/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef SCI_GRAPHICS_PORTRAITS_H #define SCI_GRAPHICS_PORTRAITS_H namespace Sci { struct PortraitBitmap { int16 width, height; int16 extraBytesPerLine; uint16 displaceX, displaceY; byte *rawBitmap; }; /** * This class is used to handle all the hi-res portraits used in the Windows * release of KQ6. These are all in external data files, and handled separately * from the rest of the engine (originally, inside rave.dll) */ class Portrait { public: Portrait(ResourceManager *resMan, EventManager *event, SciGui *gui, GfxScreen *screen, GfxPalette *palette, AudioPlayer *audio, Common::String resourceName); ~Portrait(); void setupAudio(uint16 resourceId, uint16 noun, uint16 verb, uint16 cond, uint16 seq); void doit(Common::Point position, uint16 resourceId, uint16 noun, uint16 verb, uint16 cond, uint16 seq); Common::String getResourceName() { return _resourceName; } private: void init(); void drawBitmap(uint16 bitmapNr); void bitsShow(); ResourceManager *_resMan; EventManager *_event; SciGui *_gui; GfxPalette *_palette; GfxScreen *_screen; AudioPlayer *_audio; uint16 _height; uint16 _width; Palette _portraitPalette; uint16 _bitmapCount; PortraitBitmap *_bitmaps; Common::String _resourceName; byte *_fileData; Common::Point _position; }; } // End of namespace Sci #endif