/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/util.h" #include "common/stack.h" #include "graphics/primitives.h" #include "sci/sci.h" #include "sci/event.h" #include "sci/engine/state.h" #include "sci/graphics/gui.h" #include "sci/graphics/screen.h" #include "sci/graphics/palette.h" #include "sci/graphics/portrait.h" #include "sci/sound/audio.h" namespace Sci { Portrait::Portrait(ResourceManager *resMan, SciEvent *event, SciGui *gui, Screen *screen, SciPalette *palette, AudioPlayer *audio, Common::String resourceName) : _resMan(resMan), _event(event), _gui(gui), _screen(screen), _palette(palette), _audio(audio), _resourceName(resourceName) { init(); } Portrait::~Portrait() { delete[] _bitmaps; } void Portrait::init() { // .BIN files are loaded from actors directory and from .\ directory // header: // 3 bytes "WIN" // 2 bytes main width (should be the same as first bitmap header width) // 2 bytes main height (should be the same as first bitmap header height) // 2 bytes animation count // 2 bytes unknown // 2 bytes unknown // 4 bytes paletteSize (base 1) // -> 17 bytes // paletteSize bytes paletteData // 14 bytes bitmap header // -> 4 bytes unknown // -> 2 bytes height // -> 2 bytes width // -> 6 bytes unknown // height * width bitmap data // another animation count times bitmap header and data Common::SeekableReadStream *file = 0; _fileName = "actors/" + _resourceName + ".bin"; file = SearchMan.createReadStreamForMember(_fileName); if (!file) { _fileName = _resourceName + ".bin"; file = SearchMan.createReadStreamForMember(_fileName); if (!file) error("portrait %s.bin not found", _resourceName.c_str()); } _fileSize = file->size(); _fileData = new byte[_fileSize]; file->read(_fileData, _fileSize); delete file; if (strncmp((char *)_fileData, "WIN", 3)) { error("portrait %s doesn't have valid header", _resourceName.c_str()); } _width = READ_LE_UINT16(_fileData + 3); _height = READ_LE_UINT16(_fileData + 5); _bitmapCount = READ_LE_UINT16(_fileData + 7); _bitmaps = new PortraitBitmap[_bitmapCount]; _portraitPaletteSize = READ_LE_UINT16(_fileData + 13); byte *data = _fileData + 17; // Read palette memset(&_portraitPalette, 0, sizeof(Palette)); uint16 palSize = 0, palNr = 0; while (palSize < _portraitPaletteSize) { _portraitPalette.colors[palNr].b = *data++; _portraitPalette.colors[palNr].g = *data++; _portraitPalette.colors[palNr].r = *data++; _portraitPalette.colors[palNr].used = 1; _portraitPalette.intensity[palNr] = 100; palNr++; palSize += 3; } // Read all bitmaps PortraitBitmap *curBitmap = _bitmaps; uint16 bitmapNr; uint16 bytesPerLine; for (bitmapNr = 0; bitmapNr < _bitmapCount; bitmapNr++) { curBitmap->width = READ_LE_UINT16(data + 2); curBitmap->height = READ_LE_UINT16(data + 4); bytesPerLine = READ_LE_UINT16(data + 6); if (bytesPerLine < curBitmap->width) error("kPortrait: bytesPerLine larger than actual width"); curBitmap->extraBytesPerLine = bytesPerLine - curBitmap->width; curBitmap->rawBitmap = data + 14; data += 14 + (curBitmap->height * bytesPerLine); curBitmap++; } // Offset table follows curBitmap = _bitmaps; data += 18; for (bitmapNr = 0; bitmapNr < _bitmapCount; bitmapNr++) { curBitmap->displaceX = READ_LE_UINT16(data); curBitmap->displaceY = READ_LE_UINT16(data + 2); data += 14; curBitmap++; } } void Portrait::doit(Common::Point position, uint16 resourceId, uint16 noun, uint16 verb, uint16 cond, uint16 seq) { _position = position; // Now init audio and sync resource uint32 audioNumber = ((noun & 0xff) << 24) | ((verb & 0xff) << 16) | ((cond & 0xff) << 8) | (seq & 0xff); ResourceId syncResourceId = ResourceId(kResourceTypeSync36, resourceId, noun, verb, cond, seq); Resource *syncResource = _resMan->findResource(syncResourceId, true); uint syncOffset = 0; if (!syncResource) error("kPortrait: Could not open sync resource %d %X", resourceId, audioNumber); // Draw base bitmap _palette->set(&_portraitPalette, 1); drawBitmap(0); bitsShow(); // Start playing audio... _audio->stopAudio(); _audio->startAudio(resourceId, audioNumber); // Do animation depending on sync resource till audio is done playing // TODO: This whole mess doesnt seem to be correct currently uint16 syncCue; int timerPosition, curPosition; sciEvent curEvent; bool userAbort = false; while ((syncOffset < syncResource->size - 2) && (!userAbort)) { timerPosition = (int16)READ_LE_UINT16(syncResource->data + syncOffset); syncOffset += 2; if (syncOffset < syncResource->size - 2) { syncCue = READ_LE_UINT16(syncResource->data + syncOffset); syncOffset += 2; } else { syncCue = 0xFFFF; } // Wait till syncTime passed, then show specific animation bitmap do { _gui->wait(1); curEvent = _event->get(SCI_EVENT_ANY); if (curEvent.type == SCI_EVENT_MOUSE_PRESS) userAbort = true; curPosition = _audio->getAudioPosition(); } while ((curPosition != -1) && (curPosition < timerPosition) && (!userAbort)); if (syncCue != 0xFFFF) { // Display animation bitmap if (syncCue < _bitmapCount) { if (syncCue) drawBitmap(0); // Draw base bitmap first to get valid animation frame drawBitmap(syncCue); bitsShow(); } else { warning("kPortrait: sync information tried to draw non-existant %d", syncCue); } } } if (userAbort) _audio->stopAudio(); _resMan->unlockResource(syncResource); } void Portrait::drawBitmap(uint16 bitmapNr) { byte *data = _bitmaps[bitmapNr].rawBitmap; uint16 bitmapHeight = _bitmaps[bitmapNr].height; uint16 bitmapWidth = _bitmaps[bitmapNr].width; Common::Point bitmapPosition = _position; bitmapPosition.x += _bitmaps[bitmapNr].displaceX; bitmapPosition.y += _bitmaps[bitmapNr].displaceY; for (int y = 0; y < bitmapHeight; y++) { for (int x = 0; x < bitmapWidth; x++) { _screen->putPixelOnDisplay(bitmapPosition.x + x, bitmapPosition.y + y, _portraitPalette.mapping[*data++]); } data += _bitmaps[bitmapNr].extraBytesPerLine; } } void Portrait::bitsShow() { Common::Rect bitmapRect = Common::Rect(_width, _height); bitmapRect.moveTo(_position.x, _position.y); _screen->copyDisplayRectToScreen(bitmapRect); g_system->updateScreen(); } } // End of namespace Sci