); it != _screenItemList.end(); ++it) { ScreenItem *screenItem = *it; if (screenItem->_pictureId == pictureId) { screenItem->_created = 0; screenItem->_updated = 0; screenItem->_deleted = g_sci->_gfxFrameout->getScreenCount(); } } } void Plane::deletePic(const GuiResourceId oldPictureId, const GuiResourceId newPictureId) { deletePic(oldPictureId); _pictureId = newPictureId; } void Plane::deleteAllPics() { for (ScreenItemList::iterator it = _screenItemList.begin(); it != _screenItemList.end(); ++it) { ScreenItem *screenItem = *it; if (screenItem != nullptr && screenItem->_celInfo.type == kCelTypePic) { if (screenItem->_created == 0) { screenItem->_created = 0; screenItem->_updated = 0; screenItem->_deleted = g_sci->_gfxFrameout->getScreenCount(); } else { _screenItemList.erase(it); } } } _screenItemList.pack(); } #pragma mark - #pragma mark Plane - Rendering void Plane::breakDrawListByPlanes(DrawList &drawList, const PlaneList &planeList) const { const int nextPlaneIndex = planeList.findIndexByObject(_object) + 1; const PlaneList::size_type planeCount = planeList.size(); for (DrawList::size_type i = 0; i < drawList.size(); ++i) { for (PlaneList::size_type j = nextPlaneIndex; j < planeCount; ++j) { if ( planeList[j]->_type != kPlaneTypeTransparent && planeList[j]->_type != kPlaneTypeTransparentPicture ) { Common::Rect outRects[4]; int splitCount = splitRects(drawList[i]->rect, planeList[j]->_screenRect, outRects); if (splitCount != -1) { while (splitCount--) { drawList.add(drawList[i]->screenItem, outRects[splitCount]); } drawList.erase_at(i); break; } } } } drawList.pack(); } void Plane::breakEraseListByPlanes(RectList &eraseList, const PlaneList &planeList) const { const int nextPlaneIndex = planeList.findIndexByObject(_object) + 1; const PlaneList::size_type planeCount = planeList.size(); for (RectList::size_type i = 0; i < eraseList.size(); ++i) { for (PlaneList::size_type j = nextPlaneIndex; j < planeCount; ++j) { if ( planeList[j]->_type != kPlaneTypeTransparent && planeList[j]->_type != kPlaneTypeTransparentPicture ) { Common::Rect outRects[4]; int splitCount = splitRects(*eraseList[i], planeList[j]->_screenRect, outRects); if (splitCount != -1) { while (splitCount--) { eraseList.add(outRects[splitCount]); } eraseList.erase_at(i); break; } } } } eraseList.pack(); } void Plane::calcLists(Plane &visiblePlane, const PlaneList &planeList, DrawList &drawList, RectList &eraseList) { const ScreenItemList::size_type screenItemCount = _screenItemList.size(); const ScreenItemList::size_type visiblePlaneItemCount = visiblePlane._screenItemList.size(); for (ScreenItemList::size_type i = 0; i < screenItemCount; ++i) { // Items can be added to ScreenItemList and we don't want to process // those new items, but the list also can grow smaller, so we need // to check that we are still within the upper bound of the list and // quit if we aren't any more if (i >= _screenItemList.size()) { break; } ScreenItem *item = _screenItemList[i]; if (item == nullptr) { continue; } // NOTE: The original engine used an array without bounds checking // so could just get the visible screen item directly; we need to // verify that the index is actually within the valid range for // the visible plane before accessing the item to avoid a range // error. const ScreenItem *visibleItem = nullptr; if (i < visiblePlaneItemCount) { visibleItem = visiblePlane._screenItemList[i]; } // Keep erase rects for this screen item from drawing outside // of its owner plane Common::Rect visibleItemScreenRect; if (visibleItem != nullptr) { visibleItemScreenRect = visibleItem->_screenRect; visibleItemScreenRect.clip(_screenRect); } if (item->_deleted) { // Add item's rect to erase list if ( visibleItem != nullptr && !visibleItemScreenRect.isEmpty() ) { if (g_sci->_gfxRemap32->getRemapCount()) { mergeToRectList(visibleItemScreenRect, eraseList); } else { eraseList.add(visibleItemScreenRect); } } } if (!item->_created && !item->_updated) { continue; } item->calcRects(*this); const Common::Rect itemScreenRect(item->_screenRect); if (item->_created) { // Add item to draw list if(!itemScreenRect.isEmpty()) { if (g_sci->_gfxRemap32->getRemapCount()) { drawList.add(item, itemScreenRect); mergeToRectList(itemScreenRect, eraseList); } else { drawList.add(item, itemScreenRect); } } } else { // Add old rect to erase list, new item to draw list if (g_sci->_gfxRemap32->getRemapCount()) { // If item and visibleItem don't overlap... if (itemScreenRect.isEmpty() || visibleItem == nullptr || visibleItemScreenRect.isEmpty() || !visibleItemScreenRect.intersects(itemScreenRect) ) { // ...add item to draw list, and old rect to erase list... if (!itemScreenRect.isEmpty()) { drawList.add(item, itemScreenRect); mergeToRectList(itemScreenRect, eraseList); } if (visibleItem != nullptr && !visibleItemScreenRect.isEmpty()) { mergeToRectList(visibleItemScreenRect, eraseList); } } else { // ...otherwise, add bounding box of old+new to erase list, // and item to draw list Common::Rect extendedScreenRect = visibleItemScreenRect; extendedScreenRect.extend(itemScreenRect); drawList.add(item, itemScreenRect); mergeToRectList(extendedScreenRect, eraseList); } } else { // If no active remaps, just add item to draw list and old rect // to erase list // TODO: SCI3 update rects for VMD? if (!itemScreenRect.isEmpty()) { drawList.add(item, itemScreenRect); } if (visibleItem != nullptr && !visibleItemScreenRect.isEmpty()) { eraseList.add(visibleItemScreenRect); } } } } // Remove parts of eraselist/drawlist that are covered by other planes breakEraseListByPlanes(eraseList, planeList); breakDrawListByPlanes(drawList, planeList); // We store the current size of the drawlist, as we want to loop // over the currently inserted entries later. DrawList::size_type drawListSizePrimary = drawList.size(); const RectList::size_type eraseListCount = eraseList.size(); // TODO: Figure out which games need which rendering method if (/* TODO: dword_C6288 */ false) { // "high resolution pictures" _screenItemList.sort(); bool pictureDrawn = false; bool screenItemDrawn = false; for (RectList::size_type i = 0; i < eraseListCount; ++i) { const Common::Rect &rect = *eraseList[i]; for (ScreenItemList::size_type j = 0; j < screenItemCount; ++j) { ScreenItem *item = _screenItemList[j]; if (item == nullptr) { continue; } if (rect.intersects(item->_screenRect)) { const Common::Rect intersection = rect.findIntersectingRect(item->_screenRect); if (!item->_deleted) { if (pictureDrawn) { if (item->_celInfo.type == kCelTypePic) { if (screenItemDrawn || item->_celInfo.celNo == 0) { mergeToDrawList(j, intersection, drawList); } } else { if (!item->_updated && !item->_created) { mergeToDrawList(j, intersection, drawList); } screenItemDrawn = true; } } else { if (!item->_updated && !item->_created) { mergeToDrawList(j, intersection, drawList); } if (item->_celInfo.type == kCelTypePic) { pictureDrawn = true; } } } } } } _screenItemList.unsort(); } else { // Add all items overlapping the erase list to the draw list for (RectList::size_type i = 0; i < eraseListCount; ++i) { const Common::Rect &rect = *eraseList[i]; for (ScreenItemList::size_type j = 0; j < screenItemCount; ++j) { ScreenItem *item = _screenItemList[j]; if ( item != nullptr && !item->_created && !item->_updated && !item->_deleted && rect.intersects(item->_screenRect) ) { drawList.add(item, rect.findIntersectingRect(item->_screenRect)); } } } } if (g_sci->_gfxRemap32->getRemapCount() == 0) { // Add all items that overlap with items in the drawlist and have higher // priority. // We only loop over "primary" items in the draw list, skipping // those that were added because of the erase list in the previous loop, // or those to be added in this loop. for (DrawList::size_type i = 0; i < drawListSizePrimary; ++i) { const DrawItem *drawListEntry = nullptr; if (i < drawList.size()) { drawListEntry = drawList[i]; } for (ScreenItemList::size_type j = 0; j < screenItemCount; ++j) { ScreenItem *newItem = nullptr; if (j < _screenItemList.size()) { newItem = _screenItemList[j]; } if ( drawListEntry != nullptr && newItem != nullptr && !newItem->_created && !newItem->_updated && !newItem->_deleted ) { const ScreenItem *drawnItem = drawListEntry->screenItem; if ( (newItem->_priority > drawnItem->_priority || (newItem->_priority == drawnItem->_priority && newItem->_object > drawnItem->_object)) && drawListEntry->rect.intersects(newItem->_screenRect) ) { mergeToDrawList(j, drawListEntry->rect.findIntersectingRect(newItem->_screenRect), drawList); } } } } } decrementScreenItemArrayCounts(&visiblePlane, false); } void Plane::decrementScreenItemArrayCounts(Plane *visiblePlane, const bool forceUpdate) { const ScreenItemList::size_type screenItemCount = _screenItemList.size(); for (ScreenItemList::size_type i = 0; i < screenItemCount; ++i) { ScreenItem *item = _screenItemList[i]; if (item != nullptr) { // update item in visiblePlane if item is updated if ( item->_updated || ( forceUpdate && visiblePlane != nullptr && visiblePlane->_screenItemList.findByObject(item->_object) != nullptr ) ) { *visiblePlane->_screenItemList[i] = *item; } if (item->_updated) { item->_updated--; } // create new item in visiblePlane if item was added if (item->_created) { item->_created--; if (visiblePlane != nullptr) { visiblePlane->_screenItemList.add(new ScreenItem(*item)); } } // delete item from both planes if it was deleted if (item->_deleted) { item->_deleted--; if (!item->_deleted) { if (visiblePlane != nullptr && visiblePlane->_screenItemList.findByObject(item->_object) != nullptr) { visiblePlane->_screenItemList.erase_at(i); } _screenItemList.erase_at(i); } } } } _screenItemList.pack(); if (visiblePlane != nullptr) { visiblePlane->_screenItemList.pack(); } } void Plane::filterDownEraseRects(DrawList &drawList, RectList &eraseList, RectList &higherEraseList) const { const RectList::size_type higherEraseCount = higherEraseList.size(); if (_type == kPlaneTypeTransparent || _type == kPlaneTypeTransparentPicture) { for (RectList::size_type i = 0; i < higherEraseCount; ++i) { const Common::Rect &r = *higherEraseList[i]; const ScreenItemList::size_type screenItemCount = _screenItemList.size(); for (ScreenItemList::size_type j = 0; j < screenItemCount; ++j) { const ScreenItem *item = _screenItemList[j]; if (item != nullptr && r.intersects(item->_screenRect)) { mergeToDrawList(j, r, drawList); } } } } else { for (RectList::size_type i = 0; i < higherEraseCount; ++i) { Common::Rect r = *higherEraseList[i]; if (r.intersects(_screenRect)) { r.clip(_screenRect); mergeToRectList(r, eraseList); const ScreenItemList::size_type screenItemCount = _screenItemList.size(); for (ScreenItemList::size_type j = 0; j < screenItemCount; ++j) { const ScreenItem *item = _screenItemList[j]; if (item != nullptr && r.intersects(item->_screenRect)) { mergeToDrawList(j, r, drawList); } } Common::Rect outRects[4]; const Common::Rect &r2 = *higherEraseList[i]; int splitCount = splitRects(r2, r, outRects); if (splitCount > 0) { while (splitCount--) { higherEraseList.add(outRects[splitCount]); } } higherEraseList.erase_at(i); } } higherEraseList.pack(); } } void Plane::filterUpDrawRects(DrawList &drawList, const DrawList &lowerDrawList) const { const DrawList::size_type lowerDrawCount = lowerDrawList.size(); for (DrawList::size_type i = 0; i < lowerDrawCount; ++i) { const Common::Rect &r = lowerDrawList[i]->rect; const ScreenItemList::size_type screenItemCount = _screenItemList.size(); for (ScreenItemList::size_type j = 0; j < screenItemCount; ++j) { const ScreenItem *item = _screenItemList[j]; if (item != nullptr && r.intersects(item->_screenRect)) { mergeToDrawList(j, r, drawList); } } } } void Plane::filterUpEraseRects(DrawList &drawList, const RectList &lowerEraseList) const { const RectList::size_type lowerEraseCount = lowerEraseList.size(); for (RectList::size_type i = 0; i < lowerEraseCount; ++i) { const Common::Rect &r = *lowerEraseList[i]; const ScreenItemList::size_type screenItemCount = _screenItemList.size(); for (ScreenItemList::size_type j = 0; j < screenItemCount; ++j) { const ScreenItem *item = _screenItemList[j]; if (item != nullptr && r.intersects(item->_screenRect)) { mergeToDrawList(j, r, drawList); } } } } void Plane::mergeToDrawList(const ScreenItemList::size_type index, const Common::Rect &rect, DrawList &drawList) const { RectList mergeList; ScreenItem &item = *_screenItemList[index]; Common::Rect r = item._screenRect; r.clip(rect); mergeList.add(r); for (RectList::size_type i = 0; i < mergeList.size(); ++i) { r = *mergeList[i]; const DrawList::size_type drawCount = drawList.size(); for (DrawList::size_type j = 0; j < drawCount; ++j) { const DrawItem &drawItem = *drawList[j]; if (item._object == drawItem.screenItem->_object) { if (drawItem.rect.contains(r)) { mergeList.erase_at(i); break; } Common::Rect outRects[4]; int splitCount = splitRects(r, drawItem.rect, outRects); if (splitCount != -1) { while (splitCount--) { mergeList.add(outRects[splitCount]); } mergeList.erase_at(i); // proceed to the next rect r = *mergeList[++i]; } } } } mergeList.pack(); for (RectList::size_type i = 0; i < mergeList.size(); ++i) { drawList.add(&item, *mergeList[i]); } } void Plane::mergeToRectList(const Common::Rect &rect, RectList &eraseList) const { RectList mergeList; Common::Rect r; mergeList.add(rect); for (RectList::size_type i = 0; i < mergeList.size(); ++i) { r = *mergeList[i]; const RectList::size_type eraseCount = eraseList.size(); for (RectList::size_type j = 0; j < eraseCount; ++j) { const Common::Rect &eraseRect = *eraseList[j]; if (eraseRect.contains(r)) { mergeList.erase_at(i); break; } Common::Rect outRects[4]; int splitCount = splitRects(r, eraseRect, outRects); if (splitCount != -1) { while (splitCount--) { mergeList.add(outRects[splitCount]); } mergeList.erase_at(i); // proceed to the next rect r = *mergeList[++i]; } } } mergeList.pack(); for (RectList::size_type i = 0; i < mergeList.size(); ++i) { eraseList.add(*mergeList[i]); } } void Plane::redrawAll(Plane *visiblePlane, const PlaneList &planeList, DrawList &drawList, RectList &eraseList) { const ScreenItemList::size_type screenItemCount = _screenItemList.size(); for (ScreenItemList::size_type i = 0; i < screenItemCount; ++i) { ScreenItem *screenItem = _screenItemList[i]; if (screenItem != nullptr && !screenItem->_deleted) { screenItem->calcRects(*this); if (!screenItem->_screenRect.isEmpty()) { mergeToDrawList(i, screenItem->_screenRect, drawList); } } } eraseList.clear(); if (!_screenRect.isEmpty() && _type != kPlaneTypePicture && _type != kPlaneTypeOpaque) { eraseList.add(_screenRect); } breakEraseListByPlanes(eraseList, planeList); breakDrawListByPlanes(drawList, planeList); --_redrawAllCount; decrementScreenItemArrayCounts(visiblePlane, true); } void Plane::setType() { switch (_pictureId) { case kPlanePicColored: _type = kPlaneTypeColored; break; case kPlanePicTransparent: _type = kPlaneTypeTransparent; break; case kPlanePicOpaque: _type = kPlaneTypeOpaque; break; case kPlanePicTransparentPicture: _type = kPlaneTypeTransparentPicture; break; default: if (_type != kPlaneTypeTransparentPicture) { _type = kPlaneTypePicture; } break; } } void Plane::sync(const Plane *other, const Common::Rect &screenRect) { if (other == nullptr) { if (_pictureChanged) { deleteAllPics(); setType(); changePic(); _redrawAllCount = g_sci->_gfxFrameout->getScreenCount(); } else { setType(); } } else { if ( _planeRect.top != other->_planeRect.top || _planeRect.left != other->_planeRect.left || _planeRect.right > other->_planeRect.right || _planeRect.bottom > other->_planeRect.bottom ) { // the plane moved or got larger _redrawAllCount = g_sci->_gfxFrameout->getScreenCount(); _moved = g_sci->_gfxFrameout->getScreenCount(); } else if (_planeRect != other->_planeRect) { // the plane got smaller _moved = g_sci->_gfxFrameout->getScreenCount(); } if (_priority != other->_priority) { _priorityChanged = g_sci->_gfxFrameout->getScreenCount(); } if (_pictureId != other->_pictureId || _mirrored != other->_mirrored || _pictureChanged) { deleteAllPics(); setType(); changePic(); _redrawAllCount = g_sci->_gfxFrameout->getScreenCount(); } if (_back != other->_back) { _redrawAllCount = g_sci->_gfxFrameout->getScreenCount(); } } _deleted = 0; if (_created == 0) { _updated = g_sci->_gfxFrameout->getScreenCount(); } convertGameRectToPlaneRect(); _screenRect = _planeRect; // NOTE: screenRect originally was retrieved through globals // instead of being passed into the function clipScreenRect(screenRect); } void Plane::update(const reg_t object) { SegManager *segMan = g_sci->getEngineState()->_segMan; _vanishingPoint.x = readSelectorValue(segMan, object, SELECTOR(vanishingX)); _vanishingPoint.y = readSelectorValue(segMan, object, SELECTOR(vanishingY)); _gameRect.left = readSelectorValue(segMan, object, SELECTOR(inLeft)); _gameRect.top = readSelectorValue(segMan, object, SELECTOR(inTop)); _gameRect.right = readSelectorValue(segMan, object, SELECTOR(inRight)) + 1; _gameRect.bottom = readSelectorValue(segMan, object, SELECTOR(inBottom)) + 1; convertGameRectToPlaneRect(); _priority = readSelectorValue(segMan, object, SELECTOR(priority)); GuiResourceId pictureId = readSelectorValue(segMan, object, SELECTOR(picture)); if (_pictureId != pictureId) { _pictureId = pictureId; _pictureChanged = true; } _mirrored = readSelectorValue(segMan, object, SELECTOR(mirrored)); _back = readSelectorValue(segMan, object, SELECTOR(back)); } void Plane::scrollScreenItems(const int16 deltaX, const int16 deltaY, const bool scrollPics) { _redrawAllCount = g_sci->_gfxFrameout->getScreenCount(); for (ScreenItemList::iterator it = _screenItemList.begin(); it != _screenItemList.end(); ++it) { if (*it != nullptr) { ScreenItem &screenItem = **it; if (!screenItem._deleted && (screenItem._celInfo.type != kCelTypePic || scrollPics)) { screenItem._position.x += deltaX; screenItem._position.y += deltaY; } } } } void Plane::remapMarkRedraw() { ScreenItemList::size_type screenItemCount = _screenItemList.size(); for (ScreenItemList::size_type i = 0; i < screenItemCount; ++i) { ScreenItem *screenItem = _screenItemList[i]; if ( screenItem != nullptr && !screenItem->_deleted && !screenItem->_created && screenItem->getCelObj()._remap ) { screenItem->_updated = g_sci->_gfxFrameout->getScreenCount(); } } } #pragma mark - #pragma mark PlaneList void PlaneList::add(Plane *plane) { for (iterator it = begin(); it != end(); ++it) { if ((*it)->_priority > plane->_priority) { insert(it, plane); return; } } push_back(plane); } void PlaneList::clear() { for (iterator it = begin(); it != end(); ++it) { delete *it; } PlaneListBase::clear(); } void PlaneList::erase(Plane *plane) { for (iterator it = begin(); it != end(); ++it) { if (*it == plane) { erase(it); break; } } } PlaneList::iterator PlaneList::erase(iterator it) { delete *it; return PlaneListBase::erase(it); } int PlaneList::findIndexByObject(const reg_t object) const { for (size_type i = 0; i < size(); ++i) { if ((*this)[i] != nullptr && (*this)[i]->_object == object) { return i; } } return -1; } Plane *PlaneList::findByObject(const reg_t object) const { const_iterator planeIt = Common::find_if(begin(), end(), FindByObject(object)); if (planeIt == end()) { return nullptr; } return *planeIt; } int16 PlaneList::getTopPlanePriority() const { if (size() > 0) { return (*this)[size() - 1]->_priority; } return 0; } int16 PlaneList::getTopSciPlanePriority() const { int16 priority = 0; for (const_iterator it = begin(); it != end(); ++it) { if ((*it)->_priority >= 10000) { break; } priority = (*it)->_priority; } return priority; } void PlaneList::remove_at(size_type index) { delete PlaneListBase::remove_at(index); } } // End of namespace Sci